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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos the Dreadbringer



Polished skulls and helmets clink and scrape against midnight-blue ceramite as the Night Lord shifts his bulk. "I hate fighting greenskins," Phovos says, his voice wet and guttural. "They're so unimaginative. What's the facility next to the reservoir?"

pre:
Name: Phovos
Race: Chaos Space Marine
Archetype: Chosen
Pride: Wealth
Disgrace: Destruction
Motivation: Legacy

Experience: 150/5450

Advances:
Operate (Aeronautica)  200
Raptor                 250
Pity the Weak          250  K
Disturbing Voice       250  N
Dodge +20              500  S
Toughness +5           250  N
Toughness +10          500  N
Agility +5             250
Agility +10            500
Assassin Strike        750  S
Flesh Render           250  K
Step Aside             750
Crushing Blow          750  K

Khorne:   3
Nurgle:   3
Slaanesh: 2
Tzeentch: 0

Characteristics:
WS	50
BS	40
S	50
T	50
Ag	50
Per	40
Int	30
WP	39
Fel	30
Inf	60

Wounds: 20
IP: 5
Corruption: 31

Skills:
Athletics
Awareness
Common Lore (War)
Dodge +20
Forbidden Lore (Adeptus Astartes, The Horus Heresy and the Long War)
Intimidate
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Aeronautica, Surface)
Parry
Stealth

Talents:
Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to -10.
Assassin Strike -  After successful attack, make Acrobatics to move up to half action.
Bulging Biceps - May fire heavy weapons unbraced without penalty. +20 to Athletics tests to Heft.
Crushing Blow - Add half of WS bonus to melee damage inflicted.
Disturbing Voice - +10 to Intimidate, but -10 to Fellowship Tests when dealing with others in a non-threatening manner.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Flesh Render - Roll two five fit Tearing, discard lowest.
Heightened Senses (Hearing, Sight) - +10 to any tests specifically involving the sense.
Legion Weapon Training
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Pity the Weak - +10 to Command, Commerce, Deception, and Intimidation against someone with lower S or WP. -10 to Charm against same people.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Resistance (Cold, Heat, Poisons) - +10 when making tests to resist the effects of this group.
Step Aside - May make an additional Evasion attempt once per round.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10 Primitive (7). Counts as being armed.

Traits:
Amphibious - Can stay underwater indefinitely.
Cold Killer - When inflicting Zealous Hatred, may choose to reroll the Crit Result. The second result stands.
Fear (4)
Flyer (14)
Machine (6)
Regeneration (6)
Size (10)
Unnatural Strength (+10)
Unnatural Toughness (+10)

Gear:
Legion Power Armour
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Hellhammer Lascannon
Demolisher Cannon
Multi-Melta
Turbo-laser Destructor
Good Craftsmanship Power Fist (Damage 2d10+3 E, Penetration 12, Power Field, Unwieldy, Tearing, Warp Weapon, Willpower 30, Binding Strength 1, Infamy 15)
Trophy Racks
Beguiling gem
Power Field (vehicle)
pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   50   50   40   30   36   30   35
         (17) (14)
Wounds: 20/20       IP: 3/3        Corruption: 31
Armour: Head 14, Body 16, Arms 14, Legs 14
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 70           Parry: 50
Power field, beguiling gem.

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to -10.
Crushing Blow - Add half of WS bonus to melee damage inflicted.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Flesh Render - Roll three dice for Tearing, discard two.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Step Aside - May make an additional Evasion attempt once per round.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Hellhammer Lascannon    Pistol  300m   S/–/–  5d10+10E  Pen.10  5/5    2Full  Proven (3)
Multi-Melta             Pistol  60m    S/–/–  2d10+16E  Pen.12  12/12  2Full  Melta, Blast (1)
Demolisher Cannon       Basic   50m    S/–/–  4d10+20X  Pen.10  2/2    Full   Blast (10), Concussive (3)
Turbo-laser Destructor  Heavy   1000m  S/–/–  4d10+30E  Pen 20  5/5    -      Blast (8), Felling (2), Recharge
Power Fist              Melee                 2d10+38E  Pen.12                Good Craftsmanship, Power Field, Unwieldy, Tearing, Warp Weapon, WP 30, Bind Str 1, Inf 15

MaliciousOnion fucked around with this message at 07:45 on Oct 8, 2014

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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Phovos smiles within his bat-winged helmet and rasps, "Nice to see we're not wasting time getting to the action." He activates his power fist, sending a stream of bubbles to the surface as its power field flash-boils the water surrounding it.


Assuming I have my jump pack and assuming it works underwater, I'll charge. WS 75.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   39   30   35
         (11) (8)

Wounds: 20/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to –10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/–  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Power Fist                        2d10+20E  Pen.9         Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion fucked around with this message at 10:32 on Jun 16, 2013

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Phovos sighs, disappointed at the lack of challenge in the local fauna. With some annoyance, he waves his energised fist through the cloud of fish, relying on the power field to cook the creatures.

Aim and standard attack @ 65 to get rid of the swarm.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   39   30   35
         (11) (8)

Wounds: 20/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to –10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/–  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Power Fist                        2d10+20E  Pen.9         Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Recoiling at the touch of one of the Chaos gods, Phovos tries to focus on the battle at hand. Now free of the annoying school of fish, he singles out a lone creature and jets toward it.

Charging again @ 75. If I get a choice, I'll attack the uninjured one.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: 20/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to –10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/–  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Power Fist                        2d10+20E  Pen.9         Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Your numbers are off, Salamander," the Night Lord says, removing his helmet. "I thought you fire-loving freaks were meant to be good with numbers." He glares at Huracan for a moment with dark eyes. "It will take at least five and a half minutes for me to reach the facility."


Taking Icon of Blasphemy as my Gift.

MaliciousOnion fucked around with this message at 15:19 on Jun 24, 2013

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Whatever," Phovos says, turning toward their destination. "Don't wait here for me." He activates his jump pack, enveloping the others in a backwash of dust and grit as he jets off.


Scouting. Note that, while I am a Night Lord, I'm not actually very good at stealth.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Orks up ahead," Phovos says as he lands amongst the other marines. "They'll meet us soon. Shouldn't be a problem."

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Phovos nods. "I'm not hanging around here to play with orks."

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Why don't we cause a little mayhem, hm?" Phovos says, eyeing the mek walking through the compound. "I'll take the mek." He flexes his powerfist in anticipation as he launches into the air.


Charging the mek, WS 75.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: 20/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to –10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/–  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Power Fist                        2d10+20E  Pen.9         Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Is that all you've got?" the Night Lord cries as he circles the lifter-sentinel, splitting his attention between the vehicle and the surrounding orks. He lunges at the machine, swinging his power fist in an electric arc.


Aim & single attack, WS 50 + 10 (aim) + 10? (size).

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: 18/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to –10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/–  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Power Fist                        2d10+20E  Pen.9         Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

The Night Lord grunts, more from shock at being hit than true pain. Ignoring the greenskins for now, he keeps his focus on the sentinel, ramming his fist into the smoking hole in its side.


Aim & single attack again.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: 14/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to –10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/–  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Power Fist                        2d10+20E  Pen.9         Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Newblood, I haven't even started playing," Phovos voxes in reply. To punctuate his words, he ignites his jetpack once more, howling across the compound yard toward the mek with the warp gun, his external vox units screaming in harmony.


Charging the mek with the shokk attack gun @ 70 WS.

Did I take damage from the explosion, or was that just flavour text?


pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: 14/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to –10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/–  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/–  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/–  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3         Tearing, Balanced
Power Fist                        2d10+20E  Pen.9         Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Finally, a worthy challenge," Phovos says with mock exasperation. He points at the bulky form of the ork dreadnought with his fist and cries, "That one is mine!" before launching himself at the walker, his jetpack screaming.


Charging the dread. WS 50 + 5 (craftsmanship) + 20 (charge) + 20? (size) = 95. If it means I can get an extra 1d10 of damage through my Raptor talent, I'll spend an Infamy point to gain an extra DoS. If I fail, I'll spend it on a re-roll instead.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: 14/20       IP: 3/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to -10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/-  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/-  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/-  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3                Tearing, Balanced
Power Fist                        2d10+20E  Pen.9                Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion fucked around with this message at 07:39 on Aug 24, 2013

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

The Night Lord looks at his severed arm, lying on the ground, then back at the dread, its buzzsaw arm still coated in his blood. "This is more like it!" he shrieks, punching at the greenskin dread again.


Spent an Infamy point to re-roll my dodge test but failed. Also spending a point to remove my Fatigue. Then, aim and single strike the dread. Effective WS 75.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: -8/20       IP: 1/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to -10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/-  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/-  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/-  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3                Tearing, Balanced
Power Fist                        2d10+20E  Pen.9                Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion fucked around with this message at 03:13 on Aug 31, 2013

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Inside his helmet, Phovos smiles at his severed arm. "Don't you go anywhere," he says softly as he turns from the burning wreckage of the dread and powers up his jump pack once again.


Charging the Big Shoota Boy (if he's too far, the Snazzgun Boy) @ 75.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (11) (8)

Wounds: -8/20       IP: 1/3        Corruption: 7

Armour: Head 8, Body 10, Arms 8, Legs 8
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to -10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/-  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/-  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/-  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+11R  Pen.2
Legion Chainsword                 1d10+14R  Pen.3                Tearing, Balanced
Power Fist                        2d10+20E  Pen.9                Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"There you are," the Night Lord says as he deactivates his power fist's field and collects his severed arm. "Don't worry, I won't lose you," he croons. He begins searching through the junk, using the limb to knock smaller rubble aside.


I'll look for a Laud-Hailer (rare).

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Stooping to pick up the laud-hailer, Phovos has some difficulty and is forced to temporarily drop his severed arm. "LET'S KEEP MOVING," he says through the device. "PSYKER, WHERE ARE YOU?" He clips it to his harness and retrieves his arm again.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Grasping his arm tightly, Phovos activates his jetpack and blasts out of the building.


Up and Out!

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Not me," Phovos says, waving his severed arm to illustrate his point. He declines to board either vehicle, instead flying alongside with his jump pack.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"You know, a shuttle would be a lot easier," Phovos calls from where he sits further along the beach. Not believing in the Chaos gods and having no knowledge of their rituals, he instead draws images of the various foes he has killed in the sand, starting with the recent ork battle.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Rising to his feet, the creature that was once a mere superhuman unfurls his glorious leathery wings, the downdraft buffeting Ahemait and the others. His armour, once a protective shell decorated with skulls and lightning motifs, is now fused with his flesh, with stormclouds racing across its panels. He towers over his comrades, standing as tall as an Eldar Wraithlord. He is now truly the stuff of nightmares, worthy of the title, "Dreadbringer".

"Brother," he booms, "I don't pretend to know what kind of Warp magic did this, but I like it."


So now Phovos is a motherfucking tank, apparently.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"If you don't mind, little brother," Phovos says, grinning, as he picks up the sorcerer as though he were nothing. With a single powerful beat of his wings, he launches himself into the air and speeds off toward the incoming vehicles.


I think my AB for movement purposes is 13, if it matters.

MaliciousOnion fucked around with this message at 06:45 on Nov 2, 2013

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Time for us to party," Phovos says as he lands and puts down the sorceror. No sooner has he let go of Ahemait than he is off again, taking to the skies in a direct line for the approaching speeder.


Drop Ahemait, then charge Land Speeder 2.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (17) (14)

Wounds: 14/20       IP: 1/3        Corruption: 7

Armour: Head 14, Body 16, Arms 14, Legs 14
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to -10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/-  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/-  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/-  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+17R  Pen.2
Legion Chainsword                 1d10+20R  Pen.3                Tearing, Balanced
Power Fist                        2d10+32E  Pen.9                Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion fucked around with this message at 07:20 on Nov 10, 2013

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Roaring at the loyalists who dared to violate his new form, Phovos swings his titanic power fist at the Librarian.


Aim & punch.

Also want to use an IP to heal if I don't kill him.


pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (17) (14)

Wounds: -1/20       IP: 1/3        Corruption: 15

Armour: Head 14, Body 16, Arms 14, Legs 14
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to -10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/-  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/-  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/-  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+17R  Pen.2
Legion Chainsword                 1d10+20R  Pen.3                Tearing, Balanced
Power Fist                        2d10+32E  Pen.9                Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion fucked around with this message at 03:15 on Nov 13, 2013

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Grasping the loyalist marine in one massive hand, Phovos shrieks and beats his wings, shooting directly up into the sky before turning and hurling his prey with all his might. "Have a nice trip!" he screams, laughing.


Fly straight up, then throw tac 2 at tac 1.

pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   40   40   40   30   36   30   35
         (17) (14)

Wounds: -8/20       IP: 0/3        Corruption: 15

Armour: Head 14, Body 16, Arms 14, Legs 14
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 50           Parry: 50

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to -10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/-  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/-  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/-  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+17R  Pen.2
Legion Chainsword                 1d10+20R  Pen.3                Tearing, Balanced
Power Fist                        2d10+32E  Pen.9                Good Craftsmanship, Power Field, Unwieldy

MaliciousOnion fucked around with this message at 03:05 on Nov 23, 2013

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Hovering just off the ground, Phovos returns to the ritual site with Ahemait, his leg already beginning to regrow. It itched like crazy, but he was a marine and was above such concerns. "My aim might be good but I'm still getting used to this new body you've given me," he replies to the sorcerer.


Phovos is a firm atheist, so no alignment. On the plus side, he passed 40 Infamy.

Not sure what to wish for, I guess an unaligned daemon weapon or some kind of warp infusion on my power fist.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Taking two levels each of Toughness and Agility, Dodge +20, Assassin Strike and Flesh Render for 3,000. Also picking Infernal Will for my mutation. Proper post and gear selection later.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
I'll put together a Google spreadsheet that shows the values based on alignment. That should make things easy.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos the Dreadbringer

Sitting in his new quarters, a spare hold off the main shuttle bay, Phovos broods as he polishes his skulls. Now they were little bigger than his thumb, and hanging from his cingulum they weren't much of a sight. He would need more.

Most of the crew didn't bother him now, though a few of the braver ones had brought him some trinkets in some sort of misguided tribute. Most of it was worthless junk, though one of them had offered him a shield of strange black metal. The surface of the shield bore a strange pattern, a pattern that repeated as infinitesimally fine as Phovos could see, even with his augmented vision. The first time the Night Lord had seen it, he had almost become lost in its depth, and he knew it could be a handy icon in battle. To his superior frame, it wouldn't serve well as a proper shield, so he welded it to the front edge of his pauldron.

No longer needing his jump pack, he had procured a force field to replace it and coerced some Mechanicus priests to affix it. It was amazing what fine work they could do under threat of eternal torture. He let them keep their skulls, in the end - they always ruined them with implants.


Beguiling gem (ToE p40, re-skinned as the shield) - Very Rare (-20), Single (+10), 10 Dynebuckpoints (+10) = +0
Power Field (vehicle) - Very Rare (-20), Single (+10), Best Craftsmanship (-20), 30 Dynebuckpoints (+30) = +0

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

A low rumble issues from the giant Night Lord. "If you are so concerned about leaving evidence but don't want to give up your precious bolters, why not destroy the vessel after we have taken it? Personally, I think the most effective way to apply our greatest weapons, fear and discord, is to do it up close and personal." He flexes his enormous fist to punctuate his point.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Throwing my vote in for Dyne's "no plan" plan. Phovos wouldn't do well with trying to sneak in anyway.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

The weightlessness of the void allows Phovos to skim across the surface of the ship with practised ease, despite his size. Grasping a decorative crenellation with one hand, he pulls himself down, perching on the side of the vessel as though he were part of it; a lightning-clad gargoyle. He reaches toward a nearby hatch with his daemonic claw but sees Ahemait's look and draws the hand back, clicking his talons together restlessly. He instead turns his attention to a nearby statue, carefully defacing its likeness.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

" You expect me to sneak past?" Phovos growls. "You're stupider than you look." With that, the giant Night Lord swings through the open hatch and launches himself at the nearest obliterator.

Hooray for stealth. Charging obliterator.

Edit: just realised i never wrote down Phovos' new daemon fist stats. Please remind me what they are TIA.


pre:
WS   BS   S    T    Ag   Per  Int  WP   Fel  Inf
50   40   70   50   50   40   30   36   30   35
         (17) (14)

Wounds: -8/20       IP: 0/3        Corruption: 15

Armour: Head 14, Body 16, Arms 14, Legs 14
 Spikes: Anyone attempting to make an unarmed attack against the wearer who fails their Weapon Skill test to hit suffers 1d5 damage per DoF.
Dodge: 70           Parry: 50
Power field, beguiling gem.

Ambidextrous - No penalty for actions using off hand. Penalty for making attacks with both weapons in the same Turn drops to -10.
Double Team - When ganging up on an opponent, gain an additional +10 to WS.
Flesh Render - Roll three dice for Tearing, discard two.
Lightning Reflexes - When making an Initiative Roll, roll twice and add the highest of the two dice result to Ag Bonus.
Nerves of Steel - May re-roll failed WP Tests to avoid or recover from Pinning. +10 to WP Tests to resist Intimidation.
Quick Draw - Can draw and ready a Pistol or Basic ranged weapon, or one-handed melee weapon, as a free action.
Rapid Reload - Half all reload times, rounding down.
Raptor - When Charging with a Jump Pack, deal an extra d10 of Damage for every two DoS on WS Test, to a maximum of +2d10.
Sure Strike - Reduce penalty for Called Shots by 10.
Unarmed Warrior - Unarmed attacks are 1d10, Primitive (7). Count as being armed.

Legion Bolter        100m  S/3/-  1d10+9X   Pen.4  24/24  Full   Tearing
Legion Bolt Pistol   30m   S/2/-  1d10+9X   Pen.4  8/8    Full   Tearing
Plasma Pistol        40m   S/2/-  1d10+7E   Pen.8  10/10  3Full  Maximal, Overheats
Legion Combat Knife               1d10+17R  Pen.2
Legion Chainsword                 1d10+20R  Pen.3                Tearing, Balanced
Power Fist                        2d10+35E  Pen.12               Good Craftsmanship, Power Field, Unwieldy, Tearing, Warp Weapon, WP 30, Binding Strength 1, Infamy 15

MaliciousOnion fucked around with this message at 21:40 on Jan 20, 2014

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Phovos finds himself inexplicably restrained by the comparatively diminutive sorceror. Inside his helmet he bares his teeth. "Fine. Do what you want."

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Well, that was worth it," Phovos remarks, looking at Samira.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"Not all of us are as stupid as the woman," Phovos says, bending over to pick up the tarot card and studying it intently. He peers down through the hole left in the floor, absently crushing the card in his fist.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

Phovos grins at Samira. "Phantom limb, eh? How'd you like to experience a phantom head?"

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"It doesn't seem like I have much choice," Phovos sneers, "though I can't promise your little aircraft will make the journey undamaged."


Belly slam it is.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"I wouldn't put too much trust in using the Inquisitor for our own ends," Phovos rumbles. "I'd rather kill him."

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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Phovos

"I'm just saying he didn't become an Inquisitor because of his good looks, did he? Otherwise I'd be an Inquisitor too."

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