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I'm playing on hard and this Bane fight is kicking my arse. The turning circle on his charge is so drat tight and no matter how well you time your dodge it ends up depending entirely on whether some goon is standing next to you that you'll vault over and not get far enough away. Plus if you happen to get the venom animation when you're up against a wall he's basically guaranteed at least two free hits because you can't maneuver out of the spot in time. Ugh.
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# ¿ Oct 27, 2013 12:59 |
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# ¿ Apr 29, 2024 18:04 |
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Yay for game breaking bugs just before the end of the game! I'm at Blackgate. There's a bit where you need to use a remote batarang to charge a switch so that the water level rises, then you can make a platform and bust through the wall. The thing is, I charged the switch and it played the animation, but there's no water. I know I've done it right because I looked up a video just now. I tried reloading and now Batman keeps saying I need to charge the switch to raise the water but the drat button doesn't work to start the electricity. Anyone experienced this? edit: found a solution. Despite the gate being closed and Batman constantly ranting about needing to raise the water, throwing a glue grenade spawned one in mid-air anyway. Oh god he won't stop. He's still going on about it in the middle of a fight far beyond that section. Falsey fucked around with this message at 11:39 on Oct 28, 2013 |
# ¿ Oct 28, 2013 11:28 |
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Aim around into the nothingness and hopefully there will be a sweet spot where the crosshair will change into the little glue icon.
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# ¿ Oct 28, 2013 12:04 |
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Aaaaaand the game froze in the cutscene after the last boss. This game.
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# ¿ Oct 28, 2013 12:20 |
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All bugs aside, I really enjoyed this. It's definitely the case that I feel like they can only get away with this once, in terms of fobbing off the development to another team, but the game fit perfectly into the end-of-console-generation groove. It's competent without throwing any major updates in, it retains the atmosphere of the first two while reusing some elements of both, and it actually beats out those games in terms of telling a good story. I liked the fact that the main storyline had maybe 4 villains involved in all the scheming and the rest of them were delegated their own little stories. City felt like a mess in that regard. I can't wait to see what Rocksteady are working on. The dream is to one day be on the side of the river in the background that seems to actually be a functioning city.
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# ¿ Oct 28, 2013 13:20 |