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One of my pillows actually is missing. Anyway, I'll probably go share these in the VLR thread so that everyone can tell me that I'm gay or something.
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# ? Oct 16, 2014 13:07 |
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# ? Apr 25, 2024 03:15 |
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I'm surprised people are voting magenta/betray/red/ally over yellow/betray; it's almost assuredly a Bad End since we've finally completed a path, and there are no feel good feelings for doing it like Betraying Dio did.
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# ? Oct 16, 2014 15:55 |
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ApplesandOranges posted:I'm surprised people are voting magenta/betray/red/ally over yellow/betray; it's almost assuredly a Bad End since we've finally completed a path, and there are no feel good feelings for doing it like Betraying Dio did. We've got this string of numbers that can potentially put us through a Plot Lock, but we can't actually vote to go for the Plot Lock until the next poll, assuming that the thread's identified the lock correctly. Going for a Bad End makes sense; it means we'll be able to pursue the lock almost immediately afterwards. That's the sensible argument I'm using to try to persuade other people into voting magenta/betray/red/ally. To be honest, I just want to see how much Sigma kicks himself in the head for allying.
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# ? Oct 16, 2014 16:28 |
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I suspect people voting for things where it's unlikely to lead to anything interesting are like me and wanting to 'clean up' the list by getting the non-options and likely game overs out of the way.
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# ? Oct 16, 2014 16:43 |
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Blasmeister posted:I suspect people voting for things where it's unlikely to lead to anything interesting are like me and wanting to 'clean up' the list by getting the non-options and likely game overs out of the way. Yup, this is me. Let's just get the dangling threads over with.
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# ? Oct 16, 2014 16:49 |
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Blasmeister posted:I suspect people voting for things where it's unlikely to lead to anything interesting are like me and wanting to 'clean up' the list by getting the non-options and likely game overs out of the way. Pffft, like I had *any* idea what any of the choices actually implied.
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# ? Oct 16, 2014 20:16 |
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By a quite narrow margin of two votes, we have elected to do-over the decision that got us stuck in a desert with Dio and Phi. Virtue is its own last reward! Hey, you never know. It's still trust - who knows if we'll get quantum-betrayed again? This little bit proceeds identically to before, until... VLR OST: [Strain] Listen in: [English/Japanese] So it has come to this, then... What's going on?! He hasn't even seen the results yet! It took only seconds for Tenmyouji and K to explain the math to her. Please check your bracelet to see your updated Bracelet Points. The announcer's voice hadn't even faded when Dio reached the door. With a grunt, he swung the lever down. There's no point in trying to stop him now. The door has already opened. But...! Dio leapt through the door without so much as a backward glance. Phi paused in front of it, then turned to look at me. I...I chose "ally". I made a promise. Clover trusted me. Sigma... I see. Makes sense. I guess that's how this ends, then. You had to make a choice that was right for you. And now I have to make the choice that's right for me. Phi turned, her eyes sad, and followed Dio through the door. [Music fades out] The number nine door has closed. This ends the Nonary Game. Thank you for your participation. As the game is over, all doors other than the number nine door have been unlocked. Escape is not possible. Please enjoy your stay. ... VLR OST: [Demise] We can only hold out hope that help will arrive. ... For... for choosing "ally". Yeah... Well, a promise is a promise, right? ... Maybe one of the people who just escaped... Or maybe one of us... Well... There's one other person... Oh yeah... Suddenly full of energy, Tenmyouji leapt up and took off for one of the warehouse's exits. That left only myself, Clover and K. We stared at the number nine door in silence. It would never open again. What else could we do but stare? Virtue doesn't feel like much. Yeah, now that we've seen a "real" ending some of these Game Overs seem a little anaemic by comparison. Don't worry, though. There's still some good stuff in some of them. This is starting to become a nice little ritual, isn't it? And on top of that, we've now covered half of what I'm going to term the "major" plot branches! Don't overthink this terminology too much, it's just a reference to how the flowchart looks. Speaking of plot branches, we've got a new one to play with! Several people noted in the thread that we have indeed just come across a conspicuously long string of arbitrary numbers and that this may be worth looking in to. So where next? cd ~/magenta/ally/red After successfully allying with Luna, go through the Red door with Alice and Clover cd ~/magenta/ally/blue After successfully allying with Luna, go through the Blue door with Alice and K cd ~/yellow/ally/green After being betrayed by Tenmyouji, go through the Green door with Clover and Quark cd ~/yellow/ally/blue After being betrayed by Tenmyouji, go through the Blue door with Clover and Tenmyouji cd ~/yellow/betray Betray Tenmyouji after escaping the Infirmary cd ~/cyan/ally/blue/betray && chmod u+rxw * Lock No. 05: What is the long string of numbers? cd ~/cyan/betray/blue After successfully betraying Alice, reject Alice's suggestion and insist on taking the Blue door with Luna and Alice cd ~/cyan/betray/green After successfully betraying Alice, reject Alice's suggestion and insist on taking the Green door with Luna and Clover Fedule fucked around with this message at 00:29 on Oct 17, 2014 |
# ? Oct 17, 2014 00:16 |
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Welp, that's one loose end taken care of. I kinda wish it had been less anticlimactic. There's definitely something about Quark, how the game doggedly refuses to reveal what happens to him after he disappears. It's also interesting to note that, unlike Alice back in her path, Clover did not suffer from Schrodinger's Vote in this branching path.
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# ? Oct 17, 2014 00:25 |
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I forgot if you've already done the chmod thing before, so I was half hoping for sudo cd ~/cyan/ally/blue/betray. Good thing chmod is cooler.
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# ? Oct 17, 2014 03:09 |
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I like how you're pretending there could be anything but one outcome here.
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# ? Oct 17, 2014 03:32 |
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I'm pretty sure we can break that Plot Lock regarding the identity of the bomber, as well.
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# ? Oct 17, 2014 07:21 |
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This vote isn't close.
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# ? Oct 17, 2014 07:29 |
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I wanna do the long string of number plot lock thanks.
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# ? Oct 17, 2014 19:07 |
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Cyouni posted:I'm pretty sure we can break that Plot Lock regarding the identity of the bomber, as well. No, we can't. As obvious as it seems we only know for a fact that he knows the password to the 0 bomb.
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# ? Oct 17, 2014 22:27 |
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So if Sigma's not there to knock Dio down does it means Phi loses the fight and doesn't get the password? She dies (or lives on scraping out an existence in a post-apocalyptic desert) knowing that thanks to Sigma everything that's happened in this timeline is now pointless? Huh, nice how this 'meh' sort of ending becomes exponentially more hosed up in context. Also are the bombs still going to go off and kill everyone in the facility? I kind of forgot what the deal was with those, it's been awhile.
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# ? Oct 18, 2014 06:18 |
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Zoe posted:Also are the bombs still going to go off and kill everyone in the facility? I kind of forgot what the deal was with those, it's been awhile. Well, it'd be kind of pointless to set up bombs and then not use them. It wouldn't be unreasonable to assume they're on a timer.
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# ? Oct 18, 2014 06:36 |
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xeose4 posted:It's also interesting to note that, unlike Alice back in her path, Clover did not suffer from Schrodinger's Vote in this branching path. That's actually kinda interesting, I mean a vote hasn't changed every time we've split paths but still. Alice and Phi are the only characters who've done that though, right? For Phi it made sense since she can dimension-hop, so i'm wondering if maybe Alice can too and like Sigma she just can't remember doing it.
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# ? Oct 18, 2014 09:53 |
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Zoe posted:So if Sigma's not there to knock Dio down does it means Phi loses the fight and doesn't get the password? She dies (or lives on scraping out an existence in a post-apocalyptic desert) knowing that thanks to Sigma everything that's happened in this timeline is now pointless? Huh, nice how this 'meh' sort of ending becomes exponentially more hosed up in context. She jumped into the timeline where the three of them got out - she might not have jumped to the timeline where only two of them got out. In this timeline, the bombs were never seen, so for all we know, they could be set up somewhere.
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# ? Oct 19, 2014 05:37 |
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Fedule posted:
How would that even work exactly? Betray Alice and also force her to explore a room with you? I doubt it would be that simple. Also meta-game speaking there are only two branches at the "second Chromatic Door" line on the story map for cyan/betray. In fact looking at the map it seems the second door's choice is always either railroaded into one color or offered an option of either of the other two, with no overlaps. I'd be interested to see if we could pick this option soon and determine if it does derail into the other choice thus removing two branches from the voting pool at once.
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# ? Nov 3, 2014 04:35 |
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Not only am I still not dead, now I have a backlog again! We'll get through it kinda quick because there are some meaty updates incoming but now I've bought myself some time! God I miss
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# ? Nov 12, 2014 23:18 |
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An overwhelming majority of 63% of 292 respondents have connected the dots between Dio's long string of numbers and Alice's pressing need for a long string of numbers and want to see where that goes. The game actually starts you from right after Alice's huge flashback, but I have mercifully elected to skip that. When we left off, Alice was commenting that the Myrmidons are fond of using long strings of numbers as decryption keys. Listen in: [English/Japanese] ("He Was Convicted of a String of Numbers") I was almost as surprised as she was. The numbers had just kind of...appeared in my mind, and I was saying them before I knew what I was doing. Alice looked at me incredulously, and I stared back. VLR OST: [Clarification] Where did... Wait... Can you say that again? Uh... 78153 61098 83809 42419 90551. ...What? That number you just told me... Prime factor decomposition on that number gets you 198449351 to the third power. You're talking about reducing an integer to a series of prime numbers that you multiply together to get it, right? Like, if you have 30, then you'd get 2 x 3 x 5, right? Exactly. You probably learned that in junior high, right? So you're saying that 198449351 is a prime... And if you multiply it by itself three times, you'd get 7815361098838094241990551? Yes. Don't tell me you just did all of that in your head... What?! No! No way! That's impossible! I told you. I'm better at math than most people. That's not "better at math"! Well, look at you—you just recited a huge string of numbers. That seems pretty astounding too. ... ... I... I didn't know what to say. What would I tell her? That it just came to me? Can't tell me, huh? Fine. I'm pretty sure that's the key to the code, though. I know the Myrmidons use prime factors for their keys... And there aren't a lot of twenty-five-digit numbers that turn out to be the third power of a prime number... I think there's a very good chance that number you memorized was specifically created by someone. U-Uh... Could you explain that with...small words? Well, look at the prime factors of your number: 198449351 to the third power. I think that's our hint for cracking the code. ...? You still don't get it? Try to remember the code we saw in the infirmary. What did it say on the monitor? Um...I think the first row was... And the second row? "BYOLWXYPXSVZEQGTKRTLED"......I think. Then they just repeat. We could really use someone like you back at the—um... Well? Keep going. How do we decode that? You use 198449351 to point you to the right letters. How do we do that? The next number is 9, so go nine letters over from the first one. Then eight from that one... Just keep going until you get something. Make sense? I ran over what she'd said in my head. The prime number Alice had given me was 198449351. So what would we get if we picked out letters like she'd explained? The first letter would be "C," from the top left. Then you'd move nine to the right, which would give you "O." Then eight more to the right... Eventually we'd get a word. And that word was... Yes, we do actually have to figure it out ourselves. Yes, the Vita version is uniquely hamstrung by the lack of a second screen, and it was apparently beyond the programmers to allow you to switch between this screen and the answer input screen at will. Better safe than sorry, I guess. I mean, could they not have just given you the coded message and key as archive items? There's an archive access button right there for chrissakes! And the memo-pad. There's no shortage of ways to remember stuff. Speaking of remembering stuff... ...I forgot the code. [Music fades out] VLR OST: [Desperation] Listen in: [English/Japanese] Hey! Get off my back! If I don't know, I don't know! What? Ugh. Just forget it. I'll figure it out on my own. She stalked off. Wait! I went to follow her, but— Stay where you are! I don't have any use for another braindead man! Her voice was unexpectedly furious, and it stopped me cold. She fixed me with an icy glare, then turned and stalked off. I stayed frozen where I was and watched her go. ... ... Welp. Clearly Alice was too angry to be able to decode the message herself given the key, even though she can perform prime factor decomposition of a 25-digit number in her head in seconds. Also everyone died for some reason. By the way, prime factor decomposition takes a computer super-polynomial time in the number of digits involved [citation needed]. What I'm saying here is that Alice is unreasonably good at numbers. I mean, like, of all the stuff in this game that is straight-up fantastical, this thing is what actually bugs me. A computer could do that sum in a fraction of a second - a 9-digit prime-factor is tiny in cryptographic terms - but Alice is still doing the equivalent of like 5 million calculations per second in her head here. I'd love to get some input from someone who actually has some degree of understanding of the time complexity of factorization algorithms on this, though. Y'know, to help put this lunacy in perspective. Anyway... you guys can crack this code, right? Fedule fucked around with this message at 23:25 on Nov 12, 2014 |
# ? Nov 12, 2014 23:18 |
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that's a great ending.
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# ? Nov 12, 2014 23:21 |
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I think cracking the code got me C O M P L E T E D.
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# ? Nov 12, 2014 23:32 |
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Given the downtime between updates, I'm starting to doubt the LP will be completed before 2030 or whenever this game takes place. (That's the code by the way)
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# ? Nov 12, 2014 23:33 |
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I'm sure it's refreshing to everyone to see that Alice continues being a horrible person after that heartfelt apology. Because, I mean, what normal person can't rattle off the secret code to a terrorist bomb without CIA training? Come on, Sigma. Blueberry Pancakes fucked around with this message at 23:43 on Nov 12, 2014 |
# ? Nov 12, 2014 23:34 |
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An easy explanation would be that Alice just looked into so much prime factor stuff during previous decoding shenanigans that she knows the answer to that one off the top of her head. Like, if you do a lot of, say, nursing, and if you get an 180 pound guy who needs some Drug X, you'll be able to skip all the internal calculations of converting pounds to kilograms and milligrams needed per kilogram and milligrams per cubic centimeter and just be able to say "well, I'd better get 15cc of Drug X" right off the top of your head.
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# ? Nov 12, 2014 23:47 |
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I always figured she was some kind of savant, calculating it semi-unconsciously. To be fair, Sigma apparently has a photographic memory.
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# ? Nov 13, 2014 00:18 |
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Maybe Alice just came back to this timeline to the point right after Sigma told her the number, while in another timeline she had spent half an hour in front of a computer solving it and memorized the answer across timelines just to impress Sigma.
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# ? Nov 13, 2014 00:20 |
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Now how do you think they've made the pyramids without genuine mathematical prowess, huh?
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# ? Nov 13, 2014 00:52 |
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Actually, factorization is weird (strongly believed to be super-polynomial, known to be sub-exponential). That is, for normal computers. For quantum computers, it is known to be polynomial. It has even been implemented and tested (Shur's algorithm factorizing 15). There is no reason to believe this universe doesn't have quantum computers.
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# ? Nov 13, 2014 00:57 |
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klafbang posted:There is no reason to believe this universe doesn't have quantum computers. Fedule posted:
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# ? Nov 13, 2014 01:04 |
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klafbang posted:Actually, factorization is weird (strongly believed to be super-polynomial, known to be sub-exponential). That is, for normal computers. For quantum computers, it is known to be polynomial. It has even been implemented and tested (Shur's algorithm factorizing 15). There is no reason to believe this universe doesn't have quantum computers. I like this post because it's further proof of my hypothesis that sticking the adjective quantum in front of anything causes me to immediately not know a loving thing about it.
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# ? Nov 13, 2014 01:13 |
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I don't know whether there's more to quantum computers than non-determinism, but here's how a non-deterministic computer would work: Instead of sequentially trying every possible solution one at a time until it finds the right one, the computer just chooses one at random and sees whether it works. Because this is a random choice, it spawns a collection of parallel universes where each solution was chosen, and in one of those universes, the chosen solution was correct. That's the universe the computer lives in, while the other universes just sort of GAME OVER and cease to exist in any meaningful way.
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# ? Nov 13, 2014 01:27 |
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Fedule posted:
Probably one of my favourite exchanges in the entire game. Someone calls out Sigma for something, finally.
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# ? Nov 13, 2014 01:32 |
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Ironically, it's the person who no one calls out for not wearing any upper body clothing.
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# ? Nov 13, 2014 01:36 |
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curiousCat posted:Probably one of my favourite exchanges in the entire game. Someone calls out Sigma for something, finally.
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# ? Nov 13, 2014 01:40 |
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maswastaken posted:And it's just for having an eidetic memory. Yeah, it's pretty ironic because this is pretty much the only thing that happened in that scene that a human can actually do.
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# ? Nov 13, 2014 01:51 |
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Fedule posted:
Funny story: I "legitimately" failed at this point playing the 3DS version, because I didn't write down the code number and it didn't let me scroll back through the text to retrieve it. Naturally, you don't get any warning at all for that one, so the puzzle is horribly implemented in both versions.
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# ? Nov 13, 2014 02:12 |
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Fedule posted:God I miss Don't worry, you'll get there in about, 400 AF and then you won't be singing the same tune
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# ? Nov 13, 2014 02:23 |
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# ? Apr 25, 2024 03:15 |
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mateo360 posted:Don't worry, you'll get there in about, 400 AF and then you won't be singing the same tune Don't you dare remind me.
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# ? Nov 13, 2014 02:31 |