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...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
Devil May Cry 2013 was great. It's a game that opens with you flying through the air naked while your junk is strategically hidden by bits of debris, has you jump into a Fox News infographic to kill Bill O'Reilly, has the main character and a house-sized monster take turns flipping each other off and angrily yelling "gently caress YOU!" back and forth at each other, and yet people complained that it was gritty and serious :psyduck:. It did have its plot mis-steps but they were no worse than the mis-steps the original games made, if anything they were less severe simply by the virtue of not being so drat anime. The drama surrounding its development was pretty ridiculous and Tameem is an rear end, but it doesn't explain or excuse half the internet making up their own vision of how they thought the game was going to be and ignoring the actual game we ended up with.

The gameplay was pretty fun too but since I was never the kind of person who would spend hours counting frames and loving with the enemy AI by manipulating the camera that should go without saying.

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...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Crane Fist posted:

This is also a really good summary of why I liked DA2 as much as I did. Everyone is just terrible, all the time.

There's a legend that in the early 90s when Disney's renaissance was in full force, a second-tier animation studio discovered that test audiences gave footage of their film a tremendously higher score if they showed the Disney logo before the footage.

If Dragon Age 2 had been released with the Obsidian logo at the beginning and nothing else changed I think people would still be praising it for being a brilliant deconstruction.

Kimmalah posted:

I didn't realize there was so much rage about the cel shading thing. Most of the gnashing of teeth I've heard for the Borderlands franchise has been people absolutely outraged that there are JOKES in their games. :catbert:

Most people weren't complaining about jokes, they were complaining that the devs thought that internet memes, "random" humor, and a literal catchphrase machine were an acceptable substitute for actual jokes.

Alouicious posted:

Anyway, I fuckin' love the new Syndicate. No, I never played the original Jaguar/PC game, I don't care to either. But the setting and gameplay of the reboot just appeals to me on a fundamental level. It's basically my cyberpunk hold-over to keep me sated until Cyberpunk 2077.

Project Snowblind was the same for me. It started its life as a multiplayer-focused Deus Ex spinoff, and while the singe player is nothing amazing the sheer amount of options in multiplayer is staggering.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

snowsuit posted:

For all the hate it got, I thought Haze for the PS3 had a lot of potential and I liked the campaign and the overall concept of switching sides. It was over-hyped as a Halo Killer and all the gaming sites panned it.

In the game you play as an American soldier fighting guerrilla resistance in South America to capture a dictator. Your army uses special armor that injects a drug called Nectar constantly into you to help you fight and enhance your abilities. Only later do you discover that the drugs you take hide the horrors of war from you. Sometimes the suit's drug system would glitch out and you would see the horrors of war it was supposed to hide from you. It was an interesting concept. Eventually you learn everything is a lie and you fight with the resistance, whose families are being slaughtered by drugged-up marines. The US army wants the area to grow more of the drug which is the only reason they are there.

I thought that the storyline was great and I liked the environments they used in the game. It did have a lot of flaws. The whole thing felt unpolished and rushed to production. I think if they had spent more time on it, it could have been a great game. There were some bad glitches that would ruin gameplay. Some gameplay mechanics and special moves worked poorly. The graphics were behind the times. The multiplayer and online modes really sucked. It was supposed to have two sequels. In the end it becomes questionable again as to who the good guys are, as the leader of the rebels also want to use Nectar for economic and political purposes.

No offense but how could anybody who has ever played a videogame or read a story before not have seen the twist that the bee-themed megacorp that drugs up its soldiers were the bad guys all along? These days I'm more surprised when a game doesn't have your guys betray you at the end of the second act, but even by game standards it was a really obvious and lovely twist.

The idea of the gameplay actually being different between the two groups was alright (the resistance have paper maps while Evil Bees Inc have GPSes, the resistance fights dirty and low-tech with things like pretending to be corpses to get the jump on people, etc.) and it gave us Haze_guy_with_Korn.jpg so it wasn't a total wash.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Lord Lambeth posted:

I don't think metal arms got any sort of reception. The studio got eaten up by activision/blizzard soon after the game came out and worked on starcraft: ghost before it got shelved.

Fun game though.

Yeah, Metal Arms had the distinction of being a surprisingly good platformer/shooter at the same time that Ratchet & Clank and Jak & Daxter were being surprisingly good platformer/shooters. I really would have liked to have seen that studio's take on Starcraft Ghost.

And I'm surprised at all the love for Singularity, if only because Wolfenstein 2009 did almost everything it did only better and first. Singularity is Wolfenstein '09 in Cyrillic dieselpunk paint with more "puzzles".

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
Another death knell for poor Singularity was that the game was released right in the middle of the Steam Summer Sale, so any word-of-mouth hype was utterly crushed by all the "holy poo poo look what's $5 today! :woop:" hype for the sale.

Kaboom Dragoon posted:

Weren't they both made by the same company? Raven software, right?

Yep, and they both have a very similar feel to the point where both protagonists have a little handheld doohickey that gives them bullet time powers and solves rudimentary puzzles, only one is powered by occult Nazi magic and the other is powered by Soviet mad science. They're both great shooters, though! Singularity has cooler powers while Wolfenstein has more awesome super-science weapons.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

poptart_fairy posted:

Putting aside whether or not it's faithful to the rest of the series, can someone explain the relatively poor reaction to Hitman: Absolution? I'm having an absolute ton of fun with it and pretty much every single mission I've done has involved a fair chunk of freedom and "accidental" death, even if the levels are smaller than their Blood Money counterparts. I'm not sure if I'm misunderstanding the criticism or just the game's ideal audience, but I'm confused by the hostility it's got.

Full disclosure: I've been a huge Hitman fan since the original Codename 47 and Blood Money is one of my favorite games ever. And I had a blast with Absolution. It isn't a continued refinement of Blood Money but it's a great stealth-action game independent of that.

M.Ciaster covered a lot of the main points, another one he didn't mention is the checkpoint system. By having the levels focused around a series of checkpoints instead of being to save anywhere like the other games they made the game more linear; almost every level is composed of a bunch of connected, smaller hubs rather than one huge open level. The older Hitman games were guilty of this to some degree too but it feels more pronounced in Absolution. Also the way they implemented it is kind of wonky, where if you die the enemies respawn.

But there are a lot of bullshit fanboy reasons, too. I remember people complaining that the guy with the robot arm and the evil munitions factory didn't fit the Hitman universe, as if this weren't a series that began in an evil mad scientist's cloning lab beneath an asylum where you ended up mowing down dozens of clones of yourself with a minigun. And the people working on the game drew a lot of ire for talking about making the game more accessible and just generally doing a bad job pleasing the fans, not to mention the controversy about killing off Diana and not hiring the original voice-actor for 47.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Hel posted:

Also they should never had the Nun marketing trailer, it soured a lot of people a head of time.

Haha, oh man I forgot about the Tactical Latex Titty Nun Squad. Yeah, that was just a really terrible idea all around, even if the actual level with them was pretty good. The gimmick of sneaking through a corn field dressed like a scarecrow, which makes you invisible so long as you stand still was classic Hitman.

I mean, Blood Money had balding albino hitman clones with a propensity for dressing up in bird costumes but that was just plain silly and not outright pandering in the name of having T&A to put in the game's promotions.

Munnin The Crab posted:

Mafia 2
Mafia 2 received lukewarm reviews at best, most of them criticizing the story line which I personally loved. But the thing that really sold me on the game was the attention to detail the developers had. The city really feels like a 1940s American city. The lightning engine is phenomenal and really ties everything together and makes you feel cozy in the evening. Everything about the game felt like a labor of love rushed out by greedy developers. Hell, even the tank in the opening chapter was a semi obscure self propelled gun called a Wespe that clearly wasn't pulled from another game's model library. Great game, you should all play it.

The developers didn't just rush it, they mandated that huge chunks of the completed game be cut out to be re-sold as DLC. But it backfired and the game tanked horribly and hit the bargain bin in record time.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

leidend posted:

Civilization Revolution. I stopped playing PC games for a variety of reasons ages ago but the xbox 360 version hit just the right notes with me, at least on Eternal Kombat mode where the CPU isn't unbearably cheap (every civ will focus on destroying you while ignoring everyone else on normal mode). I tried Civ V on PC but it just wasn't as fun. :(

It came out in 2009 and was a commercial flop, I believe. I picked it up a few years after launch for $30 on games on demand and now I've easily sunk more hours into it than any game ever. I've won with every civilization in every type of way many times over. I played it today for four hours. It's the only game to ever make me think about backwards compatibility - usually I get bored of games quickly and never touch them again after a few months.

https://www.youtube.com/watch?v=NC0dx_cH5FM

This game's existence was worth it just to prove that Civilization could be done on a console.

Kaboom Dragoon posted:

That too. I fully support using new characters for FTNW - Yuri's story is over, one way or another - but there's still a lot they could build on in terms of what the previous games have introduced, and the Lovecraft thing should be an absolute no-brainer. Instead, we escort some Native American lapdancer princess around the world to do... something? And there's another guy with his immortal space wife and... nope, cannot remember another thing about it (other than Capone, the cat and Frank the ninja).

There was also the skinny/fat vampire, which was either a surprisingly positive gesture or creepy fetish fuel. I'm still not sure.

One of the worst missed opportunities for me is that the move to America didn't affect the soundtrack nearly as much as it should have. The opening area in New York has a nice jazzy soundtrack but after that it's largely the same style as Covenant. If they had gone whole hog and had a jazz or big band soundtrack it could have been :krad: in the right hands.

No.44 posted:

I actually think it would be pretty neat if they did a prequel with Ben Hyuga as the protagonist, following his work for the Japanese government up until he sacrificed himself to seal Dark Seraphim/Seraphic Radiance away.

From the New World wasn't a bad game by any means, but the story definitely fell apart a bit. Johnny seemed to trip and bungle his way through the first half of the plot and was lacking those subtle little things that really made Yuri memorable (those adorable+lovely little crayon sketches of his were just perfect :3:). And Shania was just... really really cold and snappish and the implied budding romance between her and Johnny really squicked me out. While Lady was a pretty darn tragic figure, I actually felt a lot worse fighting Kato. I mean the dude wasn't some cackling, megalomaniac bent on world domination or anything; he just wanted to go back in time and prevent the disastrous events that happened in Shanghai in the first SH from occuring. I can't really blame him for wanting to prevent Yoshiko's death, as Yuri also tried to use some pretty diabolical magic to revive Alice. Covenant's story was like an awesome roller-coaster ride while FTNW was like...a carousel?? pleasant enough but not nearly as thrilling.

Johnny felt like they were trying to make the protagonist look like Tidus from FFX to make the game sell better.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Tewratomeh posted:

I'm pretty sure that's the only game David Cage ever made, or will ever make again with actual gameplay.

Shame the actual gameplay is such dogshit, though. There's a cool adventure game to be found but damned if I'm going to power through the awful, twitchy fighting game and spazzy arcade FPS to find it.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Action Tortoise posted:

I liked .hack's premise of roleplaying a person who's roleplaying a character online. I think I spent more time than I should have caring for Grunties.

Wow, what was up with the last console generation's obsession with trying to make multi-part game series? .hack, Shenmue, Xenosaga, Advent Rising. Did anyone actually finish what they started?

To my knowledge, Mass Effect was the first time any big, hyped game trilogy actually worked out. Penny Arcade technically finished their game trilogy, but the third one was a low-budget faux-retro RPG made by like one guy just so they could say they finished it.

And really, as much as people bitch about this gen's DLC and pre-order bonuses .Hack is still one of the most egregious cases of milking consumers I've ever seen. If you remove all the padding there was one game's worth of content in there, at most. I enjoyed what I played of the first game but eventually I got tired of the filler quests and the obvious teasing of elements that wouldn't show up until the future installments and just played Dark Cloud 2.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Lord Lambeth posted:

It tends to get panned purely because it didn't come straight from levine's brain.

Also because it was the sequel to a game whose biggest selling point was its story and setting, only its story wasn't nearly as good and aside from one sequence at the end the setting was rehashed at best.

Ignoring the fact that it retconned huge swaths of the original story to both introduce new characters and explain why the city was still standing a decade after the first game, going "the original game had an evil Objectivist so this time we're going to have the bad guy be a Communist" is some South Park levels of stupid. Even worse when in the end they couldn't even do anything interesting with that idea and she was basically just a generic mad scientist.

Also, as others mentioned, in the end the main gimmick of playing as Big Daddy boiled down to having a drill instead of a wrench and spending the first 5 minutes of the game walking slowly.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

John Murdoch posted:

Really though, all three Bioshock games are equally interesting and flawed, IMO. But all three also received high praise. Makes me wish we had a serious game critique thread.

A thread where people shout "overrated" and "underrated" past each other, forever.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

DStecks posted:

Remember Me committed the sin of being a B-game in the 2010's, meaning it got review scores 10-20 points lower than if the publisher actually gave a poo poo about it.

This is a problem when the biggest selling point of your game is its graphics and resource-intensive flashback scenes (of which there are only 3, because they didn't have the budget for more). It feels like they should have made the most of their budget and just been an adventure game because it's obvious that the combat was just padding/marketing and the worldbuilding and flashbacks were the thing they and their fans actually cared about.

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...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
Siren is one of those games whose premise is killer but whose actual gameplay is so bad that I'll never actually suffer through it.

Unkillable enemies, levels full of insta-kill snipers, walking into a wall making you slip into a pointless unskippable stumbling animation that renders you helpless to enemies, tons of pointless red herrings that make the inventory puzzles reach Roberta Williams-level frustration...the embarrassingly bad dub is just the cheery on top of the poo poo sundae.

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