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If you can find a blanket you can just huddle in it for 20-30 turns after you've been chilly for a while. Seemed to work alright for me when it was snowing outside. Or just snuggle random people's leftover blankets as you raid their houses if you don't have storage yet. Goffer fucked around with this message at 08:36 on May 8, 2015 |
# ¿ May 8, 2015 08:27 |
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# ¿ Apr 28, 2024 03:12 |
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So I have a few funguses that I let grow and now I have a few too many: This is one bunch of about 15 i have driven by. I killed the Fungal Bloom spire nearby, should these slowly die off now or do i need to kill each one individually?
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# ¿ Aug 21, 2015 01:08 |
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If z levels are working, making z levels on vehicles might be a workable solution for mechs - building one might have to start off with a scaffold made of steel frames that you remove once the legs/arms/torso have been built. Z levels on vehicles would mean you could climb on top of firetrucks and hippy vans to avoid regular zombies. And have multi-level doom rigs/mad max battles with bandits on the backs of tankers.
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# ¿ Sep 23, 2015 08:07 |
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aerion111 posted:I hadn't considered that mutation, but fire certainly is the best solution to spiders. I decided to fight my way into a few spider lairs for reals instead of burning everything down and found power armour helmet, a survivor map, and a bunch of other goodies that were actually kinda useful. Usually at least 1 good thing per lair if you can do it.
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# ¿ Dec 14, 2015 01:37 |
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If there is one thing the game needs it's an overhaul of the UI in the main menu and character creation - every layer of every menu does something different for each keystroke. It would make it a lot more accessible to beginners. Also in game pressing right selects things (in inventory, picking up stuff) but in some menus, butchering for example, it just cancels the dialogue box. Consistency, people.
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# ¿ Feb 18, 2016 21:17 |
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Drake_263 posted:For what it's worth, here's some neat bulletpoints on my thoughts on the whole combat mechanics/design, in no particular order: 25% chance to aim 1 square left of target 25% chance to aim 1 square right of target 25% chance it just missed, continues on trajectory 25% is either too high or too low (end bullet pathing), If there is another target in the new trajectory, a (original accuracy/2) chance to hit each target in the same line. That way players can fire into hordes full auto they can do a lot of damage. Drake_263 posted:*Ranged vs Melee - Obviously both need to be powerful in their own right. Currently, the logic seems to be 'well you have to be close to melee so it needs to hurt more because muh hanzo steel. This leads to stupidity like a zombie taking two, three blasts of a shotgun to the face while you can one-shot a hulk with a swipe of your glorious nippon katana. How about we do it like this, instead - if you want pure DPS, go for a gun. That's what they're for. However, give melee weapons all sorts of other fun secondary side effects to compensate - baseball bats and big blunt weapon cripple your targets, cutting weapons get bleeds, whatever. Having access to easy crowd control effects and such gives you more options than 'wail on it like hell and hope he runs out of hp before you do'. You could have different types of weapons have different effects (swords cut more vs clubs knockback and stun, etc), and you'd probably limit active defences to once per turn, increasing with melee skill & dependant on the weight of the weapon? That would be a lot of work though.
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# ¿ Sep 18, 2017 02:37 |
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# ¿ Apr 28, 2024 03:12 |
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You can get normal batteries out without a winch, but for a storage battery: They can be pretty big and heavy. "A PHEV battery pack may contain 5-27 kWh and weigh 100-600 kg plus the additional structural weight required to carry these batteries, and the vehicle must carry this weight even after the battery is depleted." They should make some sort of lovely wood/metal hoist you can construct, maybe as a structure, that you can build with survival 3 or something.
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# ¿ Jul 12, 2018 23:15 |