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I am of the opinion that Banjo-Kazooie: Nuts and Bolts would have been a breakaway hit if not for the hamfisted attempt to mold a beloved franchise into something it's not. The rest of the game is genuinely challenging, fun, and creative. The physics are wonky and hard to get used to, but fits how ridiculously vehicle designs can get out of control and still maintain balance. The game starts off with having you build simple things, little racecars, cargo trucks, motorcycles, it's not long before you're building biplanes, cargo helicopters complete with crane, giant soccerball gathering/kicking devices, multi-staged rockets, batmobile-esque tanks that can disconnect into a more mobile bike that also has retractible wings for gliding, supersick backflipping school busses with monster truck wheels and flamethrowers, balloon powered orbital death cannons, or simply a vehicles whose only conveyance is springs so you just pogo stick to wherever you need. The levels are expansive and fun to play around in, if a little hollow at times, and the soundtrack is great, despite it mostly being re-orchestrations of previous BK themes. Honestly it's my favorite, and drat near only, game for the 360. Oh, and if you get good enough, you can also make mechs.
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# ¿ May 14, 2013 07:26 |
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# ¿ Apr 26, 2024 12:22 |
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...of SCIENCE! posted:To my knowledge, Mass Effect was the first time any big, hyped game trilogy actually worked out. Penny Arcade technically finished their game trilogy, but the third one was a low-budget faux-retro RPG made by like one guy just so they could say they finished it. I was gonna say Xenosaga got finished but a quick google revealed they had 6 games lined up. It was impressive they got as far as they did considering the amount of time it took to finish just one of them. Also, there are four games in Penny Arcade's 'trilogy' because I imagine they found out that the retro, pandering, corner-cutting method got them better profit margins.
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# ¿ Sep 25, 2013 07:33 |