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TooMuchAbstraction posted:Use a screen magnifier? In Windows, the Windows key and + turns on the magnifier (and Win-Esc disables it). Hmmm that works alright. No way of scaling the UI/stretching the game or making it so that the game doesn't lag the hell out on full screen mode?
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# ? Sep 12, 2017 03:12 |
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# ? Mar 28, 2024 16:53 |
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I just beat Ironmans, it was pretty fun though I'm kinda disappointed there's no real difference, the ending even still talks about the academy. It would have been nice to be able to retire after beating the last boss and have the world change back to a normal heroic one with your ironmans as the academy founder. One thing I really wish this game had however is either a hotkey to switch ability bars or control + a number to use the abilities on your second bar. There were plenty of abilities I learned from books (like all the fire and brimstone powers) that I just never used because they wouldn't fit on my first bar. I only switch to the second bar when I'm in trouble and I know a specific ability will help so I never used those powers because I don't know how they work well enough to rely on them in a pinch
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# ? Sep 12, 2017 05:11 |
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Is there a general guide/FAQ that goons tend to like for this game? What about for rangermans? That's the class of my first character.
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# ? Sep 12, 2017 06:54 |
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Rangermans: Use your ranged attack, and use your abilities to stay far away from any enemies. You should have two, one of your bow skills and the other a medium armor skill to keep you from getting into close contact with any enemies. Shoot ranged enemies to death first, then kite the rest. Apply abilities as required. I believe your other bow skills either do damage or weaken your enemies, and one can pin your target which is great if you're trying to get away. Keep your stamina and exertion in mind. Tireless is a great trait to take if you're relying a lot on stamina using skills so you only have to wait 2 turns to no longer be strained. Using a skill while it's in its stamina cooldown and yellow means you will use a lot more stamina and probably be too exhausted to do anything. Synthbuttrange fucked around with this message at 07:11 on Sep 12, 2017 |
# ? Sep 12, 2017 07:07 |
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Use your consumables; they make a big difference and they aren't in short supply. Look at all the skill trees; you can use any skills with any character, so don't feel like your berserker has to go with the Real Armor tree or that your Wizardmans can't get into melee. You can't mix and match armor skills (mixing armor styles, e.g. wearing a robe on body and plate greaves on legs, locks out all armor skills), but otherwise go nuts; lots of skills can be handy even if you don't focus on them. Southern Gentlemans can give you some handy passive bonuses so long as you don't let it trick you into playing hastily. The Wizardmans decoy spell is fantastic -- though if you want to use any Wizardmans skills you'll need a way to generate mana, probably Bolt of Foom, which will be underwhelming without a staff.
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# ? Sep 12, 2017 19:28 |
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When the game warns you about overusing blasphemous tirade, my god they are not kidding. On a different note: I feel like the game needs a few more masters programs, like, maybe there could be one based off of combining dungeon dervish and all of the psychomansery talents that gives some serious upgrades for two-fisted dungeonmans?
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# ? Sep 22, 2017 14:56 |
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Psychomanser+the fire wizardmans skills to enable Falcon Punching motherfuckers so hard they catch fire and fly like 18 spaces directly away from you, destroying all walls in their path
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# ? Sep 22, 2017 16:26 |
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NewMars posted:When the game warns you about overusing blasphemous tirade, my god they are not kidding. Barehanded combat should feel different from weapon-in-each-hand combat. It was a gap in the weapon equip code that let it happen for so long. Barehanded based masters program is probably the next one, if there is a next one.
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# ? Sep 22, 2017 17:41 |
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madjackmcmad posted:Yeaaaahhh actually the next patch is going to decouple Dungeon Dervish from Psychomanser Package it together, give it a witty title and make it a small paid dlc, we throw you money and everyone gets happy?
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# ? Sep 22, 2017 20:07 |
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madjackmcmad posted:Yeaaaahhh actually the next patch is going to decouple Dungeon Dervish from Psychomanser Will taking the Dervish capstone still allow you to make double attacks with fists, or using a fist in conjunction with a 1-handed melee weapon?
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# ? Sep 22, 2017 23:28 |
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Zeerust posted:Will taking the Dervish capstone still allow you to make double attacks with fists, or using a fist in conjunction with a 1-handed melee weapon? All that's changing is that Razor Fury, Decimanser's Dance, and the quick slash power are not usable unless you have a 1h weapon in both hands, fists don't count. One point in any psychomanser power should unlock "offhand fist", which means not really dual wield but you can punch with both fists. This isn't working currently but it will before I patch it.
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# ? Sep 22, 2017 23:38 |
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Also bring in "fisticuff" rings. And a champion's belt.
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# ? Sep 22, 2017 23:49 |
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So after a bunch of loving around I think I finally have reproduceable instructions for running dmans on Linux.code:
E: why does a Psychofocus spawn when I train in wizardmans skills? Artificer posted:Hmmm that works alright. No way of scaling the UI/stretching the game or making it so that the game doesn't lag the hell out on full screen mode? There's no UI scaling/content scaling. I've asked for it before. Your best bet is to change to a lower screen resolution before starting dmans and change back after. On Linux you can automate this with xrandr (or run it on a different X session with a lower resolution, say on tty08). On windows there's probably some kind of game management software you can download to do this for you? madjackmcmad posted:Yeaaaahhh actually the next patch is going to decouple Dungeon Dervish from Psychomanser I'm excited. The recent changes to barehanded are what got me interested in playing dmans again. ToxicFrog fucked around with this message at 20:56 on Sep 25, 2017 |
# ? Sep 25, 2017 16:18 |
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Bug report: - start creating a character - get to portrait selection - alt-F4 - start the game back up and try to create a new character with the same name. It will say that "[name] is the name of a Dungeonmans currently adventuring" but there's no way to actually load that character. E: while I'm here, is it possible to use a shield with a Psychomanser? E2: also, I'm having trouble with custom herosprites; I installed a bunch that were posted in this thread, and, well, they all come out looking like this: Not just in the sprite selector and load game screen, but in game as well. Looking at the sprite sheets outside of the game, they're all properly transparent. E3: another bug report: if you use Toss Weapon so you have a bunch of weapons floating around you, and then kill an enemy with a melee attack, you'll throw a weapon at the enemy after it dies and the log will show you doing ranged damage to it after the death message. ToxicFrog fucked around with this message at 19:24 on Sep 26, 2017 |
# ? Sep 26, 2017 17:16 |
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ToxicFrog posted:Bug report: It is possible that sprite is not actually properly transparent. If the pixels are like even 0.01f alpha the XNA loader will draw them as white.
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# ? Sep 27, 2017 16:56 |
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madjackmcmad posted:It is possible that sprite is not actually properly transparent. If the pixels are like even 0.01f alpha the XNA loader will draw them as white. Looking at it in the GIMP, the offending pixels are all RGBA (255,255,255,0). Saving it again with "save transparent pixels" and "save background colours" off results in no visible change to the image contents, but the resulting file is 10% of the size and the white border is gone. Now trying to figure out what the ImageMagick equivalent to those settings is so I can do this to the rest of the images.
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# ? Sep 27, 2017 18:52 |
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ToxicFrog posted:E: while I'm here, is it possible to use a shield with a Psychomanser? Unless it was fixed, theres an exploit where you get the wield a staff/sword dual wield skill, equip said staff and sword, and then swap the sword with a shield. if you unequip for whatever reason, you have to put a sword (or whatever one handed weapon) in your offhand before you can re-equip the shield. you also can't use f with this configuration to do range, since it'll tell you thats not possible with a shield equip, so you'll have to put your shoot magic skill in slot number 1 and hit 1 when you want to do ranged. e: also you can theoretically run a psych without a staff, some spells aren't hurt as much by this as others.
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# ? Oct 5, 2017 03:28 |
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Streaming today, and putting out a patch this afternoon. http://www.twitch.tv/playdungeonmans Halloween kicks off today!
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# ? Oct 13, 2017 16:39 |
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So the patch just dropped for me, how long until the notes come?
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# ? Oct 17, 2017 18:12 |
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NewMars posted:So the patch just dropped for me, how long until the notes come? http://steamcommunity.com/games/288120/announcements/detail/1448330532482231383 code:
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# ? Oct 17, 2017 23:29 |
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quote:Redistribution of Health FUUUUUUUUUUUUU quote:Deep Rolled the Thunder is no longer usable in the Overworld. This was hilarious but crashed the game more than half the time though
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# ? Oct 17, 2017 23:43 |
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So I just got hit by a bug: on the seventh floor of a 15th-level ice-element swamp, I hit the pope with there is only winter, they jump in the murk and don't unsubmerge. No enemies spawn, nothing. Had to exit with a scroll. Edit: and now I'm crashing on every retaliatory strike, which is making the game unplayable. I'm using 1-handed and shield, with medium armor. NewMars fucked around with this message at 08:41 on Oct 18, 2017 |
# ? Oct 18, 2017 08:23 |
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# ? Mar 28, 2024 16:53 |
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Time to roll a new mans, dunno what build though, haven't played since the new changes.
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# ? Oct 18, 2017 09:47 |