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Count Bleck posted:What even the gently caress is that in her hair? I'm not sure what it is, but it's looking at me.
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# ¿ Jun 11, 2013 02:30 |
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# ¿ Apr 28, 2024 01:13 |
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beru04 posted:Man, there is no way that can be a coincidence, so I hope we go with Luna this round cause I want to see what the deal is with her. I think it is a coincidence - Sigma is one of the only people not arguing, so she picked him to be an unbiased selector.
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# ¿ Jun 12, 2013 23:36 |
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For maximum cliffhangerness, Fedule should just have the next update be just the next image, and leave the rest of the dialogue for the update after that. Just to screw with people's heads. I don't think cliffhangerness is a real word.
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# ¿ Jun 18, 2013 03:31 |
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So there goes Alice. This was the first path that I went down as well, so I was pretty surprised to see Alice dead before we knew anything about her.
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# ¿ Jun 29, 2013 17:21 |
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Wolpertinger posted:That would be a clever murder technique - as a group runs into their door, throw a bracelet in after them just before the door shuts. Take out three birds with one stone! I think you mean five birds. The group with the missing bracelet would be unable to get through their secondary doors.
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# ¿ Jul 3, 2013 17:06 |
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:iamafag: I hope you guys choose Ally. There is really no reason to betray her other than to be a dick.
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# ¿ Jul 5, 2013 23:44 |
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Yay, you're back! Now that we see that you can play the AB game an unlimited amount of times, there is really no motive to betray unless you have a vendetta against someone. This is where I started to question what the true purpose of the game was in the first place.
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# ¿ Jul 30, 2013 06:01 |
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So now that we have the evidence bullets of the bloody rag, the luminol, and Clover knowing who killed Alice, how long until the trial starts ?
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# ¿ Aug 2, 2013 03:30 |
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So the white doors were the plot point you were talking about? Didn't you already show the map of floor B, with the 3 white doors completely visible? Edit: Yep, the first time you see the map of floor B is in the Galum Bay, and the white doors are clearly visible. BlazeEmblem fucked around with this message at 23:10 on Aug 3, 2013 |
# ¿ Aug 3, 2013 23:08 |
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Regy Rusty posted:I was wondering if anyone in the thread was going to spot this, since the screenshots showing the discrepancy were there and could be more easily compared than when actually playing the game. I'm glad nobody did, though. Finding out right now has far more of an impact than realizing it earlier, before Alice died.
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# ¿ Aug 5, 2013 23:01 |
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Paracelsus posted:It seems like the bracelet kill would be something you could work around by getting some sort of metal shim between your skin and the injection sites when you were anticipating a rule being broken. If you can get the mechanism to break when that happens, then you wouldn't be bound by the rules anymore. There is not enough room between the bracelet and the wrist to place something in between, so this can't work.
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# ¿ Aug 6, 2013 23:13 |
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Instant Grat posted:Got anything to back this up, or is it just an assumption? Assumption. My only "evidence" is that every time we see the bracelets, they are in the exact same position on the wrists as they have always been, meaning they are on tightly enough to not move despite all the running around and action in the rooms. They have no give to them at all, so I assume that there is little to no space to fit anything between the bracelet and the skin. Of course, I doubt that the artist would think of moving the bracelets slightly due to movement, so this is all just circumstantial.
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# ¿ Aug 7, 2013 00:18 |
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Color Printer posted:One thing about the Safe ending: you ended up hanging out with all other 7 people (9th Man doesn't count) exactly once. I think that's the only path where you can do that. You do it in the true ending as well, because you team up with Snake after the number 9 door.
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# ¿ Aug 9, 2013 23:01 |
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Hobgoblin2099 posted:The cockney robot that hinted that there are humanoid androids being developed in this warehouse wasn't supernatural enough? That's more than supernatural, though.
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# ¿ Aug 25, 2013 05:24 |
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W.T. Fits posted:I'm with you. Picking Betray always made me feel like a complete shitheel. There was one time, when I first started playing, when I did it and thought I wouldn't have to feel bad about it... and then the game made me feel bad about it anyway. The first time I went through this game, I just couldn't bring myself to betray anyone. The second time I went through it (due to this LP), I decided to get all of those betrays done, but I couldn't do it until the very end. That just meant that I had to see all of the outcomes from betraying one after another .
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# ¿ Aug 29, 2013 01:19 |
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Pierzak posted:So, how does that plot tree even work? Do we have access to the morphic field from the start, so we can now take another route, learn the password even if we die in the process, then "reload" the password stage when we got stuck, enter the proper login/password and continue on? For this at least, you have to write the login and password down (the game provides a notepad) and manually enter it. But yes, you are essentially correct. Clicking the part on the tree that Fedule noted brings you back to this spot to try to enter it again. BlazeEmblem fucked around with this message at 01:47 on Aug 29, 2013 |
# ¿ Aug 29, 2013 01:44 |
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Ghostwoods posted:A couple of things have struck me over this read-through, though. One is that the password on the terminal is shown as *** *** *** -- seems to me that the obvious fit for that would be "ATE THE SUN". Of course, I'm still not sure about the login. NINTHLION maybe, dropping the erroneous 'E'? Who knows. There isn't much of a point in trying to guess the password now, since we have to find it out somewhere else, not from what was seen in the playthrough.
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# ¿ Sep 3, 2013 00:06 |
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I never had that much trouble getting my game to input those letters. Is that just a Vita problem?
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# ¿ Sep 4, 2013 23:37 |
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kvltmanifesto posted:I think that might just be a little tidbit to justify Seven's very convenient amnesia. I don't think it was explained at all in 999. Didn't Junpei figure out that Seven was lying about the amnesia at the end of the game?
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# ¿ Sep 5, 2013 06:01 |
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Eeepies posted:For the Dio/Quark - Luna team, Luna can't be dumb enough to ally with Dio, right? She's with Phi. Luna may not want to betray, but Phi would definitely betray Dio if necessary.
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# ¿ Sep 29, 2013 17:30 |
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Regy Rusty posted:Eepies is speculating on what will happen when we choose the Cyan route and are teamed up with Alice. That's what happens when I don't actually read what somebody posts!
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# ¿ Sep 29, 2013 17:55 |
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This was easily may favorite room in the game. Not only is it about , but Dio is actually a pretty good helper in this room, compared to everyone else, who just follow Sigma around and berate him for screwing up.
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# ¿ Oct 18, 2013 00:10 |
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I lied. THIS was the real reason this is my favorite room. You have been assuming that Dio couldn't possibly be as bad as he acts, then he decides to set you up in a situation where you could possibly die. So now you actually have a reason to betray someone instead of jut screwing them over. Of course, as people have picked up on, he never said that he was going to betray, so who knows what he is going to do.
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# ¿ Oct 20, 2013 17:25 |
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Bruceski posted:If someone with Radical-6 got infected again would it just be called 6? The square root of root 6 = 1.57, not 6.
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# ¿ Oct 24, 2013 04:31 |
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Kangra posted:I'd lay two to one odds that Dio isn't in the room (or is passed out/dead inside it) and he'll end up auto-allying. After all the build-up and the fact that nobody saw him enter it seems like exactly what the game would do. He has to at least be in the room, since the doors only close when you press start. He could have passed out after that, though.
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# ¿ Oct 30, 2013 04:01 |
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I loved this twist. You are expecting to die, then you find out that there is more to this. Every time I read a post saying that this was a bad ending, I was laughing to myself.
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# ¿ Nov 2, 2013 22:44 |
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Spatula City posted:Ah, okay, so he has five minutes. I thought it acted a little faster than five minutes. Like everything else, it takes 9 minutes for the poison to be injected. It just took Sigma 4 minutes to get to this point.
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# ¿ Nov 2, 2013 22:55 |
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Hobgoblin2099 posted:But please tell me that I'm not the only one disturbed by the fact that Tenmyouji is talking so casually about his porn collection to Quark. It's not porn. The secret file from the update before this was talking about this conversation. Fedule posted:Grandpa Videos:
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# ¿ Nov 15, 2013 23:52 |
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EagerSleeper posted:Let me get this right. So we only get the line about Sigma expecting someone if we had seen the dead old lady in another route? Yes. There are a few other scenes which only show up if you had seen something else beforehand; then they get added the next time you see the scene.
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# ¿ Nov 16, 2013 22:14 |
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Speedball posted:Surprised the ally/betray vote counter didn't come up. They still have about 20 minutes to talk about it, and Sigma only seems to decide his vote at the last second.
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# ¿ Nov 17, 2013 01:25 |
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Pittsburgh Lambic posted:It's a post-apocalyptic future where everybody is so twisted and mutated by nuclear radiation that they've all been conscripted into the freak shows of wandering circus ringleaders. Quark's indecisive nature comes because he's actually a pair of twins conjoined at the head by a thin, fleshy vein; one of them keeps the other wadded up into a ball inside his hat. That can't be right - we've seen Quark without his hat when he was trying to kill himself, and there was no vein. Everything else sounds plausible, though!
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# ¿ Nov 24, 2013 19:31 |
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Color Printer posted:Also to anyone else who's played, please tell me I'm not the only one who didn't realize you could open the drawer on the scale. I played through this twice, and still couldn't figure out why the lever wasn't working on the light switch. Both times I played, it took me a long time to find that drawer.
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# ¿ Jan 5, 2014 06:22 |
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At one point, K coming in to tell everyone the Quark collapsed would have worked as a cliffhanger. At this point in the LP though, the feeling is less shock and more "took long enough".
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# ¿ Jan 7, 2014 18:57 |
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likecnsnnts posted:Speculation? I'd be so bold as to call it a joke. I know these are difficult to understand sometimes Flaskraven. Uh, I think Flaskraven was joking too.
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# ¿ Jan 31, 2014 07:16 |
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unfair posted:I get the impression that part of it is people who have played the game guiding the voting. I don't think that this is actually happening. When we hit the plot lock with Sigma about to die, the voters decided to go back and betray. Everybody who played the game knew that that path didn't really do anything, and wasn't some big twist like this bad ending, so there was no incentive for the people who have played this to guide the voting, yet we went down that path anyway.
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# ¿ Feb 1, 2014 07:36 |
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Ever since this thread popped up, I have been waiting for this single line of dialogue . You guys did well picking ally against Alice first.
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# ¿ Feb 11, 2014 02:53 |
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Phlogistic posted:Should probably mention the chat is full of spoilers! The commentator also vaguely mentions a couple of spoilers. You probably shouldn't watch that unless you have played the game already.
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# ¿ Jun 30, 2014 07:56 |
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Zoe posted:So if Sigma's not there to knock Dio down does it means Phi loses the fight and doesn't get the password? She dies (or lives on scraping out an existence in a post-apocalyptic desert) knowing that thanks to Sigma everything that's happened in this timeline is now pointless? Huh, nice how this 'meh' sort of ending becomes exponentially more hosed up in context. She jumped into the timeline where the three of them got out - she might not have jumped to the timeline where only two of them got out. In this timeline, the bombs were never seen, so for all we know, they could be set up somewhere.
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# ¿ Oct 19, 2014 05:37 |
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I never had a problem with the door puzzle - it was the minute and hour puzzle that I kept screwing up on.
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# ¿ Feb 8, 2015 23:14 |
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# ¿ Apr 28, 2024 01:13 |
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Mraagvpeine posted:I just want to say that I hate the term "Esper" and constantly wonder why people would use that term. What's wrong with psychic? The term comes from "ESP'er", as in someone who has ESP. So it works for people with psychic abilities.
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# ¿ Apr 12, 2015 18:02 |