|
OminousEdge posted:I say you go visit one of the Daedric Princes in Person. You all know who I am talkin about. That's going to be the capstone of the LP.
|
# ? Oct 5, 2013 21:54 |
|
|
# ? Apr 26, 2024 09:23 |
|
As much as I'd love to see the main quest really get underway, there are people out that the remain un-murdered and the Dark Brotherhood should really get on that.
|
# ? Oct 5, 2013 22:28 |
|
The Fat Swordsman posted:As much as I'd love to see the main quest really get underway, there are people out that the remain un-murdered and the Dark Brotherhood should really get on that.
|
# ? Oct 5, 2013 23:25 |
|
Well my other vote was discounted so Dark Brotherhood
|
# ? Oct 5, 2013 23:26 |
|
More Main Quest please
|
# ? Oct 5, 2013 23:46 |
|
Dark Brotherhood is always the one true choice
|
# ? Oct 5, 2013 23:51 |
|
VOTING IS CLOSEDEpic High Five posted:Dark Brotherhood is always the one true choice It may be, but Main Quest is the most choice, so we're doing that next.
|
# ? Oct 6, 2013 00:17 |
|
My computer deiced to go ahead and die so if anyone else wants to take up responsibility for Glarthir. It's probably not permanently dead, but I can't boot it right now and making sure it stays working and everything is there takes precedence over a side update to someone else's LP.
|
# ? Oct 6, 2013 02:07 |
|
Sometimes Dungeons are Okay Tonight, khajiit makes tracks for Bleak Falls Cave. To investigate the stone, you see. Sterv is sure it has power. Now, onward to- What is THAT? It shines so brilliantly! Hmmm... I will kill it. Hah! There's more where that came from, you... ...um? Where did he...? There! Have at you! Or not. Gah! So, meet these fuckers. Die, drat you! Will-O-The-Wisps drain both your Magicka and Health via a touch spell, so if you don't know what you're doing and constantly backpedal your rear end and sneaking in stick-and-move attacks, they'll be constantly healing themselves up and prolonging the fight. And, as you've already seen, they can turn invisible at will. With 220 HP, they make for a prolonged fight, and delightfully enough, they have immunity to normal weapons AND poisons, so enjoy that! ...on second thought, Sterv will go to Leyawiin. It is sufficiently far away. While Sterv runs down the river a-trainin' his magicks, allow me to make something of a disclaimer: for the sake of getting out a timely, short update, this particular update will not, as you may have reasoned by the title, be about the last Mages' Guild Quest. But I will get you up to speed on it. I goofed, you see. I'd talked to some NPCs and started the quest, thinking I could just transcript the dialog from the raw video when it was time. But I began to run out of hard drive space and thus one thing led to another, as things are wont to do. But at the end of the day it's just Oblivion dialog, so here's a brief summary: Dagail, the head of the Leyawiin guild hall, is gifted with psychic premonitions. However, she's been getting old and has been using an amulet, the Seer's Stone, to focus her psychic abilities or whatever the poo poo. But it's gone missing, which has caused her to hear all possible psychic premonition at once, rendering her a bit useless, incoherent and senile, so of course it falls to us to investigate. S-sun... Shelter! Now, I'll be honest, folks: this is a cave, and it's largely boring. Headless Zombies, Wisp Stalks and all your favorite classics from Oblivion caves. You get the idea. However, this spelunk was not to be entirely fruitless! Amelion Tomb, fittingly enough, is home to Brusef Amelion's armor, a unique light armor set. I didn't find all of them, but I stumbled upon a couple of pieces. I decided not to keep the gauntlets - they're not quite as good as our Dwarven, so here in the cave they'll stay. I did grab this Elven Warhammer, though, because I know money when I see it. There's also Skeleton Guardians because of course there are. I also grab this Elven Mace because what the hell, I've got the Feather for it. This, though, this cuirass. Lying in the middle of a serene room. It screams importance, power. Sword's probably good too! :gibbed: HELLO TO YOU TOO, FADED WRAITH. Right, so. This is a superghost with around about 300 HP and plenty of frost magic with which to blast the player. He's bullshit, and as such we shoot our staff at him until he dies. Anyway, our new cuirass is not only more protective than our Dwarven, but bears the distinction of being the only piece of the Brusef Amelion set with an enchantment. Said enchantment is Frost Shield, which is rather interesting - effectively, we have 6% of both Shield AND Frost Resistance on this cuirass. Fire Shield and Shock Shield of course, work similarly. Glorious. The sword has frost damage, so it's pretty unambiguously a straight upgrade. There we go...always leave something for the next guy. That dwarfplate was too drat heavy anyway. Oooh. What is this? By the Nine...it's...it's so light! So perfect! Yes. Khajiit likes this.
|
# ? Oct 18, 2013 19:07 |
|
Oh god. Sterv's face is his own coat of arms? How horrifying for his poor foes.
|
# ? Oct 18, 2013 19:12 |
|
sebzilla posted:How horrifying for his poor foes. I'm not sure which is worse. Him raising the shield and effectively magnifying his visage, or him lowering the shield and causing an opponent to quote Keanu Reeves in saying, "Jesus Christ, that thing's real!?"
|
# ? Oct 18, 2013 22:55 |
|
If only you could name equipment, you could name that the "Shield of Sterv"
|
# ? Oct 18, 2013 23:10 |
|
You can when you enchant stuff. I generally put Frost/Fire/Shock shield enchants on my shields. Because it seems like they should go there.
|
# ? Oct 18, 2013 23:12 |
|
OminousEdge posted:If only you could name equipment, you could name that the "Shield of Sterv" He can if he enchants it. Now what's an appropriate enchantment for the Stervface Shield?
|
# ? Oct 18, 2013 23:13 |
|
EphemeralToast posted:He can if he enchants it. Now what's an appropriate enchantment for the Stervface Shield? Fear.
|
# ? Oct 18, 2013 23:25 |
|
EphemeralToast posted:He can if he enchants it. Now what's an appropriate enchantment for the Stervface Shield? Night Eye and Detect Life. SEE THE WORLD THROUGH HIS EYES e: also, Light.
|
# ? Oct 19, 2013 00:07 |
|
The mithril set looks so gorgeous, I was sad they took it out in skyrim.
|
# ? Oct 19, 2013 03:43 |
|
This reminds how even in Oblivion there were few dungeons with something unique in them. They're still boring though.
|
# ? Oct 19, 2013 14:43 |
|
Lizard Wizard posted:
I demand we put ourselves a sigil stone in this and proclaim it the Shiuld of Sterv. That is a beautiful shield for a "beautiful" khajiit.
|
# ? Oct 19, 2013 16:32 |
|
Sterv Shield rules. Also glad you're out of the dwarven set, it's so goddamned ugly in Oblivion. I remember my first time playing Oblivion and getting absolutely slaughtered by every will-o-wisp I came across. Those fuckers were worse than high-level daedra. I liked the way they handled them with the wispmothers in Skyrim, though.
|
# ? Oct 19, 2013 18:07 |
|
That's an interesting shield texture, there. I wonder what it's supposed to be.
|
# ? Oct 21, 2013 03:37 |
|
Glazius posted:That's an interesting shield texture, there. I wonder what it's supposed to be. Mine forever, of course.
|
# ? Oct 21, 2013 03:56 |
|
That sure is a skjold.
|
# ? Oct 21, 2013 10:31 |
|
Mordaedil posted:That sure is a skjold. Wikipedia posted:Skjold-class coastal corvettes (skjold means "shield" in Norwegian) are a class of large, superfast, stealth missile craft in service with the Royal Norwegian Navy. The boats were formerly classed as MTBs (motor torpedo boats) but, from 2009, the Royal Norwegian Navy has described them as coastal corvettes (kystkorvett) because their seaworthiness is seen as comparable to corvettes. They were built at the Umoe Mandal yard. Although the Skjold class patrol boats remain the fastest armed craft in the world 60 knots (110 km/h), the unarmed Canadian Navy high speed patrol craft hydrofoil prototype HMCS Bras d'Or has attained speeds of over 63 knots (117 km/h). I don't know what's what anymore, what are you- quote:(skjold means "shield" in Norwegian)
|
# ? Oct 21, 2013 15:40 |
|
Mordaedil posted:That sure is a skjold. Psst, wrong game, We don't go full Norwegian until next one.
|
# ? Oct 24, 2013 06:53 |
|
Zebrin posted:Psst, wrong game, We don't go full Norwegian until next one. Well then.
|
# ? Oct 24, 2013 07:55 |
|
It was an honest mistake, no need to skjold him much
|
# ? Oct 24, 2013 10:17 |
|
All right, guys, there's a few updates in the pipeline, but I've got a bit of a quandary. There's a few dungeons in the mix, and those are a slog to write about. I'm leaning towards just summing those up with a screenshot or three and a paragraph, maybe two, about how it went. Particularly interesting and horrible dungeons. will get broader coverage, but if it's Fort #134 or Cave With Wisp Stalks In, I'm not going to bother with anything more than a short trip report. Everyone okay with that?
|
# ? Oct 28, 2013 18:16 |
|
Lizard Wizard posted:All right, guys, there's a few updates in the pipeline, but I've got a bit of a quandary. There's a few dungeons in the mix, and those are a slog to write about. I'm leaning towards just summing those up with a screenshot or three and a paragraph, maybe two, about how it went. Particularly interesting and horrible dungeons. will get broader coverage, but if it's Fort #134 or Cave With Wisp Stalks In, I'm not going to bother with anything more than a short trip report. Everyone okay with that? Sounds good, man. Whatever keeps you happy.
|
# ? Oct 28, 2013 18:18 |
|
Yeah pretty much, as long as you make sure to show particularly underwhelming contents of the furthest-in "treasure" chest Your average cave or fort in Oblivion is going to be just as boring to read about as it is to play after all. e: Oblivion's love of net loss dungeons never ceases to amaze.
|
# ? Oct 28, 2013 18:18 |
|
Shugojin posted:Yeah pretty much, as long as you make sure to show particularly underwhelming contents of the furthest-in "treasure" chest This. I want to know exactly what number between 1-10 gold coins you got for killing 3 billion murderskeletons.
|
# ? Oct 28, 2013 18:20 |
The most interesting thing about dungeons, to me, are how useless and/or broken they can get. So if you find a +1 Sword of Shittiness hovering six inches above the chest it's supposed to be locked in, or sixteen Uber Skeletons guarding a lockpick, please show us that. Otherwise "a dungeon happened" is good enough for me.
|
|
# ? Oct 28, 2013 18:21 |
|
Yeah, unless something of particular note happens, it's just a cave. You can just say where it is/what you found in it. There's only so many ways to say "I killed some skeletons/goblins/trolls".
|
# ? Oct 28, 2013 18:42 |
Note: "of particular note" includes things that suggest everything wasn't made by a random generator. Display all skeletal hands reaching out for healing potions from beneath rubble.
|
|
# ? Oct 28, 2013 18:48 |
|
Show us every goddamn scrap of minutia please
|
# ? Oct 28, 2013 22:11 |
|
Show us what you think is interesting enough to show.
|
# ? Oct 28, 2013 22:29 |
|
Prythian posted:Show us what you think is interesting enough to show. That'd end the LP pretty quickly, wouldn't it?
|
# ? Oct 28, 2013 22:35 |
|
Lizard Wizard posted:That'd end the LP pretty quickly, wouldn't it? But seriously, a quick "I went in a dungeon. It was filled with monsters. I got a whole 12 septims" is more than enough unless something funny/weird happens.
|
# ? Oct 28, 2013 22:40 |
|
Lizard Wizard posted:That'd end the LP pretty quickly, wouldn't it? Uh, you getting burnt out on Oblivion? Because if you think most of the rest of the game is too boring to show us...
|
# ? Oct 29, 2013 00:07 |
|
|
# ? Apr 26, 2024 09:23 |
|
FredMSloniker posted:Uh, you getting burnt out on Oblivion? Because if you think most of the rest of the game is too boring to show us... He already abandoned an Oblivion LP once!
|
# ? Oct 29, 2013 00:37 |