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Rhandhali posted:So what is it about the Shadowrun kickstarter that has made you wary? The DRM thing. It is important to me and as far as I'm concerned it is a broken promise. The delay did not help. The part where they gave some stuff exclusively to some magazine but not to backers did not help. The general lack of updates and transparency did not help. The feeling of the community not being listened to did not help. The voting process for choosing a second city was terribly hosed and that did not help. They did not even release the final vote counts for that. Berlin will be DLC and released later, which does not help. Tilesets will be DLC too and you have to buy the tileset if someone makes a scenario with it. It seems like they put a very heavy weight on DLC earning them money. You cannot make your own tilesets and that does not help either. And finally... Last and least: The floating messages about "-20 damage" make no sense. -20 HP is good. 20 damage is good. -20 damage is WTF. So this is why I'm reluctant to back SR. One bad experience was enough. Maybe I will take the plunge though. We shall see...
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# ? Jul 6, 2013 21:49 |
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# ? Apr 18, 2024 10:01 |
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No Gravitas posted:So this is why I'm reluctant to back SR. One bad experience was enough. Maybe I will take the plunge though. We shall see... Not saying you're wrong mind you. I completely understood the backers that were frustrated by some of the 'letter of the agreement not the spirit' stuff SR pulled with their DRM but that's the kind of thing that's just going to keep happening.
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# ? Jul 6, 2013 22:11 |
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Backed this and am really looking forward to it. What we have seen so far had really impressed me. Looking forward to it.
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# ? Jul 6, 2013 22:58 |
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No Gravitas posted:The DRM thing. It is important to me and as far as I'm concerned it is a broken promise. Last I checked they were still releasing the game and the expansion as DRM free, so I don't see what promises were broken?
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# ? Jul 7, 2013 01:22 |
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Rhandhali posted:Last I checked they were still releasing the game and the expansion as DRM free, so I don't see what promises were broken? So technically they did keep their word but it can be perceived as violating the spirit of the original promise. Also I think their first announcement was a big vague on some points and I'm not sure everyone kept updated with it. Anyway this was all discussed ad-nauseum awhile back. I personally have a bit of the truth is in the middle feeling about the whole thing as both sides seemed to get really overwrought about it.
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# ? Jul 7, 2013 08:34 |
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I kinda prefer that they lock things with Steam like they did, because a bunch of my buddies IRL were hoping it'd be DRM free because then they could freely share it among themselves and just buy one copy. Apparently they do that all the time with GOG.com games and it leaves a bad taste in my mouth.
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# ? Jul 8, 2013 08:29 |
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Last couple of days of funding has been bumming me out. 4k is pretty awful considering the scope of the game. I don't recall another Kickstarter dropping so fast. It is a little fuzzy due to USD/GBP conversions but they're still only doing about 6k USD I think when I was expecting more like 10k USD/6K GBP and hoping for a minimum of 7k. I still think they're going to make it just fine but they really need to get the word out if they want to meet any of their stretchgoals. Of course I'm probably just going through my usual kickstarter cycle. Interest > investment > excitement > pessimism > obsession > resolution. I think I need to form a support group.
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# ? Jul 8, 2013 09:06 |
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Darkhold posted:I still think they're going to make it just fine but they really need to get the word out if they want to meet any of their stretchgoals. I am surprised they aren't popping up in more places, there's a lot beyond "Syndicate!" that you could talk about.
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# ? Jul 8, 2013 09:55 |
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Darkhold posted:Last couple of days of funding has been bumming me out. 4k is pretty awful considering the scope of the game. I don't recall another Kickstarter dropping so fast. It is a little fuzzy due to USD/GBP conversions but they're still only doing about 6k USD I think when I was expecting more like 10k USD/6K GBP and hoping for a minimum of 7k. GBP really does hamstring kickstarters. People worry about using their cards directly, think the project is exclusive to Brits and worry about when they're getting billed and so on. In this project's case, there are also a few other points of interest to scare people off, but they never stopped me. Just wish I had the funds to back more.
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# ? Jul 8, 2013 10:33 |
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Angryboot posted:I played the hell out of swars back in the day and giggled like an idiot when I saw the kickstarter project go up and backed it immediately. I just hope the new game will have those tinny little "aaahhhhhh" screams with dudes running around on fire. Between Syndicate Wars and Crusader: No Remorse I was setting people on fire left and right in the late 90's.
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# ? Jul 8, 2013 14:37 |
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No Gravitas posted:So this is why I'm reluctant to back SR. One bad experience was enough. Maybe I will take the plunge though. We shall see... The DRM situation with Shadowrun was almost exclusively the result of the licensing deal Harebrained had to work out with Microsoft, a problem which Satellite Reign [being a new IP and presumably owned by the company developing the game] won't have to deal with. So, take that for what it's worth.
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# ? Jul 8, 2013 15:59 |
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evilmiera posted:GBP really does hamstring kickstarters. People worry about using their cards directly, think the project is exclusive to Brits and worry about when they're getting billed and so on. In this project's case, there are also a few other points of interest to scare people off, but they never stopped me. Just wish I had the funds to back more. Well, I know Brian Fargo just plugged it on the Wasteland 2 Facebook feed, so hopefully that should inflate it's numbers.
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# ? Jul 8, 2013 20:12 |
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I was wondering why the numbers suddenly jumped. I just thought since it was getting close to 200k more people were kicking in to push it over.
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# ? Jul 8, 2013 21:15 |
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Hahaha oh man I never paid attention to the background sounds and didn't realize they were plugging Ghost in the Shell on audio too. Thought they only did those billboards.
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# ? Jul 9, 2013 00:05 |
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New interview up Here Talks about the different classes pretty much what you'd expect With Heavy/Support/Assassin/Hacker dynamic. Doesn't sound like you can roll with anything but the default party which is a bit of a shame. I'd like to see at least six classes (even if a few of them were just subclasses) and let you pick and choose. Not that this is surprising as it's clearly the vision they were talking about from the beginning. Slightly more interesting is the fact that they're going to have a weekly developer chat. They already had the first one but I don't remember when they said they were making it a weekly series. First one is Here but I imagine most people have seen it. Darkhold fucked around with this message at 19:29 on Jul 9, 2013 |
# ? Jul 9, 2013 19:23 |
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Darkhold posted:New interview up Well, they mention Deus Ex as inspiration. Heck, I'm almost sold. Almost.
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# ? Jul 9, 2013 21:26 |
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I never played either Syndicate game but I will try anything made by the dude who made* Startopia. *sort of
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# ? Jul 9, 2013 22:19 |
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BastardySkull posted:I never played either Syndicate game but I will try anything made by the dude who made* Startopia. My earlier reservations have been largely quelled and I'm in. Mainly because I'm fickle, but also any contact with Startopia is a plus in my book.
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# ? Jul 10, 2013 05:57 |
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Guess I'm slowly becoming the Dev update thread updater. We need Stabby The Clown to become obsessed with this project like he was with Divinity. Anyway quote:In this episode we go over the class system and how death works in more detail as well as a cameo from our mascot, Bob.
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# ? Jul 10, 2013 06:57 |
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Another update. I'm starting to think these guys need to do some consolidation here. Interview Nothing to see here. Some thoughts on Unity but pretty much just a rehash of stuff we know. This interview clearly was done a few days ago. Co-op multiplayer is briefly touched on. Doesn't look like vs. mutliplayer is on the table (don't know if that's been mentioned before). Article mostly just a write up from someone that clearly loves the old series. No information but not a bad read. Article 2 not sure what this is. Just some random thoughts about publishers I guess. Skip it. Also there's something about reddit AMA (ask me anything) I don't really know anything about reddit so I'll leave that up to you if you want to go there Wednesday, 10 July 2013 at 21:00 UTC/GMT. Time Zone Link
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# ? Jul 10, 2013 13:28 |
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I'm pretty glad that someone is doing a Syndicate-style strategy. As much as I loved the 2012 Syndicate, it didn't scratch the cyberpunk-strategy itch.
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# ? Jul 10, 2013 13:55 |
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Darkhold posted:Another update. I'm starting to think these guys need to do some consolidation here... Thanks for posting these updates. I'll try to add some more to the OP.
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# ? Jul 10, 2013 15:22 |
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Gooble Rampling posted:Thanks for posting these updates. I'll try to add some more to the OP. I think the most important thing is to highlight the class customization. I think being 'stuck' with Solider/Assassin/Hacker/Support turns off a lot of people. The fact that you can steer your entire team in different directions is different from the impression I initially had. Obviously up to you though.
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# ? Jul 10, 2013 15:35 |
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I'd recommend sticking a bit of media up in the OP too, particularly the mock-up(s?). Admittedly there isn't much of that going around, which I think is something they need to rectify if they want to drag in some more pledges. If they're too early in development to get anything genuine out before the month is out then they should do what Shadow-Run did and produce some detailed mockups that look like the final game but are clearly marked as projections. What we've mostly got now is a lot of good sounding words, but without the imagery to get the imagination going it's a bit hard to get really excited. For what it's worth, my own potential pledge is still sitting in my wallet for this very reason.
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# ? Jul 10, 2013 15:46 |
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Fwoderwick posted:produce some detailed mockups Stonehearth really learned this lesson as at first they didn't want to put anything out there by the end they were tossing their little demo at youtubers once they realized that people just wanted to see the game in action and talk about it. They didn't care all you could do is run the guys around and build a single house.
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# ? Jul 10, 2013 15:59 |
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Darkhold posted:Also there's something about reddit AMA (ask me anything) I don't really know anything about reddit so I'll leave that up to you if you want to go there Wednesday, 10 July 2013 at 21:00 UTC/GMT. The AMA has started for anyone interested. http://www.reddit.com/r/IAmA/comments/1i18ea/we_are_5_lives_studios_the_team_kickstarting/
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# ? Jul 10, 2013 23:20 |
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Dear 5Lives Studios, You don't need to send so many e-mail updates out. Jesus Christ.
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# ? Jul 11, 2013 01:40 |
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If I could empty quote the post above I would a thousand times. I've gotten like 3 emails a day for the past couple days and my Kickstarter app has been buzzing my phone too. It's nuts.
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# ? Jul 11, 2013 02:21 |
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Update about the AI coding. Here if you want to read the whole thing. Highlights (IMO) quote:So lets take a standard behavior, Guard. You can imagine this as a typical security guard, night after night given the duty to guard an area. Lets give him an area he is going to guard some kind of compound, nobody should be entering this secure area.
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# ? Jul 13, 2013 12:59 |
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Darkhold posted:Update about the AI coding. Here if you want to read the whole thing.
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# ? Jul 13, 2013 15:09 |
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Here's another update post in which they show a bit about the Support class. After hearing their recent clarification about being able to customize the classes I am much more excited to see more about them.
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# ? Jul 14, 2013 17:35 |
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Gooble Rampling posted:Here's another update post in which they show a bit about the Support class. People definitely need to read through the update. Tons of hints about how flexible they plan to make the upgrade choices which is a good thing. We need a few more people posting their thoughts in this thread though. Pretty close to an echo chamber in here.
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# ? Jul 14, 2013 17:37 |
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I'd kind of switched off as I waited for some sort of in-game (mock-up or otherwise) media. At the very least I think a world-building update would be good, something to actually tie all these outlined systems to. Some fluff on things like the history of the agency, future policing (is it all PMC's with conflicting interests now?) or even detailing the state of future advertising in the world (good old dystopian floating adver-blimps and the like). I mean at the moment it's a bit like reading a games manual which doesn't have any pictures. It might be interesting from a far off intellectual level, but it's not especially engaging. That said, talk of the support class sounds cool. They should have started doling these out a lot earlier and definitely before something like the AI update (which I'd file under my earlier comment). Even though it's still only words, I can visualise the idea of a support carrier that has extra rounds for everyone, or is a medic, or provides damage buffs. Then the support drone reminds me of the new X-Com, in which I thought the mobile tanks/cover was a really interesting mechanic to add in. Sounds here like it'll be a cross between that and the Borderlands Soldier's turret. Also, that dude has a seriously painful looking skull implant. Administer 2 paracetamol to that man. Fwoderwick fucked around with this message at 19:25 on Jul 14, 2013 |
# ? Jul 14, 2013 19:18 |
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Fwoderwick posted:Also, that dude has a seriously painful looking skull implant. Administer 2 paracetamol to that man. I prodded them on the AI update to possibly share a white box level, but no real response so far.
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# ? Jul 15, 2013 01:56 |
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If you're going to PAXAus, come to the black annex booth. One of the guys working on Satellite Reign (Mitch) will be there with a few t-shirts to give away.
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# ? Jul 15, 2013 02:00 |
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For the first time I'm actually concerned about the funding level. The kickstarter is half over and it's only at 65%. Even with the kickstarter being front and back loaded at this rate it will only barely scrape by. At this point I'm starting to wonder if it would be better if it just slightly failed and they restarted the kickstarer with a more focused media pitch and tried to get it funded in USD so not to scare off all the people that don't like the GBP kickstarters.
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# ? Jul 15, 2013 07:03 |
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They're Australian. The only reason they can even use Kickstarter is because diskett has dual citizenship. USD isn't an easy option. (Not impossible, but not really easy)
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# ? Jul 15, 2013 07:14 |
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Darkhold posted:For the first time I'm actually concerned about the funding level. The kickstarter is half over and it's only at 65%. Even with the kickstarter being front and back loaded at this rate it will only barely scrape by. Don't forget the end-of-project boost. It is huge. The last three days can do 20%. Projects tend to either crash and burn by a mile or succeed by a hair. I think this will pass. I'm hoping for at least the first stretch goal, but I guess we will see. Once they get almost-done funding they will open Paypal and maybe that will be in USD.
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# ? Jul 15, 2013 07:32 |
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No Gravitas posted:Don't forget the end-of-project boost. It is huge. The last three days can do 20%. quote:
This really feels like this a project that needs 1mil USD to really be what it needs to be. Instead they're going to limp over the finish line. I really hope these devs know how to budget.
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# ? Jul 15, 2013 14:45 |
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# ? Apr 18, 2024 10:01 |
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Anyway update time again. Some stuff about how they went around designing the Support Agent art they just sent out. Didn't really interest me but if you're a person that's interested in the process it mean be more meaningful. Also posted several interviews. First up Article 1 First I thought this was another boilerplate rehash 'who are you?' 'What do you want?' but it got interesting a few questions in. quote:Are there classes? Article 2 Some bitching about the industry to start with. Some basic fluff doesn't get good until about 3/4ths of the way through. Some destructible environments. Hints that fully destroyable objects will be a stretch goal. Stated that mind controlling war mechs is definitely going to be a thing. Youtube commentary? I dunno some blurry uncharismatic youtubber talking about the game. I couldn't watch it someone else will have to bite the bullet. Article 3 Erm a lot of 'the game is going to be like this' and 'here's an idea for a mission' here. Interesting if you want to see where their head is at. Not a lot of concrete info. Darkhold fucked around with this message at 18:29 on Jul 15, 2013 |
# ? Jul 15, 2013 18:21 |