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WINNERSH TRIANGLE
Aug 17, 2011

Huracán

'... and you think the way back will be similarly without incident? Again, if you trust your autocannon enough for it to carry you in a gun duel against an undetermined quantity of loyalists and Orks, with no cover, over five kilometers - well, your skill will certainly be useful in this engagement. I hope that twenty rounds for our only heavy weapon go a long way. And Demeter,'

He turns to the Blood Raven.

'Thank you for your wise input. Please recall the briefing. The estate is both already compromised, at least to some degree, and I'm not as sure as you are that the Marines Errant in this area won't already be seeking to fortify the Throne-damned Mechanicum research facility. We'll certainly be dealing with a considerable number of Orks, and I don't expect it'll be too easy to sneak past them, either, without a fight. Why not at least let our stealth-specialist Raptor check the place out? It would take him a little over six minutes to get there and back, if he puts that jump pack to work in speeding his way. I'd at least suggest finding out more about our situation, before blundering in and expecting it'll be as easy to blunder out?

He begins scribing out a rough map from memory in the dirt, calculating travel times and distances as he goes.



Phobos is AB 4, +1 for hulking, double speed for jump pack - narrative speed 240m/minute, 720m if he runs.

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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Your numbers are off, Salamander," the Night Lord says, removing his helmet. "I thought you fire-loving freaks were meant to be good with numbers." He glares at Huracan for a moment with dark eyes. "It will take at least five and a half minutes for me to reach the facility."


Taking Icon of Blasphemy as my Gift.

MaliciousOnion fucked around with this message at 15:19 on Jun 24, 2013

WINNERSH TRIANGLE
Aug 17, 2011

Huracán

'We are good with numbers, but we are also cautious and slow to advance - I had allowed you a minute to look around the estate once you'd got there. My apologies for understating your skills, Night Lord.'

Bowing in Terminator armour is tough, but Huracán does his best.

Mad Moxxi
Apr 29, 2010

It's tough being cute.
[b]Samira[b]

"Look, can we just pick a destination and go? As long as there's something to do, I'll be okay with that." Her annoyance caused a momentary glow of angry faces to appear across her chest piece. Clearly, the armor resonates with stronger emotions.

Waci
May 30, 2011

A boy and his dog.
While you discuss your plan, Brego, Phovos and Hurácan feel the effects of the warp on their bodies. Brego's eyes stretch in his head, taking a shape reminiscent of those of a Fury. The change in his depth perception is noticeable, and he can tell that his aim has improved as a result. Phovos feels his skin tingling as small shallow cuts appear and rapidly heal all over him. The scars move around him, arranging themselves to phrases and shapes that are anathema to the Imperial Creed. When he concentrates on the shifting scars, the warp shines through them, as visible in the minds of those around him as any more mundane object. In Hurácan's case, the effect doesn't appear to be coming from within him, but rather like his armour was changing and moulding his body to fit its new shape. His blood temperature drops, his hearts change shape, and his skin turns scale-like.

In the horizon, the sun is starting to rise, and the fog is starting to clear. When you look over the reservoir, you can make out the outline of a large building.

MDoes Phovos blast off on a scouting trip, or do you head to the target?

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Whatever," Phovos says, turning toward their destination. "Don't wait here for me." He activates his jump pack, enveloping the others in a backwash of dust and grit as he jets off.


Scouting. Note that, while I am a Night Lord, I'm not actually very good at stealth.

Waci
May 30, 2011

A boy and his dog.
Phovos moves up ahead, and is soon out of sight of the rest of the group. A couple of minutes later, he can see a group of orks below him. Since they seem to not have noticed him he keeps his distance, but he can make out four larger orks in the horde of a few dozen. They're on foot, but Phovos thinks they're moving faster than normal. They're heading from the direction of the mechanicus facility towards the estate. He realises the ork horde will pass within visual range of the team if both parties stay on their current heading and heads back. His return journey is slightly faster, and Phovos meets the rest of the group a few hundred metres away from where he left them.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Orks up ahead," Phovos says as he lands amongst the other marines. "They'll meet us soon. Shouldn't be a problem."

WINNERSH TRIANGLE
Aug 17, 2011

Huracán

The Librarian draws his staff, and begins to pick up speed as he barrels in the direction Phovos left in. His gait is a curious, unsteady, uneven thing, patched together from a multitude of lurching theropod leaps, but his gracelessness makes little difference when he can simply bludgeon his way through the brittle and rusted fencing.

'Greenskins. They will not run, if they think we'll offer them a good fight. There's some Xenos riddle about running away being a legitimate route to victory, but I forget what it is, and if we make a lot of noise and light in their direction, I imagine they'll stick.'

He stomps forward, assessing the oncoming terrain with a desultorily appraising eye, looking for lines of attack and defence. He doesn't really care; he knows that he is his own cover, his own fastness, his own bastion of strength, and that few Ork weapons (so long as he's not too under-cautious) will be able to break through his armour before he can break through theirs.

Ironically enough, Huracán reaches his top speed by chaining together charge moves - imagine that he's furiously hitting the ground, trees, rocks, etc. with his force staff every turn.

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Brego

"This is a poor plan. The orks will call more, which will call even more. Battle will only encourage them."

John Dyne
Jul 3, 2005

Well, fuck. Really?
Ahemait

Ahemait claps his hands, chuckling as the behemoth in terminator armor chunks forward. "Then we will mix our plans, fair Brego. We will distract them and lead them away from the main force, slay as many as we can in GLORIOUS combat, and then, when they are good and riled up, disappear so they turn on one another. All the while, the rest of you will skirt them, and make for our goal."

He chuckles as he draws his force sword once more, twirling it fancifully so the light plays off of the blued blade and intricate circuitry. "I thirst for this. A dance with the beast with nothing but left feet and no sense of rhythm. I will be a master amongst the idiots. Oh, the show it will be!" The sorcerer gives the other marines a dainty little wave and sprints off behind Hurcan, giggling to himself. The sorcerer has no doubt what they're doing is suicidal, but the extreme amounts of bloodshed and the opportunity to show his grace and agility, and beautiful swordplay was too much to avoid.


I say a few of us charge the orks head on, get a fight going, and then gently caress off while the others avoid the fight. If we kill them all, more power to us! If not, we'll break it off if things get too hairy and lead them away.

John Dyne fucked around with this message at 00:27 on Jun 28, 2013

Werix
Sep 13, 2012

#acolyte GM of 2013
Demeter The Shattered


The fallen Raven stands, and pulls his sword from the ground. "See now this is a plan I can get behind. I shall be part of the team to go to the ad-mech facility. Intercepting the Orks here will draw more out, and make sure that our exfiltration over in that estate remains alive enough to get us off this damned rock. Now who is with me?"

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Phovos nods. "I'm not hanging around here to play with orks."

Waci
May 30, 2011

A boy and his dog.
Ahemait, Huracán and Samira rush towards the direction Phovos had indicated the greenskins were in, and soon find their target. The orks appear from behind some wreckage and turn towards the three marines. At the front of the horde are four larger orks, all of them holding large, crude melee weapons. To their left is a pile of broken trucks, combine harvesters, and other farming equipment. You can't see past the pile, but you can't hear or otherwise detect any more orks in your vicinity. One of the nobs stands out, as his weapon is not the makeshift collection of spikes and blades the others are carrying, but rather a smooth staff, crackling with green lightning. rear end one mass, the greenskins charge. The smaller ones fire in the general direction of the marines but achieve nothing more than adding to the already considerable noise of their yelling. Demeter can taste the strong presence of the warp in the air. It tastes greener than usual.

Phovos, Brego and Demeter head off at an angle, taking a slight detour around the orks to the ad-mech facility. A couple of minutes after the party split, they can hear the sounds of combat, and can barely see the other three engaging the orks off to their side. Knowing that the ork horde has been successfully circumvented, they head to the mechanicus compound in a more direct line.

Ahemait, Huracán and Samira: combat time, again. I rolled your initiatives, you get to go first. The orks are about 50 metres away from you. You can see a small horde of ork boyz, 4 nobs, and a weirdboy, all doing their best to bring the WAAAGH! to you.

Mad Moxxi
Apr 29, 2010

It's tough being cute.
Samira

"Alright, fellas. Let's make some noise." Samira pulls out a weapon that, while longer than the average bolter, was more sleek, feminine. The end of the barrel had a face etched into the design, like the gun wanted to scream at her opponent. And what came out matched that idea so well that even the natural wildlife ran from the screech. And all that appeared on her wielder's face was a grin so wide, she might let out a sound just as similar. Just as horrifying.

Semi-auto with the sonic blaster! Wee! Half-aim, naturally. For sake of imagery, what time is it?

Waci
May 30, 2011

A boy and his dog.
Phovos, Demeter, and Brego:
You arrive at the mechanicus facility. Most of the compound is heavily damaged, and the area is littered with broken vehicles and heavy machinery. Orks are trying to repair the former with parts ripped from the latter. You can see a mekboy trying to attach a power field to a combine harvester, while another is incinerated by the sudden discovery that irrigation systems are not built to handle burning promethium. Smaller greenskins are carrying anything vaguely-mechanical looking to the two larger buildings. Loud noises are emanating from both. A burst of what your armour sensors identify as charred snotlings flies out of what might have once been a chimney.

You are a few minutes ahead of the combat half in time. They will catch up when they finish combat. For the sake of imagery, it is a few (definition of few depending on which half of the team you're on) minutes past sunrise.

Waci fucked around with this message at 23:26 on Jul 9, 2013

John Dyne
Jul 3, 2005

Well, fuck. Really?
Ahemait

The chaos marine stops as he sees the horde of orks, and tries his very best to stifle laughter. "I had hoped I'd have had more of the greenskins to play with! What a shame." He raises his sword to the sky, exhaling luxuriously. "Oh, Dark Prince! Watch the delightful suffering I inflict in your name on these fools that would claim the souls of those rightfully damned to forever writhe in ecstatic pain within your breast!"

Ahemait flourishes the blade, weaving a shimmering wall of steel and blue circuitry, before traipsing at his highest possible speed towards the aliens who probably have no clue why the spikey boy is acting like such a ponce.


50 meters is too far to charge, so I'm sprinting at them. Cavorting, even.

Werix
Sep 13, 2012

#acolyte GM of 2013
Demeter The Shattered


Demeter takes a deep breath in before putting his helmet back on. He closes his eyes as he reaches into the warp, trying to locate the artifact.

Using warp sense or whatever to see if the artifact has warp stink and where it is.

Waci
May 30, 2011

A boy and his dog.
Since Winnersh is MIA, I'm going to NPC Huracán for now.

Ahemait, Samira, and Huracán:
Samira screams as the noise from her gun caresses the body of one of the charging ork nobs. The nob continues running, but is in visible pain, as it is now bleeding from its eyes and ears. The orks appear to take her choice of weapon as some sort of a challenge, and scream even louder in an apparent attempt to drown out the slaneeshi marine and her weapon. While Ahemait prances foppishly towards the screaming horde of greenskins, Huracán digs into the warp. Purple lightning arcs between the sorcerer and his targets, and some of the screams of "WAAAAAGH!" take a confused and pained tone asparts of their bodies pop out of existence. Two of the orks in the horde melt into a puddle of green goo and teeth, and one of the nobs glances confusedly at his arm being torn apart form the inside. To add to the cacophony, the orks fire at Ahemait, but orks are not known for their exceptional marksmanship, and none of the bullets make it through his armour, through the paint does get unpleasantly scratched in some points.

pre:
Horde: 2/20 down, 45m from Huracán and Samira
Nob1: Heavily injured, bleeding, glowing green, 30m from Huracán and Samira
Nob2: Injured, missing an arm, glowing green, 30m from Huracán and Samira
Nob3: Glowing green, 30m from Huracán and Samira
Nob4: 30m from Huracán and Samira
Weirdboy: Glowing green, 30m from Huracán and Samira
Phovos, Demeter, and Brego:
Demeter can sense the psychic debris left behind by the orks, like the doings of hundreds of psychically active animals. Among the rubble, he can see the more purposeful, if far from exact or controlled, folds and tears caused by the ork weirdboys. Looming over it all is an effect like the wake left by a boat in the water, spreading out in all directions from a single point not far from them, under the northern of the two remaining buildings. Meanwhile in the materium, you see the mekboy working on the combine harvester walk away from, and hear him yell for his underlings. A moment later, the air smells like charred gretchin, as the power fields pass the green engineer's quality control procedures. The mek walks off towards the southern storage building, looking pleased with himself. You hear a scraping sound, and when you turn to look, an ork boy is sharpening the edges of a windmill blade.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Why don't we cause a little mayhem, hm?" Phovos says, eyeing the mek walking through the compound. "I'll take the mek." He flexes his powerfist in anticipation as he launches into the air.


Charging the mek, WS 75.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: 20/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to –10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/–  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Power Fist                        2d10+20E  Pen.9         Good Craftsmanship, Power Field, Unwieldy

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Brego

The giant carrying case on Brego's back drops, opening as it hits the ground. Inside is a massive, if crudely-designed weapon. The barrel ends in a snarling dragon's maw. The design continues to serpentine its way back along the barrel to the stock, which is shaped like the twisting tail of the beast. Between its claws, the gun cradles its ammo drum.

Brego hefts the Reaper to his shoulder. Armor locks in to position to brace the heavy weapon as it roars to life, belching smoke from the business end. The Mek and his boyz would face the fury of a Legion Marine.

Half action to aim, then semi-auto burst with the Reaper. Gonna take +10 to hit with it instead of the extra hit. 1d100 vs BS 70 = 7.

pre:
WS: 25 BS: 50 S: 60 (10) T: 40 (8) Ag: 50
Int: 50 Per: 30 Wp: 32 Fel: 40 Inf: 40

Wounds: 14/21

Armour: 8 on legs, arms, head. 10 on chest.
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
25   50   60   40   50   30   50   32   40   40
         (10) (8)

Wounds: 14/21       IP: 4/4        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 - All subsystems, Scavenged Reconstruction
Dodge: 60           Parry: 5

Ambidextrous
Bulging Biceps
Deadeye Shot
Lightning Reflexes
Nerves of Steel
Quick Draw
Rapid Reload
Unarmed Warrior

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  18/24  Half   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Half   Tearing
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Reaper Autocannon    300m  S/3/-  3d10+8 I  Pen.6  40/40  Full  Reliable, Twin-linked

Werix
Sep 13, 2012

#acolyte GM of 2013
Demeter The Shattered


"I Sense the object in that building over there," is all Demeter can say before the raptor takes off. An audible sigh is heard from his vox as he draws his Bolter to engage at range.

manifest Precognition unfettered. Willpower of 60, +10 for sy rating of 2, +10 since it is an Ordinary WP test for a test of 80. If successful I get a bonus of twice my psy rating to all evasion tests, so here a whole +4. Going to sustain precognition as a free action each turn.

Using precognitive strike as a half action, push at +3 for total psy rating of 5. Roll is 60 WP +25 for Psy rating, -10 at a difficult test for a total of 75.

pre:
WS: 45 BS: 40 S: 40(60w/armor)(10) T: 40 (8) Ag: 35
Int: 45 Per: 45 Wp: 60 Fel: 30 Inf: 29

Wounds: 14

Armour: 9 on legs, arms, head. 11 on chest.
Dodge: 35 Parry:45 (55 w/ Force sword)
Refractor field rating of 30.

Weapons:
Legion Bolter:
Range: 100m RoF:S/3/– Dam:1d10+9X Pen:4 Clp:24 Rld:1Full Spcl: Tearing
Legion Bolt Pistol
Range: 30m RoF:S/2/– Dam:1d10+9X Pen:4 Clp:8 Rld:1Full Spcl: Tearing
legion plasma pistol:
Range: 30m RoF:S/2/– Dam:1d10+10E Pen:8 Clp:12 Rld:3Full Spcl: Maximal,Overheats
Legion Combat Knife
Dam:1d10+10R Pen:2 
Force Sword
Dam:1d10+14R Pen:4 Spcl: Balanced. Force
Refractor Field


Talents and traits of note:
Ambidextrous
Bulging Biceps
Nerves of steel
Quick draw
Resistance (cold, heat, poisons)
Unarmed warrior
Amphibious

Werix fucked around with this message at 15:58 on Jul 20, 2013

John Dyne
Jul 3, 2005

Well, fuck. Really?
Ahemait

The sorcerer dances through the hail of fire, as if being able to predict where the bullets will be; he makes flourishes as the shells bounce off of his armor or he otherwise weaves between them. Ahemait chuckles as he finishes his little maneuver in front of the weird boy.

Ahemait inhales deeply in front of the ork, swaying back and forth for a moment before exhaling. "You reek of power, greenskin! The very air about you trembles and tastes of psychic potential, and your body strains against it!" He titters, whipping his blade from side to side. He grows very grim now, and his stance becomes much more serious. "Yet you are hideous, overly muscled, far too bulky.. and worst of all, asexual. you are an affront to all I hold dear, ork, and for this you will pay with your intriguing life."

Without missing a beat, the Slaaneshi warrior leaps over the greenskin in a single bound, flipping to plant his hand on the ork's head before twisting to drop behind him, bringing his blade down on the back of the weirdboy's neck with all of his might.


Standard attack against the weirdboy. Rolling these for flavor so my weirdo slaanesh dude can leap around the battlefield like a loving moron.

http://invisiblecastle.com/roller/view/4139677/ Athletics vs 30, 21
http://invisiblecastle.com/roller/view/4139678/ Acrobatics vs 40, 32



pre:
WS	50	BS	45	S	30
T	40	Ag	40	WP	60

W: 19/19
IP: 3/3

Force Sword: 1d10+11 Rending, 4 Pen, Balanced

Mad Moxxi
Apr 29, 2010

It's tough being cute.
Samira

A grin smeared across her face, Samira tilts her head back and lets out a roar of a laugh. She hasn't felt this alive in a while. The sun glistening on the side of her face warms it ever so slightly, helping fuel her energy. She pulls out her bolter to make quicker work of everythihg.

Semi-auto bolter burst, 3 rounds.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
55   40   42   45   50   30   27   30   50   33

Wounds: 14/16

Armour: 8 on legs, arms, head. 10 on chest (-2 to crits on legs)

Waci
May 30, 2011

A boy and his dog.
Ahemait, Samira, and Huracán:
Ahemait drives his sword down into the ork psyker, and feels around with his mind. Thrilled by the battle and his little dance, he easily shoves aside the mind of the ork and channels his will into its body. He can see the damage he's inflicting, green skin rupturing in places as the flesh churns underneath. The ork pulls itself free and is visibly shocked by the strength of Ahemait's attack. "Dat 'urt you bloody git! I dunno wat kind of humie waaagh powa dat was wot you ya just hit me insideses wit, but I'z gonna krump ya good for dat!" The weirdboy screams, and green lightning streams out of its eyes and into Ahemait. Bolts of psychic energy pass through his armour and thick muscles, the channelled will of the ork horde burning at his soul.

Ahemait very nearly kills the weirdboy, which retaliates with a Zzapp! Ahemait takes 11 damage after armour and toughness.

Samira aims at the large slabs of green flesh charging towards her, laughing like a maniac as she fires a burst of explosives at them. One of them catches the bleeding nob in the chest, and with a confused yelp, it stumbles face first into the dirt. After a few twitches, it stops moving. The two other rounds hit another nob, one exploding against the improvised armour on the nob's chest. The other hits the charging greenskin in the arm, exploding next to the power source of the orks power claw. The ork-made power weapon overloads, and the combined explosion tears away most of the arm. Judging by the howls, the owner appears to be more upset about the loss of the weapon than of the limb.

Yet another armless ork. Maybe I should retcon power gobs onto them instead.

Seeing that his chosen tactic works just fine, Huracán decides there is no need to fix something that is not broken. He tears at the veil between reality and the immaterium, and focuses his will on harming all things green. One of the boys collapses, and one of the nobs clutches its chest. He considers this a success, either ignoring or not caring about the wide patch of grass rapidly turning brown beneath him.

Huracán continues to sling doombolts in Winnersh's absence.

The horde of boys fires at Samira and Huracán, and this time some of the shots hit their intended targets. A couple even find their way through the armour, and some of the boys cheer as they see the power-armoured figures flinch a bit. The nobs charge towards the two marines not yet in hand to hand combat, still continuing the same orky warcry despite their injuries.

Samira takes 1 damage to an arm, Huracán takes 2 to the head.

pre:
Horde: 3/20 down, 45m from Huracán and Samira
Nob1: Dead
Nob2: Heavily injured, missing an arm, glowing green, 10m from Huracán and Samira
Nob3: Heavily injured, glowing green, unarmed (no weapons AND missing an arm), 10m from Huracán and Samira
Nob4: Injured, 10m from Huracán and Samira
Weirdboy: Glowing green, severely injured, in melee with Ahemait
Phovos, Demeter, and Brego:
With little warning to his allies, and none to his enemies, Phovos blasts into the air. Seconds later, he slams down on the unsuspecting mekboy, reducing its head into little more than shreds of charred meat before it can resist.

Another attack, another hit, another kill.

While Phovos is in the air, the other two draw their weapons. Brego aims his weapon the usual way, and fires a quick burst into the crowd. The metal dragon spits fire at the brutish xenos, and though one round manages to pass between the greenskins, but two others find their targets and two of the meks' subordinate boys fall dead next to each other.

Two down, lots to go.

Demeter takes aim in a less conventional fashion, looking at the battlefield through the warp. He fires his bolter, and the explosions cut a bloody hole in the horde of gretchin running errands underfoot. However, the improved aim was not the only thing he brought into existence from the warp. You can see ethereal forms of tech-priests and mechanics running around. It appears the spirits of those who died in the initial ork invasion of the compound have slipped temporarily into reality. You, as well as most of the orks, are unfazed by this, but one of the boys seems to recognize one of the spirits. "Dat aint fair! You's not allowed to come back once we krump ya!" Screaming, it bolts in the opposite direction, followed by dozens or gretchin.

Another psychic power, another interesting warp phenomenon.

The gunfire and spirits of the dead attracts the attention of the orks. They look around for a moment, confused and clearly surprised, but soon someone points out the three marines and announces it's time for a humie krumping break. One of the mekboys runs towards Demeter and Brego, waving an active lascutter. Another one drops his wrench and fires a snazzgun at Brego. The slowly moving slug strikes him squarely in the helmet, and falls sadly on the ground without even scratching the paint. The ork that fired it seems more disappointed than surprised. A sentinel walker, piloted by an ork whose pilot goggles betray an improbably positive image of the thing's speed and clearly configured for lifting heavy objects rather than combat, stomps into sight from behind the combine harvester the now pulped mek was working on and rushes ponderously as Phovos. The marine is too focused on the ghosts and the other orks to step out of the way in time, and finds himself gripped between the dull but powerful claws. When he pulls himself free, he finds his arm bruised and armour dented.

Phovos takes 2 damage after armour and toughness.

One of the ork boys pulls out a large shoota and fires a poorly aimed spray of bullets, clearly intended for Demeter but passing far over his head. Another fires a new-looking deffgun at Brego. The aim is clearly better than the other ones, and two rays of energy hit Brego's chestplate. The armour and his thick skin absorb most of the energy, but his chest now has two round, hairless singed patches on it.
One climbs out of the combine and swings a huge axe at Phovos as it jumps down. Phovos steps to the side, and the axe digs a deep, sharp-edged hole in the ground. The ork growls in annoyance as he lifts it back up.

Brego takes 3 damage after armour and toughness.

pre:
Mek: Dead
Mek: Repurposed Lascutter. 10m away from Brego and Demeter.
Mek: Kustom Snazzgun. 50m away from Brego and Demeter, 30 from Phovos.
Sentinel: Heavy lifter. In melee with Phovos, 15m away from Brego and Demeter.
Boy: Dead 
Boy: Dead
Boy: Kustom Big Shoota. 20m away from Brego and Demeter.
Boy: Kustom Deffgun. 15m away from Brego and Demeter.
Boy: Running, Kustom Big Choppa, 30m away from Brego and Demeter.
Boy: Kustom Big Choppa. In melee with Phovos.
Gretchin: Running, 24/30

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Is that all you've got?" the Night Lord cries as he circles the lifter-sentinel, splitting his attention between the vehicle and the surrounding orks. He lunges at the machine, swinging his power fist in an electric arc.


Aim & single attack, WS 50 + 10 (aim) + 10? (size).

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: 18/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to –10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/–  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Power Fist                        2d10+20E  Pen.9         Good Craftsmanship, Power Field, Unwieldy

Werix
Sep 13, 2012

#acolyte GM of 2013
Demeter The Shattered


Demeter spends a fleeting moment staring at the spirits of the dead. If anything, the Greenskins are effective at killing the deluded fools that follow the Machine god. He then switches from the grots to the Mek with the las-cutter.

Maintaining Precognition. Then Pushing Precog strike again at a roll of 75. If it succeeds I get +25 to my BS test for a total of 65. Then using the other half action to semi-auto burst at the mek.

pre:
WS: 45 BS: 40 S: 40(60w/armor)(10) T: 40 (8) Ag: 35
Int: 45 Per: 45 Wp: 60 Fel: 30 Inf: 29

Wounds: 14

Armour: 9 on legs, arms, head. 11 on chest.
Dodge: 35 Parry:45 (55 w/ Force sword)
Refractor field rating of 30.

Weapons:
Legion Bolter:
Range: 100m RoF:S/3/– Dam:1d10+9X Pen:4 Clp:24 Rld:1Full Spcl: Tearing
Legion Bolt Pistol
Range: 30m RoF:S/2/– Dam:1d10+9X Pen:4 Clp:8 Rld:1Full Spcl: Tearing
legion plasma pistol:
Range: 30m RoF:S/2/– Dam:1d10+10E Pen:8 Clp:12 Rld:3Full Spcl: Maximal,Overheats
Legion Combat Knife
Dam:1d10+10R Pen:2 
Force Sword
Dam:1d10+14R Pen:4 Spcl: Balanced. Force
Refractor Field


Talents and traits of note:
Ambidextrous
Bulging Biceps
Nerves of steel
Quick draw
Resistance (cold, heat, poisons)
Unarmed warrior
Amphibious

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Brego

Trying to wave away the thicker smoke spewing from his cannon, Brego continues to press fire. He makes a priority of those with the bigger and more elaborate guns, knowing that orks can cobble together some vicious tech when the inspiration, or sheer dumb luck, strikes.

More dakka! Half aim, Semi-Auto burst. 1d100 vs BS 70 = 41

pre:
WS: 25 BS: 50 S: 60 (10) T: 40 (8) Ag: 50
Int: 50 Per: 30 Wp: 32 Fel: 40 Inf: 40

Wounds: 14/21

Armour: 8 on legs, arms, head. 10 on chest.
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
25   50   60   40   50   30   50   32   40   40
         (10) (8)

Wounds: 11/21       IP: 4/4        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 - All subsystems, Scavenged Reconstruction
Dodge: 60           Parry: 5

Ambidextrous
Bulging Biceps
Deadeye Shot
Lightning Reflexes
Nerves of Steel
Quick Draw
Rapid Reload
Unarmed Warrior

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  18/24  Half   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Half   Tearing
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Reaper Autocannon    300m  S/3/-  3d10+8 I  Pen.6  36/40  Full  Reliable, Twin-linked

Waci
May 30, 2011

A boy and his dog.
Brego, Demeter, Phovos:

Phovos slams his power fist into the Sentinel's side, causing the vehicle the shake as sparks stream out of a large hole. The ork driving the stolen Sentinel leans forward to yell something indecipherable and the vehicle lurches forward, claws reaching for Phovos, but the vehicle is far too clumsy to get a hold of Phovos again. The ork next to him swings an oversized axe at him, wounding his leg. Excited by his success, the ork swings again, this time aiming higher, but Phovos steps out of the way and the axe ends up clanking harmlessly on the side of the smoking Sentinel.

Phovos takes 4 damage. The Sentinel is in very bad shape.

Demeter and Brego fire at the two mekboys, both of them hitting their targets. A bright flash of light surrounds one of the meks, and one of Brego's autocannon rounds falls impotently to the ground at the orks feet, but the other two soon wipe the grin off the greenskin's face in a spray of blood and teeth. The ork that had been spooked by a ghost regains his composure and turns around, rushing towards you. The two other boys fire their weapons at you. One manages to accidentally wound a small bird that had flown out of a bush to flee from the sounds of combat, but neither has any success as far as hitting you goes. The horde of gretchin splits, running in three different directions.

pre:
Mek: Dead
Mek: Severely injured. Repurposed Lascutter. 10m away from Brego and Demeter.
Mek: Dead
Sentinel: Badly damaged. Heavy lifter. In melee with Phovos, 15m away from Brego and Demeter.
Boy: Dead
Boy: Dead
Boy: Kustom Big Shoota. 20m away from Brego and Demeter.
Boy: Kustom Deffgun. 15m away from Brego and Demeter.
Boy: Kustom Big Choppa, 20m away from Brego and Demeter.
Boy: Kustom Big Choppa. In melee with Phovos.
Gretchin: Running, 8/10
Gretchin: Running, 8/10
Gretchin: Running, 8/10

Werix
Sep 13, 2012

#acolyte GM of 2013
Demeter The Shattered


Demeter does not get cocky, or loose himself to the thrill of combat. He reaches into the warp to once again see the myriad futures, and snaps off a few shots at the mek again. "I have the Mek Brego, might I suggest the ork with the deffgun? Or I suppose whatever you feel to be the tactically best call." is all he says as he fires.

Maintaining Precognition. Then Pushing Precog strike again at a roll of 75. If it succeeds I get +25 to my BS test for a total of 65 before range mods. Then using the other half action to semi-auto burst at the mek.

pre:
WS: 45 BS: 40 S: 40(60w/armor)(10) T: 40 (8) Ag: 35
Int: 45 Per: 45 Wp: 60 Fel: 30 Inf: 29

Wounds: 14

Armour: 9 on legs, arms, head. 11 on chest.
Dodge: 35 Parry:45 (55 w/ Force sword)
Refractor field rating of 30.

Weapons:
Legion Bolter:
Range: 100m RoF:S/3/– Dam:1d10+9X Pen:4 Clp:24 Rld:1Full Spcl: Tearing
Legion Bolt Pistol
Range: 30m RoF:S/2/– Dam:1d10+9X Pen:4 Clp:8 Rld:1Full Spcl: Tearing
legion plasma pistol:
Range: 30m RoF:S/2/– Dam:1d10+10E Pen:8 Clp:12 Rld:3Full Spcl: Maximal,Overheats
Legion Combat Knife
Dam:1d10+10R Pen:2 
Force Sword
Dam:1d10+14R Pen:4 Spcl: Balanced. Force
Refractor Field


Talents and traits of note:
Ambidextrous
Bulging Biceps
Nerves of steel
Quick draw
Resistance (cold, heat, poisons)
Unarmed warrior
Amphibious

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Brego

"Acknowledged. Targetting Deff Gun."

Brego swings the barrel around and, at this range, can hardly help but hit the ork heading toward them. Truly the gods were favoring their endeavor.

Wasn't taking into account the range. We're at point blank, so I'll do half aim and semi-auto again, and I'll take the extra hit for twin-linked. 1d100 vs BS 90 = 86. Ugh...

pre:
WS: 25 BS: 50 S: 60 (10) T: 40 (8) Ag: 50
Int: 50 Per: 30 Wp: 32 Fel: 40 Inf: 40

Wounds: 14/21

Armour: 8 on legs, arms, head. 10 on chest.
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
25   50   60   40   50   30   50   32   40   40
         (10) (8)

Wounds: 11/21       IP: 4/4        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 - All subsystems, Scavenged Reconstruction
Dodge: 60           Parry: 5

Ambidextrous
Bulging Biceps
Deadeye Shot
Lightning Reflexes
Nerves of Steel
Quick Draw
Rapid Reload
Unarmed Warrior

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  18/24  Half   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Half   Tearing
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Reaper Autocannon    300m  S/3/-  3d10+8 I  Pen.6  32/40  Full  Reliable, Twin-linked

Mad Moxxi
Apr 29, 2010

It's tough being cute.
Samira

Close targets. Smile. Another roar of laughter erupts from her mouth and her doom siren as the noise tears at the orks. The sun warms everything up and makes her feel even more lively about the attack.

Doom Siren for d10+12=15 damage and 9 penetration.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
55   40   42   45   50   30   27   30   50   33

Wounds: 13/16

Armour: 8 on legs, arms, head. 10 on chest (-2 to crits on legs)

John Dyne
Jul 3, 2005

Well, fuck. Really?
Ahemait

The feeling of the warp lightning coiling through his body and causing the tips of every nerve it strikes to bloom with beautiful flowers of pain is wonderful for Ahemait, and he stumbles back, convulsing. He groans pleasurably and exhales smoke, running a hand over his chest where the strike seared into his armor. He feels metal fusing to skin, and he genuinely smiles under his helmet.

"Oh, thank you, greenskin. That hurt wonderfully. I knew in the end you'd come around and understand." He gives the greenskin a faint bow before lunging forward, gripping his blade with both hands and driving it directly towards the greenskin's chest, intent on burying the blade deep into its ribcage. He sings as he does this, a song of praise in High Gothic, with the lyrics twisted from the Emperor's salvation to the ever enduring agony and pleasure of Slaanesh.


All out Attack on Herr Weirdboy.


pre:
WS	50	BS	45	S	30
T	40	Ag	40	WP	60

W: 8/19
IP: 3/3

Force Sword: 1d10+11 Rending, 4 Pen, Balanced

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

The Night Lord grunts, more from shock at being hit than true pain. Ignoring the greenskins for now, he keeps his focus on the sentinel, ramming his fist into the smoking hole in its side.


Aim & single attack again.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: 14/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to –10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/–  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Power Fist                        2d10+20E  Pen.9         Good Craftsmanship, Power Field, Unwieldy

Waci
May 30, 2011

A boy and his dog.
Samira, Ahemait, Huracán:
Samira laugh as she watches two of the charging nobs get shaken apart by the noise of her doomsiren, collapsing into bleeding heaps of muscle before they reach her. The last nob, blood trickling from its eyes and ears, slams into her before she can dodge, and the orky power claw digs deep into her waist.

Samira takesn 10 wounds, after armour and toughness.

Ahemait pushes his sword neatly into the centre of the weirdboys chest and out through his back, severing its spine. When he pulls the sword out, the body sizzles and crackles with green sparks until it crumbles into a green-ish brown heap.

Huracán aims his bolts of warp-fire at the last standing nob, killing it and coveriing himself, Samira, and the three ork corpses in snow that seems to materialise out of nowhere. The horde of smaller orks discards their puny weapons and runs towards you, axes ready.

pre:
Horde: 17/20, 30m from Huracán and Samira, 15m from Ahemait
Nob1: Dead
Nob2: Dead
Nob3: Dead
Nob4: Dead
Weirdboy: Dead
Phovos, Demeter, Brego:
When Phovos inserts his power fist into the hole in the Sentinel's side, he can feel it pass through the vehicle wall and reach the ork driver. When the ork screams and thrashes around, Phovos feels the weight of the vehicle resting against his arm and pulls himself free. The wrecked sentinel falls over, and explodes, sending flaming shrapnel spinning over the battlefield. A jagged piece of steel embeds itself in Phovos' armour, scratching his leg unpleasantly. Turning to face his other enemy, he looks around for a moment before he notices the ork had been hit by the explosion too, and lacking the protection of legion power armour, been practically decapitated by a spinning power-lifter. Though the explosion itself was not strong enough to harm a power-armoured space marine or a full-grown ork, some of the gretchin are killed by the fire and flying shards of metal.

Again Demeter looks to the warp for guidance again, and again the warp gladly provides. The charging mek ducks under one of the bolter rounds, but the second one overloads his force field and the third one destroys his head. The body takes a few more steps and falls on top of the still active lascutter at Demeters feet. Brego's attack is equally accurate, though the results are somewhat less bloody, as his target collapses unceremoniously on the ground.

The doors of the compounds main building swing open, and a large walker, this one clearly ork-made rather than re-purposed farm equipment, stomps out, flanked by meks and smaller orks. "Wots going on out 'ere?! I told ya gits to save de krumpin' for da humies! Don't go about destroyin' all de loot before we can use it for da waaagh!" One of meks says something, in an entirely un-orkily quiet voice, and the voice booming from the loudeners on the deff dread continues. "Wot, de humies are here? Well why didn't nobody say so?!" He stomps towards you, snapping and spinning its oversized power claws. A force field shimmers around the whole contraption, and right in the middle of its chest are two large nozzles that remind you distressingly of the business end of a multi-melta.

One of the meks and two of the boyz rush at Phovos, while the others open fire at Demeter and Brego. Though most of the assorted bolts of energy and sprays of bullets fly around them, one of the meks points a bizarre contraption at them, and Demeter can feel the effect on the warp when the rift forms in the barrel of the ork gun. Before he can think more about it, the other end of the rift manifests inside his armour, and small creatures with what feel like indecently sharp claws appear. They dig into his flesh, and he twitches around, hearing crunches and feeling the moist pulp they're reduced to when he crushes them between his hips and the steel plates surrounding him.

Demeter takes 8 damage when a group of snotlings suddenly appears inside his armour.

You can see what remains of the gretchin hordes piling on to partially salvaged mechanicus vehicles. One of the groups appears to be having trouble starting their chosen mode of transportation, presumably due to large chunks having been violently ripped off for use elsewhere at the whim of an ork mek, but the other two whirr to life and head towards Brego and Demeter.

pre:
Mek Dread: Walker CCW, Mega-blasta, Scorcha, Speshul Force Field, 10m from Phovos, 30m from Brego and Demeter
Mek: Power Claw, 10m from Phovos, 30m from Brego and Demeter
Mek: Shokk Attack Gun, 20m from Phovos, 40m from Brego and Demeter
Mek: Dead
Mek: Dead
Mek: Dead
Sentinel: Exploded
Boy: Kustom Big Choppa, 10m from Phovos, 30m from Brego and Demeter
Boy: Kustom Snazzgun, 20m from Phovos, 40m from Brego and Demeter
Boy: Kustom Deffgun, 20m from Phovos, 40m from Brego and Demeter
Boy: Kustom Big Choppa, 10m from Phovos, 30m from Brego and Demeter
Boy: Dead
Boy: Dead
Boy: Kustom Big Shoota. 20m away from Brego and Demeter.
Boy: Dead
Boy: Kustom Big Choppa, 10m away from Brego and Demeter.
Boy: Dead
Mechanicus Land Speeder: Unarmed, moving towards Brego and Demeter, 30m away
Mechanicus Land Speeder: Unarmed, moving towards Brego and Demeter, 30m away
Mechanicus Land Speeder: Unarmed, still, 30m from Phovos, 50 from Brego and Demeter

Werix
Sep 13, 2012

#acolyte GM of 2013
Demeter The Shattered


Demeter's already sour mood becomes even more so when the warp frenzied snotlings crawl around his skin. Flexing his muscles crushes the creatures. Demeter puts away his bolter, and draws his power sword and plasma pistol and runs at the ork. While doing so he activates his vox to communicate to the other three, "Are you three finished playing yet? More than enough fun over here, as well the entire reason we are here."

Maintaining Precognition. Run action towards Ork.

pre:
WS: 45 BS: 40 S: 40(60w/armor)(10) T: 40 (8) Ag: 35
Int: 45 Per: 45 Wp: 60 Fel: 30 Inf: 29

Move: 3/6/9/18

Wounds: 06/14

Armour: 9 on legs, arms, head. 11 on chest.
Dodge: 35 Parry:45 (55 w/ Force sword)
Refractor field rating of 30.

Weapons:
Legion Bolter:
Range: 100m RoF:S/3/– Dam:1d10+9X Pen:4 Clp:24 Rld:1Full Spcl: Tearing
Legion Bolt Pistol
Range: 30m RoF:S/2/– Dam:1d10+9X Pen:4 Clp:8 Rld:1Full Spcl: Tearing
legion plasma pistol:
Range: 30m RoF:S/2/– Dam:1d10+10E Pen:8 Clp:12 Rld:3Full Spcl: Maximal,Overheats
Legion Combat Knife
Dam:1d10+10R Pen:2 
Force Sword
Dam:1d10+14R Pen:4 Spcl: Balanced. Force
Refractor Field


Talents and traits of note:
Ambidextrous
Bulging Biceps
Nerves of steel
Quick draw
Resistance (cold, heat, poisons)
Unarmed warrior
Amphibious

Mad Moxxi
Apr 29, 2010

It's tough being cute.
Samira

Hand over the injury, she can taste blood in her mouth. A weak smile still remains on her face. She kind of laughs through some of the blood loss. This close to death, she can't possibly feel any more alive. She pulls out her bolter one more time and fires at the horde.

Semi-auto burst from the bolter. Also, blood in the mouth in a totally anime style because I have no idea how human anatomy works in regards to severe injury.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
55   40   42   45   50   30   27   30   50   33

Wounds: 3/16

Armour: 8 on legs, arms, head. 10 on chest (-2 to crits on legs)

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Newblood, I haven't even started playing," Phovos voxes in reply. To punctuate his words, he ignites his jetpack once more, howling across the compound yard toward the mek with the warp gun, his external vox units screaming in harmony.


Charging the mek with the shokk attack gun @ 70 WS.

Did I take damage from the explosion, or was that just flavour text?


pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: 14/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to –10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/–  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Power Fist                        2d10+20E  Pen.9         Good Craftsmanship, Power Field, Unwieldy

Werix
Sep 13, 2012

#acolyte GM of 2013
Demeter The Shattered


Demeter activates his vox, "I wasn't talking to you raptor, I was talking to the three who saw the other group of orks and gave into the reptilian part of their brains."

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John Dyne
Jul 3, 2005

Well, fuck. Really?
Ahemait

The sorcerer cradles the dying ork to his shoulder as it shudders from the focused hatred that emanates from his sword, quietly shushing it. He leans it back, gripping its jaw as he stares right into its dying eyes, inhaling deeply as he does so. When the ork finally goes completely limp, Ahemait gives off an exalted shudder, closing his eyes as he savors the moment of the creature's death. With it dead, he unceremoniously shoves it aside, sending the body tumbling to the side, and flicks the blood from his blade onto the dead creature. He pauses a moment to study the blood for a pattern, before shrugging and turning back to the fight, particularly to Samira.


"Are you not done yet? A true hedonist would immerse themselves in the wasted life of their foe, or drink in the death of a single, yet you do neither!" He chuckles, cleaning his sword on the dead ork's shirt. If he cares that the others are still in combat, he does not show it.

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