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Anyone played much on the experimental desert map? I tried it with max size cities and all my characters kept spawning in the same electric car since the game couldn't even generate a shelter. Is the building placement just buggier in general on the map? Do really like the idea of wandering an infinite Southwestern suburbian hell (as opposed to the default "New England", which seems more like Wisconsin with the whole missing ocean issue).
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# ¿ Jun 1, 2014 06:10 |
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# ¿ Mar 28, 2024 18:57 |
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YASD: Forgot I had explosive rounds in my shotgun, used it at point-blank range.
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# ¿ Jun 8, 2014 08:18 |
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The Lone Badger posted:A recent change that I really like is that all armor values were recently halved. Combined with the 'no Survivor equipment' core-mod it's actually possible to take damage now.
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# ¿ Jun 8, 2014 12:42 |
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The Lone Badger posted:Muh? Not sure what you mean here. Maybe it's the latest dev build only?
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# ¿ Jun 8, 2014 12:52 |
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NPCs wailing on you/zombie bears wielding a .22 casing is always hilarious. On a related note, can they not open metal doors unless in your "party"? I've found a house with a sweet above-ground shelter area with metal doors and haven't had any random NPCs wander in, though I would always get one after another if I tried to setup a base in a basement or LMOE shelter (or even a random cave in the middle of nowhere). Wish you could just command them to not pickup any items, so you could actually have friendly NPCs in your base. AceRimmer fucked around with this message at 02:41 on Jun 14, 2014 |
# ¿ Jun 14, 2014 02:36 |
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Reports from a quick look at the latest version: -new reading rules aren't too annoying (there's also now a penalty for reading in low-light environments so a nice encouragement to actually bother with lamps/candles) -there are now rollerskates in the game -fire stations are awesome (sweet gear/metal doors) Wish the dino mod replaced the damned zolfs/zombears with dinosarus. Tired of fighting those drat things.
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# ¿ Jun 21, 2014 21:41 |
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Admiral Funk posted:Can anyone comment on the whole tetanus thing? I saw that in thread a while ago and it sounded horrible but I don't know what became of it. Pretty sure it got toned way down.
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# ¿ Jun 21, 2014 23:05 |
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Capilarean posted:The one thing that really needs adressing, in my opinion, is that the difficulty is entirely front-loaded. Surviving the first week can be extremely hard, especially if you don't find the proper gear or start with a suboptimal character, since you simply don't have the tools to deal with what the game throws at you. After that, the challenge more or less disappears, since the game never starts getting tougher and you're just left finding ways to make yourself even more overpowered.
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# ¿ Jun 21, 2014 23:33 |
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Why do people want to remove all watches from the game? (infinite batteries maybe? I just assume they are all futuristic solar watches)
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# ¿ Jun 22, 2014 00:22 |
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The King of Swag posted:Holy crap, this is actually a thing? I hope it was added as a joke, because I can't imagine how big a dork you'd have to be to actually want to add that to a game about zombies.
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# ¿ Jun 22, 2014 00:40 |
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Party Plane Jones posted:Is there a way to change the viewstyle because the extremely long but very slim view of your surroundings is super disorienting for planning stuff.
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# ¿ Jun 22, 2014 03:24 |
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Akoogly Eyes posted:So, uh, has anyone else ran into zombie bio-operators in the latest experimentals? They're pretty scary.
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# ¿ Jun 23, 2014 01:12 |
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Hmm, wonder what's new in the latest build....quote:Experimental z-level buildings
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# ¿ Jul 3, 2014 05:23 |
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The King of Swag posted:They actually still cause fatal crashes in a number of cases (crashes that you may not be able to recover your save from). I'd hold off on activating them until NPCs get their own complete rewrite.
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# ¿ Jul 4, 2014 03:39 |
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So you can hack off a zombies arms and have you follow you around as an Some guy on the Cataclysm forums posted:Does it have to be called a Zlave? Was this made by the gimp suit guy?
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# ¿ Jul 27, 2014 12:08 |
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Even from just a "realism" standpoint, it's a bit dumb that this isn't some sort of more-involved Dr. Frankenstein brain operation. Wouldn't your zombie suitcase still try to headbutt and kick or tackle you any time you actually got near it? "Welp, I can't bite or grab anymore, guess my all-consuming hatred of the living is gone now" Coding NPCs is hard, let's just have this stupid poo poo. On an unrelated note, it's sad that's there's Civil War revolvers in this game (two of them!) but no Civil War reenactor starting class. (I cheated together something similar and it was a pretty fun starting class) Cardiovorax posted:Nobody can be as unaware as that guy is pretending to be without being a literal child. There's already BDSM gear in the game, he knows what he's doing.
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# ¿ Jul 28, 2014 20:20 |
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Drevoak posted:Granade is flat out saying that in order to do this you have to be a psychopath. quote:I really didn't like the "psychopath only" limitation, it just further reinforces psychopath as a super good trait to have. Edit: Yeah, military-style cargo bots would be a great reason to raid military outposts and a cool challenging thing to craft in addition to vehicles. The RC car stuff in the game is a good start to this sort of thing. Wonder how difficult coding a shopping cart that behaves like the RC cars would be. AceRimmer fucked around with this message at 20:28 on Jul 28, 2014 |
# ¿ Jul 28, 2014 20:25 |
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Drevoak posted:Welp I read that wrong. Definitely not looking foward to the posts on the forums about people modding the game to have female zombie slaves.
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# ¿ Jul 28, 2014 20:41 |
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OwlFancier posted:Sticking a riding harness on a giant zombie and riding it around smashing things up is cool. It would actually be much better if this sort of thing involved mad science brain surgery to avoid the "Black Knight problem" (https://www.youtube.com/watch?v=2eMkth8FWno&t=203s). Circutron posted:It's just something iconic they're stealing from The Walking Dead.
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# ¿ Jul 28, 2014 22:38 |
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Sergeant_Crunch posted:I really don't think the zlave thing is some disgusting sexual thing that some nerd is furiously masturbating to. Cataclysm forums posted:Sweet! Not only that but we can have an easier zombie pen to keep zombies for RP purposes! AceRimmer fucked around with this message at 00:17 on Jul 29, 2014 |
# ¿ Jul 29, 2014 00:15 |
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The King of Swag posted:That said, I agree with others that having a doggy backpack or robotic packmule, or hell, a real mule would have been a much better option than zombie slaves. We wouldn't even need to worry about coming up with a better name than zlave, which is just loving horrible from both a creative and connotative angle.
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# ¿ Jul 29, 2014 00:39 |
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OwlFancier posted:This except replace lance with flintlock carbine. Gonna dragoon the hell out of those zombies.
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# ¿ Jul 29, 2014 00:45 |
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The Lone Badger posted:This depends a bit on the spawn mode. In Static mode just kill all the zombies and they'll be dead. In Dynamic zombies will keep spawning, but if you kill enough of them (a lot) eventually the local spawn list will be depleted and you will have cleared the area out.
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# ¿ Jul 29, 2014 10:43 |
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What I find really fun is using randomly generated builds that are often terrible, but then giving myself a few items based on my random skills using the debug menu. Makes the start to the game less boring and repetetive (find heavy stick, find basics, find books etc...)
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# ¿ Jul 30, 2014 05:46 |
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Got the latest experimental, what the hell happened to no zombie revival/slow zombies? No longer in the default mod list and I don't see it in the mod section of the forum.
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# ¿ Jul 30, 2014 10:37 |
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All this talk about silly antitank weapons reminded me of this thing which should really be a craftable item in this game.
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# ¿ Aug 1, 2014 09:45 |
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Cardiovorax posted:Don't you start with a pocket knife anymore?
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# ¿ Aug 26, 2014 05:50 |
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YASD: gently caress NPCs with flamethrowers. Still they're just too fun to turn off, especially with the new stuff like the refugee camp with actual guards/traders/quest dispensers. Thought the new locked gun shops were another annoying fun police change, but being able to 1.) spawn inside of them to start and 2.) the ridiculously simple improvised lockpicks has totally changed my opinion. AceRimmer fucked around with this message at 05:40 on Mar 23, 2015 |
# ¿ Mar 23, 2015 04:41 |
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e: fb Speaking of z-levels, has anyone tried setting up a base on the roof of one of the new office towers? What Cataclysm mallninjas always make me think of: https://www.youtube.com/watch?v=wVX8wm_CONM AceRimmer fucked around with this message at 23:42 on Mar 23, 2015 |
# ¿ Mar 23, 2015 23:38 |
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Is there any quick way to unload full shopping carts?
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# ¿ Mar 24, 2015 20:31 |
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OwlFancier posted:The advanced inventory management button, which I think is / Killer-of-Lawyers posted:What!? They took out the vibrator? How will I survive with out a 20 pound plutonium powered massager?
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# ¿ Mar 24, 2015 21:15 |
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Dotcom656 posted:Setting fires inside buildings in order to kill masses of zombies will always be amazing.
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# ¿ Mar 25, 2015 18:42 |
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PiCroft posted:Lockpicks can't be used on them and as far as I know there isn't a way to hack the doors. I haven't had any luck in finding a functional vehicle sadly
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# ¿ Mar 25, 2015 20:22 |
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Poland Spring posted:Just use welding torches to cut the bars Think the lockpicking check is just dex based also.
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# ¿ Mar 25, 2015 21:37 |
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Motherfucker posted:zombie dogs and skeleton dogs need to gently caress off forever Speaking of canines, I am incredibly glad that zombie wolf spawning has been toned way the gently caress down in the new versions. Remember having a cabin base in previous version get attacked by a zombie wolfpack every other night.
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# ¿ Mar 31, 2015 02:20 |
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Motherfucker posted:Shame you can't get a fire truck, that'd be neat. Plus a water hose that let you shoot whatever liquid might be real handy.
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# ¿ Mar 31, 2015 03:27 |
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New run/walk toggle + stamina meter in the latest experimental is pretty cool as is the ability to turn down NPC spawn frequency.
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# ¿ Apr 5, 2015 19:32 |
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Rrussom posted:I just got the latest experimental graphics version, and im really digging the Lttp-esque tileset
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# ¿ Apr 6, 2015 23:02 |
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Million Ghosts posted:You can put stuff in things like lockers and dressers right? I haven't played in forever but I swear that was possible, what obstuse key combo is it hiding under? Protip: Dressers and such can be dragged around by grabbing them, which took me an embarrassingly long time to learn.
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# ¿ Apr 7, 2015 02:51 |
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# ¿ Mar 28, 2024 18:57 |
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Turtlicious posted:How do you run now? chiefnewo posted:Aren't you always moving at your maximum possible speed?
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# ¿ Apr 7, 2015 17:42 |