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The link to the multiplayer spreadsheet is still broken e: And that's a really good OP, I've always wanted to try combat mission but the price... uPen fucked around with this message at 06:27 on Apr 14, 2013 |
# ¿ Apr 14, 2013 06:18 |
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# ¿ Apr 27, 2024 03:43 |
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Grey Hunter posted:Right, at he end of the last thread we had some interest in WITE Multiplayer games - These are the people who expressed Interest. What scenarios are you interested in or are you looking for a grand campaign? I think I could handle anything right now except another GC where I play the Soviets.
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# ¿ Apr 14, 2013 20:51 |
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ArchangeI posted:Just an fyi: indiegamestand has Achtung Panzer: Operation Star up for pay what you want for the next 4 days. I haven't played it, but I guess you can't really go wrong for the price of a coffee. Just got this for $1, now to find out if I've been ripped off.
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# ¿ Apr 23, 2013 04:26 |
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After playing this for about 20 minutes I'm pretty sure I got exactly what I paid for.
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# ¿ Apr 23, 2013 06:40 |
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gradenko_2000 posted:AIRPLANES One really important thing I didn't see mentioned that I had to learn the hard way: As the Soviets (and maybe Germans?) if you want more airbases you need to have an average of 6 or more air groups in your existing bases. It doesn't matter if you've got 2,000 air groups sitting in the national reserve waiting for a new base, the game only checks the number of groups actually deployed to bases and if that number is equal to or greater than an average of 6 per base you can get a new air base. This is really annoying because having 6 or more groups in every base can catastrophically overload a lot of your airbases causing them to suck up a shitload of trucks. Davin Valkri posted:Then if airbases are units already, why treat attacking them as a separate mission from attacking other units? Wouldn't it be easier to say "Bomb Unit, targeting this particular airbase unit"? Honest question. Prioritizing destroying planes on the ground over disrupting ground formations.
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# ¿ Apr 23, 2013 19:52 |
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Fat Samurai posted:After reading both uPen's and Grey Hunter's LPs of WitE, I went and picked up Unity of Command, because I'm not hardcore enough for ToEs. I've discovered that I have an almost pathological fixation with avoiding casualties as much as possible. Throwing Russian pixel mens to their death in desperate battles to barely scratch the enemy seems bad. If you're playing as the Germans this is the correct approach, inflict massive casualties while preserving the strength of your stronger formations as much as possible. If you're playing the Red Turn DLC it's the exact opposite. Throw away 4+ rifle steps to take 1 step off a panzer? SOLD.
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# ¿ May 3, 2013 19:13 |
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Jakse posted:Buy this game and play with us. Our co-op game was hilarious but we beat the Polish AI, I swear! I own this and case blue from that sale awhile back and I've sunk some time into the smaller scenarios but I understand basically nothing about this game.
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# ¿ May 4, 2013 03:58 |
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Alchenar posted:The basics all really fall into place - Action Points are both movement and fighting (like WitE). CV is an abstraction (like WitE) but more heavily modified by unit types and terrain. Supply travels down the line further by road and rail and is passed from HQ to HQ to units (like WitE). It all makes sense if you've played other wargames, just need to learn how to gauge whether combats will work or not. Sunk some time into Case White as the Germans and I feel like I'm getting the hang of it. The combat system is very fun once you start to get a grasp on how it works.
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# ¿ May 4, 2013 17:16 |
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Alchenar posted:When we finish this game (depends on whether Happy Hedonist is dead or just on holiday) we'll probably go back to Case White and mess with some variants, there's plenty of space for you. These sound like a blast, are you guys doing 6 Germans vs the AI or 3 on 3 or what?
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# ¿ May 4, 2013 23:18 |
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I'd be interested in a case white game, we doing variants?
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# ¿ May 8, 2013 19:57 |
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I'm still stunned that they haven't released a demo with one of the shorter scenarios like Road to Minsk yet. It would let people actually see the game in action before they sink $90 into it and maybe push a few of them over the edge into making that leap. (I'm not actually stunned, none of these companies want to make money.) That said I think WitE is the outlier here where it's actually simpler than it looks, if you gave someone the Guadalcanal scenario in WitP for instance there's no way that would secure a purchase.
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# ¿ May 9, 2013 07:55 |
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Grey Hunter posted:This is something that's been mentioned to them before, I think I heard its actually illegal, but they say its to much effort for their servers. Their servers that only serve downloads for 48 hours after purchase so you need to email them to re-download your game after that, those servers? When I can go out and torrent a copy of the game I own faster than I can get it from the company I bought it from something has gone wrong.
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# ¿ May 9, 2013 20:00 |
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ArchangeI posted:I was going to joke that it lacked a Webring for the full experience. A webring banner in the year of our lord 2013, now I've seen everything. e: It's just a banner, the page it links to has been dead for years. uPen fucked around with this message at 23:16 on May 9, 2013 |
# ¿ May 9, 2013 23:13 |
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You got a scenario in mind?
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# ¿ May 16, 2013 01:05 |
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ElBrak posted:Any scenario is fine, even the Grand Campaign. I mostly play the Soviets. I'd be interested in playing as the Germans in a Grand Campaign if you're up for it, what patch are you running?
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# ¿ May 16, 2013 01:46 |
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ElBrak posted:Ya i'm still interested in playing you uPen, a Grand Campaign game would be fine. Sent you an email.
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# ¿ May 16, 2013 03:51 |
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I wasn't really going to get lost battles after getting burned on Don to the Danube (the scenarios are mostly pretty bad/cut off too early) but after looking over a few and reading an aar I think I'm going to be getting it this weekend too
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# ¿ May 18, 2013 00:17 |
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gradenko_2000 posted:A Jutland-dedicated game doesn't really look that much better: Grognard UI design - There's a button for it somewhere.
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# ¿ May 18, 2013 21:10 |
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Traveller posted:Eh, it looked like a straight translation of the board game last time I checked. Which I guess is fine, but I really wanted another tactical shooter like the previous two Space Hulk games. I'm much more interested in the board game than another shooter. If they released another shooter game there's no way I'd get it but I'm definitely going to grab this if the price is right.
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# ¿ May 21, 2013 20:21 |
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gradenko_2000 posted:What would be the best/cheapest way to jump into the newer WW2 West Front Combat Missions? Just Battle for Normandy? I made this jump recently since Normandy is cheaper than Italy and I'm loving it. I've also developed a deep seated hatred of bocage which I think is the intent.
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# ¿ Jun 2, 2013 04:00 |
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MrOnBicycle posted:i5 3570k, 8GB RAM, HD5970. In other words, far more than should be needed for this. At lowest settings I get ~20-25 FPS depending on scenario. That's with me looking from one end to the other. It don't mind "bad" graphics, but bad fps sucks the joy out of stuff. Especially because moving around in CM games with the new engine start off kinda smooth and then becomes choppy as hell after a second. That's very strange, I'm getting 60 FPS with everything maxed out at 1680x1050 with similiar specs.
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# ¿ Jun 2, 2013 21:02 |
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Gorilla Radio posted:I have a couple of questions. 1. I have some extra money, so which is a better series, Dominions, Disciples, Age of Wonders or Heroes of Might and Magic? 2. In these series, which is the best game, or are they played better in chronological order? 3. Since these technically aren't "grognard" games, is there enough interest for a strategy mega-thread? I've already written an op section for turn-based games and could write one for real-time, unless someone else wants to. I love Dominions but it is 100% a multiplayer game. You can technically play it singleplayer but the AI is so anemic you'll be running circles around it inside a week. For $15 it's a great buy if you're willing to play vs goons.
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# ¿ Jun 7, 2013 00:01 |
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gradenko_2000 posted:Neat trick for Unity of Command. After the enemy's turn comes back to you: Neat, I've always been annoyed that this isn't displayed in-game because it gives you all the information to figure out their supply map yourself you just have to spend 30 seconds counting hexes and figuring it out yourself.
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# ¿ Jun 17, 2013 03:57 |
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Danger - Octopus! posted:Are there any first world war games out there (that are good)? Commander: The Great War is excellent but it's more like a grand strategy panzer corps game then a grognard game that tracks every detail about everything.
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# ¿ Jul 4, 2013 22:06 |
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I would consider buying it if there was a demo but I'm not going anywhere near that interface sight unseen for $20.
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# ¿ Jul 9, 2013 02:53 |
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Is it possible to have fun playing Eagle Day to Bombing of the Reich? I'm interested in burning England to the ground but from everything I've seen this game looks impossible to play. e: Does it really simulate minute by minute?
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# ¿ Jul 11, 2013 06:01 |
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Jakse posted:Hey y'all, if you haven't checked out the Historicon stuff from Matrix it might be worth looking at. WitW screenshots and a space race simulator, awesome.
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# ¿ Jul 22, 2013 17:37 |
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gradenko_2000 posted:The Wargamer also let on that WITW is on-track to be released this year. Personally, I think I might actually finish a full campaign of that game, seeing as it only covers 2-3 years and the Allies are in a really good position, but without drowning the player in counters as in WITE's 1944 campaign. I mean, how the heck is the German player supposed to attack hexes with defensive CVs in the 90+ range?! I just hope it's not $90.
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# ¿ Jul 22, 2013 20:35 |
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gradenko_2000 posted:Goddamn it I mean, Battlefront isn't that much better, but why can't they just hop on over to Steam or GOG or indie publishing like those guys that do it through the Humble Bundle site. Tomislav Uzelac should take a picture of his piles of Unity of Command money and mail it to these blockheads. Pricing aside, a service that lets me download my game without emailing support would be nice.
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# ¿ Jul 22, 2013 20:54 |
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Alchenar posted:It's quite clearly the same UI just reskinned (and in a way that superficially looks better, but has the same 'not actually giving the player crucial information' problems. Unless they've completely re-written the game engine I bet it still runs like junk too). The only AGEOD game I own is Alea Jacta Est and if that clunkiness carries over into their other games I think it's going to be the only AGEOD game I own.
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# ¿ Jul 23, 2013 00:55 |
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Dark_Swordmaster posted:Also, is it just a computer adaptation of the tabletop or is it a grognard game from the ground up using the license? I think I'd personally prefer the former simply because it'd be a cheaper way to get into the hobby but still enjoy what everyone's raving about. But since it's GW we're talking about I'd bet it's the latter and those of us not willing to buy miniatures and compendiums can go gently caress ourselves. There is a Space Hulk game coming out that is a straight port of the board game with some extra game modes but I would be really surprised if GW OK'd a digital version of 40k.
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# ¿ Jul 24, 2013 00:06 |
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Baloogan posted:Go play call of duty okay thanks goodbye. At least it's well designed and consistent.
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# ¿ Jul 31, 2013 18:50 |
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Baloogan posted:Yes it is. If games of that sort scratch your videogame itch by all means go get some sick 360 headshots. Yes there's no middle ground between having $90 games with absolute poo poo interfaces and appealing to the lowest common denominator. There have been a few wargames that have come out recently with well designed interfaces and reasonable price points (Unity of command and Battle of the Bulge on iOS come to mind) so it's a shame to see Matrix actively trying to avoid getting new customers by trying to milk what they have for all they've got. Fintilgin posted:I wonder if Strategic Command jumping ship made Battlefront sit up and take notice? They just announced they'd be coming into the 21st century and allowing ~*unlimited downloads*~ of your purchased titles, retroactive to January 2012... assuming you didn't already download one of them ten times (because then, presumably, you're a pirate? I dunno). I could download games I own on matrix illegally faster that I can get them from the service I own them on. That's pathetic.
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# ¿ Jul 31, 2013 19:05 |
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gradenko_2000 posted:WITP with that guy who has to run China, and the prospect of assigning a specific person for Japanese industry/production is shades of The Campaign in North Africa See this could almost be fun. Imagine being the guy running the Japanese navy and having the industry guy, the China guy and the island garrison guy all screaming at you for all the things they need.
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# ¿ Jul 31, 2013 20:20 |
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I already own case blue for some reason I cannot explain so I'm in.
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# ¿ Aug 1, 2013 01:15 |
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Alchenar posted:German at War first impressions: Looks like a quality product, what are they charging?
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# ¿ Aug 1, 2013 19:55 |
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GenericRX posted:If you're starting another game of Warsaw to Paris I could take a minor role, I'm not very good. Don't worry, none of us are.
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# ¿ Aug 2, 2013 01:34 |
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If a matrix store ever opens near me I will buy all my games from there just so they make less money off it. e: quote:iOS games often outsell PC versions by 10:1, he reported. Of course this couldn't be because the iOS games cost 5x less than their pc counterparts.
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# ¿ Aug 6, 2013 02:15 |
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I'd be up for another Case white/yellow game if a second one starts up, maybe with more than a handful of divisions to my name this time.
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# ¿ Aug 12, 2013 22:53 |
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# ¿ Apr 27, 2024 03:43 |
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blackmongoose posted:Ok, German Turn 1 done and file sent to dtkozl. Not much excitement, but I've already learned something new about the game - namely, I didn't realize that the reserve regiments carried the divisional artillery and so can be used for artillery attacks along with or instead of the artillery counters that exist. This confused me for a while actually. I'm still getting used to this game so someone correct me if I'm wrong but: These guys are reservists with the R in the center of the NATO symbol. And that symbol (on the right regiment) is an A for artillery. It keeps the infantry NATO symbol because it's part of an infantry division but it's really an artillery regiment and the game uses that A to make them easier to spot.
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# ¿ Aug 13, 2013 04:15 |