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Also that's a new one. Sigma runs in, screams, game over. Well then.
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# ? Sep 14, 2017 23:21 |
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# ? Apr 26, 2024 22:37 |
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Maybe if we'd gone this route much earlier it could've been an interesting introduction to how the plot locks work overall, and what they mean in terms of the story? Or are we already past a different plot lock in this route, I forget.
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# ? Sep 14, 2017 23:46 |
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Stabbey_the_Clown posted:A plot lock which unlocks itself seems pointless. Why not just have Sigma go to the Crew Quarters immediately?' The idea here is to show that Sigma can take information and just go back to the same timeline to use it. From a gameplay perspective it's a bit silly, but it works from a story perspective.
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# ? Sep 14, 2017 23:57 |
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It made sense to me when I played it as well. I watched the scene, saying "I know where Alice is! Sigma should know this by now!" Then, when I hit the game over, my first thought was to go back to the same scene and see whether he'd learned anything. This was before I recognized how to spot unlocked plot locks on the flowchart, so I was still just trying to figure out how the information I had might solve the problems that had blocked me elsewhere.
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# ? Sep 15, 2017 00:31 |
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I find it weird though, it's not like this same situation didn't already play out in other branches, so why would THIS be the time that he can suddenly go back and do things "right"?
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# ? Sep 15, 2017 00:39 |
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theshim posted:
I think it's implied that he succumbs to radical-6 and kills himself then.
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# ? Sep 15, 2017 00:49 |
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Regy Rusty posted:The idea here is to show that Sigma can take information and just go back to the same timeline to use it. From a gameplay perspective it's a bit silly, but it works from a story perspective. Oh. I guess that makes sense. *carefully avoids thinking about all the many other instances where Sigma could jump back in time to do other things better*
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# ? Sep 15, 2017 01:00 |
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Stabbey_the_Clown posted:Oh. I guess that makes sense. *carefully avoids thinking about all the many other instances where Sigma could jump back in time to do other things better* Sigma is many things, but smart is not necessarily one of them.
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# ? Sep 15, 2017 01:36 |
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Super Jay Mann posted:I find it weird though, it's not like this same situation didn't already play out in other branches, so why would THIS be the time that he can suddenly go back and do things "right"? I think this is the first time he's ever actually seen Alice preparing to do this and recognized what was about to happen. Every other time they've gone looking for Alice, she was presumably already dead, so looking in the right place first wouldn't have made a difference. The idea that Alice might be off killing herself is so foreign to the other timelines that it simply can't cross over. Think about multiverse theory - given a choice of places to look, the right place is as likely as any other to be the first place he looks, so it's just a matter of probability. If he's not already looking, then the probability of finding the right place is more like flipping a coin and having it land on edge. As well as another coin that wasn't flipped also spontaneously standing on edge. I'm just speculating, of course - I don't think the game even bothers to go into why some paths exist and others don't, beyond the very concept of game mechanics.
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# ? Sep 15, 2017 01:46 |
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Stabbey_the_Clown posted:Oh. I guess that makes sense. *carefully avoids thinking about all the many other instances where Sigma could jump back in time to do other things better* Sigma can't control the jumping; he's just jumping around randomly and if he's lucky he'll remember something important. It's not even the same order the player sees events (though it probably mostly is) because the first time we picked the cyan door Sigma got a flash of the bombs exploding which we hadn't and COULDN'T have seen yet.
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# ? Sep 15, 2017 03:30 |
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Nidoking posted:I think this is the first time he's ever actually seen Alice preparing to do this and recognized what was about to happen.
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# ? Sep 15, 2017 06:34 |
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yes Sigma is not following the same timeline we are the game would have to be bloody complex if it could register which branch we already did, and what information we already have
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# ? Sep 15, 2017 09:30 |
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Yeah, I'm not sure how to feel about a plot lock that you break within its own branch. I don't know what that says about the metaphysics.
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# ? Sep 15, 2017 13:17 |
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Glazius posted:Yeah, I'm not sure how to feel about a plot lock that you break within its own branch. I don't know what that says about the metaphysics. Try thinking of the flowchart as a subset of all of the possible timelines. Here, there isn't even a branch for the immediate game over - the flowchart only continues along the line where Sigma finds Alice in time, and the other branches have nothing relevant to the overall plot of the game. They exist, but as observers of the story functioning in our own meta-time, they're irrelevant to us, so they're not pictured.
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# ? Sep 15, 2017 13:47 |
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It's entirely possible this is intended to exist as an "introduction" to plot locks and the flowchart navigation in general. With the structure of the game being what it is, I'd imagine it's hard to teach the player about the overall conceit if they don't get it right away. I suppose this could be an introduction to the idea that you can go back to already "finished" segments later on and progress differently, without making the player hunt around and actually finish a full fledged plot lock to see how they work. That's the only reason I can think of that makes sense.
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# ? Sep 15, 2017 14:48 |
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It's less that Sigma is jumping back in this timeline and more that he's doing the same timeline over again. If that makes sense
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# ? Sep 15, 2017 16:09 |
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theshim posted:
I'm pretty sure the logic here is that the scream "took his mind with it", not because he went insane, but because he went back.
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# ? Sep 15, 2017 19:27 |
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tiistai posted:It's less that Sigma is jumping back in this timeline and more that he's doing the same timeline over again. which technically makes it a new timeline branch anyway
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# ? Sep 15, 2017 23:59 |
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hyphz posted:I'm pretty sure the logic here is that the scream "took his mind with it", not because he went insane, but because he went back. Whether or not it's correct, I like this explanation a lot.
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# ? Sep 16, 2017 00:43 |
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I can totally believe Sigma is loving dead. Again. Seriously he dies about half as often as Kenny on South Park does.
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# ? Sep 16, 2017 02:37 |
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ApplesandOranges posted:I think it's implied that he succumbs to radical-6 and kills himself then. I thought he just jumped from the stress of the situation.
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# ? Sep 17, 2017 19:48 |
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Hobgoblin2099 posted:I thought he just jumped from the stress of the situation. Maybe all the people who die from radical-6 jump to other timelines first (Probably not, and even if so it'd be irrelevant to the game... probably)
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# ? Sep 17, 2017 20:14 |
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Let's cheat spectacularly at saving Alice's life. VLR OST: [Consternation] drat" Where did she go?! Then suddenly the world shifted. Wha...what was that...? It was the same sensation I'd felt when I saw the vision of the bombs exploding... Had it been a premonition? ... ... VLR OST: [Strain] I need to find Alice, now! Damnit Alice, where are you...! Yes, you do actually have to choose. No, there's no notable dialogue for the other rooms. Yes, Alice will die unless you run straight to Crew Quarters. Yeah... Yeah! That has to be it! I get neither the reference nor the relevance of that trophy name to the present situation but yeah we sure did bust through a plot lock, technically. The moment I entered the crew hallway, I made straight for the door to the number 2 room. I swallowed and threw open the door. 999 OST: [Trepidation] Alice... So you were here. As I spoke, her eyes turned toward mine, but I didn't get the feeling that they were looking at me. Her skin was pale and sickly, and one of her hands held the scalpel like I'd caught her in the middle of something. Listen in: [English/Japanese] What are you doing here? It's okay... I'm just here to help you. Help me...? What do you mean? Just let go of that scalpel. No... I need it to get this bracelet off. ...Huh? Remember what Zero Jr. told us...? The bracelet comes off when your heart stops... So I just have to— Stop! Before I even finished the word I was running. I grabbed both her arms and wrenched them back, pulling the blade away from her chest. Nooo! Let me go! I have to do this! I can't take it anymore! This whole thing is like a nightmare I can't wake up from! The only way I'm going to get out of here is to die—! Knock it off! With a grunt, I tore the scalpel from her hands. [Music fades out] *Pant* *Pant* It was a second before I felt a burning pain in my left hand. I'd apparently cut myself getting the drat thing away from her. Very quickly it progressed from a dull throbbing to a hot line of pain across my palm. I clenched my teeth and squeezed my hand tight. I was so focused on my pain that I barely heard Alice collapse. She didn't respond when I shook her. Hey, are you all right?! Alice! Say something! ... ... There was a moment of terror before I realized she was still breathing. I didn't know why, but it seemed she'd only passed out. poo poo... What am I supposed to do now... Oh man... Maybe the infirmary...? It's got all those medical things... Buoyed by adrenaline, I hefted Alice's body and took off toward the infirmary.
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# ? Sep 18, 2017 00:58 |
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That's going to be some kind of infirmary entrance. "Don't worry, none of it's her blood!"
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# ? Sep 18, 2017 01:35 |
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Man this has gone on so long I had forgotten how exceedingly stupid Alice's outfit was until that shot of her standing up showed up.
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# ? Sep 18, 2017 01:37 |
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Regy Rusty posted:To make matters worse, while nowhere near as famous (or as save file threatening) as the PEC room crash, the Archives also have a tendency to occasionally freeze. It happened to me after I finally solved the stupid dice puzzle and so I had to restart and figure it out a second time. YEP this happened to me too, and repeatedly. gently caress the archives. Also: Thank you very much for continuing to LP this, Fedule. It's one of my favorite games!
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# ? Sep 18, 2017 03:09 |
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Does dropping the scalpel violate the 'no littering' rule? I mean, it's probably a good thing Nagito saved her life, but we wouldn't want him to get penalized for it.
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# ? Sep 18, 2017 03:14 |
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Kangra posted:Does dropping the scalpel violate the 'no littering' rule? I mean, it's probably a good thing Nagito saved her life, but we wouldn't want him to get penalized for it. Christ I can't even remember what thread I'm looking at anymore
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# ? Sep 18, 2017 03:15 |
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Fedule posted:
You stop committing suicide RIGHT NOW young lady! And put on a shirt!
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# ? Sep 18, 2017 05:34 |
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Added Space posted:You stop committing suicide RIGHT NOW young lady! And put on a shirt! The moment Sigma says something like that is when everyone should really get worried.
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# ? Sep 18, 2017 07:45 |
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"Okay, now take it off again. ...a little slower."
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# ? Sep 18, 2017 09:18 |
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From here, we progress... straight back into the same scene as the other time we narrowly prevented Alice from killing herself, as she is sedated in the infirmary along with Quark. The AB Game deadline looms, but Tenmyouji refuses to leave, as does Clover. As Clover makes this last comment, and remembering that the team makeups are different now from then, we diverge: VLR OST: [Sinisterness] Listen in: [English/Japanese] What a lucky, lucky man you are. ...? You two are going to be playing against Clover. If she doesn't vote, then she'll default to "ally." That means if she stays here, the two of you are going to be sitting pretty. ...Especially you, Sigma. After all, you've got 6 BP right now. Are you saying I'm gonna choose "betray"? If you do, you'll get what you need to escape. You bastard... There's no way I'd do that! Is that so? Yes, it is so! For one, I'm not the only one making this decision! Luna's my partner, and she'll be in the AB Room with me. You really think she'd just stand by and let me do something like that? Back me up here, Luna. Actually I was planning to let you make the decision... See? Told you. You can lie to us if you want, but you can't lie to yourself! Shut up! What? If I might make a suggestion... What if Sigma and Luna both remained here? Should all three of you abstain, then you would all be guaranteed to ally, correct? Nope. Doesn't work like that. Why not? Here. Take a look at this. I pulled the scrap of paper we'd found out of my pocket. We found it when we went to the archives. There wasn't anything like this in the pantry... Nothing in the garden either. Hm... I guess they only put one in the archives... Whatever. I'll just read it for you. "Hare are some more AB game rules for you!" "Not voting is not an hoption." "If both parties refuse to vote, then everybunny gets penalized!" "In other words, one person out of every color group of three has to vote." Get it? The whole team can't abstain. And they're playing against Alice— Oh... I guess "playing against" is a little generous... ... ... So Alice is guaranteed to vote "ally," which means that if Dio picks "betray"... No way am I gonna choose "betray." You do know her BP's at 1, right? What do you think would happen to her if I did that? I wouldn't put it past you. What?! I'm gonna be in that room too. I'd planned to stay here with Quark, just to make sure he was safe... But it doesn't look like I'm gonna have that luxury. I can't trust Dio to make a decision for all three of us. That means we're gonna be sharing a room, bucko. I've got my eye on you. Happy now, Sigma? Yeah. Thanks. That's a relief. Exactly. Whatever shall I do? Can't be too careful. I wouldn't want to see Alice killed by an unfortunate accident. What do you mean, "accident"? ... ... Tenmyouji, before we went into the CDs, you told Alice there was something you wanted to tell her... Um...what was it? Huh? Oh, that, ah... Well, I mean... Look, it wasn't important. Forget about it. ...? [Music fades out] VLR OST: [Eeriness] Time's running out, people. Clover and I will stay here and keep an eye on Alice and Quark. Everyone else needs to go. What...? You're staying too? Yeah. If something does happen, Clover might need a hand. Aren't you a solo? You're playing against K and Quark, but with Quark...out...that means K would get to decide this whole round. ... ... Yes. Even though I have 6 BP? Yes. Whoa whoa whoa! Are you nuts?! What happens when he gets 9 BP?! I'm not worried. K won't betray me. How can you know that?! I just know, I guess. You just know!? What the gently caress is wrong with you?! Had something happened between Phi and K while they were out exploring? I can hardly betray trust like that, can I? I will vote for our team. Good. We're counting on you. Guh... I've had enough of this bullshit... Four minutes remain until Ambidex Game polling closes. Come on! We need to hurry! Hmph. All right you kids. Take care of those two, okay? Of course. We promise. With that we were off. I gave one last quick nod to Phi and Clover before heading back for the warehouse at a dead run.
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# ? Sep 18, 2017 20:50 |
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The pace of these updates!
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# ? Sep 18, 2017 21:08 |
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Everyone's so trusting now.
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# ? Sep 18, 2017 21:18 |
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PassingPie posted:Everyone's so trusting now. And then they all died, the end!
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# ? Sep 18, 2017 21:25 |
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I´m 99% certain if we choose Ally, that K is choosing Betray and leaves us behind. Again. Because he´s a dick. With a great piece of armor. Damnit!
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# ? Sep 18, 2017 21:40 |
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I miss having polls that were wildly, incredibly one-sided.
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# ? Sep 18, 2017 23:12 |
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Mr.Misfit posted:I´m 99% certain if we choose Ally, that K is choosing Betray and leaves us behind. Again. Because he´s a dick. With a great piece of armor. Damnit! Sigma's paired up with Luna and Clover this time. Unless you mean in general.
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# ? Sep 18, 2017 23:21 |
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If we betray, we'll get 9 BP, which is a Bad End Game Over. So we might as well get that out of the way and then immediately move on to Ally. I'm pretty sure that Ally will NOT lead to a game over because there's still one last White Door we haven't been in, and this looks to be the last path not barred by plot locks.
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# ? Sep 18, 2017 23:36 |
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# ? Apr 26, 2024 22:37 |
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We're not even at the AB Terminal yet, settle down.
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# ? Sep 19, 2017 00:28 |