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Pangalin
Aug 11, 2007

Grown men are talking.

that ostrich posted:

That being said, I'd love to hear any ideas people have come up with for keeping the game interesting. Maybe my group was just doing it wrong?

Well, if the main draw of RPGs for your group is complex character advancement, I'd go so far as to say that Gamma World is Not For You. It's pretty explicitly a game where you're not meant to get attached to your characters at all, let alone plotting out the ideal feat path for their next 20 levels.

(In the same vein, I would argue that anyone using a Skill Challenge in GW is Doing It Wrong. Solving something non-violently in Gamma World seems counter to the spirit of the thing.)

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