|
|
# ? Aug 26, 2015 05:43 |
|
|
# ? May 20, 2024 10:42 |
|
VendoViper posted:Or at least have some sort of indication of subordination in the icons. Being able to select by platoon / company is great for giving starting orders. Or between hot spots, but having to use the little bits of text in the lower left sucks. Now with the command lines + double clicking you pretty much never need to use the bottom left stuff unless it is to find some errant company or batt. hq. The nature of the game pretty much demands you have stuff from the same squad and company near each other. It would be nice having a little icon or symbol or something tying the same squad/company together visually, and a hotkey to quickly cycle up and down command chains is really needed. I honestly can't imagine why these things were not added in the first place.
|
# ? Aug 26, 2015 06:18 |
|
dtkozl posted:I think cm is best at med-large battles personally. I think for the really small stuff you run into the same problems you do with a lot of games where the tank is so much more powerful and longer ranged compared to the infantry you really have a hard time balancing a scenario. Red orchestra and advanced squad leader are like this too. Things just really luck dependent and swingy when you don't have redundancy and a match basically revolves around how well your tank does. If it is small I prefer it to be infantry only. It's an FPS but pretty grognardy, plus the community can be absolutely horrible so that's also like grognard games. But it can be sublime if you join the right group. It's one of those games where your individual effort rarely matters and you spend a lot of time digging into the ground with a shovel so you can build up AT assets before the enemy tanks steamroll the entire team. I like it but I also consider this a personal problem.
|
# ? Aug 26, 2015 06:29 |
|
dtkozl posted:Now with the command lines + double clicking you pretty much never need to use the bottom left stuff unless it is to find some errant company or batt. hq. The nature of the game pretty much demands you have stuff from the same squad and company near each other. Yeah totally. Guess I need to shell out for the patch to get my Normandy up to v3. Red Thunder runs like warmed over garbage in comparison. Guess I need to further overclock my CPU since the drat thing runs single threaded or whatever.
|
# ? Aug 26, 2015 16:56 |
|
If any of you were going through WitP:AE withdrawals due to Grey Hunter, Alikchi and Lord Windy not updating, Saros and I have started our own game.
|
# ? Sep 1, 2015 23:22 |
|
paradigmblue posted:If any of you were going through WitP:AE withdrawals due to Grey Hunter, Alikchi and Lord Windy not updating, Saros and I have started our own game. Holy poo poo your midget sub actually did something!
|
# ? Sep 1, 2015 23:24 |
|
Alchenar posted:Holy poo poo your midget sub actually did something! Saros's, but yes, that was an unpleasant surprise.
|
# ? Sep 1, 2015 23:30 |
|
Nobody was more surprised than me. Just a quick caution to everyone we both read this thread so if you're going to comment on the game it might be better to take it to the respective threads. I'm typing up an OP for mine now.
|
# ? Sep 2, 2015 00:28 |
|
paradigmblue posted:If any of you were going through WitP:AE withdrawals due to Grey Hunter, Alikchi and Lord Windy not updating, Saros and I have started our own game. Hey hey hey, I'm not updating due to having to restart - only two months to go!
|
# ? Sep 2, 2015 08:13 |
|
Grey Hunter posted:Hey hey hey, I'm not updating due to having to restart - only two months to go! September, October, November, Dec... ??? Oh, it will be a special surprise attack because it come one month early.
|
# ? Sep 2, 2015 12:16 |
|
Grey Hunter posted:Hey hey hey, I'm not updating due to having to restart - only two months to go! Will you start a thread early? I'd like to propose ditching Japanese run for another Allied.
|
# ? Sep 2, 2015 12:39 |
|
frankenfreak posted:September, October, November, Dec... ??? Certainly Grey could make good use out of an extra month before he has to worry about the Hornet and the Yorktown!
|
# ? Sep 2, 2015 12:48 |
|
frankenfreak posted:September, October, November, Dec... ??? No one will see it coming.....
|
# ? Sep 2, 2015 14:21 |
|
Grey Hunter posted:No one will see it coming..... You're playing the Spanish this time around?
|
# ? Sep 2, 2015 14:45 |
|
Dark_Swordmaster posted:You're playing the Spanish this time around? 100% success rate for blowing up US Navy ships in harbor.
|
# ? Sep 2, 2015 15:20 |
|
Not really Grognard but it does involve pretending to kill people in a war: If you have Xbox Live Gold you can buy Battlestations Pacific for free for the Xbox 360 for the next couple of weeks.
|
# ? Sep 3, 2015 01:02 |
|
I know its not really the most appropriate thing for the thread, but I think you're the ones who will most commiserate with me. After years of being clean, I've finally relapsed into an old addiction. It has its talons in me again, pray for me.
|
# ? Sep 3, 2015 01:10 |
|
I still have the pacific one with Real Fleet Boat mod installed and ready to go at any moment.
|
# ? Sep 3, 2015 01:14 |
|
I've never actually played SH4, I'm tempted to buy it for on steam and give it a go.
|
# ? Sep 3, 2015 01:28 |
|
Galaga Galaxian posted:I know its not really the most appropriate thing for the thread, but I think you're the ones who will most commiserate with me. After years of being clean, I've finally relapsed into an old addiction. I think it's appropriate as long as you are using full manual targeting.
|
# ? Sep 3, 2015 01:28 |
|
pthighs posted:I think it's appropriate as long as you are using full manual targeting. You betcha. I don't even have map markers turned on. I'm looking forward to struggling to go over manual targeting again while a freighter ambles up to my lurking sub. Then deciding "gently caress it" and firing a wide full spread at close range.
|
# ? Sep 3, 2015 01:33 |
|
You should check out the MOBO electronic maneuvering board app for all your attack plotting fun if you haven't already: http://www.subsim.com/radioroom/showthread.php?t=118990 Also, some guy built a conning tower replica in his basement to play Silent Hunter in: http://www.subsim.com/radioroom/showthread.php?t=220594 It includes a small cat door.
|
# ? Sep 3, 2015 02:14 |
|
Galaga Galaxian posted:You betcha. I don't even have map markers turned on. I'm looking forward to struggling to go over manual targeting again while a freighter ambles up to my lurking sub. Then deciding "gently caress it", surfacing, and going to guns.
|
# ? Sep 3, 2015 04:22 |
|
Galaga Galaxian posted:I've never actually played SH4, I'm tempted to buy it for on steam and give it a go. DO IT Fleet boats are superior
|
# ? Sep 3, 2015 04:28 |
|
Hunterhr posted:going to guns gradenko_2000 posted:DO IT [edit] Also, apparently the version on Steam isn't the latest version? drat. Galaga Galaxian fucked around with this message at 05:07 on Sep 3, 2015 |
# ? Sep 3, 2015 04:36 |
|
You need SH4 + the Uboat addon. Then you can either play with one mod, whose name I forget, that gives you realistic convoys. So realistic you won't find any, or Real Fleet Boat which among other things adds a great damage model. Real Fleet Boat is the one I use.
|
# ? Sep 3, 2015 05:49 |
pthighs posted:You should check out the MOBO electronic maneuvering board app for all your attack plotting fun if you haven't already: http://www.subsim.com/radioroom/showthread.php?t=118990 I thought the USN didn't use alphanumerical designations for their subs like that? "USS S-42" reads really awkwardly when you're used to submarines being assigned actual names like "Nautilus" or "Swordfish" or whatever. Edit: okay drat apparently we did used to do that with our subs. Weird. The more you know: https://en.wikipedia.org/wiki/USS_S-42_(SS-153)
|
|
# ? Sep 3, 2015 05:56 |
|
I thought real fleet boat mod was a little too easy and preferred trigger maru with rso or whatever it is called.
|
# ? Sep 3, 2015 06:11 |
|
LordPants posted:You need SH4 + the Uboat addon. is a bit further out of impulse buy for subs, but I still might do it. Whats the difference between TriggerMaru and RFB? I checked subsim but the threads for both of don't really say much (besides a patch log for the latest version). They don't do much to sell themselves, basically.
|
# ? Sep 3, 2015 08:14 |
|
RFB is the one I would think you want because it changes the damage model from hit point based, to actually modelling flooding and compartments and stuff like that. Which pretty much means if you sink 3 shots into the side of a ship it'll list slowly over for a while, take on water and then "sink". Where as in vanilla (and TMO i think,but I'm not sure) you'll hit it three times and it'll go "boom you sunk it" and do a canned routine or whatever." But you can still sink ships quicky, but if you do it's a result of them taking on lots of water quickly and not it running out of HP.
|
# ? Sep 3, 2015 08:58 |
|
Yeah, something like that would be preferable. Two questions: Can SH4 be played widescreened/multiple resolutions in windowed mode with/without mods? Does the steam overlay work?
|
# ? Sep 3, 2015 14:28 |
|
Trigger Maru has much more "realistic" planes where they can actually see you underwater a bit and will attack you, so they are more deadly. The damage model has been modified so ships sink times are more realistic but it is still basically hitpoint based. The in game effect for sinking ships are largely the same in both mods, you aren't going to really be able to tell and both get wonky some times. The air stuff really makes a difference though. The air in RFB is pretty toothless. You can't go wrong with either though, I like them both. Get the RSRDC mod, there is a version for both TM and RFB and this helps a lot with convoys, realistic battles, etc.
|
# ? Sep 3, 2015 20:50 |
|
My thread for the witp game against Paradigm is up by the way.
|
# ? Sep 3, 2015 21:11 |
|
Poking around the SubSim forums, I'm seeing conflicting info on whether or not the Steam version of SH4 (no U-boats) is the final/latest version of the game. Anyone here know for sure? I mean, if I don't need the U-boat expansion, I'd prefer to save the .
|
# ? Sep 4, 2015 06:10 |
|
Unfortunately you need the U-boat expansion, which also is the only way to get the final version 1.5 of the main game. Mods won't work without it, and any version before that would have too many bugs anyways.
|
# ? Sep 4, 2015 07:43 |
|
You will also want to do this: http://www.subsowespac.org/the-patrol-zone/give-silent-hunter-4-a-memory-boost.shtml
|
# ? Sep 4, 2015 09:16 |
|
So having read the manuals to both, overall TMO sounds more appealing, but I wish it had the floatation style damage system GWX and RFB seem to use.dtkozl posted:You will also want to do this: http://www.subsowespac.org/the-patrol-zone/give-silent-hunter-4-a-memory-boost.shtml Is this really necessary?
|
# ? Sep 5, 2015 04:24 |
|
No but it helps and really it takes all of 10 minutes to do. You will appreciate it when you want to move from pearl to anywhere else and can crank the time compression.
|
# ? Sep 5, 2015 05:23 |
|
Oh god, its 230am and all I've done so far in SH4 is read instruction manuals, shop for mods, and start cruising out of Manilla. This is what I got so far. Doubt I'll add much else though. The OTC changes sound pretty nice, but I guess he couldn't modify the FoV when only in the periscopes? After even only an hour or so of poking around menus and stuff without it, after having installed it the FoV on the ship's bridge feels really tight. I hope I can get used to it though, cause I'm totally down with playing with a slide rule and figuring out a ship's range and poo poo by counting telemeter marks in the periscope.
|
# ? Sep 5, 2015 10:29 |
|
|
# ? May 20, 2024 10:42 |
|
I can never remember the math to working out the speed. You measure the distance the ship/convoy travels in a minute something something the speed in knots? I just can't remember the "something something"
|
# ? Sep 5, 2015 15:00 |