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Ants/Fungi and triffids are all toggleable because they are generally and FPS dink thats not fun to deal with most times. Everyone should mininuke a fungal tower at least once though imo.
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# ¿ Jan 25, 2022 21:52 |
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# ¿ May 4, 2024 02:43 |
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Molotovs are hilariously easy to craft given how useful they are. A 4x4 or whatever grid of fire will absolutely gently caress up swarms. Remember you can siphon cars for gas and use that for them.
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# ¿ Jan 26, 2022 03:51 |
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Killer-of-Lawyers posted:The creator doesn't like BN so it's on the boat community to try and port the content over. It's frozen at the state it was when the fork happens. I could have sworn that I fought through a goblin encampment a couple games ago, but looking at the json files for my current one theres no goblins. Weird. They have like a palisaded up camp with prisoners and such yeah? Telsa Cola fucked around with this message at 03:11 on Jan 27, 2022 |
# ¿ Jan 27, 2022 03:09 |
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Killer-of-Lawyers posted:No, walls, no prisoners, a few huts. I'm trying to figure out what mod it was then.
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# ¿ Jan 28, 2022 02:43 |
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You can peek and throw items, which helps deal with the whole turret shooting you thing.
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# ¿ Jan 28, 2022 18:17 |
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Quicksilver6 posted:I'm not a member of any Cataclysm discords, apparently there's a lot of drama and toxicity between both DDA and BN. I normally like Bright Nights but I guess there's tons of slapfighting and evangelizing in public forums? The opposite is true in that the DDA coders tend to be shits which is why BN was formed. It basically boils down to BN wants to be an enjoyable game and so either cuts out the tedius mechanics or smoothens out the grind while DDA is hard core into realism even when it impacts gameplay. The other plus with DDA is that it has a more active development. Telsa Cola fucked around with this message at 07:40 on Mar 8, 2022 |
# ¿ Mar 8, 2022 07:34 |
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I'd argue that everyone should at least start with BN since its a more user friendly experince and then once they get the hang of it the general mechanics and how to not die and poo poo then they can move onto DDA and experince the new poo poo or whatever. But from a content perspective if you are a new cataclysm player either is going to keep you occupied for a long rear end time.
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# ¿ Mar 8, 2022 17:47 |
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Jawnycat posted:If you enjoy more nitty gritty and mechanical cruft, DDA is for you like it is for me. I like what BN is doing, but I need my overly complicated pockets system and nutrition and garbage. If you'd rather things be more abstracted and simple with a focus on gameplay first over realism, BN is where to go. Similarly its always fun to figure out you missed a vehicle roof tile when it starts raining and you get soaked.
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# ¿ Mar 8, 2022 18:00 |
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habituallyred posted:Probably the only way to keep the BN vs DDA slapfights out of that thread would be a separate BN LP. Some of the most recent updates with the boat cruise are highlighting the systematic suppression of things that let survivors make it past the midgame. So that nobody has to code an endgame. I am somewhat tempted to do a BN LP and maybe have it somewhat collaborative with 1 or 2 other people posting their runs. Telsa Cola fucked around with this message at 18:35 on Mar 8, 2022 |
# ¿ Mar 8, 2022 18:11 |
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DoubleNegative posted:This is making me think I need to give BN an actual earnest go. Playing on Experimental is kind of fun, but the more tedious systems keep repelling me. I get to approximately the point where I'm collecting loot and are making purposeful trips for stuff I want and then go "okay well know what." While BN is less tedious you will still reach that "okay now what" point Though with all the avaliable mods you can just set some arbitrary goal like having a perpeutal motion machine powered death mobile and dedicate yourself to scouring the labs and such for the materials. Another fairly okay goal is a working set of power armor thats fairly kitted out. There is also an artifact type that closes portals and you could call acquiring that you beating the game.
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# ¿ Mar 8, 2022 20:20 |
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Aftershock and Cataclysm+++ or whatever many pluses both work and have worked with it for ages. They are both on in my current run.
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# ¿ Mar 10, 2022 04:13 |
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Archonex posted:I was talking about compatibility issues with Bright Nights, not CDDA/Kevin's fork. When is the last time you tried? I ask because they are constantly updating them and I havent had any real issues in the past 6 months Telsa Cola fucked around with this message at 00:50 on Mar 11, 2022 |
# ¿ Mar 11, 2022 00:43 |
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Archonex posted:Two or three weeks ago. Ill poke around at it when I get home. The biggest issue I remember having is that they forgot a comma or line seperator in one of the text files and it would throw an error for that item but still let you play.
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# ¿ Mar 11, 2022 00:53 |
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CK07 posted:Sky island mod is BARELY making it tolerable to deal with pockets, but I wish there were a way to make a new pond tile in my base so I could farm fish with a trap. Animal breeding apparently happens once a year so that doesn't seem sustainable, and I am constitutionally incapable of making my way to a warp point without filling up my backpack with a ton of incidental poo poo even if I'm trying to focus on just collecting planks or bodies or whatever. Chickens/eggs? Soon you will have too many (maybe I haven't touched this game for months)
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# ¿ Feb 25, 2023 07:18 |
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CK07 posted:This is probably what I should do, just can't remember where the hell I saw chickens and I didn't grab one because I didn't have a proper container. Do fish still lay eggs, maybe snag some of those for your pond.
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# ¿ Feb 25, 2023 08:52 |
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Giving DDA another go after years. Why am I overheating to death cooking food outside.
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# ¿ Mar 6, 2023 20:39 |
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DoubleNegative posted:Temperature from fire spreads to nearby tiles. So just like IRL, if you stand next to a fire, you're gonna feel the heat. Im 4-6 tiles away. And wearing a t shirt and pants. I should not be dangerously overheating, and even if I was closer to the fire, I still should not be dangerously overheating. Normal campfires do not get that hot. It is very dumb, unrealistic, and a bad design choice. While it's a good driver to get hotplates or whatever it makes zero sense, especially since a lot of that heat should be traveling up and away from me. Telsa Cola fucked around with this message at 21:12 on Mar 6, 2023 |
# ¿ Mar 6, 2023 21:09 |
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megane posted:
Naw they are great. Playing an Innawoods game with dinosaurs and megafauna on and started in the second layer of a cave. Things went immediately south, as the cave was infested with massive mole rats which were burrowing everywhere, and sometimes causing cave ins. Queue an epic, confusing rush in the dark as I tried to figure out how to get the gently caress out of the cave before I got eaten or trapped. Roughly half way through the cave the molerat caused a cave in which brought a bunch of triffids down into the cave (there was a triffid grove nearby on the surface). So now I was dodging triffids while I tried to find my way out. I finally found the exit, saw a bunch more triffids, and booked it. Weaving through them at a run. Probably one of the more fun starts I've had.
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# ¿ Mar 7, 2023 16:28 |
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Dandywalken posted:Campfire overheating cycling into dehydration killed one of my best "I live in the woods!" runs The entire survival in the woods concept imo needs a rework because it's incredibly obvious that no one who touched the systems spends any decent amount of time in the woods, or has an understanding of "prehistoric" technologies or lifeways.
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# ¿ Mar 7, 2023 21:17 |
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CK07 posted:This is Massachusetts, not the outback. You gotta at least wear shoes. Ah yes, Mass. *Boils to death in 80 degrees during the summer*
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# ¿ Mar 7, 2023 23:07 |
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Sab Sabbington posted:This is a good point and I think something that could totally be implemented with the caveat that I don't know that melee weapons can be modded like firearms can, so it might need to be a craft that creates a whole new item, which is unoptimal but not necessarily a deal-breaker. I'll hit up the discord and see what the situation with that might be. You could lead the way to a neat system. Imagine making a knife or whatever and being able to give it a super steel blade.
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# ¿ Mar 9, 2023 20:39 |
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Alright real question, how long do you think we have before they add in pooping and peeing
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# ¿ Mar 16, 2023 16:55 |
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Pigbuster posted:It’s already gotten an “absolutely not” from the project leads for all the reasons you can assume, so never. I just assume the player is doing their business abstractly every now and then. Or maybe the blob is consuming all the poo poo and pee That's an actually sane position for them to take, so nice. I was thinking about how tedious it would be so assuming it was in the works.
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# ¿ Mar 16, 2023 17:24 |
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goatsestretchgoals posted:TBH thieving gremlin is the best part of the game. It’s neat to become an invincible zombie blender with a deathmobile but it just becomes old. CDDA game loop is/should be sneaking to grab that one more thing before you get boxed in. no *Rams deathmobile into military complex gate at 80 mph, is not wearing a seatbelt so goes flying through the 1 tile gap in windshield thats there for this specific reason, screaming into the air as a judo chop my way through hordes of undead*
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# ¿ Mar 17, 2023 21:27 |
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FrancisFukyomama posted:Huh, they removed the mod that lets you disable zombie revives? Was there some technical issue with it or was it just removed bc the devs love tedium In the latest stable unless I have some weird mod on zombie revives are disabled by default.
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# ¿ Mar 24, 2023 01:08 |
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FrancisFukyomama posted:Oh that’s good to know actually, pulping corpses is the worst goddamn thing Human and animal corpses will revive though, so ya gotta pulp them. But you are likely not going to have giant piles of those build up.
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# ¿ Mar 24, 2023 04:26 |
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Vib Rib posted:No Hope also removes revivification on zombies but leaves it for humans/animals. Ah that's what it is then, my bad!
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# ¿ Mar 25, 2023 04:15 |
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luchadornado posted:Also, drama and a new fork lmao: https://www.reddit.com/r/cataclysmdda/comments/123w2oh/the_end/ Literally, and I mean literally "Hey I made this obscure text file toggle into an in-game UI toggle" "Nope, denied"
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# ¿ Apr 3, 2023 16:17 |
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JerikTelorian posted:I found a mine and started exploring. Seems like the hole was not made for you.
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# ¿ Apr 15, 2023 01:51 |
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Night10194 posted:Honestly the whole 'I'm in a place I don't know well and that terrifies me' or 'I've seen an enemy I haven't met before' is part of what makes this game exciting. I, too, have turned around from places that gave me a bad vibe and most games can't make me turn back like that. I had a run like that where there was a town just filled with poo poo I hadn't seen, bigguns too. I rammed my deathmobile into the town and just blasted everything with .50. The big ones got a tank shell if they were too annoying.
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# ¿ Apr 15, 2023 02:01 |
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....they removed the silo launch ability?
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# ¿ May 2, 2023 09:19 |
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Not a coder, just make it a toggle imo.
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# ¿ May 6, 2023 03:03 |
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Is there an actual write up of Cata++ anywhere? The mod stuff write up have seen for it is VERY minimal.
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# ¿ May 8, 2023 22:22 |
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Night10194 posted:I also bested the patrols around the place by luring them into a herd of triceratops and causing a space-lobster dinosaur war. The dinos were perfectly happy to leave me alone so it let me hack down the distracted Mi-Go. Bringing an anky into a town in my favorite way to clear a block or 3.
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# ¿ May 11, 2023 15:04 |
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Xand_Man posted:No you see the blob supposed to be a vast multi-dimensional intelligence and the game should be unplayable after a couple years. I hate pretty much everything about the blob tbh. I am normally heavily in bed with the idea that stuff should be explained/fluffed out but they just kinda made the ultimate uncareing evil sound like something a 3rd grader came up with.
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# ¿ May 21, 2023 02:24 |
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Nope. It's a time cube
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# ¿ May 22, 2023 14:38 |
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Killer-of-Lawyers posted:Did they break them by making every recipe take more power than a battery could supply? Aaaaaaaaaaaaaaaaaahhhhhhhhhhhhhghehhwhde
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# ¿ Jun 10, 2023 04:18 |
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Tin Tim posted:Extremely important CDDA video Holy poo poo, his reaction is gold.
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# ¿ Jul 11, 2023 03:25 |
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SKULL.GIF posted:Is there a way to put stuff directly into refrigerators and such without dropping it onto the ground and using / to move it from tile to tile? Directional dropping
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# ¿ Jul 12, 2023 14:41 |
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# ¿ May 4, 2024 02:43 |
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If there was a zone order or whatever that basically let you hit a button and time passed as your character put poo poo into ziplocks or boxes that would be sane and good. But having a mechanic where its optimal (20% is pretty loving big) to put poo poo into ziplocks and making the player have to do that manually is incredibly insane. Its basically parody.
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# ¿ Jul 23, 2023 20:23 |