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HitTheTargets posted:It was briefly covered in the first thread under the name Yuuyake Koyake. Basically you play animals who turn into people to hang out & be bros. There was also an expansion where you could be a ghost, alien, oni, etc. I'll check the pdf, provided I can find it again, to see if any of the folklore creatures showed up.
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| # ¿ Dec 15, 2025 20:45 |
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Houses of the Blooded Chapter 3 – The Ven I. Ven Overview Despite being creations of sorcerer-kings, the Ven look a lot like your standard human. They have dark skin with curly hair. The literature uses individual Ven's physical characteristics as identifiers for the Ven's character. For example, paler skinned Ven are untrustworthy, while gold-eyes ones are tricksters. A Ven's name is sacred. Names in Shanri are power. If you name something, you own it. All Ven have two names, a family name and a personal name. For Blooded Ven, the family name is associate with their House. Blooded Ven also have a third name, a secret name. Ven do not get sick, nor do they die of old age. Instead, as Ven age, they grow taller and thinner. They start developing odd habits, like a desire for only a particular type of fruit. In the later stage, the Ven's body weakens and their desires die. Eventually, their body stops moving and excretes a thick, sticky white substance :shock:. This substance, growing like hairs all over their body, forms a cocoon. But the Ven is not dead. No, they are in Solace, q'va. Other Ven who sleep near the sleeping ven or suaven often hear them in their dreams. All Ven will sleep and some day, awaken. Despite their enhanced physiology, Ven can still be killed. A sword to the chest or poison in the goblet will end a Ven's life, as will falling off your horse. Ven view this as a tragedy, as it robs the Ven of Solace, of Eternity and Revenge. Ven rarely commit suicide. II. Ven Society Ven can be divided into two rough groups. At the bottom are the peasants, the ruk. Ruk, nicely translated is People of the Earth, but given the views of the other group, a better meaning is dirt. This 'translation' will show up through most of this chapter. If you're a peasant, you are always dirt. You might be honored dirt or talented dirt, but the Blooded always see you as dirt. Speaking of the Blooded, they are the second group of Ven. The Blooded are the Ven nobility. What makes a Ven a noble. Firstly and most importantly, their Blood. This isnt' a mundane case of 'noble blood'. No, instead the noble Ven have magic blood. There is a ritual that separates these Ven from the common dirt. Each Ven has had this ritual performed on them when they enter their House. Second, all Ven nobles control land. Control is the key word, as you don't have rights on the land just because of your title. If you can't control the land, another Ven can take it and become the true ruler and all the other Ven will recognize them instead. Each Blooded Ven belongs to one of six Houses. There used to be ten, but the other four are shrouded in shame. The ritual that makes you a Blooded ties you to a House. You can never be Blooded to another House. The six remaining Houses are The Bear, The Elk, The Falcon, The Fox, The Serpent and The Wolf. The Bear – From the less civilized North, Bear Blooded are considered less refined than southern Ven. They favor Strength and independence. Sometimes act crabby. The Elk – As family of the old Emperor, they seek to redeem their name. They favor Subtly and Cunning. There a laws against how many Elk Blooded can own land and practice sorcery. The Falcon – The Falcon originally did not own land. They wandered the land and sea. Fifty years ago, they struck and carved out lands of their own. They are the closest to the common folk and favor Courage. The Fox – The harvesters of culture and etiquette. They set the standards for art and fashion. The Fox favor Beauty. The Serpent – Sneaky gits. Trickers who deal with poison and sorcery. Trick people into thinking they can't swim. Scorpio... Serpents favor Wisdom. The Wolf - The Wolf are fanatical about everything. They are fierce fights and passionate scholars. They seek the truth to use as a weapon. Wolves favor Prowess. III. Ven Nobility By being a Noble, you have certain rights and responsibilities. A Noble has rights to most of what their lands produce. If they want a new sword, they go to the blacksmith and get one. The noble's underlings rely on the Noble for protection, so their labor is 'gladly' exchanged for the Ven's compassion. Nobility gives you the following rights: Exception from Taxes A Right to carry a sword and have a coat of arms The Right to own land and hunt on that land The Right of Revenge A Noble can also create titles for his underlings. That Ven creates a contract for the title, detailing how the title works and what it's responsibility is. One title might be for only a season, while another may pass down along new noble's family. Each Noble has a title. The title may be be given from their liege lord or claimed. They are NOT inherited. For example, if you go out and claim a chunk of land from the orks. If the land is sufficiently large and you demonstrate control over it, you can claim the title of Baron. Here are the ranks of nobility. 1. Knight / Roadman (Yvil) Knights are an odd rank, as it contradicts a lot of what we've been told about Ven nobles. Knights are responsible for protecting the land. They are the closest to the traditional fantasy adventurer. Another Noble will give out Knight titles to Ven who exhibit bravery, partially to support those Ven and probably more likely to attach those Ven to his service. Some Ven knights may be commoners. So while they have a title, they are not Blooded. Most knights do not have land or are allowed to have their own coat of arms. Those that do are on the road to becoming... 2. Baron/Baroness (r'shana) A Baron is the lowest of the land-owning titles. Some Barons don't control the land they govern. Baron Titles tend to be only for a single generation and has to be renewed. 3. Count/Countess (rhushava) Countesses control a county, a large parcel of land. They have proven themselves loyal and can accompany their liege lord on journeys. 4. Marquis/Marquise (fyllyn) Marquis are special Counts. Originally, the title was given to those who guarded the outer lands. Now it is a title of distinction. Only those who are fully trusted are given this title, as the power that comes with it is great. 5. Duke/Duchess (ohlrex) The Duchess is the top of the Ven Nobility ladder. They answer to no other Ven Their word is the Law. 6. Earl (avirex for men, avirexa for women) The “High Dukes” or leaders of the Blooded Houses. Technically still Dukes. Up Next: What do the Ven think of various things. Hint:
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I love the little fiction bits with conversations between the kid and his monster. The ones where they discuss some topic that the neither of them really understand because the kid is too young and the monster is not of this world are the best.
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I'm going to have to stop with my review of Houses of the Blooded. I don't have the time to make reasonable updates and frankly don't have the writing skills to make them interesting.
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Comrade Koba posted:The posts about the WLD made me think of something - wasn't there at some point a D&D-compatible OGL campaign setting whose premise was that the entire world was one huge dungeon? I seem to recall it being some sort of demiplane or something. Anyone remember this? It's not D&D, but the Japanese RPG Meikyuu Kingdom's world was CURSED! and transformed into a huge dungeon. So you would have Sky Dungeons and Forest Dungeons and Dungeon Dungeons.
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Tatum Girlparts posted:Please say Ryuutama has been translated to english like Golden Sun Stories is being. Ryuutama is being worked on by Andy K (DiamondSutra here), the guy who did Tenra Bansho Zero. From the Japanese RPG thread: DiamondSutra posted:(Kickstarter) Coming Early 2013! (after Tenra is "book in hand") Now that was in Oct 2012 and the Tenra books are just now shipping. So Early 2013 probably isn't feasible. But it is coming.
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Pththya-lyi posted:
I love this picture so much, because I'm from the part of the US where Piggly Wiggly's actual are.
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Kurieg posted:I actually have the Alternity Starcraft book. I remember it being pretty incomprehensible when I was in high school, it's not much better now, most jarringly it seems to lack actual character creation rules, just a bunch of templates. It also had a adventure section where your human party could fast-talk its way past a hydralisk. You know, a hive-mind controlled killing machine.
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| # ¿ Dec 15, 2025 20:45 |
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devilmaydry posted:So I have a Double Cross question. How many sessions make up a campaign, and how long is a session supposed to be? The three scenarios they include in the corebook have play times of 3-4 hours. Campaign play gets a little blurb about how you are just stringing scenarios together. At a glance, there really isn't any advice on running campaigns. The scenarios seem to be paced pretty similar to something in a western rpg. From what I've heard from AndyK and Ewen, japanese rpg players don't have the weekly rpg group that you see here, so a lot of the games are setup to play all in one sitting. Quick chargen, scenario and wrap-up in one night.
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