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Well this LP looks like it's going to be absurdly high-effort. Having just played through 999 earlier this year, consider me hooked already.
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# ¿ May 23, 2013 16:40 |
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# ¿ Apr 20, 2024 03:21 |
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After spending a whole game with June, New Girl is OK in my book.
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# ¿ May 24, 2013 15:46 |
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I guess they were worried that Lotus's outfit just wasn't skimpy enough in the last game.
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# ¿ May 25, 2013 16:15 |
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I do think it's a good idea not to take Zero III at face value when it claims to be an AI.
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# ¿ May 27, 2013 23:04 |
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Luna/Magenta.
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# ¿ May 28, 2013 20:08 |
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Another tricky element to the game is that the reward for high numbers and the penalty for low numbers aren't equivalent. Gain points: Closer to escaping, but we don't know how much closer, since it hasn't been stated (unless I missed it) how many rounds there are going to be. Gaining points slowly and steadily could be a viable strategy, or it could be suicide. Lose points: Death.
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# ¿ Jun 3, 2013 03:16 |
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I don't know how, but I can't shake the feeling that K checking his bracelet is important, given that Phi specifically mentioned him doing it.
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# ¿ Aug 20, 2013 14:22 |
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Color Printer posted:There are a lot of questions that just keep piling up here. I thought some of them would be answered, like what's under K's suit, but nope. From my experience with 999, I'm guessing zero, with our untimely demise within the next two updates.
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# ¿ Aug 27, 2013 22:03 |
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So unless I'm forgetting one of the AB Game Rules, it seems to me like the winning strategy is this: 1. Gather everyone in one place. 2. Nobody goes into the AB Rooms. 3. If somebody tries to go into the AB Rooms, hold them down by force. 4. Everyone automatically Allies due to absence. 5. Everyone gets +2 points with no chance to betray. 6. Repeat 3 times. 7. Everyone leaves.
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# ¿ Oct 30, 2013 17:59 |
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Dang. Still, a bit of mob justice seems like it'd do the trick: Six people stay behind and send the other three to vote Ally, promising to beat the poo poo out of them if they Betray. K isn't allowed to be his group's voter because he's too hard to injure.
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# ¿ Oct 30, 2013 18:02 |
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If we were on the moon, wouldn't the gravity difference be extremely obvious and apparent to everyone here? Everything would feel and move differently. I'm seriously going to be mad if it turns out that nine people somehow didn't notice that they were in 1/6th Earth gravity for five hours.
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# ¿ Jan 5, 2014 21:20 |
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Onmi posted:Also the "Possibly the Moon" stuff that people speculated. but honestly that almost feels like "On the gigantic" to me, more than likely, artificial lower gravity... What? It's nowhere NEAR the most unrealistic thing in the Zero Escape games. I'm going to be so mad if the big twist of this game was that we all somehow walked around this facility for hours without anyone realizing that we were in one-sixth Earth gravity.
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# ¿ Mar 15, 2014 17:08 |
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I still refuse to entertain the notion that nobody noticed for the past 20 hours that we're in one-sixth Earth's gravity, and if that turns out to be the twist with no further explanation, I am going to lose all suspension of disbelief.
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# ¿ Oct 4, 2014 18:20 |
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ApplesandOranges posted:No reason why we couldn't be on the moon if something had happened on Earth that could have caused it to appear red. Nobody has accidentally stumbled awkwardly and careened across the room due to trying to run in one-sixth Earth's gravity. Nobody has noticed that anything that falls takes an order of magnitude longer than normal to get there, or that the slightest effort can launch us towards the ceiling of any room. Nearly every aspect of moving and experiencing the world around us would be different if we were secretly on the moon. There are so many reasons we shouldn't be on the moon that I'm astounded that we're still even discussing it.
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# ¿ Oct 6, 2014 00:48 |
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I consider this a total victory for the anti-moon party.
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# ¿ Oct 10, 2014 02:03 |
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I do not understand why we're still arguing about what planet we're on.
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# ¿ Dec 4, 2014 22:48 |
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Third letter makes the message CQD.
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# ¿ Jul 1, 2015 21:34 |
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Onmi posted:Then why did everyone join a suicide party in Clovers ending? I'm only half joking when I theorize that every single character is secretly a robot.
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# ¿ Oct 25, 2015 15:29 |
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Jagged Jim posted:So we have met Zero and... he's not one of us. Unless the hologram we're talking to is a fake image and voice being used to convey information from one of us. Just like Zero III, but with less rabbit puns. e: or that guy is wearing a giant robot suit that makes seeing his face impossible Quinn2win fucked around with this message at 23:04 on Dec 2, 2015 |
# ¿ Dec 2, 2015 22:24 |
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More to the point, is there another youtube LP that's less annoying than that one?
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# ¿ Mar 16, 2016 03:23 |
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So I was looking at an older part of the LP, specifically the archives monologue, and I really can't figure out how it makes any sense. If I'm following it right, the logic goes like this:
There are so many things I want to fight here! Why do we think Sigma's choice is the one resolving Phi's choice? Why can't Phi's choice be resolving Sigma's choice? Why is Phi talking as if she has no agency in her own decisions? Why does Sigma choosing X change the past to make Phi choose Y? What's the mechanism causing the change? Why is the result always opposing votes? If Phi and Sigma are both jumping worlds, and there's infinite worlds, why can neither of them jump to a world where they both make the same vote? What's special about these two pairs of outcomes? There's four possible combinations of choices, why are only two accessible? If we assume that we can only jump to worlds separated by Sigma's decisions, then why do Phi's decisions change? Wouldn't that be based on what jumps Phi makes, not the ones Sigma makes? Why are they locked in opposition? Why is "Actions in the future are changing actions in the past" the takeaway here? It would be equally 'impossible' if Phi's choice was made second, because the AB Rooms are perfectly isolated, so no information can pass between them. They can make Scrhodinger's Cat analogues, but they don't make any sense here, because the observer in the Schrodinger's Cat experiment has no way to control the outcome. "Opening the box resolves the state of the cat both in the present and in the past" doesn't imply that by opening the box you can control the final state of the cat - you're just switching it from Unknown to Known. But Sigma can control the final state of the catbox that is Phi's AB room, which isn't explained. Why does his vote set Phi's past-vote to the opposite of his vote? What is the trigger for this? I feel like I'm going insane here.
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# ¿ Mar 26, 2016 20:14 |
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# ¿ Apr 20, 2024 03:21 |
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Sentient Data posted:It could very well be that all possible choices happen, but the viewpoint from our agency only remembers the two most important results. Either the game itself or some omnipotent "soul" are just ignoring the two 'dead end' results because they won't help you achieve the "True" ending (or in the case of an omnipotent non-Sigma shadowy protagonist, the ending it desires)
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# ¿ Mar 26, 2016 22:47 |