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Do you still carry waterskins of lava around?
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# ¿ Dec 4, 2020 00:27 |
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# ¿ Apr 25, 2024 00:06 |
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I assume you gain proficiencies via random skillbook drops?
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# ¿ Dec 9, 2020 00:58 |
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You csn hop to a new world.
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# ¿ Dec 9, 2020 04:27 |
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Shouldn't you turn off swimming xp so it doesn't eat all your focus?
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# ¿ Dec 9, 2020 05:12 |
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Last time I played I was living entirely on pine nuts.
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# ¿ Dec 9, 2020 09:02 |
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You need links to make belts. The turrets used to drop several belts when destroyed, I wonder why it dropped loose ammo?
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# ¿ Dec 11, 2020 10:37 |
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Is there a DARE officer on the dev team or something?
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# ¿ Dec 21, 2020 02:49 |
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Cardiovorax posted:If you're talking about the name change, it's probably a trademark thing. Adderall isn't a legally generic term like aspirin is. Might be they were concerned. It was also because a drug apparently instantly stops being harmful and addictive if its 'prescription', versus those illegal drugs poor people take.
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# ¿ Dec 21, 2020 03:58 |
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The big big difference between a methhead and someone taking amphetamines to control ADHD is that the latter is taking small, precisely measured doses on a schedule. Using adderall recreationally will gently caress you up as much as using any other strong stimulant recreationally. It's about usage, not whether its one of the Approved Good Drugs.
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# ¿ Dec 21, 2020 04:09 |
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I went to download Bright Nights... and is there a Windows version? I see OSX, ARM and Linux versions at https://github.com/cataclysmbnteam/Cataclysm-BN/releases/
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# ¿ Feb 6, 2021 05:54 |
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BN has an electrical grid system based on map-tile buildings. Currently all it can do is generate power using solar panels (generally on roofs), store it in batteries (usually in basements), then use it in furniture (stoves etc).
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# ¿ Feb 9, 2021 00:10 |
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Give me a 'velcro-like skin' mutation line.
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# ¿ Mar 1, 2021 03:07 |
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Mountain Lightning posted:I gotta ask, is there a reason to use that NPC Survivor Camp option that I'm missing? Time to add a stacking 'loneliness' debuff to morale if you spend too much time without nearby NPCs.
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# ¿ Mar 5, 2021 02:22 |
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My cars tend to be small because I can fit everything I want in a fairly small space and making the vehicle bigger just makes it harder to cross bridges.
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# ¿ Apr 1, 2021 02:53 |
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Telsa Cola posted:Either build your vehicle to be the exact width of a bridge, make it able to turn into a boat, or make it able to fly. There are vehicles on bridges and a narrow vehicle can slalom through them much more easily.
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# ¿ Apr 2, 2021 00:36 |
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In general always try to keep your stamina above 50%. If you have a choke point it can be worth just passing turns and waiting to catch your breath even with zeds trying to bite you.
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# ¿ Apr 9, 2021 01:24 |
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Reaching red stamina will also make enemies that had previously been nearly-harmless start devouring you alive. Which is why I advocated that even if you intend to keep fighting you should stand still for a minute or two then resume.
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# ¿ Apr 9, 2021 05:26 |
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Human enemies are super durable compared to zeds.
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# ¿ Apr 12, 2021 12:14 |
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I always like to turn spawn numbers down and toughness up to make each individual enemy more significant.
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# ¿ Apr 13, 2021 03:46 |
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What happens if you say yes? Do you hit the bottom of the boat with a humorous 'thunk'?
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# ¿ Apr 14, 2021 03:47 |
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Can it be a duckboat with wheels and an engine?
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# ¿ May 6, 2021 13:52 |
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A good way to make a start on clearing a town is to drive your battlewagon repeatedly over crowds of zombies while leaning on the horn.
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# ¿ May 7, 2021 23:47 |
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Dandywalken posted:Are turrets tied to the zombie evolution scaling too? I have yet to see anything above small turrets that drop 9mm in Bright Nights Mainline got rid of the small turrets and all of them were packing 5.56. It got a bit ridiculous.
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# ¿ May 10, 2021 06:03 |
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Xand_Man posted:As like, a holdout pistol? A grown-up's obrez.
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# ¿ May 11, 2021 01:36 |
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Telsa Cola posted:Oh my god why have I never done this. In the game or IRL?
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# ¿ May 11, 2021 02:51 |
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# ¿ May 12, 2021 13:33 |
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Is Bright Nights still able to port in new changes from the main fork that they approve of, or have the codebases diverged too far for that to be possible without a lot of work?
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# ¿ May 19, 2021 12:27 |
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Ranged weapons are a special case. You spend time 'aiming' before firing in order to improve your chance of a hit. I can't remember the exact key commands any more but there are several shortcuts for how much to aim before firing. Critically, they are for 'how Stable to get before firing' not 'how many seconds to spend aiming'. Being attacked in melee reduces your Stability. So your character was attempting a sisyphean task of carefully drawing a bead on an enemy that was actively fighting them. Again I can't remember the exact key commands, but if shooting at something in melee range you need to use the command that makes you fire immediately without aiming. Terrible accuracy, but it's the only way to successfully get a shot off. tl;dr don't use a rifle against someone in melee with you
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# ¿ May 24, 2021 09:55 |
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This is just a reminder that you can mount a .50 machinegun on a bicycle or wheelchair.
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# ¿ Jun 29, 2021 02:04 |
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Why not contribute to BN?
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# ¿ Jun 29, 2021 09:15 |
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The problem with cameras is that your view range is very short. I sometimes use Opaque Doors as a windscreen so I can have them open when driving normally and close them to rely on cameras when going into cities.
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# ¿ Jul 3, 2021 00:53 |
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Galaga Galaxian posted:Dumb question, if I install a motor in a shopping cart (plus fuel tank and stuff) will that make it easier to push? Add controls and drive it around. 1-tile vehicles are fine.
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# ¿ Jul 12, 2021 06:09 |
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The zombies are because of The Blob. Leaks from the labs into the water supply means everyone has some Blob accumulated in them, and when they die it reanimates them. The Blob also used to have various effects on its host to explain why you healed when you slept, mutated in response to radiation, etc. But some of those gameplay concepts have been changed since then.
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# ¿ Jul 13, 2021 07:23 |
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The most involved\laborious set of quests is the refugee camp. You could consider completing it to he 'winning'.
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# ¿ Jul 14, 2021 03:35 |
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Telsa Cola posted:Same but coring out a MBT and basically making a mobile house. I tend to use an APC. Lighter and easier to find.
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# ¿ Jul 20, 2021 07:55 |
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The only escape method I will accept is a deathmobile fast enough and heavy enough to smash through in one hit.
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# ¿ Jul 21, 2021 02:28 |
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Fire.
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# ¿ Aug 1, 2021 02:16 |
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I usually start with an APC. Good sized (fits everything I need), already made of heavy frames and covered in armor. Front driving seat, opaque wall (w/door) to the rear portion that has crafting tools, storage, and a bed. The Lone Badger fucked around with this message at 04:03 on Nov 26, 2021 |
# ¿ Nov 26, 2021 04:01 |
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The reason I have an internal wall is that I want my sleeping/crafting area to be fully opaque so a passing trash mob won't see me and start bashing the walls (won't damage them, but wakes me up / interrupts me)
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# ¿ Nov 26, 2021 05:18 |
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# ¿ Apr 25, 2024 00:06 |
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Have a 1×1 crane vehicle, either folding or attached via bike carrier. I built a 3-wide vehicle with everything I needed once, but it turned out that some of the crafting station side tiles weren't impassable and zombies could get on board while I was driving.
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# ¿ Nov 26, 2021 06:37 |