|
Bhodi posted:If you complete the plot, there is a way to end the war through an optional sub-plot... if you don't pick yaki. You can still end the war if you side with the Yaki, you just have to choose to fight them during the Ambassadors mission instead of blowing up the Ozias.
|
# ¿ May 31, 2013 12:59 |
|
|
# ¿ Apr 19, 2024 16:07 |
|
Bhodi posted:Oh? I haven't gotten there yet. I assume you lose access to the shipyard in the Badlands if you go that route? Maybe that's what people meant. I'll correct that. Just checked that, and managed to buy a couple of IBL forges from there, so that can't be it either. As far as I can see, the only penalty for doing it that way is having a Yaki fleet spawned at you.
|
# ¿ May 31, 2013 18:42 |
|
Killgore Trout posted:Does getting terran rep to 10 as an Argon get you access to the Aldrin Sectors/Springblossom? Also i'm still curious which stations have wares that sell to npcs well. Or if you don't want to run the Xenon sectors, just do the Hub plot, it'll get you to the Megnir/Segaris gate with fairly little hassle.
|
# ¿ Jul 12, 2013 22:59 |
|
El Disco posted:If this is AP and not TC, you can get to Althes through Neptune. In fact I think of the plots in TC had the Terrans installing a new jumpgate there. Yes, but if you're not playing a Terran and haven't ground up your rep, they will slightly be shooting at you.
|
# ¿ Jul 13, 2013 14:27 |
|
Falken posted:https://www.x3wiki.com/index.php/Station_Hack Don't trade in the warzone. Until you end the war, the chucklefucks there will happily blow up your ships, no matter what your relations with them are. If you can blacklist sectors with the OK Traders mod, do that, otherwise you'll have to use a different trade software or just eat the losses.
|
# ¿ Jul 19, 2013 16:59 |
|
Unimpressed posted:Yeah, I pre-ordered too, even though I know it's gonna be buggy as hell when it comes out, and I'll have to re-purchase it when it finally comes out on the mac. Good news! Rebirth is going to be Steamplay, so buying it once will get you the Windows/Mac/Linux versions at no extra cost.
|
# ¿ Aug 21, 2013 12:19 |
|
NatasDog posted:Have I been hellbanned or something? I'm about fed up trying to figure out the Xenon Hub not cooperating with my CAGs and Dockware manager at this point, but I'd like to know if there's a simple fix I can do to make it work as designed. No, your post is there, this thread just moves kinda slow. Three hours isn't long enough for someone to answer your question.
|
# ¿ Sep 2, 2013 17:50 |
|
Unimpressed posted:I have a question about X3 economics. I'm nearly 4 days into the game (game time of course), and I'm doing the Argon plot where you need to provide 3 laser towers. Looking around the map, I can see that there are many docks that sell them for the avg. price, but they have no stock. I can also find 3 factories (my map is around 60-70% explored) that make them, but they too have no stock. So, would it be a good idea to build a laser tower factory? Will the many docks that have them in their list buy them from me for the avg. price? If so, I reckon I could make good money from a factory. Would I be wrong in thinking so? I haven't had the best results so far with my nostrop oil complex, so I'm loathe to dump all this money into another non-productive enterprise. Yeah, it's easier to build your own lasertower factory (just set it so that AI ships can't dock there until you've got the three you need), and you can make a healthy profit from selling them. Food isn't terribly profitable, but military stuff always seems to be in demand.
|
# ¿ Sep 7, 2013 19:03 |
|
EdsTeioh posted:I get that it's a sandbox, I'm just not seeing any progress as I'm following where the mission is telling me to go. Don't do the missions that want you to follow a guy, they're boring and terrible. Also, don't do the missions that want you to go recover a lost ship (at least until you get a jump drive), they're either boring and terrible or they actually don't give you enough time to get the ship back.
|
# ¿ Sep 27, 2013 07:15 |
|
double nine posted:So I've started with the broke assassin pilot. Question: how does one rekindle the relation with the Boron (and possibly the Split), who hate you from the start of the game? I can only see 1 option right now, camp near a gate that goes to a boron border world, hope that a pirate squad spawns and lure them in the gate so I can kill them inside the boron territory. That seems like a lot of work for not a lot of benefit... Does anyone know a better way? AI freighters will buy poo poo from your stations even if their race hates you, and every trade makes them like you a little more. If you can build a station in a border sector without getting it blown up, run the game on 10x SETA overnight. Boring and wasteful, but effective.
|
# ¿ Oct 24, 2013 17:44 |
|
Galaga Galaxian posted:It'd also be nice if the ships I steal didn't have virtually all their equipment/cargo magically disappear when the pilot bails. When ships take hull damage, their equipment/cargo gets randomly destroyed. It happens to player ships too, but if you're taking hull damage you're probably hosed anyway.
|
# ¿ Oct 26, 2013 17:40 |
|
Rhonyn Peacemaker posted:I'm still playing X3:AP, so this question is directed towards people that can answer the quirks of that particular game. They probably ran into two hostiles/groups of hostiles and lost a corvette each time.
|
# ¿ Nov 16, 2013 20:06 |
|
Rhonyn Peacemaker posted:So I keep running into dumb issues with X3 AP. This is a ways back, but if you build a station and dock with it you can tell it to self-destruct. There's no other way than building to get the things out of your TL.
|
# ¿ Nov 17, 2013 01:04 |
|
Flat Banana posted:edit: or are corporate missions not in AP? Nope.
|
# ¿ Nov 21, 2013 07:47 |
|
TipsyMcStagger posted:After 3 hours of mapping systems, I died to an autopilot slamming me into the gate.. so i lost those 3 hours. Was pretty pissed at myself for not picking up salvage insurance for the whole 3000 credits it is.. Salvage insurance just allows you to save in space once per time you buy it, by the way, if you don't remember to use them at the right time you'll still lose 3 hours of game.
|
# ¿ Jan 13, 2014 08:15 |
|
Mokotow posted:Are the signed mods for AP (the ones that do not mark your game as *** modified ***) only the ones in the bonus package, or are there others? Don't worry, all you lose for running unsigned mods is chievos.
|
# ¿ May 28, 2014 17:19 |
|
Trustworthy posted:Quick question: In AP, is that damned war already raging at the beginning of the game, or do things stay fairly peaceful until you intentionally begin some of the main quest missions? The war in AP is on from the get-go, but it's confined to a few sectors in the far east of the map and it never spreads. Don't explore those sectors (or blacklist those sectors so your idiot traders don't blunder into the crossfire) and you'll be fine. If you're staying in western Argon space, no worries whatsoever. I think the Argon Peacekeeper starts in the war zone, so if you want to dodge that, pick another start.
|
# ¿ Mar 16, 2016 10:08 |
|
Hexenritter posted:Quickest way is the repair laser. It'll fix up a nearly-destroyed M5 in moments. Not in Rebirth, it won't!
|
# ¿ Apr 27, 2016 16:26 |
|
Mokotow posted:I'm looking to give Albion Prelude a long overdue spin, maybe with XRM this time around. The spaghetti connections always made me twitch; has there been any improvements mod-wise regarding that? What do the cool kids use these days for complexes? Complex Cleaner smushes a load of factories into a handful of boxes, puts those boxes into a bigger box and makes the spaghetti connectors invisible when you put them in. It also does wonders for the framerate in your big manufacturing hubs.
|
# ¿ Jul 15, 2016 13:38 |
|
Rhjamiz posted:I guarantee you that one has the Remote Control System (30mil) and probably a few other absurd things. Even still, 80mil is insane. What the hell is pushing the price up that high? Please cheat millions of credits in and find out.
|
# ¿ Jul 23, 2016 16:05 |
|
Boogalo posted:Check my post history for the link. On mobile right now and I'm lazy. For people who are even lazier, here you go.
|
# ¿ Jan 25, 2017 15:39 |
|
kingturnip posted:Realistically, you need more than 10m credits before you can start making any actual money. This basically means enough cash for a Solar Power Plant and transports to bring in supplies. Solar power plants are a godawful way to make money, because the AI ones don't need crystals (so the economy doesn't grind to a complete halt) but yours do. If you want to be a space industrialist, weapons and shields are the way to go.
|
# ¿ Aug 27, 2017 16:32 |
|
Steam's got a free weekend going for the X series, if anyone was on the fence about buying.
|
# ¿ Dec 8, 2017 08:41 |
|
NeoSeeker posted:I'm doing my umpteenth playthrough of X3. I'm using albion prelude as the version I want to play for obvious reasons. Complex Cleaner (smushes all your stations in a system into a single box, might not matter if you've got FDN and don't need a giant laggy maze of tubes to hook it all together) and Bounce (stops AI ships crashing into things) are pretty solid.
|
# ¿ Dec 28, 2017 14:47 |
|
|
# ¿ Apr 19, 2024 16:07 |
|
NeoSeeker posted:Thanks for the suggestions guys. One final thing. I like to start as a terran pilot and my last playthrough I noticed a bunch of economy problems starting to happen as the playthrough became more mature. I don't remember exactly what it was, I managed to nudge my way in to all my favorite races' good side for trading and other benefits. Something happened to the econmy though and I think it was the problem mentioned above that the economy collapses if you don't do something. And as a Terran it takes a while to make yourself friendly enough with other factions. Any tips to starting as a Terran coming from you guys? Honestly I'm kind of having a hard time diving back in because I have no idea where to start. But my end goal is always total domination. What I did as an Argon befriending the Terrans (hopefully it works as well the other way round!) is build a complex selling stuff every race uses (shields are good for this, but if all else fails you could do energy cells or ore or something) in a border system outside the war zone. Even if you can't dock at their stations, NPC merchants can dock at yours, and every time they trade at one of your stations you'll get a small reputation boost with their race. Once you've got the complexes up and running, go do something else until your rep's high enough that you can take missions from them. Oh, one more mod that's basically vital for AP. The Blacklist Manager lets you force your traders to stay out of places they'll get shot.
|
# ¿ Dec 29, 2017 11:43 |