|
It depends on the animal but most will ignore you unless you get too close or are injured and it's a predator of some sort. If they're intent on chasing you and they're faster than you they won't back off unless you hurt them or scare them some other way, I think fire works for some/most normal animals? edit: Gauge your reaction on the animal. Fox chasing you? Throw something at it or hit a few times and it'll probably back off. Moose? Shower it in a hail of gunfire, grenades, molotovs and spells while you ram it with your murderhome. Carcer fucked around with this message at 19:44 on May 13, 2020 |
# ¿ May 13, 2020 19:19 |
|
|
# ¿ Apr 26, 2024 03:40 |
|
The eating and drinking part is interesting, it'd be quite an incentive to get your food stocks sorted out if zombies actually did break into houses and eat stuff now and then.
|
# ¿ May 14, 2020 22:23 |
|
Tin Tim posted:I've just met my first kevlar zombie(not a hulk) and drat that is one hardy bastard. My machete did like 5 damage on a crit and my quarterstaff did nothing at all. Luckily he bashed me away which gave me time to whip out the mossberg and unload into him. Took five shells to put him down. Looking at its stats, the best weapon would probably be a molotov or something to burn it to death. I'd try and lure it outdoors or just straight up avoid it if I can't get it outdoors.
|
# ¿ May 15, 2020 22:58 |
|
I mean that does accurately model suburbia, I suppose.
|
# ¿ May 15, 2020 23:12 |
|
Ah so you're survivor zombies I keep finding. I know it wouldn't work but if this game had something similar to dungeon crawl stone soup where you could find the zombies/corpse of other players it'd be great.
|
# ¿ May 15, 2020 23:35 |
|
Some of the smaller shotguns can fit into leg holsters, from what I remember.
|
# ¿ May 17, 2020 19:42 |
|
Unless they've changed it recently, sawing off the barrels of most shotguns and maybe adding a folding stock should let you put them in pistol holster. sawing it down also makes them really quick to aim, so even caught at close range you can probably draw, aim and fire off a really accurate shot.
|
# ¿ May 17, 2020 23:39 |
|
Coverage is massively important, I'd much rather take armor with lower defense but more coverage. It doesn't matter that much when fighting normal zombies, but as soon as you fight something that hits hard and fast you're gambling with your life. Accidentally walking into a turrets line of fire goes from "Really bad day" to "Dead instantly" when you inevitably fail that 1/6 chance and a bullet snakes past your vest.
|
# ¿ May 18, 2020 12:43 |
|
I think they either didn't spawn at all or were something really, really rare in labs.
|
# ¿ May 30, 2020 17:10 |
|
RabidWeasel posted:I haven't played it, is the simple answer. I do like most of what's in CDDA it just needs to be "de-Kevined" a bit. Luckily, fixing counter attacks and archery is a fairly easy set of json edits. From what I understand its basically CDDA but de-kevined.
|
# ¿ Jun 29, 2021 17:05 |
|
Giant mutant aphids when.
|
# ¿ Nov 23, 2023 11:56 |
|
Oh I misread it. Giant giant mutant aphids when.
|
# ¿ Nov 23, 2023 13:50 |
|
|
# ¿ Apr 26, 2024 03:40 |
|
worm girl posted:The chances of getting pinkeye are really low unless you are super sickly or are wearing contacts and have nictating membranes, especially because most characters wind up with eyewear on 24/7. It was added as a logical consequence of getting fermented dead people juice in your eyes and for life sim reasons, not really for gameplay balance. I am sure that many players will never notice pinkeye exists. What about the idea of making the player nauseous if bile gets in their mouth, protected against by having some mouth protection? I don't generally like to wear anything that causes mouth encumbrance due to the stamina penalty, but the idea of weighing up the stamina penalty vs chance of vomiting sounds interesting. e: I didn't realize being boomered already cause nausea. Carcer fucked around with this message at 14:36 on Dec 1, 2023 |
# ¿ Dec 1, 2023 14:29 |