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Cloud Potato
Jan 9, 2011

"I'm... happy!"
I'm glad Dumple got the last blow. He's put in the hours, he deserves it.

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ThornBrain
Jan 25, 2011

Hi. I forgot your name. Whatever.
My... point is...
Hi. Your head's on fire.
Screenshot Missions 8: The Conductor's Rifts 2

Penultimate update of the Let's Play! Tonight we're powering through the grand majority of the Conductor's boss battles, and these are the longest and most arduous of the bunch.

First, we take the long, decidedly not-a-slide walk down Mam's throat to the jellyfish refight. And yes, the game says she swallowed this one too.





This is one of the easier fights this update, though Imperial likes doing Bolt from the Blue even more than I do.





This was the last fight before I finally switched Marcassin out again for Swaine.



The most trouble this boss gives me is the occasional bout of confusion, but it's not nearly as dread-inducing as being stunned in the Solosseum.



Hurts like a bastard though.




I'm liking how the slightly corrupted eyes look on this version in particular.




Astra makes the baby section more fun.




And Mornstar tops it all off nicely.



Sadly Mam does not shoot us out again, nor can we just crawl out this way. We have to head out the "back".



Next fight is inside the Hamelin palace. This is right after talking to the dead Xanaduvian guard, FYI.



Here the devs didn't even try to mask the Porco Rosso reference.



Like with most machines, zap the pig.



This fight is also not particularly difficult. It's based on the first version of the tank, so there's no junk-armoured second form, and it doesn't do too much damage.



I'll be showing off the things Swaine steals again.



One amusing thing did happen this fight. Since Tingle's golden glim attack does storm damage, I tried to switch to him before those two glims disappeared.




Five seconds of awkward character switching and they piss off before I can grab one. Go me.




At least this one she might not have even been able to see.




Next fight is in front of Skull Mountain, and right next to where you appear when you teleport there.



I haven't shown them, but Drippy has little tangents before you actually activate the black orbs. I haven't shown them because they're Drippy tangents.



This fight is the somewhat uncreatively-named golden version of Kublai's dragon. That's not a complaint; after all of the puns in this game, finally we get something that's just called what it is.



This fight maintains the not-hard-just-long status quo. All the dragon does is buff itself with Dragon Scales...



...then pitifully fail to hit me with its aerial fire attack



or its fire beam.




Even if one spell is technically better against a certain boss, I always just revert to Mornstar eventually.

And in the long tradition of anticlimactic kills, Tingle pokes the dragon to death.





Next boss is the Aapep clone.



Where Aapep is a reference to Apep, the Egyptian deity of chaos, Mehen is a more on-the-nose reference to the Egyptian god of serpents.



This is also a relatively easy fight, thanks in part to Mehen being weak to light attacks.




It helps that he's also weak to Burning Heart.



The one annoying thing he does is Death Rattle, which inflicts curse, but all that does is slow me down, and not in terms of magic casting.





Next we head all the way through Tombstone Trail AGAIN to fight the most annoying of the rift bosses.



At least he has a truly bizarre name.



The problem with this guy is all of his attacks are cinematic, which means that although he is also weak to light spells, he can easily disrupt the casting.



And I mean ALL



OF HIS



ATTACKS.




I sneak in Mornstars where I can, but as you can see, that can also leave me with too small of a window to defend against him.




I tend to fall back on Arrow of Light for this one.





MAN that guy was annoying.





Our next fight returns us to the isolated island where Kublai the 3rd rests. It's hidden on this little path to the right that I was certain had a purpose earlier in my recordings, and I was right!





This guy's the not-hard-just-long type, but he's a snappy as hell dresser.



And he's also weak to light!





This attack isn't so important to block. The less health he can get back from you, the better, but he doesn't do enough damage to seriously offset the damage you do to him.




It's this attack you need to watch out for.



Nothing like standing around like a jackass while your incompetent friends take on a boss they can't possibly kill.



Thankfully after a point, Esther starts casting her wake spell so that I don't have to wait much at all.



Another rare alchemy item.




Thanks for the golden glim after the fight, buddy.



Time for the easiest fight of the update (but not the easiest fight overall).



Still not a Cerberus, but okay.



He's not weak or resistant to any of my best spells, so I just stick with the standards. Yes I see what number it is, shut up.



And Gunther shows me up by doing a Haymaker that's even stronger than my Mornstar.



Cerborealis's Howling Blizzard isn't even that hard-hitting.





Most interesting thing that happens is right at the end of the fight, he stuns me with a Cold Boulder.



But I recover just in time to finish him off with an Arrow of Light.



Final fight off the update takes us back to Perdida. Previously, there was a man standing in front of the entrance to Miasma Marshes, and you couldn't go past him. The area was effectively closed off. But now, the Conductor is here instead.






"Cleared" my rear end!

I'd be happier to be back here if it hadn't long been outranked as a good grinding spot. At the very least this means any chests you missed aren't permanently lost if you didn't get them first time around.




What's annoying is that there is no warp this time, so I have to head to the boss the long way. I make use of two old friends to make it easier.



I do come across a new golden enemy, though.



And Levitate wears off just in time for me to walk right through it.




But out true quarry waits for us in the toilet of death.



Shadar?! :swoon:



gently caress.

Well at least Bileheart is a grosser name than Vileheart.



Sadly Barfliver isn't as colossally weak to Mornstar as the original. It'd be amazing if the devs kept that though.



Vomitcomet does a couple special attacks that I don't recall seeing in the first fight. Vilence is just a straight damage attack.



But it's a motherfucker. That's half of my health gone.




He also likes to spam Vile Breath.



Sometimes it works.





Amusingly he exhausts himself after a Viledriver.



I learn the benefits of Draw Poison in this fight. Yes, only for myself. Who do you think I am?



Another attack I don't recall from the original.





This one screenshot seems to perfectly encapsulate the entire combat dynamic between Oliver and the other two.



Hurlcommander was a tough fight, but ultimately Mornstar does him in yet again.



I use Vacate to head back to Perdida. Notice that the Conductor is gone again.



Also you can see the Xanaduvian guard is watching over her friend now. It's a match made in "Here in Heaven" by Sparks. Minus the suicide pact.






Is this truly the last of them?




Of course it loving isn't.



That's a pretty obscure hint as to what we fight next. And no, it's not Shadar either. :smith:
But not to worry! We're nearly done with the entire LP, and I'll be putting up the very last update tomorrow!

Next time: Ni no Kuni concludes with the last of the Conductor fights!

Robodog
Oct 22, 2004

...how does that work?
I would say Oliver has to fight an evil mirror-match against himself, but he kinda already did that with Shadar. Sooo… he's going to fight an evil shadow mum??

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Evil Drippy.

ThornBrain
Jan 25, 2011

Hi. I forgot your name. Whatever.
My... point is...
Hi. Your head's on fire.
Screenshot Missions 9: The Conductor's Rifts 3/3

Here we are, folks. Time to finish off this nearly two year old LP.

For this game's last hurrah, we get a couple pretty cool refights. The first one sends us all the way back to Nevermore.



Shadar?! :swoon: No.



This time the Conductor is waiting for us in the marsh.




If that's true, I suspect he has a habit of loving with people.




Here's another good memory. Even if the dungeon itself was a little obtuse, it was easily the best section of the game.
You could come back here before you got the Reckless Soldier bounty, but the door wouldn't open.




One fun thing I found is that I'm so stupid strong that Astra kills everything in one go.



You'll also notice that Gogo beat everyone else to the level cap. Not even Dumple reaches 99 by the end of the LP.



I resort to more Veil, because gently caress fighting at my level, and I take the left, vomitous path here that I missed first time and find a chest.




Seems a bit... awesome for a red chest?



Thankfully the stairwells are still here, so I don't spend much time at all in Nevermore.




The Conductor straight-up told you, which I guess is this game's way of showing that Drippy doesn't really pay attention.



Our rift fight is an interesting twist, even if it's pathetically easy and decidedly not Shadar. It's Evil Dumple, which you'll recall was actually part 2 of the Shadar fight. This isn't the last time we refight a single section of a multi-part fight either.



Knight Terror (admittedly a pun that works on multiple levels, so I'm okay with it) doesn't have a lot of health, and Onslaught doesn't come up too often. In fact, do the most damage and stay away from him, and you can end up just kiting him around the arena while your friends take pot shots at him.



The only thing that drags the fight out is his constant buffing, but it still doesn't last very long.



Onslaught's still rough, but even 200 damage isn't too much to worry about at our level.



It also practically rains blue and green glims, so I never needed to refill my magic the entire fight.




Godspeed, you red heart-lacky.



Final rift time!




Uh... you mean like EVERY SINGLE ONE OF THESE?!



Don't let the name mislead you.




This can be one of the hardest fights in the game, so have lots of recovery items with you. I hoarded all of mine, so I'm willing to be more liberal with them for this.



It's the Zodiarchblob!

This fight is a bastard, because we don't get a Black Orb Cassiopeia (Andromeda perhaps? Man, I wanna know what she would have looked like now) to help us out. This means no Nix, and that means...



...to defend right away, goddamnit!





Esther puts way too much faith in Gogo. Using an Evading familiar leaves her with way too small of a defense window.



No reason to use Evenstar for taking out the satellites this time. Astra is better in every way.




Just a few of them and the satellites are down.




I once again find myself acting as backup healer. Esther can't maintain everyone at the speed needed to offset all the damage you receive.




Here's an item I never use but is pretty cool. Dews recover all three characters.




Still missing Cassiopeia. And wondering what her counterpart would be named. Betelgeuse? Blegh...



This fight can end much the same way as the original: me trying to keep away from the satellites and waiting for the right moment to attack the Zodiarchangel without getting caught in another Chaos.



The anticlimax tradition lives on!



That's all of the rifts! And that's the conclusion of this screenshot update.




But wait, we're still not done?

Surprise secret boss! (and video update)



-----------------------------------------------------------------------------------------------------------------------------

Well folks, this concludes my setback-plagued, life-shattering LP of Ni no Kuni: Wrath of the White Witch.
Since we talked enough in the last few videos about the game overall, I thought I'd give my closing thoughts here about the thread and the LP itself. For one, thanks everyone for sticking around and being patient with the constant hardware-related setbacks and other various reasons this thing almost lasted two years. I'm still astonished this thing started back during Skyward Sword, and a lot changed during the course of it - I got a hardcore gaming PC, my friendships and relationships shuffled, I'm in a loving relationship with a woman who I met because of these LPs, the neighbor dogs who plagued my life for 6-7 years finally moved out. It's been a ride.
I'm still constantly learning, and you can easily notice things changing from video to video and screenshot update to screenshot update, whether it be visually or just in our commentary. But as much pain as the game has caused me (which was embellished, admittingly), I'm glad I did this LP. I never did anything with screenshots before, let alone a hybrid LP of a long-rear end JRPG, but I'm pretty happy with how it turned out. The pre-Vault of Tears updates look comparably like poo poo, sure, but there's no replacing the fun we had with no-personality sociopath Oliver, Dumpster Dracula Swaine, sex god/chef Shadaaaaahhhrrr, and most of all, Siri.

It was a fun LP, and I thank you for sticking it out with me. Now go listen to some Brian Protheroe.

ThornBrain fucked around with this message at 20:36 on Mar 16, 2015

Marmaduke!
May 19, 2009

Why would it do that!?
Wow, that's a lot of screenshots... you must be glad to be finished! Definitely a huge accomplishment :D

As much as I loved the game I couldn't really be bothered with the post-game stuff, don't think I ever will either. At least I've seen the interesting stuff here!

ThornBrain
Jan 25, 2011

Hi. I forgot your name. Whatever.
My... point is...
Hi. Your head's on fire.
Going to stream the DS version one last time tomorrow. I'm just going to see where it goes and stop whenever I'm finally tired of it.
The stream will be at 3PM Pacific on my Hitbox.


Here's the last stream recording. It's uneventful, but I do start it by showing off the physical Wizard's Companion that came with it. Gonna see about either selling the game off again or giving it to someone who might have a better use for it.

ThornBrain fucked around with this message at 01:35 on Mar 18, 2015

Necroblashyrkh
Nov 14, 2004
hope u got :10bux: lol
I don't understand how I've managed to miss this thread until now, since I've been checking the LP-forum periodically for this exact game for about 2 years. Anyway thanks a lot for making it possible for us ps3less Ghibli fans to enjoy this game.

Rahonavis
Jan 11, 2012

"Clevuh gurrrl..."

So... in a fit of questionable decisions, I bought the Nintendo DS version of this game and have been playing it for about the past three weeks. I can't read Japanese so I've been working my way through the game thanks to the overall story being basically the same as the PS3 version, the one and only walkthrough on GameFAQs, and sheer dumb luck, especially where the Errands are concerned. I'm already at the part where I can go through the final dungeon and confront the final boss.

I agree the DS version deserves a Let's Play in it's own right by someone who can understand Japanese, and while I'm not the Goon to do it, I'd love to see it happen. (I'd also love to see this game get an English version because come on.) I can list some of the more interesting differences if you wish.

Teaser: "Vroom Broom" actually does something. (Something disappointing, but at least more interesting than what it does in the PS3 game.)

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Nihilarian
Oct 2, 2013


Man, I was not expecting a car as a reward. The way it was going I was expecting the Conducted to bring back Oliver's mom or dump him off with the Alicia of another world or something.

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