|
lordfrikk posted:I was hoping that 0.F will be out before Christmas so I can binge play it again this year but seems like it's more work that expected. Is the current state of experimental good enough? On GitHub they still have 29 confirmed blockers, that looks like late spring release at the earliest. And they started planning for it in August, wow. I've liked playing the most recent experimental versions. There's a lot of things that make the gameplay more complicated, but there's also new things like functioning helicopters, a cool new hospital layout, and also significant expansions of both Aftershock and Magiclysm mods, both of which I like. For instance, there's now specialized augmentation clinics in Aftershock and a new shop type in Magiclysm that offers oodles of magic goodies.
|
# ¿ Dec 3, 2020 15:21 |
|
|
# ¿ Apr 24, 2024 23:58 |
|
An aeronautics engineering proficiency is also being worked on so you can, at minimum repair helicopters and potentially maybe even modify them
|
# ¿ Dec 3, 2020 17:47 |
|
I feel like there's been a lot more inconvenient bodies of waters in recent mapgen builds, and there have definitely been places where one map "sector" didn't align quite right with another and there were orphaned towns and HUB01s with no roads leading to them, and so on
|
# ¿ Dec 4, 2020 10:23 |
|
Spoggerific posted:Does smashing corpses that have a chance for bionics, like shocker zombies, affect the chance that you can successfully recover those bionics? The better the condition the corpse is in, the higher the chance of recovering bionics through dissection. For best results, kill them via bloodloss. Do not pulp.
|
# ¿ Dec 5, 2020 13:31 |
|
Slingshots and other piddly ranged tools are also good for this reason when hunting small game
|
# ¿ Dec 5, 2020 16:25 |
|
Arven posted:So you're telling me that my hunting technique of hitting things with my car isn't the best way to go? I've produced undamaged corpses via vehicular collision, its just a matter of hitting them *just* right
|
# ¿ Dec 5, 2020 16:57 |
|
The mini reactor is the densest source of power, yes It's a must-have if you're making extensive use of laser weaponry
|
# ¿ Dec 7, 2020 09:59 |
|
If you are scouring entire towns, the panels won't be enough though but you can use them in conjunction with the reactor to reduce fuel consumption
|
# ¿ Dec 7, 2020 10:12 |
|
Spoggerific posted:I remember several pages back people were complaining about laser turrets being removed. Are they still in as part of aftershock, or is it some other mod? And where would I find them? I suppose labs? Aftershock is the mod you want, and labs and military outposts (the places with turrets on all sides) are the best candidates for finding them, barring the extremely rare hornet's nest in town where you find high tech goods. With aftershock installed, one of the science lab computer-locked rooms is a "Weapons Testing" room, they are a good candidate. Other than that, you can also find them at the final chamber of some science labs.
|
# ¿ Dec 7, 2020 10:48 |
|
Oh, and the thing you're looking for is A7 laser rifles. They can be installed in vehicle turret mounts in aftershock.
|
# ¿ Dec 7, 2020 11:53 |
|
Jarf posted:Got a minireactor. It owns. Is there any way to have it toggle on and off dependant on battery power? Alas, not that I can tell Just keep an eye on your juice and activate it selectively.
|
# ¿ Dec 7, 2020 14:06 |
|
Inglonias posted:Could have sworn the survivor suit was removed for being overpowered and unrealistic, though I would be happy to be wrong It's a lot harder to make with the new proficiencies system. If you haven't mastered the arts of advanced polymer sewing, garment closures, fabric waterproofing, and leatherworking, then it will take literal weeks of solid labor. Compounded with the new exhaustion system, it is not something you can finish in 5 days after starting the game like it was before.
|
# ¿ Dec 8, 2020 08:16 |
|
Arven posted:I've been playing Bright Nights for most of the year, so I honestly cannot tell if you're kidding. read it and weep personally I don't mind the addition but if you were used to being able to do just about anything in a week with optimal play I could see it harshing the enjoyment
|
# ¿ Dec 8, 2020 22:41 |
|
The compounding effects of proficiencies are even greater on heavy survivor armor on the bright side I believe both varieties of armor are less encumbering than they were in the base game when the pockets are empty Mr. Lobe fucked around with this message at 22:48 on Dec 8, 2020 |
# ¿ Dec 8, 2020 22:45 |
|
You could also just have a cow and never hunger, or live the warriors life and plunder countless MRE rations from the military and scientific installations of the endless expanse of New England
|
# ¿ Dec 9, 2020 11:08 |
|
I'd definitely give it least a basic primer of some of the major differences between 0.E.2 and 0.F, given that they seem to be pretty divisive, as seen in this thread. Probably also a gesture towards bright nights as well as that fork seems to be oriented around resolving some of those dissatisfactions some people have with the DDA fork.
|
# ¿ Dec 9, 2020 20:30 |
|
Xii posted:Yeah I was considering that myself. Ill be also skimming the thread for any interesting stories. Sure https://github.com/cataclysmbnteam/Cataclysm-BN Unless you meant DDA, which is just Dark Days Ahead, i.e. the "main" version of the game. But it's still an offshoot from the original Cataclysm which is many years old. May or may not be worth talking about that history in the next OP
|
# ¿ Dec 9, 2020 20:37 |
|
Xii posted:Thanks. Ill be trying to make a comprehensive list of all the Cataclysm offshoots so if you have any additional information it would be greatly appreciated. Sure, I'll see what I can do to chase down some of that information this weekend
|
# ¿ Dec 9, 2020 20:44 |
|
Telsa Cola posted:Are those exosuits base game? There is a lifter one that you can toss into a animal carrier attached to your vehicle and its strong enough that you can shove aside most wrecks and vehicles, barring large military ones and 18 wheelers. Yeah, they're base game. Useful for clearing wrecks
|
# ¿ Dec 10, 2020 19:03 |
|
Spoggerific posted:Is there a way to put ammo belts back together from the linkages you find scattered around after firing them? I destroyed a turret and got an M249 out of it, which I've put on my vehicle. It had a few dozen belt linkages and casings scattered on the ground around it, as well as dropping well over a thousand rounds of 5.56, but even after looking through the item browser I can't seem to figure out how to get ammo belts. For now I guess I'll just load it with STANAG magazines. (a)ctivate a linkage with more links and the rounds in your inventory (r)eload partial belts with more links and rounds in your inventory
|
# ¿ Dec 11, 2020 11:02 |
|
Spoggerific posted:Thanks, that did the trick. I was assuming it was done through crafting, but I was confused because the item browser didn't have any recipes to make belts. Your best bet for belts in the experimental version is to unload turrets from military vehicles and also the stray beltfed guns soldier types drop it spawn with randomly in the wilderness. Or, if you find a military base, then have some of every kind of belt in their armory
|
# ¿ Dec 11, 2020 11:12 |
|
Climbing in an island prison start is practically required to survive. My strategy is to get a book or skill magazine from the room you start in and read it on the roof got a few hours. The dum dums will get most of themselves killed in all of the barbed wire, lol. You might even get a working gun from the body of a cop, which can be used to take out the hulk. If nothing else, you'll at least fond a lighter, which can make a fire trap for the stragglers Also the hulk can smash open the locked gun room if you lure him there
|
# ¿ Dec 15, 2020 15:07 |
|
tsk, figures the goblins would traffic in low grade stuff
|
# ¿ Dec 17, 2020 10:54 |
|
Pretty sure there isn't, but that didnt stop me from making a joke. I imagine if someone made a pr and a push request with high grade meth that maybe had more stimulant effect, it would be accepted though
|
# ¿ Dec 20, 2020 08:20 |
|
I think the comment was more about the lack of benefits to Meth Cocaine is still useful as a short term morale booster of you space out doses enough to not make addiction a serious problem so I don't think it's a principled opposition to drugs that drove that change but rather a overcommitment to a certain perverse notion of 'realism'
|
# ¿ Dec 21, 2020 03:47 |
|
That said, realistically doing Meth probably isn't going to improve your running speed by 20 percent or something
|
# ¿ Dec 21, 2020 03:48 |
|
Yeah and Meth crash is implemented in game Meanwhile there's no real downside to heroin or coke so long as you don't overdose or use enough to become addicted
|
# ¿ Dec 21, 2020 03:52 |
|
Telsa Cola posted:Pigeons in my games keep aggroing on zombies and then swarming them down, as the zombies flail at them ineffectually. I love this
|
# ¿ Dec 21, 2020 07:41 |
|
You can currently win friends and influence pigeons with bird food, I think
|
# ¿ Dec 21, 2020 13:55 |
|
Tin Tim posted:Is it better to smash or to dismantle when you're trying to gather enough metal to make an anvil? Smash a crashed vehicle part with an intact heavy door but a broken supporting frame after repairing the heavy frame. Voila, intact heavy frame with minimal effort. Dismantle it for 100 lumps, more than enough for an anvil
|
# ¿ Mar 21, 2021 19:22 |
|
you can also hit 'f' to fire the turret if you are on the same tile as the turret mount. considering how accurate the selective fire turret guns are, it is a real treat to use one, so long as you have the ammo for it.
|
# ¿ Mar 27, 2021 16:06 |
|
Tin Tim posted:Is there a way to regain meaningful amounts of stamina during combat? Respirator cbm
|
# ¿ Apr 8, 2021 19:29 |
|
Tin Tim posted:Thanks, has the emergency oxygen tank similar effects? No, it has no effect on stamina regen. It is for smoke inhalation treatment.
|
# ¿ Apr 9, 2021 03:24 |
|
Respirator CBM really is the only countermeasure when it comes to making up for poorly spent stamina. Really, it's best just to be very cautious and risk averse, and never get into a situation where you don't have at least 1 clear exit towards difficult terrain, i.e. forests and furniture. Even without parkour expert you can navigate those obstacles better than them and make some distance. Alternatively, keep a path clear to an escape vehicle. A bike counts.
|
# ¿ Apr 9, 2021 14:44 |
|
To quote another game, overconfidence is a slow and insidious killer.
|
# ¿ Apr 9, 2021 14:45 |
|
Melee with monoblade and bionic combative melts through hordes and cuts up hulks and skeleton jugs to ribbons
|
# ¿ Apr 12, 2021 19:29 |
|
|
# ¿ Apr 24, 2024 23:58 |
|
Yeah but there's a theoretical limit to how many browning shells you can shoot but bionic Kung fu is inexhaustible
|
# ¿ Apr 12, 2021 19:36 |