|
I just lost my first character, to a sinkhole.
|
# ? Jun 13, 2013 14:05 |
|
|
# ? Apr 20, 2024 03:03 |
|
I don't know how to actually play, I guess. How do you make vehicles? Everyones like well once you get all the stuff but I don't know how to do it. I got high night vision by eating fetuses in a science lab and I've been having a pretty nice time by just being nocturnal and sneaking around towns but someone gotta drop a strategy bomb on this here thread.
|
# ? Jun 13, 2013 15:35 |
|
In 0.5 vehicles are littered all over city blocks. Most of these are broken somehow, you can either salvage tires from a busted car and replace the ones on cars that have flats, or just replace the engine if your mechanics skill is high enough. Read a mechanics book if you can to get up to level 3, then look for hardware stores for wrenches, hacksaws and welders to pull cards apart with. Or, just hope you can find a car in a parking lot / garage / underground parking lot beneath an office tower. Sometimes fuel-less cars are out on the highways, far from town, or some wrecks are near gas stations in remote areas. Also don't forget to fill something with gas, early on you can use a bottle but later filling a whole jerrycan and using that to refuel as needed is more efficient (e to interact with car, move over to the gas tank, then refill)
|
# ? Jun 13, 2013 15:49 |
nftyw posted:In 0.5 vehicles are littered all over city blocks. Most of these are broken somehow, you can either salvage tires from a busted car and replace the ones on cars that have flats, or just replace the engine if your mechanics skill is high enough. Read a mechanics book if you can to get up to level 3, then look for hardware stores for wrenches, hacksaws and welders to pull cards apart with. Or, just hope you can find a car in a parking lot / garage / underground parking lot beneath an office tower. Sometimes fuel-less cars are out on the highways, far from town, or some wrecks are near gas stations in remote areas. You also need a jack and rubber hose for changing tires and filling containers with gas from vehicles respectively. Jacks will be in garages with the other mentioned mechanical items but rubber hoses are probably limited to gas stations. Also the easiest way to check for whether a vehicle is useful or not is to (e)xamine it - a box will pop up with diagnostics, and if the vehicle doesn't say "wheels: lack" or "safe speed: 0 mph" you'll know you can drive it once you put more fuel in.
|
|
# ? Jun 13, 2013 16:24 |
|
If you find a jerrycan, drop whatever you need to in order to collect it short of getting yourself killed. I now hoard them and transfer stuff like drinks from cans that I have too many of, so I can dump the cans and compress my item lists. Speaking of, unless someone else has done so or the DDA build is planning it, I might look into making more stuff stackable. Its pretty dumb that strings and rags are treated the same way as rocket launchers and jerrycans of fuel for container space purposes. e: also, rubber hoses can be found by (s)mashing fridges. PiCroft fucked around with this message at 16:34 on Jun 13, 2013 |
# ? Jun 13, 2013 16:31 |
|
Ignatius M. Meen posted:You also need a jack and rubber hose for changing tires and filling containers with gas from vehicles respectively. Jacks will be in garages with the other mentioned mechanical items but rubber hoses are probably limited to gas stations. Also the easiest way to check for whether a vehicle is useful or not is to (e)xamine it - a box will pop up with diagnostics, and if the vehicle doesn't say "wheels: lack" or "safe speed: 0 mph" you'll know you can drive it once you put more fuel in.
|
# ? Jun 13, 2013 16:35 |
|
Cardiovorax posted:You can get rubber hoses by smashing any refrigerator. oh my god this changes literally everything
|
# ? Jun 13, 2013 16:37 |
Cardiovorax posted:You can get rubber hoses by smashing any refrigerator. I had no idea, thanks! Now I can actually use working cars without hoofing it to a gas station.
|
|
# ? Jun 13, 2013 16:42 |
|
Well that's just lovely: Was dissembling a steel frame to add some hardened plating to my pimped out semi truck and apparently my dude just worked himself to death. It's not like I didn't have water on me and two jerrycans full of water in the truck. edit: timg. emanresu tnuocca fucked around with this message at 19:27 on Jun 13, 2013 |
# ? Jun 13, 2013 19:23 |
emanresu tnuocca posted:Well that's just lovely: You might want to timg that, just saying.
|
|
# ? Jun 13, 2013 19:26 |
|
That happened to me, and now I know why. Being too hot increases how thirsty you get, but it was having an effect that was WAY too high. Looking at the forums it's been fixed now.
|
# ? Jun 13, 2013 19:59 |
|
PiCroft posted:Hey Jon, I've put in kevlar/plastic item repairing as well as salvaging plastic and kevlar materials, do you want the source? I'm working on further amrour/clothing modification and reinforcement at the moment too. PiCroft posted:Hey Jon, I've put in kevlar/plastic item repairing as well as salvaging plastic and kevlar materials, do you want the source? I'm working on further amrour/clothing modification and reinforcement at the moment too. I'm already working off a Github fork so just request pull / push access and I'll approve it. https://github.com/JonTerp/Cataclysm-DDA Also PM me for my skype info so we can coordinate.
|
# ? Jun 13, 2013 20:06 |
|
nftyw posted:In 0.5 See this is super helpful thank you. Is it a case basically of if you can't see them they can't see you? How many things have some sort of night vision? It seems kinda random when zombies will detect me en masse at night and then lose track just as quickly. Are they attracted to light sources? Can I throw a glowstick or something as cover?
|
# ? Jun 13, 2013 20:26 |
|
Prokhor posted:See this is super helpful thank you. Is it a case basically of if you can't see them they can't see you? How many things have some sort of night vision? It seems kinda random when zombies will detect me en masse at night and then lose track just as quickly. Are they attracted to light sources? Can I throw a glowstick or something as cover? You can't use glowsticks as bait, but you can build a noise maker out of a radio and use that to lure them in. Or just set a building on fire. The noise it makes while collapsing will attract everything within a several block radius. Smell is harder to cover. If you can find an Olfactory Mask bionic, it'll make you emit no smell whatsoever while it's active. It's great for night raids.
|
# ? Jun 13, 2013 20:37 |
|
Jon93 posted:I'm already working off a Github fork so just request pull / push access and I'll approve it. https://github.com/JonTerp/Cataclysm-DDA Pmed you. How do I request push/pull access in github?
|
# ? Jun 13, 2013 20:41 |
|
Tim Allens car broke down miles away from his garage and after being chased around the countryside for a while he's holed himself up in a LMOE shelter. Currently he's eating catfood and trying to shake off his cocaine addiction.
|
# ? Jun 13, 2013 21:34 |
|
Cardiovorax posted:Smell is harder to cover. If you can find an Olfactory Mask bionic, it'll make you emit no smell whatsoever while it's active. It's great for night raids. Or go out in the rain, it covers any smell.
|
# ? Jun 13, 2013 21:37 |
|
No, it actually doesn't, it just makes it go away faster. Smoke does cover up smell, though. It doesn't keep you from making more, but it destroys the trail that's already there.
|
# ? Jun 13, 2013 22:06 |
|
Do you guys prefer to have a home base or live out of a car?
|
# ? Jun 13, 2013 22:08 |
|
Faithless posted:Tim Allens car broke down miles away from his garage and after being chased around the countryside for a while he's holed himself up in a LMOE shelter. Currently he's eating catfood and trying to shake off his cocaine addiction. We're talking about cataclysm, right?
|
# ? Jun 13, 2013 22:18 |
|
Faithless posted:Do you guys prefer to have a home base or live out of a car? Living out of a car seems far more convenient, you can roam the map and just rest up whenever you feel tired instead of having to travel back to your base every couple of days. An RV kitchen unit is a wonderful thing.
|
# ? Jun 13, 2013 22:21 |
|
Faithless posted:Do you guys prefer to have a home base or live out of a car?
|
# ? Jun 13, 2013 22:26 |
|
I like travelling in a vehicle, not only because its convenient but because its a lot more secure than ordinary boarded doors/windows. I don't think i've ever had anyone break through my boards or vehicle doors (although they did break through my windshield once).
|
# ? Jun 13, 2013 22:40 |
|
I like to turn Semi Trucks into pimped-out wheeled doom fortresses of solitude. Picking a random house in the middle of a city and just fortifying the hell out of it is pretty fun, though.
|
# ? Jun 13, 2013 22:50 |
|
PiCroft posted:I like travelling in a vehicle, not only because its convenient but because its a lot more secure than ordinary boarded doors/windows. I don't think i've ever had anyone break through my boards or vehicle doors (although they did break through my windshield once). Can always stick spike pits outside windows for extra security and place traps around the entrances. Can't do that with a vehicle. But living in a base does get dull after awhile.
|
# ? Jun 13, 2013 23:23 |
|
PiCroft posted:Pmed you. How do I request push/pull access in github? Grab a clone from the page and make your changes then submit a commit request. Note: I'm bad at git so...Yeah I'm not really quite sure. Calipark fucked around with this message at 00:04 on Jun 14, 2013 |
# ? Jun 13, 2013 23:58 |
|
Another character is off the ground. Started out in an evac center near a large town, and unbelievably, two gun stores were on the outskirts of it. I only managed to loot one before having to get the hell out of dodge, and found a Ruger 10/22 with ~100 bullets of .22 ammo. Nearby, there was a working flatbed that I managed to use to cut through the hoard. Out into the countryside, I realized that my fuel was incredibly limited: only about 3% gas left in the tank. I didn't get very far, but stopped near a bunch of dead soldiers. Total loot from the corpses: Military ID, combat knife, USP 9mm, 40mm grenade launcher with tear gas and smoke grenades, army pants, a belt rig, utility vest, M72 LAW, 120 rounds of 5.56 ammo, extended mag, brass catcher, about 20 MRE rations and 8 bottles of water. I stuck most of it in the trunk of my flatbed, and started to wander the countryside for shelter. Sure enough, I found a farm with about 10 zombies in the farmhouse and the barn. Took them out with minimal effort, and ripped out the boarded up windows on the barn to use the two by fours to board up the farmhouse. Ended up spending an uneventful night reading a drama novel via flashlight, then getting a full night's rest. I have a couple objectives by this point: 1. Find gas 2. Find something to use my 5.56 ammo with 3. Take the fight back to the city. Edit: Oh, goddamn it. The game won't start now. Gets to map load 2700/3012 then it crashes. I'm on the latest goon build. Is there anyway I can fix this? CascadeBeta fucked around with this message at 01:07 on Jun 14, 2013 |
# ? Jun 14, 2013 00:59 |
|
seriously digging the national guardsman. Takes a lot of the tedium out of the early game.
|
# ? Jun 14, 2013 02:16 |
|
Dafuq? Edit: Apparently, mutagens can now be targeted. Chugging the beast goo in the labs with Robust Genetics gave me retard strength and a fluffy tail which apparently gives a retarded +8 to dodge. Galm fucked around with this message at 03:03 on Jun 14, 2013 |
# ? Jun 14, 2013 02:59 |
|
Galm posted:
They say it's just a joke, but someone on the team is probably a furry. There's also a furry tail mutation that improves your dodge.
|
# ? Jun 14, 2013 03:00 |
|
Slime posted:They say it's just a joke, but someone on the team is probably a furry. Galm posted:Apparently, mutagens can now be targeted. Chugging the beast goo in the labs with Robust Genetics gave me retard strength and a fluffy tail which apparently gives a retarded +8 to dodge. The two dodge-bonus tail mutations are indeed stupidly good, though.
|
# ? Jun 14, 2013 03:09 |
|
Strudel Man posted:If there's anything more annoying than furries, it's people who can't shut up about furries. I apologize for responding to someone and commenting on the matter.
|
# ? Jun 14, 2013 03:11 |
|
Slime posted:I apologize for responding to someone and commenting on the matter.
|
# ? Jun 14, 2013 03:13 |
|
Slime posted:There's also a furry tail mutation that improves your dodge.
|
# ? Jun 14, 2013 03:14 |
|
Strudel Man posted:What do you mean, targeted? The robust genetics trait improves your chance of getting 'good' mutations, but that's been around for a while now.
|
# ? Jun 14, 2013 03:14 |
|
Galm posted:There's things like "Beast Mutagen" and "Bird Mutagen" now. They supposedly greatly increase or guarantee the chance of getting a mutation relating to that catagory.
|
# ? Jun 14, 2013 03:15 |
|
Slime posted:They say it's just a joke, but someone on the team is probably a furry. It could be a furry on the team who put it in as a joke? vv
|
# ? Jun 14, 2013 03:50 |
|
The new vehicle physics are still a joke if you dare try and drive a car that spawned transposed across another one. Also, I can't seem to find the bedroll and raincatcher craftable in the new GDA.
|
# ? Jun 14, 2013 04:17 |
|
Galm posted:
Don't wear that suit in GDA unless you want a serious case of the GBS. Slime posted:There's also a furry tail mutation that improves your dodge. !!! Not anymore in GDA. edit: All fur mutations have been altered to be Scale Plating. Calipark fucked around with this message at 05:53 on Jun 14, 2013 |
# ? Jun 14, 2013 05:40 |
|
|
# ? Apr 20, 2024 03:03 |
|
Jon93 posted:!!!
|
# ? Jun 14, 2013 06:35 |