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DeceasedHorse
Nov 11, 2005
So yesterday after bashing my head against the John tiller games for a few good (still working out such advanced concepts as moving and what 90% of the buttons do) I decided to drop 20 bucks on panzer corps Africa corps. I figured I'd spend a few minutes on the tutorial and then get back to bio shock 3.

Ten hours later I realized i sort of realized I had forgotten to eat and oh look it's midnight. And I tried to play a free more turns in my desperate attempt to finally seize Tobruk and oops late for work. It may lack the insane detail of the more grognardy games but it's cheap, has little spirits that go pew pew instead of NATO counters. It's historicity is somewhat questionable in terms of actual details but it does a surprisingly good job of capturing the see saw , open and fluid theater of north Africa and the AFV arms race. It's definitely a bit puzzlish and combat results are a bit too variable at times but it was definitely worth the 20 bucks.

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DeceasedHorse
Nov 11, 2005
I'm considering picking up one of the decisive campaigns games along with commander: the Great War to take advantage of this 'sale'. Does either of the two have an advantage over the othe, or is it just a setting change?

DeceasedHorse
Nov 11, 2005
That Taifun scenario in Black Turn :stare: talk about a jump in difficulty, I've spent more time on it then the rest of the campaign combined. For those of you who succeeded at it, what's worked? It looks like its necessary to envelope Tula and it's hordes of defenders (somehow) while grinding away at Moscow itself and hope the weather doesn't stop the you in too many sectors simultaneously.

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