|
Chaeden posted:I loved freedom force so much.....until my computer decided the idea of playing it was beneath it and started having tons of issues running it in the first place. Try RECORDING it. Freedom Force has this bizarre issue where the game will straight up crash any time it has to go through a loading screen while recording, for no apparent reason. Never seen anything like it. The solution? Switching to an ancient version of FRAPS. Scaly Haylie fucked around with this message at 07:07 on Feb 7, 2014 |
# ? Feb 7, 2014 07:02 |
|
|
# ? Apr 20, 2024 02:15 |
|
I'm seeing it as more a crowd of annoying civilians who pester whoever is owning in the local Arena that week.
|
# ? Feb 7, 2014 08:59 |
|
There are an unsurprising amount of videos about killing the Adoring Fan, this one's my favorite: https://www.youtube.com/watch?v=ypXMAIL0p5w
|
# ? Feb 7, 2014 19:26 |
|
For anyone who missed it, Luisfe has recreated Sterv as a PC in his Wizardry 6 LP.
|
# ? Feb 9, 2014 01:40 |
|
Kloro posted:For anyone who missed it, Luisfe has recreated Sterv as a PC in his Wizardry 6 LP. Sterv has begun to spread to other parts of the forums. That is both amazing and horrifying.
|
# ? Feb 9, 2014 03:51 |
|
Blaziken386 posted:Sterv has begun to spread to other parts of the forums. That is both amazing and horrifying. His lazy eye wanders off to different parts of the forum and causes the infection to spread, first it was the avatars, now he's referenced in other LPs... Soon we'll have a Sterv epidemic on our hands if we're not careful. Reeckensall fucked around with this message at 11:03 on Feb 9, 2014 |
# ? Feb 9, 2014 07:21 |
|
Saitorr posted:There are an unsurprising amount of videos about killing the Adoring Fan, this one's my favorite: https://www.youtube.com/watch?v=ypXMAIL0p5w By the Nine and all the Lords of Oblivion, this is glorious.
|
# ? Feb 9, 2014 08:32 |
|
Saitorr posted:There are an unsurprising amount of videos about killing the Adoring Fan, this one's my favorite: https://www.youtube.com/watch?v=ypXMAIL0p5w Do arrows actually work that way, or was that modded? It never even occured to me to try that. That is glorious.
|
# ? Feb 9, 2014 08:42 |
|
They work like that in vanilla. I remember loving around with a bow and accidentally killing myself this way.
|
# ? Feb 9, 2014 08:59 |
|
Blasphemaster posted:They work like that in vanilla. I remember loving around with a bow and accidentally killing myself this way. Generally speaking, if a bow in a video game works with gravity, you have to specifically design for it not to work like this. The bow weapons in Team Fortress 2 work that way too, provided the map doesn't have a ceiling.
|
# ? Feb 9, 2014 09:03 |
|
Cleretic posted:provided the map doesn't have a ceiling. This is basically what I was wondering about. The fact that you could do this, and kill yourself with it, in vanilla is awesome. I wish it had a more practical use though. Rain of Arrows!
|
# ? Feb 9, 2014 11:53 |
|
drat it I /really/ want to see that video now. Unfortunately it is blocked in Sweden.
|
# ? Feb 9, 2014 12:34 |
|
Thesaya posted:drat it I /really/ want to see that video now. Unfortunately it is blocked in Sweden. Not blocked here and I'm in Stockholm... Anyway, here you go.
|
# ? Feb 9, 2014 15:47 |
|
Wiz posted:Not blocked here and I'm in Stockholm... Anyway, thank you! Edit: ...That was amazing Thesaya fucked around with this message at 15:54 on Feb 9, 2014 |
# ? Feb 9, 2014 15:52 |
|
Off to Cheydinhal Well. At least now I don't have to worry about my biggest fan. Hmm. Another one of those standing stones. They only work at night, as I recall. I shall have to come back later. ...another minotaur? By the gods, what's next? Walk swiftly and carry a big staff, yes? Khajiit pities those without staves. But no matter. Cheydinhal shouldn't be much further. ...ah. Once more into the fray, then. Oh. Oh my. Well. This is...new. This layout has you descending a sort of mountain-ish path. It's, uh...linear. Hmm. How about a shortcut? And it's got daedra. Yaaaaay daedra. ...did he not have boots? He did not have boots. I COULD go through that cave. Orrrrrr... Hah! Hmm. A tower. Oh hey, wait a minute. I forgot, this is an Oblivion Gate. The tower was completely optional and dumb. I can't decide which of these treasures is more insulting. Here's a guy. He and his Knights of the Thorn club think they can close the Oblivion Gate themselves even though I found like two or three of their corpses on the way here. They also have some kind of rivalry with the town guard. So naturally we team up with him, because god knows he needs a magic sword on his side. His friend dies along the way, yielding some actual nice loot! Fancy that. And oh poo poo, he died along the way too! Avoidable? Probably. Okay sure taking your valuable medallion anyway. good programming 5/5 I have literally never heard of this person but sure whatever. Why do I get the feeling someone hosed up the quest flags here? We're forced to sit through a bit more sympathetic dialogue and get sent along to the Count. Oh hey, what about our Sigil Stone? And once again, venturing into an Oblivion Gate justifies itself somewhat! Next time, we see the Count and do some murdering. These two things are not related. Scaly Haylie fucked around with this message at 22:47 on Feb 10, 2014 |
# ? Feb 10, 2014 21:28 |
|
Is Stronk a reference? Also how was that quest meant to go anyway?
|
# ? Feb 10, 2014 22:13 |
|
xanthan posted:Is Stronk a reference? The quest wasn't broken or anything, I just think some of the information was poorly conveyed, or only conveyed by quest update popups. Also, stronk means
|
# ? Feb 10, 2014 22:29 |
|
Farwil literally tells you he's the son of the count. Like, in one of the screenshots. Not that I blame you for not listening to him.
|
# ? Feb 10, 2014 22:45 |
|
Nihilarian posted:Farwil literally tells you he's the son of the count. Like, in one of the screenshots. Not that I blame you for not listening to him. Whoops! Fixed that in the update.
|
# ? Feb 10, 2014 22:47 |
|
Lizard Wizard posted:17-bamrightinthefiretits.jpg Never stop.
|
# ? Feb 11, 2014 01:20 |
|
xanthan posted:Is Stronk a reference? Normally you are supposed to get into the city first, talk to the count who asks you to save his son then save his son. These are actually special Oblivion gates that open after the whole Bruma gate thing, they all have their own quests to follow.
|
# ? Feb 11, 2014 01:44 |
|
Lizard Wizard posted:Also, stronk means
|
# ? Feb 11, 2014 02:04 |
|
Bholder posted:Normally you are supposed to get into the city first, talk to the count who asks you to save his son then save his son. Oh, come on. Who the gently caress approaches Cheydinhal from anything but the west?
|
# ? Feb 11, 2014 03:16 |
|
Adventurers with a dyslexic compass?
|
# ? Feb 11, 2014 03:37 |
|
If you'd been able to keep him alive (which is retardedly difficult due to level scaling) you would've been rewarded with a unique sword, and I think a shield as well. Not a useful unique sword, but there it is! Also, I think you become an official Knight of the Thorn or something, which is about as compelling as it sounds.
|
# ? Feb 11, 2014 05:19 |
|
Lizard Wizard posted:Oh, come on. Who the gently caress approaches Cheydinhal from anything but the west? People who fast travel?
|
# ? Feb 11, 2014 05:26 |
|
Lizard Wizard posted:Oh, come on. Who the gently caress approaches Cheydinhal from anything but the west? I had a similar problem when I approached Kvatch for the first time. At least you're given a reason to talk to NPCs there.
|
# ? Feb 11, 2014 06:47 |
|
Brewsuke posted:I had a similar problem when I approached Kvatch for the first time. At least you're given a reason to talk to NPCs there. Uh, Kvatch and the area leading up to it is designed in such a way that you see something off, go in to investigate, meet the NPCs who tell you about the quest, then go do the quest. The geography makes it such that you'd have to be actively trying very hard not to approach the town the way they want you to, which is a good thing as far as keeping their quests in good order. I cannot imagine that getting thrown out of whack at ALL. I guess what I'm driving at is what did you do, Brewsuke?
|
# ? Feb 12, 2014 17:22 |
|
Lizard Wizard posted:Uh, Kvatch and the area leading up to it is designed in such a way that you see something off, go in to investigate, meet the NPCs who tell you about the quest, then go do the quest. The geography makes it such that you'd have to be actively trying very hard not to approach the town the way they want you to, which is a good thing as far as keeping their quests in good order. I cannot imagine that getting thrown out of whack at ALL. I went as the crow flies from Weynon Priory. Ended up by the cliff on the opposite side of Kvatch. At least I didn't get a chance to walk directly into the gate.
|
# ? Feb 12, 2014 18:03 |
|
Every time I started a new game and went to Kvatch I always ended up coming in from behind the castle. Even the time I was actively following the main questline, I still managed to come in from behind the Oblivion Gate.
|
# ? Feb 13, 2014 05:22 |
|
Yeah, the problem with Kvatch as people have said is that if you go straight for the main quest on a new game and head straight to Kvatch from Weynon Priory, there's a good chance you'll be going by horseback and heading directly to the quest marker, which leads you to being on the wrong side of Kvatch when you get there.
|
# ? Feb 13, 2014 21:36 |
|
I always just fast-traveled to Kvatch. Largely because, again, of my neurotic fear of the game crashing on my old computer. I can definitely see where this is coming from, though. If there's one thing that Bethesda failed to learn between Oblivion and Skyrim, it's the player's impulse to not attempt to go to the proper angle of approach for anything. I almost never try and find a proper path up a mountain when I need to get to a cliff-based cave or ruin. Instead I just ram my face into the mountainside and smash the space bar while zigzagging up it. Partially I'd blame it on Morrowind for giving us flight and superjumping scrolls and other crazy stuff that contributed to Horrific sequence breaking (Morrowind spoilers, of course), but more base than that, I'm certain a whole lot of us don't want to spend an extra 5 minutes going left around a gigantic hill attempting to find a proper gate/ramp to get into it.
|
# ? Feb 13, 2014 22:21 |
|
Skyrim is even worse about mountains and going the wrong way because if you're riding on a horse you can walk up most sheer cliff faces that aren't straight up and down. You can actually walk into the backyard of the greybeards without having to go into High Hrothgar that way.
|
# ? Feb 13, 2014 22:25 |
|
Bluhman posted:I almost never try and find a proper path up a mountain when I need to get to a cliff-based cave or ruin. Instead I just ram my face into the mountainside and smash the space bar while zigzagging up it. I'm even worse. I try to find the 'right' path up, but I always end up scratching and clawing my way up a cliff, only to reach my destination and see a smooth, well-marked path leading down. "What? Where did that come from? I checked for paths, I know I did!"
|
# ? Feb 13, 2014 23:23 |
|
MisterBishop posted:I'm even worse. I try to find the 'right' path up, but I always end up scratching and clawing my way up a cliff, only to reach my destination and see a smooth, well-marked path leading down. "What? Where did that come from? I checked for paths, I know I did!" http://aristrocraticbunnies.tumblr.com/post/75940312960/every-single-time
|
# ? Feb 13, 2014 23:35 |
|
I thought mountain climbing was a feature of Bethesda games? I've been mashing jump to get up impassable areas since Morrowind
|
# ? Feb 14, 2014 03:46 |
|
Morrowind taught me there was no resource more desireable to sieze, or more dear to spend, than altitude
|
# ? Feb 14, 2014 04:19 |
|
The Door Frame posted:I thought mountain climbing was a feature of Bethesda games? I've been mashing jump to get up impassable areas since Morrowind In Morrowind, I'd just use the Levitation spell. It wasn't until Oblivion that I really started spamming the jump button.
|
# ? Feb 14, 2014 16:26 |
|
I learned with Oblivion a little indicator as to where a place is walkable and where it's too vertical: if you see grass, you can walk on it without fear of falling.
|
# ? Feb 14, 2014 16:34 |
|
|
# ? Apr 20, 2024 02:15 |
|
The Door Frame posted:I thought mountain climbing was a feature of Bethesda games? I've been mashing jump to get up impassable areas since Morrowind It was a full-out skill in Daggerfall, if I'm remembering correctly. Literally, a skill that would stop you from falling down steep inclines. I guess it really is a feature with legacy. But with the removal of pretty much every vertical travel option in the series, they could've likely implemented separate map markers to denote proper points of entrance for elevated locations. That, or do something like Dungeon Siege II/III or Neverwinter and have a feature to generate visible waypoints to actually guide us up hills properly. Because I definitely have found myself finding that after climbing a mountain, I would have ran into the proper stairway/path up if I had headed a few feet left instead of right.
|
# ? Feb 14, 2014 17:34 |