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StevenM
Nov 6, 2011
He raises an excellent point about the limited agency of women in games, and at least he acknowledges the hypocrisy in his desensitization, enjoyment even, of murdering masses of faceless goons and then feeling revulsion at one implied assault. It's a shame that developers are looking to sexual assault as the new quick-and-cheap conveyance of how immortal people can be.

quote:

How can you enjoy yourself in a game if you are the victim of every brutal crime, and not the perpetrator of them? A horrible question – but it’s about freedom, power, and who gets to have those things. The sexual violence at the end of that tutorial will single out a fifth of the female audience who have experienced sexual violence. I’m thinking about them when I turn back to the game.

However his erasure of male rape survivors is problematic and indicative of a society that has no bias in gender or lifestyle when it comes to rationalizing away the accountability of criminals.

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StevenM
Nov 6, 2011

polish sausage posted:

I agree, I think Hotline Miami would be really interesting if there was a fem-jacket running around, and I kind of have this weird reading that the stuff like the director telling the actress "to be more helpless or girly," might hint to something like that possibly being the case. Maybe wishful thinking.

I have to second the wishful thinking, but I also second the suggestion of a playable female and just some diversity in the enemies. Putting men and women on the same level of hunter and fodder rather than, I dunno, having an entire gender represented as "damsel in distress", or "strong independent woman who don't need no man", or something else cringeworthy.

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