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  • Locked thread
turn off the TV
Aug 4, 2010

moderately annoying

:siren: If you want to skip the entire OP, at least read section 5. and 7. :siren:
Click here for the latest patch notes.

Table of Contents
    1. What is Planetside
    2. Free to Play
    3. Factions
    4. Don't Play Alone
    5. New Features
    6. Performance
    7. FAQ


https://www.youtube.com/watch?v=Fb90FBLfPBA


1. Planetside 2 is Sony Online Entertainment's 2012 free to play open world MMOFPS. The game is centered on the conflict between three factions - the Terran Republic, New Conglomerate, and Vanu Sovreignty - as they battle for supremecy in an infinite war on the planet Auraxis.

Planetside differentiates itself through scale. Each of the game's maps is 2x2 kilometers, and can hold up to 2,000 simultanious users. This leads to battles unheard of in other shooters - an individual fight in Planetside 2 can have as many players per side as most other shooters do on a single server. Hundreds of infantry, dozens of tanks, and flights of aircraft can be operating in a single fight at any given moment.

The game is also almost entirely open world. Outside of the transit between the game's massive maps there are no instances, and everything is permenant. If a faction conquers a major facility, then that facility is theirs until another takes control of it from them.

On top of that, Planetside 2 has a large amount of customization and progression. Players unlock upgrades and new equipment through certification points, which are effectively experience, and they can be poured into any of the games six classes, seven vehicles available to each faction, and attachments and upgrades for a huge arsenal of weapons.

If a lot of this sounds too good to be true, check out this video, recorded by an SOE employee who followed an outfit for one night in a live server.



2. SOE was eager quick to hop on the cash train that is F2P, and Planetside 2 may be the largest intentional foray into the field yet. Unlike a lot of other F2P games Planetside has had a significant amount of time and resources put into it. The production qualities are actually surprisingly high - the game is very good looking, and has a very decent amount of content.

As a result, there's an in game cash shop, but it's relatively unintrusive. And here's the catch. The game's progression is slow enough that a free user is going to have an awful time trying to unlock new weapons and abilities at the same time. Putting in some cash to purchase new weapons, buying a subscription, or both, is highly recommended. Planetside 2 is often described not as Pay to Win, but Pay to Fun.

The other downside is that there's effectively no way to stop hacking. Because there's no monetary barrier for entrpy cheaters quickly and easily return to the game. This, combined with the game's easily exploitable netcode, nets an experience that can be incredibly frustrating at times and leaves a large blemish on an otherwise excellent experience.

And, finally, as most F2P games are want to do, Planetside 2 launched prematurely. A lot of critical features were not implemented at release, and the game is still pretty rough around the edges. It's most noticeably missing critical metagame features at the moment, as the game's release date was pushed forward by several months, if not more.



3. During creation every character is assigned a faction by their player. These faction choices are permanent, but a free user is able to have up to three different characters in any combination of factions they want on any servers. Effectively, your faction is your team, and the other two are your enemies.


https://www.youtube.com/watch?v=CHN9CdBqSYM

An authoritarian government that leverages military might to maintain strict control over the colonial citizens. The Terran Republic is obsessed with the preservation of law and order and are thus seen by some to be an oppressive and dictatorial force, but many view the TR as the only hope for lasting security on Auraxis.

TR are a faction built around conventional weapons and conventional tactics. They may only use regular bullets, but they use a lot of regular bullets. TR weapons generally have the largest magazine sizes available and are matched with high rates of fire, making their weapons dangerous at close quarters. This is offset by their weapons generally having the jerkiest horizontal recoil. TR vehicles are fast, and similarly excel at close range.




https://www.youtube.com/watch?v=ErA4jNfVSIM

Rebels, freedom fighters or terrorists? The New Conglomerate operates as a loosely organized band of dissidents, vehemently opposed to the strangehold that the Terran Republic has on Auraxis. Led by an unusual quorum of outcasts, industry titans, pirates, and former military leaders, the New Conglomerate is unwavering and prepared to achieve their goals by any means necessary.

Rednecks with railguns, the NC are intended to to be presented as rag tag freedom fighters. Their weapons are a combination of cartridge based rounds and railguns. In gameplay, this means that NC have the slowest firing, hardest hitting weapons, that have high cone of fire bloom and vertical recoil, and benefit greatly from single shot firing. NC vehicles are slow and cumbersome, but make up for it with heavy armor, inertia, and shotguns. Hypothetically.




https://www.youtube.com/watch?v=JkTnvST9Teg

Vanu has taught that only through technology can humanity evolve it’s next state of existence. The Vanu Sovereignty is extremely advanced, employing powerful alien technology on the battlefield. Their singular purpose is to uncover the secrets hidden away in the hidden artifacts scattered over the surface of Auraxis and they will annihilate anyone who interferes.

The mandatory alien technology faction, the Vanu are middle of the road between TR and NC. They have accurate, relatively high rate of fire weapons like the TR, without as much recoil, but their weapons are also accurate and useful at long range. VS firearms also have no bullet drop, and have some of the highest aimed down sight movement speeds. Their vehicles have a gimmick for extreme mobility and stability.





4. One of the biggest mistakes Goons and pubbies alike make when picking up Planetside 2 is forgetting that the first three letters in MMOFPS stand for Massively Multiplayer Online. Like all modern MMOs, Planetside 2 has player organizations, called Outfits. Trying to play without an Outfit in Planetside is a pretty awful experience, unless you're inhumanly good at first person shooters, or autistic. Instead, try to find a Goon outfit to play with, or at very least a good pubbie one.

NORTH AMERICA GOON OUTFITS
faction: VS // server: Mattherson (East) // name: Earth's Special Forces [GOKU] // leader: Luigi Thirty (SA) // mumble: mumble.bfgoons.com port 3150
PGS Thread

faction: NC // Server: Mattherson (Eeast) // name: Higby's Heroes [GOON] // leader: Admiral Snuggles (SA)
PGS Thread



5. A lot has changed since November. While the game isn't really in a release ready state yet, it's certainly getting quite close.

-Lattice System! It's a new influence system that works almost exactly like Planetside 1 (thank God). Indar and Esamir have both been updated.
-Alerts! Automated server events which encourage playing on a specific continent. People know what Amerish looks like now!
-Less retarded base design! When a continent is updated for lattice it's remodeled. Now featuring revolutionary design techniques like "defensible positions" and "walls".
-Tons of balance and mechanical changes! SOE has made dozens and dozens of iterations, and they don't seem to be stopping any time soon. Most of them are actually good.
-A new vehicle! The Harasser transport is a buggy that can mount a secondary tank weapon and has room for three. It's fun.
-Cosmetic items! Dozens of new hats, glowing pants, and other dumb garbage for you to waste your money on like the rest of us.
-Optimization! The game runs significantly better than it did at release or in Beta.
-New weapons! SMGs, pump action shotguns, doom lasers, revolvers, and more in the pipe.
-VR Training Area! Now players have access to a faction exclusive practice/trial area where they can use any weapon, vehicle, and unlock freely. No unlocks, no resources, no cooldowns.
-An actual loving tutorial! Of course, you still won't know what's going on.

If you quit playing Planetside 2 because of a lack of metagame, try checking back in June July August September. Metagame related features like tournaments, outfit progression, outfit base control, and a resource system revamp should be implemented by September, with continent locking being implemented later in the year.

If you quit due to the game's maps becoming stagnant after hundreds of hours, now is a good time to come back. Again! Esamir has received a major revamp, with nearly all of its bases changed or completely replaced, and actual terrain features added. It's like a whole new continent. Amerish's revamp should arrive fairly soon as well, with Hossin finally being added in the coming months.


6. As a game trying to track hundreds of players, and perhaps thousands of projectiles at once, Planetside 2 is incredibly reliant upon the CPU. The fact that it's made by SOE, and as such is poorly optimized, doesn't help it along.

That said, here are the requirements.

quote:

Minimum System Requirements (and these are the MINIMUM, expect terrible FPS!)

OS - Windows XP
Processor - Intel Core 2 Duo E6850 or higher / AMD Phenom II X2 or higher
Memory - 4 GB RAM
Hard Drive - 15 GB free
Video Memory - 256 MB RAM
Video Card - nVidia GeForce 8600 series or higher / AMD or ATI 4850 series or higher
Sound Card - DirectX compatible

Recommended System

OS - Windows 7
Processor - Intel i5 processor or higher / AMD Phenom II X6 or higher
Memory - 8 GB RAM
Hard Drive - 15 GB free
Video Memory - 1,024 MB RAM
Video Card - nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
Sound Card - DirectX compatible

AS A NOTE: If you are planning on upgrading your system to run Planetside 2, do NOT get an AMD CPU. The already poor optimization is even worse on AMD CPUs. Intel is by and far the preferred choice, see the SH/SC system building thread for more.

:siren: USE THESE SETTINGS TO MAKE YOUR GAME LOOK PRETTY :siren:

code:
[Rendering]
GraphicsQuality=3
TextureQuality=0
ShadowQuality=2
RenderDistance=6000.000000
Gamma=0.000000
MaximumFPS=120
UseLod0a=0
VSync=0
OverallQuality=-1
LightingQuality=2
FogShadowsEnable=1
EffectsQuality=3
TerrainQuality=3
FloraQuality=3
ModelQuality=3
ParticleLOD=2
MotionBlur=0
VerticalFOV=74
AO=1
Change your useroptions.ini file in your Planetside 2 install folder to use the above values. These settings are the Ultra settings, as good as they get.



7. Which faction should I play as?
Any of them are viable, and you can have characters in all three factions on the same server. Remember that Outfits are faction specific.

This game sucks and I get owned constantly. Why?
Chances are you are playing alone. See immediately below.

Which outfit should I join?
Just join some Outfits and try them out until you can find one that’s what you want. Just keep in mind that, at the moment, the active Goon outfits are all NC and VS.

I finally saved up 1000 certs, how do I know which unlocks are worth it?
PS2 has a trial system built into it, allowing you to trial a weapon once for 30 minutes. You can only trial one weapon every 24 hours. Alternatively, players can use VR training to test out any weapons and vehicle upgrades before purchasing. Otherwise, ask away in the thread, and it’s more than likely that a Goon can tell you if your investment is a sound one.

How do I get more bullets for my tank?
There are vehicle ammunition towers scattered around the bases. Not all of them have them, but they can be discerned by the floating bullet holograms on them. Likewise, aircraft have landing pads with ammo symbols on them that will refill their ammunition. Some of them are broken, though.

I keep on shooting this stupid generator and nothing is happening, what gives?
Press E right next to it. Also the ensuing explosion will kill you.

I don’t have any more grenades, what’s going on?
Restoration kits, grenades, landmines, c4, etc. are all purchased with infantry resources and must be bought and refilled manually using a weapon terminal or opening the class menu. Fortunately, there is an option to automatically purchase consumables whenever you resupply at a terminal, making managing them relatively simple. When it works.

There was a new patch and my game runs like garbage. What should I do?
Try deleting your useroptions.ini file in the Planetside 2 install folder. This well reset your graphics settings, but it has helped some Goons in the past.

turn off the TV fucked around with this message at 21:15 on Nov 12, 2013

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turn off the TV
Aug 4, 2010

moderately annoying

"SOE posted:


General Updates
Alerts

Taking all facilities of the specified type will win the alert for your empire immediately
If time expires without an empire claiming all of the specified facility type, the reward is divided between all empires based on the percentage of the facility type owned when the alert expires.

New Alert Types
There are 11 new alerts that focus on taking specific installations across Auraxis or on specific continents:

Capture Biolabs (global)
Capture Tech Plants (global)
Capture Amp Stations (global)
Capture Biolabs: Amerish
Capture Tech Plants: Amerish
Capture Amp Stations: Amerish
Capture Biolabs: Indar
Capture Tech Plants: Indar
Capture Amp Stations: Indar
Capture Biolabs: Esamir
Capture Amp Stations: Esamir

World

Faction warpgates have been rotated counter-clockwise

New in the Depot
Added Harasser Windshield Guards and Sunderer Tire Spikes

Infantry Updates
Weapon Art
The following weapons have had their cosmetic look updated:

NC: Razor GD-23, Carnage BR, and LA1 Anchor
TR: T5 AMC, TAR, MSW-R, T16 Rhino, T32 Bull
VS: Ursa and Corvus VA55

Toggle Zoom
Toggle zoom is now canceled when any of these actions are taken:

Reload
Weapon swap
Sprint
Melee
Toss a grenade

Bug Fixes

Optic attachment and iron sight views have been made more consistent across all three empires.
Muzzle flashes are now visible for the full render distance of infantry.
Shotgun slug ammunition now uses a tracer that is similar to sniper rifles.
Tracers are now more visible during the daytime.
NS tracers are now white.
Reduced acceleration/deceleration speeds of MAX units with Zealot Overdrive active to minimize third person warping.
Fixed the missing audio when cocking a bolt action rifle for TR and NC.
Ammo clip for the LA1 Anchor should no longer appear to float below the weapon model
Updated the Adrenaline Shield and Medic Tool descriptions with correct values. No functionality was changed.
Added a speculative fix for an issue where players sometimes accept a revive, but stay stuck on the deploy screen until they are killed again
Walking forward and right while holding out C4 will no longer cause issues
Added 1st person audio for the TR MAX while in lockdown
Lock on rocket launchers will no longer fire “ghost” rockets if you ADS immediately after reloading
Night vision fixed for low and medium graphics settings

Vehicle Updates
Vehicle Projectiles Now Originate from the Camera
This should makes shots more reliably line up with the crosshair and reduce issues when the muzzle of the weapon is offset from the camera by a large amount.
AMS Sunderer Deployment Area Change
The anti deploy radius for AMS Sunderers has been reduced to 130 meters, so Sunderers are able to deploy more closely to each other than before.
Flash and Harasser Airborne Control
Steer left and steer right will now cause the Flash and Harasser to roll slightly when airborne.
Bug Fixes

Fixed an issue where sometimes a vehicle turret’s camera would stutter to the left/right when the vehicle was in motion.
Players in the rumble seat of the Harasser should no longer be able to hit the vehicle when firing with the exceptions of the repair tool and physics based projectiles (C-4, grenades, etc)
Players in the gunner seat of the Harasser should no longer be able to hit players in the rumble seat when firing
The Halberd maximum ammo capacity tooltip has been corrected to match the cert functionality
Harasser chassis lights should now display properly when activated
Fixed an issue that would cause significant visual issues (black dots) when being fired on by the Scythe
Fix for Magrider proximity radar not working correctly
Fix for various issues with Lumifiber effects

UI Updates
Customizable Squad Colors for Platoons
Players can now customize their squad colors with a dropdown color picker on each squad name in the platoon management screen

This is personal/client-side only – platoon leaders don’t pick everyone’s colors

Find Facilities Feature on Map
We have added a search field to the map to locate facility by name.
Streamlined Kill Notifications
The text for these notifications was made smaller and will no longer display outfit tags or titles to help mitigate issues with name text being cut off.
Connected Facility Indicators
We added HUD indicators to show connected facilities:

These share the same states as the facility indicators on the map (capture progress, cap time, ownership, etc)
These should go away once you’re within the facility area
These only show the detailed information (name, cap time, distance) when you look directly at the indicator

Enemy Health Bar Change
Enemies farther than ten meters away will no longer display health bars when spotted; this applies to both infantry and vehicles.
Misc. UI Changes

Current vehicle weapon name is now displayed above the HUD ammo counter
Vehicle weapon switch icon now briefly appears when switching weapons or when changing seats
Alert icons added to map and warpgate terminal screen for continent-specific alerts
Added a notification for when a “next alert” timer starts counting down
Added continuous zoom to the minimap
Tweaked some HUD text to be more legible during the day
A general notification and chat message is sent when a squad or platoon waypoint is added or updated.
Waypoint indicators now display region name when highlighting with reticule

Bug Fixes

Fixed issue with capture timers not displaying correctly under certain circumstances
MAX bundles will now describe which arm the weapon is for
Bundles in the bundle category should now list the contents in the detail pane
Fixed an issue where logging out and back in on the same character will leave the XP bonus displaying as 0 for a short time
Previewing an item in a bundle should now give the option to preview it on a character or vehicle
Q menu controls are no longer inverted if the mouse axis is inverted

Facility Updates
New Ammo Towers Added on Indar
Ammo Towers were added to the former facility satellites and to the Seabed Listening Post.
SCU Shields

SCU shields on Amp Stations and Tech Plants will now disable when the capture has reached 50% instead of 75%.
Bio Lab SCU Shields are once again controlled by the generator and no longer disable based on capture percentage.

Increased Spawn Options
We’ve increased the number of available respawn points to include two small outposts instead of one.
Bug Fixes

Addressed some LOD issues at low graphics settings for interior facility structures
Fixed a broken garage shield at Allatum
Addressed a terminal that was clipping into other objects at Scarred Mesa Skydock
Fixed a bug that showed the Saurva Overflow Depot redeployment location at an incorrect spot on the map

turn off the TV fucked around with this message at 04:43 on Jun 5, 2013

Amber Alert
Aug 28, 2009

fuk cyka


planet side is a Cool Game for Nerds of All Types

coffeetable
Feb 5, 2006

TELL ME AGAIN HOW GREAT BRITAIN WOULD BE IF IT WAS RULED BY THE MERCILESS JACKBOOT OF PRINCE CHARLES

YES I DO TALK TO PLANTS ACTUALLY
Anyone know what the damage vulnerability from ZOE is, now that it's no longer connected to your cert level in it?

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

I haven't played in a while, but I figured I'd check out the patch notes.

"Each region is connected to only a handful of other regions, creating clear conquest lanes"

Er, what is this? Does anyone have a screenshot? Does this make it more like Planetside 1 in terms of how territory is laid out/taken?

Epic High Five
Jun 5, 2004



Excellent OP

Was so excited about the NC vehicle shotgun changes until I got to the last lines and saw the damage got crushed. It'll still be the better AI choice if the enforcer's splash damage is nerfed equally. I just hope there's not many people who like to shoot tanks with rockets from >20m. Especially not people with shields that will protect them from the per shot damage loss of 1800.

Looks like the Enforcer will be the better up close weapon still by virtue of the shotgun being so bad, which is good because the "slight decrease" to velocity of 100m/s is really going to hurt it at range. Still more than it used to be but geez SOE, if you want this tank to be an up close brawler increase its base speed or pivot rate, don't just change all the secondaries to be better up close. It's described as a HEAT round explicitly now though, so maybe the splash is not so lovely now?

All the new secondaries seem like they'll shred base turrets though. Also it seems like they're being tuned around being useful on a shaky, fast platform. I can maybe see the modified enforcer being useful on a Harasser, but probably not more than a halberd unless it does a lot more damage to armor than they phrased it as.

Conc grenade changes are great, what is intended to be a reduction in active time is going to end up being an increase in time spent shooting concussed people now that I can toss one in a doorway then rush in :getin:

turn off the TV
Aug 4, 2010

moderately annoying

Tsurupettan posted:

Er, what is this? Does anyone have a screenshot? Does this make it more like Planetside 1 in terms of how territory is laid out/taken?

Read the first line of the OP. Go from there. :ssh:

Hog Jowls
Apr 10, 2004

The ditch is nearer.

coffeetable posted:

Anyone know what the damage vulnerability from ZOE is, now that it's no longer connected to your cert level in it?
Also quite curious on this. Basically, I want to know if the 2250 certs I have banked are going to be put to good use on this, or if my vehicles are about to get better.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Giggily posted:

Read the first line of the OP. Go from there. :ssh:

Oh, sorry. I'm an idiot. I blame the fact I literally rolled out of bed, opened the thread and went to find patch notes. :shobon:

This is good advice. Don't be like me, guys.

Epic High Five
Jun 5, 2004



Also, oh god I can't wait to have a shield on my slug mattock build. Anything but charge is going to be as effective as a /suicide for any other MAX weapons unless they added small arms resist to the shield, but for sluggies it'll be great.

gently caress YOU ROCKETS I FINALLY HAVE A DEFENSE.

I'm less excited about twin no-damage dropoff Gauss SAW wielding robots ADADing at incredible speeds.

Ra-amun
Feb 25, 2011

Tsurupettan posted:

Oh, sorry. I'm an idiot. I blame the fact I literally rolled out of bed, opened the thread and went to find patch notes. :shobon:

This is good advice. Don't be like me, guys.

Here's what it looks like.

The Walking Dad
Dec 31, 2012
Holy hell is that ugly. I liked the original plan with the colored hexes outlining paths and the rest just empty map.

Also the game just wont be the same without the Archaeological Digsite.

The Walking Dad fucked around with this message at 14:52 on May 22, 2013

Hezzy
Dec 4, 2004

Pillbug
Planetside 2: Warfare is Magic

kitten emergency
Jan 13, 2008

get meow this wack-ass crystal prison
It basically looks like the PS1 lattice except with the little hexes.

Urit
Oct 22, 2010
TR get the OP changes as usual. "Minor adjustments to most TR iron sights and scopes to give a more consistent sight picture across different weapons."

Maybe now a 1x won't be absolutely REQUIRED to shoot their guns while scoped?

I'm definitely excited for Lockdown - I assume the best use will be like I use Prowler anchor, which is to anchor, shred a guy, unanchor, scoot, repeat.

Jessant
Jun 16, 2001

Patch is on the launcher, ~2gb

Lasher buggies with heavies firing lashers out of the buggy while the buggy is firing lashers, this is the greatest day to praise papa Vanu.

Nakar
Sep 2, 2002

Ultima Ratio Regum

Urit posted:

Maybe now a 1x won't be absolutely REQUIRED to shoot their guns while scoped?
Actually I have a question about this. What are the advantages to using ironsights over a 1x Reflex or IRNV? The IRNV has its obvious pros and cons (nice crosshair, illuminates people, but reduces view range and makes people indistinguishable by faction), but my understanding is the 1x Reflex comes up faster and obscures less view than the ironsights do. While the TR/NC ironsights are decent and their Reflex sights are not perfect (the VS has the opposite situation, kinda bad ironsights but an incredible 1x Reflex), it still seems like an improvement.

What am I missing here? What do the Reflex Sights do poorly that the stock ironsights do better?

Thundarr
Dec 24, 2002


Hey, the Saron's projectile speed got bumped back up! Of course, now it's less of an anti-tank sniper rifle and more of an anti-tank battle rifle. Gonna have to see how that plays out.

Gmaz
Apr 3, 2011

New DLC for Aoe2 is out: Dynasties of India

The Walking Dad posted:

Holy hell is that ugly. I liked the original plan with the colored hexes outlining paths and the rest just empty map.

I think there are a couple of filters now that change the way it looks but retains similar information.

roymorrison
Jul 26, 2005
I see that they're finally trying to hamfist some meta into this thing, have they talked about whats coming in June? Are "outfit owned facilities" simply going to have a little outfit flag flying on them? I hope they do add some mmo like aspects to this game, I'd probably come back in a heartbeat if there was more to it than capping buildings. Not to say that it wasn't fun, but it had no lasting power for me.

roymorrison fucked around with this message at 15:12 on May 22, 2013

Epic High Five
Jun 5, 2004



Nakar posted:

Actually I have a question about this. What are the advantages to using ironsights over a 1x Reflex or IRNV? The IRNV has its obvious pros and cons (nice crosshair, illuminates people, but reduces view range and makes people indistinguishable by faction), but my understanding is the 1x Reflex comes up faster and obscures less view than the ironsights do. While the TR/NC ironsights are decent and their Reflex sights are not perfect (the VS has the opposite situation, kinda bad ironsights but an incredible 1x Reflex), it still seems like an improvement.

What am I missing here? What do the Reflex Sights do poorly that the stock ironsights do better?

Iron sights have more zoom than a 1x scope (1.35x) and leave more of the screen open. Also, they are quickest to ADS but I think reflex are the same time. I know iRNV feels more sluggish to get situated. VS/TR reflex aren't bad though VS are the clear winners. NC's reflex sights are pretty awful but we have the best iron sights, so use those. I use iron sights on my Gauss Rifle S and it's stupidly accurate at even huge distances.

Maddot_66
Apr 4, 2007
Take the bomb to C, C Dammit!!

:dukedog:
Damnnit, I was hoping the ESF balance was going to be a part of this. have they made any mention of when they'll finally fix the loving Reaver?

Beef Hardcheese
Jan 21, 2003

HOW ABOUT I LASH YOUR SHIT


The Walking Dad posted:

Holy hell is that ugly. I liked the original plan with the colored hexes outlining paths and the rest just empty map.

I think on the official forums people were complaining because with the original plan, they thought that the greyed-out areas between bases were going to be removed / no-go / suicide fields / otherwise inaccessible or unplayable.

Edit: Just noticed the new thread's tag. :spergin:

Beef Hardcheese fucked around with this message at 15:12 on May 22, 2013

GlennBeckistan
Jun 2, 2009

Thundarr posted:

Hey, the Saron's projectile speed got bumped back up! Of course, now it's less of an anti-tank sniper rifle and more of an anti-tank battle rifle. Gonna have to see how that plays out.
And we all know how good the battle rifles are. :negative:

turn off the TV
Aug 4, 2010

moderately annoying

roymorrison posted:

I see that they're finally trying to hamfist some meta into this thing, have they talked about whats coming in June?


Pretty much no information, other than the fact that they'll probably include battle islands.

Maddot_66 posted:

Damnnit, I was hoping the ESF balance was going to be a part of this. have they made any mention of when they'll finally fix the loving Reaver?

ESF balance is June.

Welsper
Jan 14, 2008

Lipstick Apathy
RIP Liberator Auto-Repair. Hello Flak Armor.

The Walking Dad
Dec 31, 2012

Simon Draskovic posted:

I think on the official forums people were complaining because with the original plan, they thought that the greyed-out areas between bases were going to be removed / no-go / suicide fields / otherwise inaccessible or unplayable.

Edit: Just noticed the new thread's tag. :spergin:

Yeah, knowing the mentality of the Zerg I was hoping they would just stay in the colored in areas, leaving the rest of us to utilize the open spaces for easy maneuvering and flanking.

Croccers
Jun 15, 2012
What are some decent Briggs VS outfits? If they exist that is.

Unoriginality
Jan 1, 2008

Welsper posted:

RIP Liberator Auto-Repair. Hello Flak Armor.

If the in game description isn't lying, TR bursters just got 35% better. Jesus loving Christ, Sony.

Wangsucker 69
Feb 7, 2004

Shut up, you old bat.
Any suggestions on a shotgun to buy if I'm LA on NC?

Gwyrgyn Blood
Dec 17, 2002

quote:

Fixed high velocity ammunition giving a higher than intended velocity increase on certain weapons.

Well it was fun while it lasted SVA-88. Checked it in VR and yeah the bullets are back to moving at normal speed again, oh well.

Gmaz
Apr 3, 2011

New DLC for Aoe2 is out: Dynasties of India

Giggily posted:

Pretty much no information, other than the fact that they'll probably include battle islands.

What are these even supposed to be? Is it some pro sports MLG related thing where outfits can fight each other?

Croccers
Jun 15, 2012

Unoriginality posted:

If the in game description isn't lying, TR bursters just got 35% better. Jesus loving Christ, Sony.
So I guess TR are still SOE's favoured faction then?

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
What? You didn't go for "Planetside 2: A Case Study in Cognitive Dissonance" Giggily? :colbert:


blackshreds posted:

Any suggestions on a shotgun to buy if I'm LA on NC?

If you think you have a good aim, go for a pump action, if you think you have a poo poo aim go for the Piston.

GlennBeckistan
Jun 2, 2009

Looks like they rotated the territory, but forgot to rotate the warpgates :soe:

Wangsucker 69
Feb 7, 2004

Shut up, you old bat.
Piston it is.

fudsaf
Jan 29, 2010
I wonder why they even have the hex system in place now still (even if it only exists as a visual for the map). Planetside 1's map was pretty simple and functional and, unless I'm mistaken, the lattice system introduced this patch will work almost exactly like the original did in PS1. Why even bother with hexes any more?

I can't wait to get back from work today to try out the vehicle weapon changes. I'm really hoping the modified Enforcer will be useful, but I'm not going to hold my breath. I just imagine zooming around in a harasser with that thing, shotgunning mans at 90kph.

turn off the TV
Aug 4, 2010

moderately annoying

TUBALLINATOR posted:

What are these even supposed to be? Is it some pro sports MLG related thing where outfits can fight each other?

Yes. Platoon v Platoon sized maps for tier one operator tier MLG outfits to compete on for the sake of ESPORT.

fudsaf posted:

I wonder why they even have the hex system in place now still (even if it only exists as a visual for the map). Planetside 1's map was pretty simple and functional and, unless I'm mistaken, the lattice system introduced this patch will work almost exactly like the original did in PS1. Why even bother with hexes any more?

They're still used to gauge how many enemies are in an area and a few other things.

Unoriginality
Jan 1, 2008
Played around in the VR a bit. ZOE seems to make you walk as fast as a normal max sprints, no change in our sprint speed. No idea how much it increases damage taken, seems to be at most a 20% increase in damage on our AV weapons. Didn't even waste time with the AI weapons.

So, adrenaline shield or max reload speed on my dalton and enforcer? Maybe the last rank of tank buster ammo.

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fudsaf
Jan 29, 2010

Giggily posted:

They're still used to gauge how many enemies are in an area and a few other things.

That makes sense. I knew there had to be some reason for it; now my nerdy little mind can drop its dumb grudge against the hexmonster.

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