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Green Intern posted:Check out the actual descriptions of different angels within the heierarchies: Burning wheels, multi-headed monstrosities, exploding suns. They're absolutely terrifying in their majesty. For fans of angels who are also video-game fans, I highly reccomend Bayonetta. Despite being a silly Japanese action game, Bayonetta is surprisingly lore-accurate with it's depictions of angels. The angels also speak Enochian, which is pretty cool as well. Torg. Wow, I am impressed with how bloody complicated it is, even just the die mechanic.
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# ¿ Apr 18, 2013 06:57 |
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# ¿ Sep 15, 2024 11:42 |
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I gotta say, half of what sells me on this game is the super-darling art.
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# ¿ May 22, 2013 04:41 |
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A Huzen 10 that's spent three million years locked in a storage warehouse with only the personal effects of the station's biggest anime fan as entertainment, and considers his obsessively complete robot maid manga collection to be a how-to guide on human-robot relations. EDIT: In a way that's supposed to come off as extremely creepy for everyone else.
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# ¿ May 29, 2013 09:25 |
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This is going to be awesome. Thank you for F&Fing this for us, dude.
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# ¿ May 30, 2013 13:34 |
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Viziers get mobile phones, Priests get liquor, and Servants get a box lunch. I like this game. What the heck is a 'star fragment'?
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# ¿ Jun 17, 2013 00:25 |
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Zereth posted:... Happymancer? I have no idea what that is, but I want to be one!
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# ¿ Jul 2, 2013 14:23 |
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Traveller posted:Fun fact: these two might as well be dead. Guess who is the most hosed? Wait a minute, how the hell can 'complete backstabbing murderous rear end in a top hat' not be the mechanically optimal build for this system? The entire setting is built entirely to be a goddamn playground for Dio Brando! Why isn't he tearing poo poo up with wild abandon? I know, the answer is Wick.
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# ¿ Oct 25, 2013 05:33 |
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Cythereal posted:It begs the question, though. What are you, or indeed the empires of the game, supposed to be doing with these ships? Last I recall from the time Wick spoke about it on RPG.net, you're supposed to emulate 13th century Chinese river piracy. Seriously, that's what he said.
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# ¿ Oct 26, 2013 09:10 |
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Wait, does 'Dolt' even work mechanically? It's an aspect with no invoke, and you can only tag or compel it if you've seen it invoked, tagged, or compelled first and win a contest. There's literally no way for anyone to get into a position to actually use this Aspect.
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# ¿ Oct 28, 2013 02:38 |
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Alien Rope Burn posted:Dirty Secrets of the Black Hand. For those of us who aren't intimately aware of the horribleness of this book, could we have a quick explaination of what the heck Dirty Secrets of the Black Hand is?
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# ¿ Oct 29, 2013 01:17 |
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Alien Rope Burn posted:Basically, Vampire is this grim urban politic / morality play thing, sometimes good, sometimes bad, with all sorts of weirdo vampires... but mostly stayed at the street level. Dirty Secrets of the Black Hand, on the other hand, introduced a secret vampire society with a secret city in the land of the dead made up of super-powerful vampires who were manipulating all the existing factions like puppets, fighting an extradimensional Lovecraftian disease, had a bunch of secret-supposed-to-be-dead vampires, had allies in all the other supernatural types at the time, etc. Oh and they had special superpowered human servants from super-secret families. That's incredibly stupid, even for oWoD. How did it even get published?
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# ¿ Oct 29, 2013 02:04 |
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Traveller posted:The following chapter is the Seasons chapter, the longest crunch section in the book. All of this sounds nearly fun, sort of like a more , landed gentry version of Ryuutama. I think if someone else re-wrote this without the focus on You are always one roll away from death! and Everything must be regimented! Especially sex! There is no such thing as love!, this could be a pretty fun game. That's one of the frustrating things about Wick's game design oeuvre. He's got some good game design ideas, but he doesn't give a crap about mechanical balance and he gets all over everything.
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# ¿ Oct 31, 2013 00:32 |
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Dear god, the 90'sness of it never stops, does it?
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# ¿ Nov 6, 2013 00:08 |
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I'd like to see A-state. I remember seeing ads for that and development logs without ever really getting a good idea of what was going on with it, and Dickensian cyberpunk sounds actually kinda cool (if depressing.)
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# ¿ Nov 12, 2013 18:52 |
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Davin Valkri posted:Just to make it clear for those of us who got into RPGs in the 2000s (like me), what is meant when an RPG is described as "very 80s" or "pretty 90s"? Is it just a theme of general whiny angst, or something else? Very 80's: Graph paper. D100 random tables. Typesetting is done by physically cutting and pasting bits of type and art onto the page. The game is probably a box-set, and may well include a bunch of dice in the box that you need to draw the pips on yourself. Random chargen is big, much like hair. Very 90's: The game is a Storytelling Adventure of Magickal Mystery that will change your life. Equipment table has separate entries for 'katana' and 'sword', and rules that encourage owning and wearing a black trench-coat, a pair of katanas and a pair of chrome-plated Desert Eagles all at once. You drive everywhere on your sweet-rear end motorcycle. There's usually some sort of secret supernatural conspiracy. The idea of mechanical rigor in rules-sets has not yet been invented.
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# ¿ Nov 12, 2013 19:50 |
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Of course Fields was able to gently caress up a vocaloid d20 race.
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# ¿ Nov 12, 2013 23:22 |
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Bigup DJ posted:Speaking of '90s game design, would anyone like to me cover Metropolis? It's a supplement for Kult concerning the stuff covered here by Purple. Totally. That sounds amazing. It sounds like an entire game setting based off of taking brown acid and staring at prog rock album covers.
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# ¿ Nov 12, 2013 23:46 |
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Bitchtits McGee posted:Fat - Don't you call it "portly", "pudgy" or "stout". I won't tell you once again. Lost 1 <HP> every time you Move in Combat. Remove by not eating for one full Turn, or by returning to the Kingdom. That is so cute.
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# ¿ Nov 15, 2013 01:14 |
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Traveller posted:Next: zany adventures! This game will have to be extremely loving charming to make me not hate it's guts after that introduction.
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# ¿ Nov 16, 2013 07:40 |
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# ¿ Sep 15, 2024 11:42 |
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I'm quite impressed with Vornheim. I was surprised to discover that Zak's a actually good writer, because his posting certainly doesn't tell me that. Sure, it's a old-school-as-heck tons-of-random-tables disaster, but that's exactly what he wanted to write and as far as that genre goes this appears to be quite neat. It's very evocative.
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# ¿ Dec 14, 2013 18:05 |