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  • Locked thread
Pierzak
Oct 30, 2010

Dragongem posted:

I'm so glad you're doing voice tracks because Zero III's voice is the besssssst.

The nooooooooooonary gaaaaaaammmeeee
nooooooooooonary gaaaaaaammmeeee


(gently caress you for that mental image)

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Zandar
Aug 22, 2008
So if this game is the Ambidex Edition, shouldn't these two have their bracelets on different hands?

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Zandar posted:

So if this game is the Ambidex Edition, shouldn't these two have their bracelets on different hands?

Ambidex doesn't just mean being able to use both hands, though that is the most common meaning. It can also mean being unusually skillful, or being deceitful.

I'm guessing it could mean either the first or third meaning in regards to this game, considering the dextral/sinistral thing in the first game, but it could always involve lying and cheating.

Medieval Medic
Sep 8, 2011
I am glad someone is doing this, I loved 999, but have no intention of getting a 3ds to play just a couple games I am interested in.

suddenly cats
Nov 16, 2006

Cats do not abide by the laws of nature, alright? You don't know shit about cats.
Fantastic timing, Fedule. It's been just long enough since I played VLR that I've forgotten most of the dialogue.

I'm amazed at how much foreshadowing there is just in this first short sequence. I can't wait to see people's theories as the game goes on. :3:

Fedule
Mar 27, 2010


No one left uncured.
I got you.
Small notes on update timings:

1) I will not promise to match Dragonatrix's pace with 999 because only an idiot would promise that.

2) Nevertheless, the first few updates will be fairly speedy because I want to get out of stuff that was in the Sandcastle.

3) General update speed varies according to whether or not I have to transcribe dialogue manually (which is, all puzzle rooms and some mid-game novel sections) and whether I think I can get away with very short updates in places.

Escape update is imminent.

Fedule
Mar 27, 2010


No one left uncured.
I got you.




Time for our first Escape! Our sole teammate for this mission is... whoever that girl is.

Escape segments are entirely unvoiced, so no voice tracks this time.


VLR OST: [Ambidexterity]

This track is a remix of "Unary Game" from 999.



VLR is a little bit more self-aware than 999 when it comes to tutorials. They're somewhat briefer, somewhat less frequent, and generally not quite as annoying... although you'll still notice them.



Speaking of tutorials, they tie in to one of VLR's new mechanics. Right there on the menu, next to the Archive, Memo Pad, something called "Flow", the Save screen and a Conversation Log is a difficulty selector. Easy Mode doesn't make any of the actual puzzles any easier, but instead enables a whole bunch of extra hint-filled dialogue lines when you examine things repeatedly or fail puzzles - kinda like 999.



Naturally, our first action in every escape is going to be putting ourselves irrevocably into Easy Mode. There's two reasons we're doing this. One - some of the game's best dialogue is squirrelled away in parts where your companions are solving puzzles for you, and also allows said companions a chance to not just stand there not helping. Two - for various reasons I'll explain later, many of this game's mechanics invalidate eachother, so there's astoundingly little penalty for playing on Easy.



Isn't Next Gen™ wonderful? Not only do we have voice acting and models instead of sprites, we have fully 3D environments to pan around!



Let's go right for the most conspicuous thing in here.




Is it an ATM?


Hmm. I see.
Then do you think the safe down here is stuffed with cash?


That would be nice.




Like, I donno, getting the hell out of here!


Well, you don't have to yell about it.

Let's poke it a bit more.




Yeah. Maybe it'll turn on if we do something.


And what would "something" be?


Who knows?

I have a hunch.




I think you can put things into these.
There are three of them...
I think they're probably for memory cards of some sort.

Tell me more.




Hmm...
I wonder why they're three different colors?


Well, I imagine you're supposed to put in cards that match, right?


So we need three cards of three different colors.

That there was a pretty good example of Easy Mode Dialogue™.



Anyway, can we go back to the part where the safe was full of cash? That sounded worth looking into.




Yeah. I wonder what's inside...


Something someone wants to keep safe. What else do you put in a safe?


Well, what do you think it could be?






Okay... How about a tie deposit box?


A... A what? What does that even mean?!


Let's just try and open it.


How?




I'm guessing that's how you open it.


(...)
Right. Let's give it a shot, then.



We can alternate between the moon, star and sun symbols (and empty) for each panel. So, only 4^9 possible combinations!



Nuts. We can either try the other 262143, or...




Well, of course not.
You're not going to get far just guessing.
We need to find a clue.

Alright, I guess we should probably start looking around a bit.

Actually...




Did anyone think to try the door?






drat. No good. Stupid thing won't even budge.


Trying to force it is pointless. We need to find another way out.
Hmm...



It sounds like she has something in mind.




Pretty sure that's not going to work...
Was that your "another way"?

Worth a shot.



Alright... Next most obvious approach.




Why'd it light up?
It didn't do anything earlier...


Maybe that was because the game hadn't started yet.


So you think this button does something?


Donno. Let's take another look at it.

You're the boss.



...Nothing.






It's a rabbit! How many times do I have to tell you?!


You think there might be some kind of connection with that Zero III guy we just saw?

I dunno... Let's just keep on staring at it.






That's not scissors. That's a rabbit.

Hmm... I still don't quite get it...




Hmm...
Zero... the third...


Isn't there something kind of odd about these buttons?


Uh... what?


Well, how many elevators have you seen with a "0" floor?


Oh yeah...


Do you think there's some kind of connection between that Zero guy and the "0" button?

Of course!



Hm. Nothing. There has to be more to this elsewhere...



More buttons. And another symbol...




Yeah, looks like it.

I dunno...



Best be sure!



You don't sound sure.



I think we need a second opinion.




I wish I had one...


Wh-Whoa, what're you talking about?


It's just... Looking at this thing made me think about babies. I mean, it is a picture of a baby.


You like kids?


Yeah, I guess so.


There some guy you're planning on making some with?


H-Hey! No, there is not!


I see.




Make one what?


A baby.




O-Ow...


You stay away from me, all right?!
Don't even think about doing anything!





Yeah, of course... I was just joking.



Very wise. Amusing as that was, we're no closer to an answer...



But there's another set opposite the baby one...




Hmm...

Some repetition later...




No it doesn't!

Thereafter...





Moving on...


What do you think this means?


Hell if I know.
It's just a bunch of pictures of... babies and old people.
Why don't you see if you can get it off the wall?



Let's do that.



There are four tabs in the File Screen. "File" is full of stuff we've found. "Help" is full of tutorial text we don't need. We'll get to the other two in due course.



O...kay? I count seven old people and four babies. Not sure how that helps, though.

Let's go and stare at the buttons again.



Hey, Sigma.




That's not very polite. You should just call them... old men or old women or something.


Whatever. Do you remember anything?


Yeah, that poster...


Well, look at this control panel...




What'd I just say?!


Fine, fine. Elderly ladies and gentlemen. Better?


Hrmph.

At this point, the game starts reminding you to check the file screen. Let's take a hint.

We hit 7, and head over to the baby icon.





Goo-goo.


Sorry, another baby.


Stop screwing around and think.
Don't you remember seeing some babies?


Hmm.

Alright.




Did you just hear a noise?


What noise?



Gaaaaaah! Please don't do that without warning, game.

Also...




An item! The item system in VLR is entirely unchanged from 999. If anything, it's gotten worse, since they took out the handy shortcut for cycling through items without having to actually enter the item screen.




It's blue.

You'll never guess what she says if we examine it again.

(When hint dialogue isn't funny, I'll be skipping it.)

So, let's go do something with this.




As with 999, you can "equip" items to use them on stuff in the room.



So you do.


Let's see what happens when I put it in...




Looks like this thing is working now.

Let's poke it!



Uh... huh.




There are still two open slots.


Yeah, I know...
I just need to put in more cards, right?


Exactly. Hopefully, that'll make something happen.

Oh.

Back to searching.




We never did get a good look here...




All of the bolts holding it on aren't really shaped like normal bolts...


Yeah, that seems kind of... significant, doesn't it?


Uh huh.


Can you see anything in there?


Nope. Too dark.

Let's take a closer look at these bolts.




It's red.


Yes, it's hexagonal and red. Good work.

Okay, what about the others?




Hmm... A pentagonal bolt, huh?
And it's green...

I think the other two look more interesting.




You don't see square bolts very often...
The color's not right, either... How many blue bolts have you seen?

Finally...




That's a weird shape for a bolt...


Can you get it off?


Just leave it to me! There's nothing I can't get off!




Angle... try... Triangle...
Ugh...

I don't think that's all this bolt has to tell us.




It just doesn't make sense to me...
I mean, the typical love triangle only connects at a single point, right?
I just think maybe they should call it a love lambda...


What?
What does that have to do with this bolt?


Uh... Nothing.


Then shut up and figure out how we're going to get these off.


Ugh...

Kay.



Alright, let's keep l... hey... What's that?






Oh... Hey, this end is loose.


Can you take it off?


Let's see...



Sweet! I know just what to do with this.




Well, okay, that's good...
But what are you planning to do with it?


Take the bolt off, of course.


With just the handle?


...


Are you sure about this?


...
...

Fine. We keep looking. There's only one part of the room we haven't been all over yet...



...Although we might as well grab the rest of the handles. There's one of each end of each rail, and of course they come in four different colors.



Perhaps the fire extinguisher has a use?




Isn't that obvious?
It's here in case there's a fire.


Whoa, you're saying there's some sort of thing in here that'll start a fire?


It's not out of the question.


C'mon, don't do that. I won't be able to do anything if I think there's something in here that'll set us on fire.

Hrm.




I guess, but do you really want to be in a situation where you have to?



Uh.



...What.



How fortuitous!

Also, I'm just saying... there were instructions
on the fire extinguisher.




Yeah, but what it actually says seems... weird.


Yeah...

And not just because it doesn't actually explain how to use a fire extinguisher.




Really?


Yeah.
I'm pretty sure it's saying something like...
"Pull out the fire extinguisher pin and put it into the keyhole."

There's a fire extinguisher already out. Why bother with...

...wait. Then, what's in the case?




Alright...




All right...
Let's see if this pin can open the lock.


Hm. Looks like it worked.


Excellent


Okay, time to see what's inside.




Polyurethane packaging?


There are a few pieces of metal in here.
Four of them... They look like sockets for socket wrenches.


Each one has a different shape, though.


Yeah.


Well, we might as well take them.



Four of these things are sequentially added to our inventory. Time to combine!



I'm sure you can imagine the details.



Alright, bolts.



Let's-




You can't get that bolt off with that wrench.


The handle's a totally different color, and the socket's--


I know, I know!
Man, you make one little mistake...

Okay, for real this time...




Ready? I'm gonna open it.


What're you asking me for?


Okay, okay, jeez...



...the hell?






It looks like some kind of maze.


Do you think we're supposed to solve this?


Probably.


All right! I'm on it!



Well, let's give this a shot.

Minigames of this type tend to incorporate your Vita/3DS's tilt controls. That tends to do more harm than good, though, since they have a habit of activating accidentally and are a pain to use deliberately. Best to just stick to the ol' faithful D-Pad.




Um...




Man, you're an idiot. I'm pretty sure that's an elementary school-level maze...


If it's so easy, you do it!


Can I?


...
...
...No! I can do it! I'll show you!


*Sigh*
All right, fine.



Let's!



Crap.




You need to get the green block to the bottom there by moving the red blocks out of the way.
Sometimes, you just have to stop and backtrack, you know?
It's kinda like life.


Yeah, 'cause you've obviously got life all figured out...

Again!





Whoops.




*Sigh* Fine, you've forced my hand.




You should be able to figure out the rest.


H-Hey, come on, why don't you just tell me the whole thing?


Oh, I don't think so. I like watching you squirm.


Fine, but my safe word is "stop."

Again!





Okay...



gently caress gently caress gently caress




God you're hopeless. I'm gonna give you a huge, huge, huge, huge, huge hint, all right?




That's pretty much the whole thing.

Again!





Okay, okay...



Now what?




This is seriously a kid's puzzle, you know that, right?


S-Sorry...


Fine. Face the box, and do exactly what I tell you to do.




Y-Yeah...


Right, up, right, down, left, down, right, down, left, up, left, up.
Once you've done that, it's just left, up, right. Then the green block goes to the bottom right.

Repeated failure on Easy mode culminates in being handheld through the solution like the disappointment you are.

Okay, one last time!








You sure did, Sigma.


You're pretty good.


Hmph. This is kid stuff. I could do it with my eyes closed.

Sure you could.


Oh, look at this...


Hm?


Something came out of the box.


Oh yeah... Is this a... memory card?



Sure is.





Huh.



Oh ho?


Maybe it's some kind of password?


A password?


You got a notepad or something?



This is a filthy lie.



We can take notes whenever we want, right in the game! Not that we need to note these kinds of passwords, since they get recorded seperately anyway. Also, notes on the Vita version kinda suck, even though you can use three whole colors! Drawing with your finger is kinda hard. The 3DS only has one color, but gets to use the stylus, and can display notes on one screen while you input codes on the other, which is all kinds of handy.

Or you could use a pen and paper. Like, in real life. Just saying.



Then you'll just have to remember this.
You think you can handle that?


Y-Yeah, of course! I'm always remembering poo poo!

Let's go plug it in!






You did it! Good job!


Heh... Piece of cake.

Let's claim the loot.



Well, it sure isn't a pile of cash.




Awesome! Now hurry up and use it!



Alright, we've got ourselves a key, and I'm pretty sure I spotted a locked button on the control panel, so let's...

...hang on. Are we missing something?





(I can probably insert a third...)

Alright, it's time for another new game mechanic!

Each room has a hidden, optional puzzle. If you can find and solve it, you'll get... well.

Usually, these puzzles are some sort of second, cleverer solution to some other puzzle you've already solved. In this case, maybe it's...




Hmm...




(Well... if pushing the "0" for the "Zero" in "Zero III" got me this...
...what'll I get if I push the "3"?

I don't like the optional puzzles very much. They tend to be obtuse and arbitrary, and at the same time too easy. Some of them aren't so bad though.




It's right here!



Gaaaaah! Game, I told you not to do that when I'm not expecting it!



Well, we know the drill.



Huh.



No kidding.


Hmm... A different password...






Hm. Maybe it has two types of passwords.


Look...
It has different stuff in it now.


Y-Yeah, you're right...


It's got a false back.
See? It can just flip around.
Kind of like those hidden passages in mansions and stuff.


So if you put in a different password, you get different stuff.


I think so.


...


Right, well, that's enough of that.
Grab the stuff.


Yeah. Let's just get out of here!



So. Let's talk about the hidden files.

First, they're your reward for solving the secret puzzles. But of course, you knew that.

Second, they're your difficulty-reward system. If you're still on Hard when you open the safe, you get a Gold File instead of a Silver File. They're the same, except Gold Files contain two additional entries. Said "entries" are info about... well, stuff in the game.

Here's the first dumb thing about the hidden files; safe passwords don't change. So once you finish a room on easy, it's trivial to redo the room later; you just go to the safe, get the file, and get out.

Here's the second dumb thing about the hidden files; they contain spoilers.

No, I'm not even fooling here. Real, actual, in-game loving
spoilers. They straight-up tell you important poo poo before you find out about it in the plot.

Let me give you a relatively harmless example.

(after I employ discontinuity to upgrade the Silver File we just got to Gold)

(boooooo-eeeeee-oooooop)



Here's this room's Gold File. It's in the Archive under "Secret" (and guess what's under "Pass"!).

Most of this is stuff I, as a responsible LPer, don't want you to know yet.

Let's look at that last entry.



And there it is. You're going to see this graffiti yourself soon enough, and the sentence construction will be almost immediately commented upon.

So WHY TELL US THIS NOW? What is the point of any of it? Some files, though spoilery, still at least expound on matters of interest and give you additional information, but much of it is just needless.

Honest advice: If you're playing the game yourself, don't read the Hidden Files until you've finished the game.

Alright, let's get out of here for real now.





You don't need to ask me every time you're going to do something. Just hurry it up.


Right, right, I know. Here goes...


Stop talking and do it.


...
Yes! it unlocked!


Hmm. So now we just have to open this panel...




Are you ready?


Just do it!


All right, all right, message received.
Here we go...
Three...
Two...
One...
...and push!






It opened a... hatch in the ceiling?


Why does an elevator have a ceiling hatch?


...


...





We sure did.

Fedule fucked around with this message at 18:10 on Feb 12, 2014

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
A remix of Unary Game is the best music for the first puzzle.

If only the room was flooding, it'd be a perfect homage~

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Easy Mode Sigma is pretty pathetic at puzzles. :sweatdrop: I'm anticipating everyone yelling at him while he hunches over a new one, sweat down his head as they give each other looks of knowing disappointment.

AshtonDragon
Sep 5, 2011

Oh man. I was expecting to enjoy this thread largely because of other people's reactions and speculation, but now I'm really looking forward to more of the Easy Mode dialogue.

As everyone can clearly see from the first two updates, this mysterious girl here is awesome.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Having gone out of my way to clear every puzzle room on Hard, I've never seen any of the easy mode dialogue, so part of this'll be new to me too! :eng101:

RefinedUndefined
Jan 1, 2013

Just burn everything, that'll solve your problems.

ChaosArgate posted:

Having gone out of my way to clear every puzzle room on Hard, I've never seen any of the easy mode dialogue, so part of this'll be new to me too! :eng101:

Same here, anyway, was that baby conversation only on Easy, because I've never seen that before either.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

Oh good, now -I- don't need to play the game on Easy Mode like a sucker perfectionist.

Truly this is best for all of us.

Fedule
Mar 27, 2010


No one left uncured.
I got you.

RefinedUndefined posted:

Same here, anyway, was that baby conversation only on Easy, because I've never seen that before either.

The baby conversation is a continuation of 999's proud tradition of requiring you to examine the same object multiple times.

The key is, each time you do it you get a very slightly different reaction, and that's your cue to keep on prodding.

SkuttyB
Nov 5, 2010

Ive just started playing this after the end of the 999 LP, and Im looking forward to seeing all the little extra bit that I might have missed along the way, as well as the English voice track. Im not sure I care for Zero IIIs English voice at the moment over the Japanese version, but since its only been one section so far Ill keep an open mind.

Fun Fact about the 3DS version, the elevator escape starts you in easy mode automatically, so you have no choice but to hear your companions harassment of your stupidity, which for me was pretty bad on my first go as I didnt get the cue for the elevator buttons starting to work, and then I didnt make the connection to pressing 0 and 3... :sigh:

NextTime000
Feb 3, 2011

bweeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeee
<----------------------------
I can't wait to see what other memesgems are waiting for us in these hand-holding segments :allears:

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
The easy mode dialogue is amazing. Sadly, the triumphant dialogue after solving the box doesn't seem to take the fact that she had to quite literally hand Sigma the solution into account. Ah well.

mandatory lesbian
Dec 18, 2012
To be honest, I kind of love the hidden files being minor spoilers. Also, they really do a good job of giving additional back-story in the later sections, I think.

Man, I feel like I should replay this game ahead of time because my memories fuzzy on the more nuanced parts. I don't have that much free time :(

PaleBlueDot
Feb 13, 2012

All the way from
Transylvania
I do find it amusing that the Zero Escape games has this whole Goofus & Gallant thing going with the protagonist. "Hard Mode Sigma solves the puzzles with the clues at hand. Easy Mode Sigma solves the puzzles after being told how to do it."

Twiddy
May 17, 2008

To the man who loves art for its own sake, it is frequently in its least important and lowliest manifestations that the keenest pleasure is to be derived.
The real reward for doing the puzzles on hard is knowing that you smashed this game's ridiculous puzzles beneath your massive, superhuman brain.

This first puzzle actually took me the longest. I kept attacking all the individuals pieces from increasingly abstract angles until I found out that the game's puzzles were relatively simple. At that point, I kind of just charged through the game. I think the most interesting situation I found myself in was when I accidentally solved the bonus puzzle first, thinking it was the primary puzzle, and didn't know how to solve the primary puzzle.


In any case, easy mode dialogue is amazing. I'm kind of annoyed I missed it in my own playthrough.

Wyvernil
Mar 10, 2007

Meddle not in the affairs of dragons... for you are crunchy and taste good with ketchup.
Yeah, seeing the easy mode dialogue will be interesting, since I played through this game on Hard mode as well.

Looking forward to further updates to see all the speculation that's bound to arise from those who haven't played the game yet.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?

After spending a whole game with June, New Girl is OK in my book.

do u believe in marigolds
Sep 13, 2007
The artist who did the poster looks like the same artist who did the Professor Layton games.

maswastaken
Nov 12, 2011

Twiddy posted:

In any case, easy mode dialogue is amazing. I'm kind of annoyed I missed it in my own playthrough.
Agreed. I thought I was being all smart and mighty doing everything on hard first but now I realise there's gold in them there snarky hints.

whitehelm
Apr 20, 2008

SkuttyB posted:

Fun Fact about the 3DS version, the elevator escape starts you in easy mode automatically, so you have no choice but to hear your companions harassment of your stupidity, which for me was pretty bad on my first go as I didnt get the cue for the elevator buttons starting to work, and then I didnt make the connection to pressing 0 and 3... :sigh:

Nope, it's just the European version that does this.

Fedule
Mar 27, 2010


No one left uncured.
I got you.

whitehelm posted:

Nope, it's just the European version that does this.

Rising Star Games are just the most competent publisher.

Dragongem
Nov 9, 2009

Heroes of the Storm
Goon Tournament Champion
Same feeling on easy mode dialogue. Didn't know they had an ICP reference in there!

Your work is monumental Fedule! The game has references to a lot of completely random stuff you wouldn't expect and it's pretty cool they do that. Thanks for doing it for us :3:

Twiddy posted:


I think the most interesting situation I found myself in was when I accidentally solved the bonus puzzle first, thinking it was the primary puzzle, and didn't know how to solve the primary puzzle.


I did that a few times too, heh.

Dragongem fucked around with this message at 17:05 on May 24, 2013

a spooky ghost
Jan 1, 2010

stay the same never change
Do you have a projected estimate of how long you expect this LP to run? Six months? A year?

This game is a veritable behemoth of content. My clear file has nearly 37 hours on it, and I never got stuck on a puzzle for too long at all.

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.

Fedule posted:

Rising Star Games are just the most competent publisher.

Oh come on, they at least try. Unlike Ghostlight.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

ProfessorProf posted:

After spending a whole game with June, New Girl is OK in my book.

Ah yes, not a sign of pet names at all so far!
Hopefully that remains the case.

FishOnAPiano
Oct 9, 2012
Sigma's jumpsuit makes him look like a mechanic to me. I keep expecting him to be holding a toolbox or something whenever I look at the character portrait.

Was expecting you to have to enter 80 18 from the bottom of the poster into the bunnypanel (born at the age of 80 and gradually approach 18 -> Going from floor 80 to floor 18) to get a chip; guess the text was just there for flavour.

FishOnAPiano fucked around with this message at 17:40 on May 24, 2013

Ohtsam
Feb 5, 2010

Not this shit again.

Admiral H. Curtiss posted:

Oh come on, they at least try. Unlike Ghostlight.

Yeah if it had been ghostlight the game would appear to freeze when changing difficulty to hard but in reality its just going to take 30 minutes.

Fedule
Mar 27, 2010


No one left uncured.
I got you.

a spooky ghost posted:

Do you have a projected estimate of how long you expect this LP to run? Six months? A year?

This game is a veritable behemoth of content. My clear file has nearly 37 hours on it, and I never got stuck on a puzzle for too long at all.

I try not to think about that.

slowbeef
Mar 15, 2005

Will Harvey hates you, and everything you stand for.
Pillbug

Fedule posted:

I try not to think about that.

Out of curiousity, do you have a game script to work with? Like a text dump?

Gotta imagine that'd make this LP a million times easier.

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.
He doesn't.

Fedule posted:

3) General update speed varies according to whether or not I have to transcribe dialogue manually (which is, all puzzle rooms and some mid-game novel sections) and whether I think I can get away with very short updates in places.

3DS and Vita games are still undumpable (well, 3DS games are dumpable, but only in an encrypted form), so all scripts you're gonna find are transcriptions, too.

Sundowner
Apr 10, 2013

not even
jeff goldblum could save me from this nightmare

a spooky ghost posted:

Do you have a projected estimate of how long you expect this LP to run? Six months? A year?

This game is a veritable behemoth of content. My clear file has nearly 37 hours on it, and I never got stuck on a puzzle for too long at all.

drat, I don't know much about these games or games like it but at face value it seems like it'd have maybe 5-10 hours content tops mostly because the format would begin to feel a little tedious or repetitive for me. That said, I'm thoroughly enjoying the LP so far and that Easy Mode dialog is great.

curiousCat
Sep 23, 2012

Does this look like the face of mercy, kupo?

Twiddy posted:

I think the most interesting situation I found myself in was when I accidentally solved the bonus puzzle first, thinking it was the primary puzzle, and didn't know how to solve the primary puzzle.

Yep. Same here. Really annoying when you're just trying for story sometimes.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

Sundowner posted:

drat, I don't know much about these games or games like it but at face value it seems like it'd have maybe 5-10 hours content tops mostly because the format would begin to feel a little tedious or repetitive for me. That said, I'm thoroughly enjoying the LP so far and that Easy Mode dialog is great.

Yeah, no. My 100% save has something like 25-30 hours on it. This is not a short game by any stretch of the imagination, and you can fit a whole lot more words in a minute than you can actual gameplay.

Super Jay Mann
Nov 6, 2008

I like Sigma and the other girl already.

Puzzles look to be more of the same since 999, which isn't a bad thing. I like the idea behind the hidden puzzles, but I really don't think I'd be able to resist avoiding spoilers if I were playing.

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Manoueverable
Oct 23, 2010

Dubs Loves Wubs
Yeah, re: game spoiling itself via Gold Files, there were a couple of points where I'd say "Hey I don't remember seeing that," only to have it pop up in the next cutscene.

Also, nth-ing the love for the Easy dialogue. I, too, did all the puzzles on hard because I thought I could figure them all out on my own, so this is an extra treat for me. Sigma, you should feel like a dope for not getting that sliding block puzzle :allears:

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