Don't the spellcasters get more spell slots and poo poo each level, even if it's not outright listed on their level chart there? So they wouldn't have any truly dead levels either.
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# ¿ Apr 7, 2013 11:45 |
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# ¿ Sep 14, 2024 18:01 |
He's a sage and he employs a scribe!
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# ¿ Apr 20, 2013 07:42 |
Amechra posted:If you smack someone with Balefire, and you then activate Avoidance Kata, what happens to the guy you erased? EDIT: I also don't remember the exact conditions, but you don't have very long to use Avoidance Kata before you're committed and can't just go have always been doing something else, so the answer might be "Sorry you can't activate it anymore". Zereth fucked around with this message at 15:12 on Apr 20, 2013 |
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# ¿ Apr 20, 2013 15:09 |
... Ghoul paladins?
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# ¿ Apr 25, 2013 01:13 |
Tasoth posted:The idea behind Cyre goes further back than China Melville. The Vlad Taltos novels have the Sea of Chaos on the heart of the old Dragaeran Empire which was brought about when one of them was dicking around and punched a hole in space-time. And the Vlad Taltos novels are pulpy as all get out, too.
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# ¿ Apr 27, 2013 06:56 |
Mr. Maltose posted:You reroll characters in Mage: The Ascension.
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# ¿ May 6, 2013 10:14 |
unseenlibrarian posted:Mostly what I remember from the discussion on the rape-furry stuff is people telling me apparently completely straight faced that it wouldn't work on NPCs or PCs because obviously they'd go after the rape furries while wearing full NBC suits, blinded, and deafened with white noise generators. How'd they'd be expected to talk to each other, not shoot each other or civilians instead of the monsters, or even interact with the adventure at all... Tasoth posted:So, is the CTech view on military organizations based on their reflexive 'HIGH SCHOOL WAS BAD' world view they have? Because I thought the big thing about being in the military was that it turns into a tight knit, second family for individuals and that is a both a huge boon and a source of some of the problems that happen inside it.
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# ¿ May 10, 2013 06:57 |
Parkreiner posted:The reality mash-up bits of Torg are kind of a pain in the rear end in play, but they lend the game a lot of its character. It was both aggravating and amazing when my Nippon Tech martial artist disconnected in the Living Land and was horrified to discover his nunchucks were too high-tech to function. Not that I had any idea how to visualize that. He was unable to hit people with a couple of sticks.
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# ¿ May 12, 2013 00:58 |
Does having dirty laundry have mechanical effects in Ryuutama? Because that would make Knights of Cleansing even better.wdarkk posted:It's pretty cool to do things like spontaneously cast the entire evocation school and most of conjuration too as a wizard. The whole point is to come up with new ways to astound the DM. neonchameleon posted:It's even worse - the spells you're casting can be one level higher than the spells you can cast so you can use a 7th level slot to spontaneously cast any 8th level spell from the list.
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# ¿ May 14, 2013 05:55 |
Wait, the Make Earth Stop Spinning device starts up its 20 round countdown to "ha ha gently caress you I'm in the core you can't do poo poo" when they TOUCH the shipwreck, which it is inside of somewhere. And there are skeletons. They have 20 rounds to fight skeletons, find the device, determine that they need to reverse it instead of just destroy it (somehow), and then hope somebody actually bought the relevant skill at suitable levels? Are you sure the Still World isn't the default here? And while I'm here I'll throw my vote in for the Nile Empire.
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# ¿ May 25, 2013 10:15 |
Evil Mastermind posted:The shipwreck is at the bottom of the Indian Ocean. The plane the PCs are expected to steal does have deep-sea diving gear. It's Nile Empire deep-sea gear, so it has stuff like torpedo pistols and sun blades, so at least the PCs have some gear they can use. It's sounding like it's quite possible to fight off the skeletons, find the thing, figure out you need to reverse it (... somehow), and then just not have anybody with a skill to do so, though.
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# ¿ May 26, 2013 02:10 |
Capfalcon posted:2. Unforeseen Actions. Sometimes, the GM just says how things are going down. "The Goblins are too far away." "The water is too rough for your boat." Etc. One of the examples includes the GM saying one of the goblins was faking dead, and when you get far away he starts running. One of the players says, "Hey, I'm cautious, so I would have been keeping an eye on them. Can I get an awareness roll to see if I noticed him faking it?"
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# ¿ Jun 18, 2013 06:28 |
... Happymancer?
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# ¿ Jul 2, 2013 11:02 |
DAD LOST MY IPOD posted:
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# ¿ Jul 7, 2013 20:51 |
It's surrounded by corpses that clearly died trying to get at it. Given that the demons keep resetting the tomb, the corpses must be part of the decor. It's clearly something intended to look incredibly lethal that you want to ignore, but is actually a mandatory thing to progress.
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# ¿ Jul 17, 2013 05:38 |
Midjack posted:I don't think anyone in either thread has said "no, stop" and they aren't likely to say it to you, either.
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# ¿ Oct 7, 2013 05:41 |
What's a "Wizard Jack"? Capitalized, so we know it's Important.
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# ¿ Oct 8, 2013 09:52 |
Wait, per year brewing the thing for potions? How fast is this game supposed to move?
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# ¿ Oct 10, 2013 09:30 |
Don't forget that 3.x had Good, Medium, and Poor BAB progressions, while Legend's Poor appears to be 3.x's Medium and it ditched Poor entirely.
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# ¿ Oct 14, 2013 09:06 |
Traveller posted:The book does tell you Blood Swords are DOOMED - in a small sidebar you could easily miss, since the swords don't really have that many rules. To make things worse, there's another sidebar hidden in the Seasons chapter that mentions how regular swordmakers can make quality regular swords that also grant bonus dice. Which actually seems like a trap option, on second consideration: a blood sword can easily cut through a regular iron sword. Zereth fucked around with this message at 19:25 on Oct 31, 2013 |
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# ¿ Oct 31, 2013 19:22 |
Cardiovorax posted:I am suddenly a lot less optimistic about that new Torment game.
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# ¿ Nov 11, 2013 18:05 |
... poo poo. The "all powers are fueled by HP" thing just seems like a terrible idea, honestly.
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# ¿ Nov 11, 2013 18:38 |
Cardiovorax posted:I was not talking about the rules.
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# ¿ Nov 12, 2013 10:15 |
Make as Invincible an Invincible Sword Princess as you can in Rolemaster.
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# ¿ Nov 22, 2013 02:00 |
Not some shallow combat monkey? What the hell do you think an Invincible Sword Princess IS? (it's a type of Exalted build designed to be as impossible to hurt as you can make it, that's what)
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# ¿ Nov 22, 2013 11:54 |
David J Prokopetz posted:The ability to make the rest of the group die of boredom every time your turn comes up while you make seventeen attack rolls is also de rigeur.
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# ¿ Nov 23, 2013 14:07 |
Robindaybird posted:Funny how Baldur's Gate of all things made the best argument against relying on magic in one throwaway line: "So the Wizard said, 'Even if I created a twenty foot high wall of iron, what prevents someone else from making it disappear?'" not enough settings seem to take in mind of the ephemeral nature of magic.
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# ¿ Nov 26, 2013 03:43 |
Libertad! posted:Chapter 3: Races
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# ¿ Jan 5, 2014 01:53 |
Tasoth posted:Having spent time with my GM making races for a campaign that never got off the ground, it's pretty simple to make a race in 4e. A +2 in a primary, a +1 in one of two traits, a power for combat and then typically a feat that modifies how they play.
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# ¿ Jan 5, 2014 04:33 |
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# ¿ Sep 14, 2024 18:01 |
Syrg Sapphire posted:I lock this/toss up thread #3.
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# ¿ Jan 6, 2014 22:04 |