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Cornuto posted:For example the abundance of roaming monsters that can party-wipe bands of mighty men seem to have been a pretty recent invention, and make zero sense given the story this far. Why? The Balls have always been successful from the start primarily because they moved fast to avoid attracting bigger trouble and relied on Snarls to avoid any really dangerous threats, and the whole reason why there aren't a bunch of villages or lesser towns everywhere around Zepath is because they relied on a king-level protector like Tudiya to beat up anything REALLY bad and the safety of a settlement protected by anything weaker wasn't as guaranteed. Heck, Tudiya had his doubts about Kavodel's viability, and Kavodel only exists as a town because the people are confident that they have a protector capable of beating up anything and everything (because everyone assumes we're stronger than we are). Edit: I mean, information overload is a valid complaint and there really is too much stuff to keep track of, but as officially certified King Sperg of this thread and someone who pays way too much attention to detail I can't say I've noticed many inconsistencies or signs of crap made up on the spot, beyond minor characters and some of the REALLY early stuff in Athar - presumably the Atharian stuff is because he was still hammering down some of the finer points of the world at that period. Tomn fucked around with this message at 18:14 on Feb 17, 2016 |
# ? Feb 17, 2016 18:08 |
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# ? Mar 28, 2024 22:20 |
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Poldarn posted:Does anyone have a link to the post where Judah gets conceived or mentioned after that? Where the king makes his offer Where Uriah wholeheartedly accepts Where we travel back through those lands
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# ? Feb 17, 2016 18:10 |
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TheCog posted:The fact that the wilderness is super dangerous is something we've known since like our manhood trial. Remember eyesceam? It is, but the way that the world is built is: The wild is super dangerous. Mighty men protect the cities from that danger by patrolling the wild. We saw this as a kid, we helped Aaron do it. The problem is that mighty-men are in very short supply, and are growing weaker At some point on our last adventure 'world is dangerous' went from "there's grove scorpions and poo poo out there that makes it impossible to settle" to being "wandering dooms-of-tanaach every mile or so." How do the mighty-man patrols deal with the thing that amputated our mighty-man's arm, or the flying, immune to all damage, and kills mighty-men with the flick of a wing, donkey-mimic? They don't because they didn't exist until recently. Monsters and demons that strong have always been stationary things like the Orm or conjured for city-sieges, or living in the taboo-as-gently caress ocean -- until suddenly they weren't. Cornuto fucked around with this message at 18:26 on Feb 17, 2016 |
# ? Feb 17, 2016 18:11 |
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quote:Uriah's face becomes a large grin. Well no. Uriah has been grinning during most of this conversation, so it is more accurate to say his face remains a big grin. He says "Noble King. What you ask for is great, but I shall not shirk in my duty, I shall give it my all." quote:You remain in Jehoram for four days Uriah may be a tool but what a tool he is!
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# ? Feb 17, 2016 18:15 |
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I think we may not have a choice but to use soft power, because we have to remember that every rival mighty man we destroy it is another line of defense we eventually won't have against demons. … Holy crap, I wonder if that king that wild himself inside his palace is operating with a similar logic. I bet that canny fucker is also saving his well for ragnarok, goddamn FoxTerrier fucked around with this message at 18:21 on Feb 17, 2016 |
# ? Feb 17, 2016 18:19 |
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hollylolly posted:In the Donut people really have no concept of so-called "demon armies"....right? Zepath is in the part of the map where they draw monsters and say "here be dragyns" but a demon army attack in the Donut? If memory recalls, most cities and people were shocked to see us with one minotaur, let alone them having had to deal with a demon army. Demon discussion is pretty much going to be non-existent in a Judah game. They are the boogeyman, or the monster in your closet, as far as most of the civilized world is concerned. Granted, maybe that has changed sicne Tanaach, as our pilgrimage came before that and information from the interior was very scarce - they may have had an attack or two since. I imagine the most we'll hear unless there was a major attack was reports of those "backwoods hicks being attacked by a few monsters". Only the siege warfare dude from Baitel took our reports of deadly invasions seriously - and he ded. Task Manager fucked around with this message at 18:48 on Feb 17, 2016 |
# ? Feb 17, 2016 18:19 |
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Arkanomen posted:Enkidel was off getting trapped by a princess after getting krunk all night and then waking up next to a strange Melachim. It was right at the start of the Baitel trip where the king was like "Please knock up all of my daughters, mighty men." And Uriah was like "don't mind if I dooooooooo" and then had sex for easily a day and a half. Mr Apollo posted:Where the king makes his offer Awesome, thanks guys.
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# ? Feb 17, 2016 18:22 |
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Cornuto posted:It is, but the way that the world is built is: It seems to me that those extra powerful entities generally did not encroach on "owned" land. During our manhood trial we were in Zepa's lands for most of it and the worst we saw was that jackal beast. Up until we got over to the ocean and started loving around in it.
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# ? Feb 17, 2016 18:27 |
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Cornuto posted:How to the mighty-man patrols deal with the thing that amputated our mighty-man's arm, or the flying 'immune to all damage and kills mighty-men with the flick of wing' donkey-mimic? They don't? Because they don't go that far away from cities as we are now, and if they do they don't take 500 civilians with htem. And monsters don't go that close because it's owned land.
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# ? Feb 17, 2016 18:27 |
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TheCog posted:The fact that the wilderness is super dangerous is something we've known since like our manhood trial. Remember eyesceam? This, so much this.
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# ? Feb 17, 2016 18:30 |
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Cornuto posted:It is, but the way that the world is built is: That's...kind of a bold assertion that last bit, and I don't think a true one. Mighty Men only patrol a relatively limited area around the city of Zepath - a city that is protected by a King who can wrestle down a dragon. Anything REALLY dangerous gets taken care of by the king, and anything smart enough to pull the whole donkey-mimic trick knows better than to gently caress with Tudiya and the divine assistance Zepath gets sometimes, at least when there's easier prey elsewhere. And remember - until we settled Kavodel, NOBODY wanted to spend their nights outside Zepath's walls, everyone wanted to live close enough that they could shelter within town at night. Remember too how Ishamal and Zeb often advised Tudiya not to leave the city for too long because it NEEDED his protection. King-level Bloodedness is the only reason why cities like Zepath, Tanaach and Ibleam can exist. And yeah, Mighty Men becoming weaker and being in less supply WAS something that caused Tudiya a pretty fair amount of concern, you'll recall. On top of that, where we were trying to drag the Gebans was the deep wilds - a place where nobody patrolled on a regular basis and which was rarely visited anyways. This was the part of the map where people wrote down "Here be dragons" and never went out to unless they were adventuring or looking to die. Mighty Men handled the dangers of these areas by not being there, or by moving fast, and even when they moved fast there was a chance of getting bushwhacked. So, no, claiming that monsters suddenly sprouted from the wild just doesn't fit the information we had before. e;f,b Edit: It's also worth pointing out that the stuff we faced WASN'T on the level of the Doom of Tanaach - more like that demon thing that Elihaba was wrestling with during the siege. Unquestionably dangerous, but a strong enough Mighty Men could trade blows with one for a good long while. Tomn fucked around with this message at 18:39 on Feb 17, 2016 |
# ? Feb 17, 2016 18:31 |
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Diogines posted:Crudus, I read everything you said and I can appreciate your frustration. The point of the game is for everyone to have fun, though our game also has rules and I am going to stick to them. I would hope that consistency is part of what made the game fun. It certainly is, for me. Someone on IRC made derisive comments about detractors just wanting a masturbatory power fantasy, but something I've recognized, something which your GMing has helped me to articulate, is this: While I often, in playing some RPG or tabletop game, at heart just want a well-detailed power fantasy, it only feels valid to me if there is a set of consistent rules dictating how the world behaves. This provides a basis for saying "That was an awesome or powerful thing the character just did," as a mark of some surrogate action or accomplishment of my own. When a game is narratively driven, or simply run by an inconsistent GM, the success or failure of a risky venture, whether it's a long-term plan or a combat move, becomes dependent more on whether or not the GM thinks it's cool, or appropriate for the narrative. This means that to be successful, to engage in the power fantasy, what matters isn't a sense for how the world of my character works, but for what my GM happens to enjoy, or desire for the story being crafted. Instead of playing entirely within a toy world, engaging in a toy form of life (learning how the world operates, acquiring power to accomplish goals), I must assess my character's plans and actions against people around the table. To me, it seems like a character's actions ought to be assessed only against the character's world. BoneMonkey posted:Oh no, I love the Sim style game. Its awesome and unique! I just wish we didn't have to roguelike it. Especially when the sim is so deadly. I can understand the concern. There's a certain ... lack of mystery, or of tension, that starts to come when a save and reload system is introduced, which I'm concerned by, but when there are terrors unknown and the supposedly rigid and impartial rules I've just been praising have let us succeed in some risky endeavors but not in others ... You start to wonder, perhaps angrily, perhaps despondently, if there's any way to learn the limits of what we can do that's safe but not boring. The practical reason I remember coming up is that holding multiple savestates of the world is beyond Diog's ability. Making multiple passes at the same, one, continually updating, changing world, that's fine. It's not much more than if one character continued to live. But keeping backups, being able to mentally shift gears to put oneself back in the headspace of "Okay, a month ago, this is what the world was like and what had happened," is a difficult task. The one time we had a do-over, the world regressed by ... an hour or so, of gametime? Something like that? Maybe less? And this was accomplished by spending about two or three days scouring all the notes which comprise Ur, making sure certain world details were changed, so that we, as before, could not bring out of character knowledge to bear in dealing with our character's world.
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# ? Feb 17, 2016 18:37 |
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I think a game like this is so interesting because of the rules and their rigidity, but that indeed the sim-setting would be more fun with reloading or continous character switching on death. Personally I'd run a sim like this by outsourcing the capybara's to real-world randoms, e.g. the amount of dragons in Seir is the number of seats the Bulgarian communist party scores in Varna's municipal elections. They fly out to Zepath if the temperature in Houston is above 40*C at any point in August. Bnaimokt attacks are based on the price of wheat futures, etc..
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# ? Feb 17, 2016 19:00 |
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Vavrek posted:Someone on IRC made derisive comments about detractors just wanting a masturbatory power fantasy... I just want to single out that line and laugh at the irony, considering the support to play Judah, who is the Muscle Wizard Prodigy Bastard of a Muscle Wizard Prodigy. I know you're not the one making that claim, but that is some serious Pot Calling the Kettle Black right there.
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# ? Feb 17, 2016 19:04 |
How much of a blank slate is Judah going to be? I'd imagine by 16 he'll have many opinions the players may not agree with and a preformed personality which we won't be able to influence straight away. Diog, will we have a say in this by voting during whatever character creation you have planned? I like the idea of travelling to Baitel to learn about warfare, construction and theology. Really anything we can learn which will allow us to positively impact the donut.
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# ? Feb 17, 2016 19:06 |
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TheCog posted:The fact that the wilderness is super dangerous is something we've known since like our manhood trial. Remember eyesceam? Yes, and it came up relatively frequently since, whether in general discussion like what the average Urian believes about the mountains or the sea or specific information related to our adventures. Even if you only read Diog's posts you'd have to heavily skim those to miss most of this stuff, the dangers of the deep wilderness and the tactics we used to survive them (and why those tactics were virtually impossible to apply to a village-sized caravan on the way back) were outlined pretty clearly. Likewise the general rules and operating procedure of this CYOA.
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# ? Feb 17, 2016 19:10 |
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Mr Apollo posted:Where the king makes his offer I can only imagine Uriah as James Brown now, what a sex machine he was!
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# ? Feb 17, 2016 19:17 |
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BoyG posted:How much of a blank slate is Judah going to be? I'd imagine by 16 he'll have many opinions the players may not agree with and a preformed personality which we won't be able to influence straight away. Diog, will we have a say in this by voting during whatever character creation you have planned? Diog mentioned that we'll be getting some flashbacks to fill in the blanks. Diogines posted:I hope the adventure ahead will be fun for everyone and I would like to think our game thus far has been a learning experience. I am optimistic for what is coming next! We will start with his manhood trial and then do some (short) flash backs to cover the details of his life up to that point. If I was a betting man, I'd say we'll get a vote on the manhood trial, a vote on an event from his past. Vote on the manhood trial, a vote on an event from his past. Whatever you guys do, do NOT throw a firecracker in a neighbors' garbage can during our youth. Or stick a fork in an electrical socket. It will not end well.
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# ? Feb 17, 2016 19:27 |
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Task Manager posted:Whatever you guys do, do NOT throw a firecracker in a neighbors' garbage can during our youth. Or stick a fork in an electrical socket. It will not end well. Hannah
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# ? Feb 17, 2016 19:32 |
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Art time! https://picarto.tv/GunBoatDiplomat
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# ? Feb 17, 2016 19:35 |
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McSpanky posted:Yes, and it came up relatively frequently since, whether in general discussion like what the average Urian believes about the mountains or the sea or specific information related to our adventures. Even if you only read Diog's posts you'd have to heavily skim those to miss most of this stuff, the dangers of the deep wilderness and the tactics we used to survive them (and why those tactics were virtually impossible to apply to a village-sized caravan on the way back) were outlined pretty clearly. Likewise the general rules and operating procedure of this CYOA. Pretty much. There is a REASON why Ur ends here and not several miles that'a'way. It's pretty much the same reason *everyone* said we couldn't hold Kavodel, only worse. We know of only three other journeys off the edge of the world: Tudiya's trip to Athar, where he brought loads of blooded men AND ISHAMAL. On the way back, we saw regenerating lizard-beast things that managed to inconvenience even that band, until Tudiya grabbed them and literally tore them apart. Danal's return trip. one guy moving with great stealth. who RAN HIS rear end OFF from Shushem's abominations, and probably only made it due to our supernatural aid. Tudiya's grandfather, who went to the Mountains of Fare to find his death, and apparently succeeded.
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# ? Feb 17, 2016 20:04 |
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I can't figure out how to comment without creating an account there so I'll just say it here. Looking good.
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# ? Feb 17, 2016 20:17 |
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Sad times
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# ? Feb 17, 2016 20:59 |
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"Why is everything in Hebreeeeeeew~!" -famous last words He lives for answers, he dies to answers.
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# ? Feb 17, 2016 21:20 |
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No matter what is said, Enkidel really tried hard to do his best. I mean really, look at Ur. It's filled with injustice and slavery and savagery. Here comes this wild kid, freed from cannibals and what does he do? Frees a childhood friend from slavery. Loves his wife so hard he only takes her as a wife. Adopts orphans and builds a city for the lost. Provides a home for a sad beggar. Treats his servants like people and frees them. Raised a group of misfits into Heroes. Marched into certain death to try and save hundreds of souls. Helped dozens of elderly people visit the mountain of their God, even helping one walk up the path. Fought into the depths of the earth to rescue children from monsters. Raised a family of good people. Gave a scorned businessman to freedom to become a revolutionary inventor. Invented Coins and a pulley. Built bridges and infrastructure for the people.
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# ? Feb 17, 2016 21:22 |
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Arkanomen posted:No matter what is said, Enkidel really tried hard to do his best. Truly the actions of an insane, power hungry, schizophrenic, troublemaking, idiot wannabe hero. We goons just seem to fail at everything.
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# ? Feb 17, 2016 21:44 |
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Arkanomen posted:No matter what is said, Enkidel really tried hard to do his best. I guess Enkidel's secret stupidity behind all of his great deeds is realistic in a sense. History usually only highlights the good deeds of great individuals, and the times when they ate rocks are generally not discussed as much.
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# ? Feb 17, 2016 21:48 |
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I have a hard time thinking of any time we've been actively malicious, really. Save breaking Lully's nose. But frankly, I have zero regrets there.
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# ? Feb 17, 2016 21:53 |
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I'm gonna raise a drink in honour of Enkindel, he was a good guy.
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# ? Feb 17, 2016 21:59 |
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We did decide to randomly buy a terrified slave in Baitel and drag her half way across the known world pretty much just for kicks. But its okay because we said we were sorry and sent her home after decades of forced Labour
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# ? Feb 17, 2016 22:02 |
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Rahul posted:We did decide to randomly buy a terrified slave in Baitel and drag her half way across the known world pretty much just for kicks. But its okay because we said we were sorry and sent her home after decades of forced Labour Yeah that's the only other 'bad' thing I could really think of. But even that wasn't so much malicious as being dumb-gently caress stupid and shocked someone didn't enjoy being dragged to the frontier away from their family to cook us treats. We're not always the brightest bulbs.
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# ? Feb 17, 2016 22:03 |
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FoxTerrier posted:Yeah that's the only other 'bad' thing I could really think of. But even that wasn't so much malicious as being dumb-gently caress stupid and shocked someone didn't enjoy being dragged to the frontier away from their family to cook us treats. With the gifts the merchants gave us we were able to buy even more slaves to free, the suffering of slave is less important than the freedom of the many. QED it was the moral choice to do. Trust me, I checked with a manodile.
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# ? Feb 17, 2016 22:10 |
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Oh god please shut the gently caress up about slavery We get it
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# ? Feb 17, 2016 22:12 |
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We can talk about the bad stuff too. Smashed in a dudes face so hard he became a traveling merchant. Tried to bail on saving a temple full of scared women and children. Dragged a slave woman across the wilds to be our cook. Was a terminally bad student. Seriously bad. Left snarls poop in an old lady's bed. Massacred a promote frog race for glory. Consorted with witches behind our dads back. Defied the edict of Smattas to Nearly his face. Made snarls scared and sad a few times. Knelt before another God. Killed baby goblins in their crib. Nearly tore our family apart re: Ruth Alienated our brother by being #1 Ate rocks like a loon.
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# ? Feb 17, 2016 22:12 |
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Arkanomen posted:We can talk about the bad stuff too. Excuse me, I believe you mean an old lady's ceiling. Snuls 4 Lyfe maxhush posted:Oh god please shut the gently caress up about slavery Cranky, eh? Sounds like someone needs a seaweed cake!
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# ? Feb 17, 2016 22:17 |
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quote:Cranky, eh? Sounds like someone needs a seaweed cake! That reminds me, we also basically never talked to our devoted mother, but we did help her get married to Tudiya. That balances, right?
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# ? Feb 17, 2016 22:37 |
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FoxTerrier posted:
What the gently caress was going on with Jalitha? She was totally a Melachim, right?
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# ? Feb 17, 2016 22:39 |
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Glad we don't have to be there when the survivors (if any?) get home and tell Jalitha what happened.
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# ? Feb 17, 2016 22:39 |
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FoxTerrier posted:Excuse me, I believe you mean an old lady's ceiling.
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# ? Feb 17, 2016 22:42 |
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# ? Mar 28, 2024 22:20 |
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the_steve posted:I just want to single out that line and laugh at the irony, considering the support to play Judah, who is the Muscle Wizard Prodigy Bastard of a Muscle Wizard Prodigy. It made a bit more sense in full, and was more directed at the idea of having a game wherein the player couldn't fail—I chopped it off at just the point to make it applicable to what I was talking about (how masturbatory power fantasies can be fun).
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# ? Feb 17, 2016 22:50 |