|
Justin_Brett posted:Oh, it's particular puzzle rooms? I thought it was all of them if your copy had the bug. The save file can be corrupted in any puzzle room, but reports come in more frequently in one particular room because the game crashes more frequently there. Then of course the player tries to reload their last save and find out it's corrupted. It's a separate issue though, people get crashes without save corruption and vice versa.
|
# ¿ May 23, 2013 23:01 |
|
|
# ¿ Apr 28, 2024 06:13 |
|
Sytakan posted:I love you for doing this Fedule, but I'm really worried that this might crash and burn. I've already counted TWO cases of spoilers and at LEAST four people not reading the loving first post. And I worry about this thing dying from a rage-quit due to stupidity. Fedule helps with Dangan Ronpa 2 also. I think he probably has a high tolerance for this sort of thing.
|
# ¿ May 24, 2013 00:44 |
|
SkuttyB posted:Fun Fact about the 3DS version, the elevator escape starts you in easy mode automatically, so you have no choice but to hear your companions harassment of your stupidity, which for me was pretty bad on my first go as I didnt get the cue for the elevator buttons starting to work, and then I didnt make the connection to pressing 0 and 3... Nope, it's just the European version that does this.
|
# ¿ May 24, 2013 16:51 |
|
Sundowner posted:drat, I don't know much about these games or games like it but at face value it seems like it'd have maybe 5-10 hours content tops mostly because the format would begin to feel a little tedious or repetitive for me. That said, I'm thoroughly enjoying the LP so far and that Easy Mode dialog is great. Did you play or read the LP of 999 like the OP warns? The length of this game really shouldn't be a surprise at this point.
|
# ¿ May 24, 2013 19:31 |
|
The one flaw I would say VLR has so far compared to 999 is the lack of danger. At the beginning of 999 we had Junpei trapped in a flooding room, and even afterwards there was a clear time limit before the "ship" sank. Here we've just got a mysterious rabbit on a screen telling Sigma the "elevator" is going to drop (who he has no reason to believe), and now nothing. They're just hanging around in a big room.
|
# ¿ May 25, 2013 17:57 |
|
Bruceski posted:Every one of her stances is smiling and happy, when she's supposed to be in shock and terror. Look at this thing, why does she have a smile? It feels like they did most of the character design independant of the story, then made them work as best they could. When she's talking it looks okay, but then she snaps back to that grin. On the other hand, this could be an indication she's going psycho early. She smiled quite a bit when she had the axe.
|
# ¿ May 26, 2013 20:20 |
|
lotus circle posted:Without spoiling anything, Clover's character models are just kind of weird with her expressions. There are many times where they don't quite match what she is saying and the tone behind it. It's even odder because there is a variant of that model where she's frowning after speaking in that same pose, but it just isn't used for some reason. It was a joke. I doubt anyone actually thinks the next update will be her pulling out an axe.
|
# ¿ May 26, 2013 20:35 |
|
Edit: changed vote later whitehelm fucked around with this message at 01:02 on May 29, 2013 |
# ¿ May 28, 2013 18:42 |
|
Since it looks like yellow won't win, I'm changing to Magenta/Luna
|
# ¿ May 29, 2013 01:01 |
|
That's odd, because my count says Magenta is currently 8 ahead of Cyan, 49-41. Edit: miscounted by 1 whitehelm fucked around with this message at 04:58 on May 29, 2013 |
# ¿ May 29, 2013 04:54 |
|
DarkHamsterlord posted:Some people retracted votes. Perhaps one of you forgot to account for it? The only retracted votes I've seen are from yellow.
|
# ¿ May 29, 2013 04:59 |
|
Tip: You don't have to remove the alcohol bottles when messing with the machine. If you use a bottle on the machine when there's already one in the corresponding slot, Sigma automatically switches them.
|
# ¿ May 31, 2013 03:13 |
|
slowbeef posted:- Take the bottles out of the drink maker, and put new ones back in (guess what pops up each time) In case you didn't notice my last post, you never have to remove bottles from the drink maker, they're auto-removed when you put the new one in. I think it takes drinks automatically if you use an empty glass on it also, but don't remember for sure.
|
# ¿ May 31, 2013 18:56 |
|
ProfessorProf posted:Another tricky element to the game is that the reward for high numbers and the penalty for low numbers aren't equivalent. It was stated earlier that the players need 9 points (they're currently all at 3) to open the 9 door and escape. It was also stated that the door would only open once, so if someone gets 9 points and opens the door anyone who doesn't have 9 will never be able to leave (unless someone breaks the door open from outside or something).
|
# ¿ Jun 3, 2013 03:35 |
|
Sorites posted:What was the point of making you earn your way into the AB rooms? I suspect there'll soon be an element of "If you don't solve the puzzles fast enough, you'll be locked out and can be safely betrayed in absentia". What else would the auto-Ally rule be for? Your opponent would be stuck in the puzzle room with you, so it'd be pretty hard for you to get betrayed.
|
# ¿ Jun 3, 2013 10:34 |
|
curiousCat posted:I'll do the game theory thing like tomorrow. If K really wants to vote betray, do you honestly think Clover can stop him?
|
# ¿ Jun 4, 2013 02:09 |
|
Pierzak posted:In normal-mode or psycho-mode? I assume K's armor can protect against axe strikes.
|
# ¿ Jun 4, 2013 02:17 |
|
SharpWingedSpear posted:Does anyone else feel that Zero III is a lot less compelling of a villain than Zero was in 999? Zero III is just DR-styled and not as imposing to me. Maybe that's because Zero III isn't the actual villain, he just works for this game's Zero and runs the game?
|
# ¿ Jun 4, 2013 21:06 |
|
You only have to mash A for those couple lines before you can autoskip again. It's not like 999 where you have to go through the entire scene because a couple lines are different.
|
# ¿ Jun 5, 2013 08:35 |
|
John Lee posted:Well, if you trusted somebody. Obviously, trust is in short supply around here, but I can name half a dozen people I know in real life off the top of my head, and probably a dozen more within a minute, that I'd trust to not kill me in the situation of "You can kill this person; do you?" Huh? K has 6 points, and literally the only thing we know about him is that he was willing to betray in round 1. It's not nearly pointless for him to betray someone, he gets to leave if he successfully does it. Plus, he's the biggest guy here, no one's going to be able to stop him from leaving.
|
# ¿ Jun 6, 2013 21:29 |
|
Pierzak posted:Why oh why didn't we get the recording of Zero3 going "waah waah I'll miss you guys JUST KIDDING"? You mean this recording which was marked "Listen in or miss out"?
|
# ¿ Jun 7, 2013 00:43 |
|
I'm a little curious why so many people voted for Infirmary. I thought Crew Quarters was an obvious choice because we haven't seen them yet.
|
# ¿ Jun 8, 2013 04:25 |
|
curiousCat posted:It's picking the order, not a single choice. Ok, let me rephrase that then. I'm curious why people want to go to the Infirmary first, rather than somewhere we haven't seen.
|
# ¿ Jun 8, 2013 07:43 |
|
Wolery posted:Let's go through a door with anyone except Luna. We've already gone through a door with her and she's pretty boring. I want to see what other characters have to say. I support this plan. Let's hang out with as many different people as possible.
|
# ¿ Jun 12, 2013 20:38 |
|
Green Intern posted:I'm just wondering, but what the hell are those things on Quark's hat? We don't know.
|
# ¿ Jun 13, 2013 02:39 |
|
Nidoking posted:That's weird. Is the label on the (name redacted just in case) door always visible in this scene? I don't remember that from when I played the game, but I probably wasn't paying much attention - I took this route fairly late in the game and was familiar with enough of the scenery to be ignoring most of it. I just checked on a completed game, and it's not visible. Either it's different on the European Vita version or Fedule used the wrong screenshots. Also, Sigma is missing the line "Might as well...." right before he pulls the lever. whitehelm fucked around with this message at 03:14 on Jun 16, 2013 |
# ¿ Jun 16, 2013 03:07 |
|
Kangra posted:So "middle of" isn't a crucial bit of information, and the connection to "Middle Kingdom" was invented by the translators. How did they screw it up that bad? All they needed to do was cut it off a word earlier. How is it bad for the translators to do their own silly thing for Phi rather than rely on a Japanese pun that isn't easily localized?
|
# ¿ Jun 29, 2013 20:29 |
|
Edit: Nevermind, misunderstood the post I was replying to.
whitehelm fucked around with this message at 06:50 on Jul 4, 2013 |
# ¿ Jul 4, 2013 06:46 |
|
Color Printer posted:I'm really starting to wonder whether the fact that Clover going loving nuts when she thinks her brother was murder-sploded by someone whilst playing a game of life or death that she's already been forced to play once before as a child really counts as "psychotic tendencies". I'm no expert on human psychology, but come on now. Right, and she's now in yet another life or death game with the only person she knows there stabbed. I don't think it's unreasonable for people to think she might act the same way.
|
# ¿ Jul 9, 2013 04:17 |
|
Fedule: Dragonatrix's 999 LP is up on LParchive, maybe you would like to change the link in the OP? I think my first full run through VLR was about 40 hours. Then I replayed it using Japanese audio and got 52 (the lines take longer to say). Some of that extra time was also getting dialogue I missed the first time. whitehelm fucked around with this message at 06:32 on Aug 1, 2013 |
# ¿ Aug 1, 2013 06:25 |
|
Alopex posted:Oh poo poo. It's always the sweet, hippie-looking ones. Dio already told us that he saw K alone. He might be safe for now.
|
# ¿ Aug 5, 2013 23:44 |
|
Paracelsus posted:Skin and muscle have a certain degree of give to them. Except for K, I suppose. I forget whether the game has addressed how his armor affects the bracelet's delivery system. It was stated that most of the bracelet is under K's armor, with only the display visible.
|
# ¿ Aug 7, 2013 00:35 |
|
Bruceski posted:Dio took it from them at the white doors, since he's with Alice/K. No, we never gave it to him. Phi still has it, though we're headed back to Dio right now so it doesn't really matter.
|
# ¿ Aug 8, 2013 00:44 |
|
SgtSteel91 posted:Maybe Luna wasn't dead when K got to her and the both of them talked before Luna died. Luna was killed by tubocurine which stops her from breathing. She wouldn't have been able to sit and have a chat with K after being injected (unless K is the one who killed her).
|
# ¿ Aug 20, 2013 04:20 |
|
SingerOfW posted:I honestly don't remember that explanation about Clover and Dio, probably because I picked a different option. I do remember that it still made plenty of sense, though, which means that the devs have done a good job of coming up with plausible theories for all three candidates. Or maybe I just don't remember it simply because it was so long ago. It's the latter...the only difference is whether Sigma or Phi is giving the explanation.
|
# ¿ Aug 23, 2013 01:28 |
|
Onmi posted:I'm just going to assume that Clover wrote Dio on her leg and that the line of events is... Don't forget to explain why Clover decided to write Dio's name backwards if you're going with that. In Dangan Ronpa the name was upside down because of Maizono's position against the wall, while Clover just wrote on her leg.
|
# ¿ Aug 25, 2013 15:41 |
|
GeneralYeti posted:They're all stacked on one another, and the bottom one is already filled. That won't stop them.
|
# ¿ Aug 27, 2013 15:11 |
|
ApplesandOranges posted:I wouldn't say that's quite fair to the Door 1 choices. I'd imagine it'd work like this: This seems like it gives an unfair advantage to the door choices. All those Cyan votes would count for Yellow even if the people voting for Cyan had AB game 2 as their second choice and really didn't want to go through Yellow. whitehelm fucked around with this message at 01:33 on Aug 29, 2013 |
# ¿ Aug 29, 2013 01:30 |
|
Meirlkor posted:I think it's more of a symmetry thing than a 'We WANT to betray Luna, gently caress being a nice guy!' Go back to the last choice made, pick a different outcome, and take it through to the end. It lets us fill up the flowchart evenly from left to right, too. Alternatively, people just want to do it now while the events leading up to it are fresh in our mind, as opposed to later when we've seen several different paths. It's less confusing.
|
# ¿ Aug 29, 2013 15:31 |
|
|
# ¿ Apr 28, 2024 06:13 |
|
Onmi posted:Wait I thought it was Zero Sr. not Zero II It's both. Akane was Zero I, making this mastermind Zero II.
|
# ¿ Aug 30, 2013 15:22 |