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http://www.armchairgeneral.com/new-games-coming-from-the-slitherine-group-part-1.htm News from Slitherine and Matrix. quote:The group has experienced 480% growth over the last three years, and a chain of Matrix retail stores will be opening in Europe in a few months, McNeil said, noting “The niche market is not shrinking, it is expanding exponentially. We like niche. We are more like a one-to-one with our audience, and are able to engage them and keep them updated with new information” Retail ? What ?
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# ¿ Aug 6, 2013 02:04 |
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# ¿ Apr 26, 2024 18:25 |
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gradenko_2000 posted:I'd say hold off. There's not a lot of replay value because it's just maybe a half-dozen one-shot scenarios of carrier battles, and the actual control handed to the player isn't a whole lot. SSI is supposedly working on a Gold Edition or something that should include the original 1991 release, and that might make it worth it. I'd kill a man to get the old scenarios in the new engine. And you should too, it's a great update of the system with terrible replay value. I might even pay money for the update.
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# ¿ Aug 12, 2013 09:07 |
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apseudonym posted:Sometimes the accuracy of my units drives me mad, T-72s moving in the open at 1500m shouldn't be hit 1/20 times by my M1A1s. Based on my experience with Steel Beasts that seems about right.
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# ¿ Oct 12, 2013 19:58 |
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apseudonym posted:For the Abrams you just hold a track on the target lase and fire. That really should have helped more than it did.
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# ¿ Oct 13, 2013 01:39 |
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Logicone posted:How do the old Close Combat games stack up? I've been interested ever since I played Close Combat: First to Fight on the Xbox ages ago, and learned that the other games in the series were far more tactical, and not a fairly poor FPS! For that matter, should I go for the remakes, or are the old ones still worth my time if I can find them/get them to work? I can't play those games before bed. The gunfire and the screams are just plain disturbing.
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# ¿ Oct 24, 2013 08:24 |
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Myoclonic Jerk posted:How in the hell was I supposed to hold onto Rabaul, with wishful thinking? True, the Rabaul garrison has surprisingly effective coastal guns, but that's about all they have going for them. I'm genuinely curious as to how defending Rabaul is supposed to work. Use political points to activate an Australian unit or two and ship them in as fast as you can. Even a squadron of your worst planes that can carry bombs will help against transports unloading without air cover. Go for it. You can't lose much, and any delay in Rabaul becoming a major Japanese base is worthwhile.
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# ¿ Nov 20, 2013 07:07 |
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No sale yet. Does anyone have an opinion on Tank Operations: European Campaign ? It's a hex-based indie strategy wargame that looks tempting.
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# ¿ Nov 23, 2013 18:51 |
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uPen posted:Since everything on Matrix is on sale has anyone given Tank Operations: European Campaign a try? It looks almost decent and at $10 (on steam) I'm willing to give it a shot if someone says it could be fun. Counterpoint: skip that and pick up a Commander game instead. I got Great War and have hilariously lost the war in October twice now. it's great fun, sort of a Panzer General with research and production. And the campaign isn't a dozen or so 10 turn scenarios, it's almost 200 for the whole war. Great stuff.
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# ¿ Nov 27, 2013 09:54 |
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Control Volume posted:This looks like what I remember, thanks! What sort of "various issues" do they have, though? I'd play it more but the gunfire, explosions, and screams makes it a really tough experience. It really is. No game teaches conserving your forces and avoiding risky approaches better. I can't play any game in this late at night, the screams haunt me. That's also a reason why I respect the CC series, it put's wargamers in touch with the (imaginary) human cost of their play like no other.
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# ¿ Mar 10, 2014 06:13 |
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Dark_Swordmaster posted:Steam has the Ironclad series on sale this entire week. I can't vouch for the quality or grog but it looks about on par with Naval Circle Arctic War. I figured it warranted mentioning I guess? Terrible. Mediocre graphics and a damage model that slowly, ever so slowly, chips away at ships. Maybe get one just so you can see for yourself, but I'm the biggest ironclads nut on the forums and I gave up on the series a loooong time ago. It's a shame, the failure of this series will be planed on the period, not the atrocious implementation.
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# ¿ Jul 30, 2014 14:34 |
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Alchenar posted:Against the AI there's no reason to lose Rangoon, you can quite easily destroy the Japanese armies in China by the end of 1942 by systematically surrounding and reducing them, and if you play your cards just right you can keep hold of Indonesia. Once upon a time I decided to make a real fight for Rangoon. The IJA showed up and settled in for a siege. I had a ton of artillery and a couple of British armored brigades in the city. I decided to make one nasty Shock attack and see how that went. I was ok with shipping the valuable units out if things went poorly. In the event, it was the most brilliant victory in the history of the British Army; the Japanese retreated and left all their artillery behind. Six months later I'm retaking Singapore and this happens. Those two victories were either bugs or sheer luck. Probably bugs.
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# ¿ Sep 25, 2014 22:17 |
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Gotta nuke something.
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# ¿ Jun 25, 2017 01:48 |
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ZombieLenin posted:How is the NWS WW1 title Steam and Iron? Specifically the campaign. The tactical action is pretty good; if you play at the middle difficulty - Admiral I think - you just control the battle line and everything else is beautiful chaos. The campaign is frustrating, you won't get many more chances at a fleet action than happened historically. Rule the Waves is the same tactically, but the strategic layer is much more fun when everything is your fault.
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# ¿ Jun 28, 2017 16:07 |
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Can I just say that the C:MNO standalone Northern Inferno has some awful missions ? Barents Sea Boomers can be a real PITA until you roll a survivable setup for the Russians. And having the second scenario be an escort mission, ughhhhh... Don't get me wrong, I'm enjoying myself anyway. And The Fast and the Furious is a great palette cleanser of a scenario, swarms of MTBs is such fun.
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# ¿ Jul 16, 2017 14:10 |
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Hav posted:But the best Poes law. Absolutely preserve the Leander if you can. I keep losing it to sub launched missiles. Turning away and running helps get point defense in-arc, but I've never survived a second wave of missiles. I did finally get through the Boomers mission. I sent the southern sub SW and away from the ASW group, then got lucky with the northern one and found and sank an boomer ending the mission. I had another one on the scope when the scenario ended. Puzzle missions, gotta love 'em.
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# ¿ Jul 20, 2017 17:55 |
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gazza posted:does a leftist wargame designer, developer, or publisher even exist Jack Radey of People's Wargames is a card carrying communist tabletop wargame designer. Duel for Kharkov, Black Sea/Black Death, The Cossacks are Coming, Korsun Pocket, etc. Good games.
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# ¿ Jul 22, 2017 16:42 |
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BrutalistMcDonalds posted:Yeah there we go. I mean it's a game and the great thing about buying a game is that you own it and can play it however you like. Deep down, most of stay interested in WW2 is because there's so much batshit crazy stuff like that. That and there's a never ending stream of cool game ideas set in it.
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# ¿ Aug 11, 2017 06:33 |
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markgreyam posted:Battlestar Galactica Deadlock is out, but Slitherine forums have no actual feedback on the game, and (ugh) the Steam page has 6 reviews of standard Steam review quality, therefore 4 of them are morons just rushing to be first to review, one complete and utter idiot who posted a support request as a review, and the one guy who did go into depth says that it's priced $10 too high (it's US$40) and says it feels like "a really good beta" so ... here's hoping I can win one of those 50% coupons from that competition, that should be getting handed out any hour now. I had a 40% off coupon from the anniversary sale, so I get to have some fun this weekend.
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# ¿ Aug 31, 2017 23:26 |
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Alchenar posted:Oh yes but Nexus was already basically Battlestar. Deadlock is turning out to be a pretty fair Battlestar game as well. I've only completed 5 of 12 campaign missions, but I am solidly appreciating that the campaign lets me muck around for a few extra turns before I tackle another scripted mission. Tactical combat is pretty good, and it looks like BSG space combat should. Recommendation so far: Steam sale. Multiplayer is the next test,
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# ¿ Sep 7, 2017 05:23 |
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The scenario list for TOAW IV is out, in handy PDF format ! http://www.matrixgames.com/amazon/PDF/TOAoW4_scenarios-list_low-res(4).pdf
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# ¿ Nov 14, 2017 00:12 |
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Galaga Galaxian posted:Apparently the "World of Tallships" version of Naval Action, Naval Action Legends has entered Open Beta for people who already own Naval Action. I might try it out later, but I dunno, too little too late? The world needs a really good fighting sail game. Age of Sail tried but never quite got there.
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# ¿ Nov 27, 2017 18:59 |
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Jaguars! posted:Well, I can only speak about the original versions of 2, 3 and 5, but if one's cheap, then yeah, give it a go. It's slow, the men are tiny blobs and it can be janky at times (especially during close combat, ironically), but it's very simple to pick up and quite a different experience from most grog games out there. Also try not to play it right before bed. The background battlefield ambience, plus the screams of your casualties always made it hard on me to play it without a mental break before trying to sleep.
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# ¿ Dec 6, 2017 08:30 |
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Gnoman posted:Quick question. I used to spend hours playing the old SSI game Carrier Strike, and I'd like a more modern version - or at least something with a similar scope and level of detail. I notice that Matrix is selling a game called Carriers at War - is that a good fit for what I'm looking for? Yeah, it was pretty much the same game, but with far fewer scenarios available. The old one is here, along with most of SSI's old library: https://archive.org/details/msdos_Carriers_at_War_1992
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# ¿ Dec 13, 2017 22:46 |
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Bold Robot posted:The trick to UG:CW is always keep your dudes in cover unless you can’t avoid exposing them. Cover is extremely important. The tutorial doesn’t do a great job of explaining this. You will get a feel over time for when it is safe to expose your dudes and when that is the only option but when starting out, make every effort to keep your dudes in cover. The first two missions are super hard. Get past those and learn your lessons, and then you're winning 1st Bull Run as the Union and just massacring brigades as they come on the map. There's a payoff, keep at it.
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# ¿ Dec 28, 2017 07:54 |
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Dadbod Apocalypse posted:Is this sort of thing of any interest to you? Too bad head-to-head online play is behind an absurdly high stretch goal.
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# ¿ Dec 29, 2017 21:35 |
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gradenko_2000 posted:is the Grey Wolves still the mod for Silent Hunter 3? I'm really only just looking to eliminate the crew fatigue management. So far as I know. I was seeding GWX 3 Gold until the tracker went down, still have a copy.
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# ¿ Jan 3, 2018 05:02 |
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skooma512 posted:It’s fun and good. It's a side campaign that gives you more mission choices. I believe it's ten new missions involving the weird late-war aircraft designs. You'll be both blowing up factories and shooting them down in the air. One mission has you trying to fight your way past Bachem Ba 349 Natters (vertically launched rocket interceptors with rocket pods instead of cannon). Corkscrew at the right time or they'll hammer you out of the sky. Five bucks is a little steep for 10 missions, even with new enemies in them, but I don't feel ripped off. It adds to the base game, but doesn't make itself essential. I'm expecting to see a Lerche in this campaign
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# ¿ Jan 5, 2018 07:58 |
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Zeond posted:I think SH3 commander is still hosted on subsim. Or was last time I installed SH3. Oh yes, SH3 Commander is the other essential. if you use nothing else, use that mod. GWX is great and they did a ton of work, but iff you only got one mod, you'd choose SH3C.
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# ¿ Jan 5, 2018 07:59 |
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StashAugustine posted:Is UG:CW always balls hard or is it just that it starts off with 1 division of green Union troops against rebels with artillery? It doesn't get any easier. In my rebel campaign I've only just finished Shiloh and I've had to rebuild my corps twice. And all the good guns in the armory went to brigades that don't exist anymore. Balls hard is ok, getting the campaign victory achievements is going to feel good.
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# ¿ Jan 20, 2018 01:19 |
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Please, please, please let there be multiplayer for tactical combat.
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# ¿ Jan 26, 2018 01:19 |
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cool new Metroid game posted:Actually it's called flight commander 2. Although I suppose that's tactical not strategic. drat I want an updated version of that game. There were some WW2 games that were similar - highly tactical air combat. I remember one with Me-262s attack B-17 formations.
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# ¿ Jan 29, 2018 09:49 |
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Bold Robot posted:I wish there were more games on the Close Combat level of grogginess. The game has a lot of depth and great tactical/operational decisionmaking, but is still very accessible. Ultimate General: Civil War is a good example of what I’m talking about. I would love to see that engine used to make games in other eras. The UG:CW Facebook page had a poll with choices of American Revolution and Napoleon's campaigns. Either would be awesome. AWI would be perfect for the engine with the smaller armies. Napoleon's in this engine would also be awesome; the way they split up the big battles into pieces would be a great way to approach the big battles. Grey Hunter posted:I'll always remember playing CC2 at university with a mate, and he had gotten a squad pinned down and cut to pieces in a field by a German MG. The screams were very realistic, and it lead to his flatmate storming in screaming that she was hung over and what the gently caress were we doing murdering people at nine in the morning. I had to quit playing it late at night, the screams haunted me as I tried to fall asleep.
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# ¿ Feb 7, 2018 18:16 |
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MrYenko posted:Holy poo poo. In my running game of WitP, I decided to send Houston, Australia, Canberra, the associated light cruisers, and the asiatic destroyers out prowling around the solomon sea... It paid off. Spectacular !
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# ¿ Feb 19, 2018 07:23 |
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Dadbod Apocalypse posted:Progress on Close Combat: The Bloody First...there’s now an official Matrix page! Well, they got the audio right. More screams to haunt your dreams.
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# ¿ Feb 22, 2018 07:19 |
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Phi230 posted:So I guess this question falls under both Jutland and RTW so: Put your enemy between yourself and the sun, this silhouettes them. Try and make them shoot down wind, this causes their funnel smoke to obscure their view. Concentrate on the head of their line. And specifically for RTW: Faster cruisers More destroyers Better fire control I'd never really understood why Jellicoe was always begging for more destroyers until I played RTW and had it pounded in that any battle line can always use another two full squadrons of modern boats for attack and defense.
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# ¿ Feb 24, 2018 19:25 |
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# ¿ Feb 24, 2018 21:48 |
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Dadbod Apocalypse posted:I'm a big fan of the Battle Academy and Close Combat series. They're very grog-lite though. Gary Grigsby's War in the West is on the complete other side of the spectrum -- super-duper groggy. I'd consider Close Combat to be regular grog. The interface is really clean and usable, so it's easy to order your squads around. The grog comes in having to use good tactics. Poor tactics will leave you haunted by the cries of those killed and wounded by your incompetence. Specifically, use cover and suppressing fire before exposing anybody.
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# ¿ Feb 28, 2018 20:15 |
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Only ever play the full campaign and the really short stuff for practice. I started on the one-year campaign, did really loving well, and then the damned game ended right when I was going to really gently caress Japan up.
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# ¿ Apr 2, 2018 06:55 |
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Dark_Swordmaster posted:Grey Wolves Mod and YouTube manual torpedo tutorials. Yeah, the GWX Gold mod if you can find it. If you can't, I think I still have a copy.
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# ¿ Apr 4, 2018 16:26 |
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# ¿ Apr 26, 2024 18:25 |
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Popete posted:I cannot see the name UBOOT and wonder why people are so excited for the next version of a bootloader. For anyone who hasn't seen the project, https://www.youtube.com/watch?v=eitOFS_m2cs This started as a crew-management game and snowballed.
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# ¿ Apr 5, 2018 05:32 |