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Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




If you want to take a look at AC6 there is a goon LP made of it made by TyrantSabre but I don't think it ever got archived though so finding the videos might be a bit tricky if you don't have archive.

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PunkBoy
Aug 22, 2008

You wanna get through this?
As much as I give 6 crap for the story, the actual gameplay is good. The only downside is that there weren't as many memorable missions as 4,5, or Zero. Fighting with dozens of allies in the air on the ground was awesome, since it really seemed like they could do their own thing even without orders. The one major problem I had with AH was that it felt like the allied aircraft just flew around and didn't contribute at all. In other news, just finished the mission "Frontline" in 5, and forgot how awesome the Scinfaxi boss fight music was.

Insane Totoro
Dec 5, 2005

Take cover!!!
That Totoro has an AR-15!
So is this for PS4 or PS3 or what?

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Insane Totoro posted:

So is this for PS4 or PS3 or what?

No one knows right now.

Kibayasu
Mar 28, 2010

Insane Totoro posted:

So is this for PS4 or PS3 or what?

Considering what Square Enix did with Deus Ex and The Fall it could be iOS for all we know :v:

ChewyLSB
Jan 13, 2008

Destroy the core

Kibayasu posted:

Considering what Square Enix did with Deus Ex and The Fall it could be iOS for all we know :v:

Don't even joke about that :ohdear:

I would guess it would be one of those PS4/PS3/Xbox One/Xbox 360 games although I could also see them saving money and just making a PS3/360 game.

hopterque
Mar 9, 2007

     sup
And PC, don't forget PC.


Woo ace combat on PC.

Wooph
Oct 28, 2010

by angerbot
Fingers crossed for PC version with Oculus Rift support.

ChewyLSB
Jan 13, 2008

Destroy the core
I forgot that Ace Combat AH came out for PC. I would love for an Ace Combat game to get a simultaneous PC Release though.

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



anime and cars posted:

Man this makes me want to bust out my old ps2 and work my way through 4/5/0, is 6 realy that bad?

AC6 was just a lot more limited than previous entries. Fewer missions, a ton fewer planes (including no older planes like the F-4, MiG-21, F-5, F-1, etc.), fewer ways to play missions, fewer aces. I hated the unlockable plane, too; just a cheatermode piece of crap. The Falken from AC0 was a lot more interesting to use. Oh, and it didn't have rocket pods. I loved the rocket pods.

The fewer planes was I think what really killed it for me. Ace Combat has always been about plane porn for me, and there just was not much of that at all. Give me my drat MiG-31 back, assholes.

I did like some things they did with it though, like giving you missions where you had several objectives to choose from at once to complete.

Ernie Muppari
Aug 4, 2012

Keep this up G'Bert, and soon you won't have a pigeon to protect!

Cannot Find Server posted:

AC6 was just a lot more limited than previous entries. Fewer missions, a ton fewer planes (including no older planes like the F-4, MiG-21, F-5, F-1, etc.), fewer ways to play missions, fewer aces. I hated the unlockable plane, too; just a cheatermode piece of crap. The Falken from AC0 was a lot more interesting to use. Oh, and it didn't have rocket pods. I loved the rocket pods.

The fewer planes was I think what really killed it for me. Ace Combat has always been about plane porn for me, and there just was not much of that at all. Give me my drat MiG-31 back, assholes.

I did like some things they did with it though, like giving you missions where you had several objectives to choose from at once to complete.

In my opinion there are several big flaws in 6.

From a story point of view, they tried to do what 5 did, where you're watching the story unfold as it happens. Except that they also tried to do the 04 thing, where the characters are only affected by what the player is doing, rather than the player's character and friends being the focus of that story. This meant that the whole thing played out in a weirdly plodding, detached, manner (the sub-par voice acting and script didn't help either).

From a gameplay perspective, while the bigger battles were neat, they kind of made many of the missions feel really same-y. Like, ~90% of all missions are just a town being attacked, and you have to provide air support to 2+ ground units, which is neat, but kinda boring when that's so much of what you do. The plane selection was stupid limited, the ace color schemes could only be unlocked on higher difficulties because the aces themselves only appeared at those difficulties (which worked in Zero because you still had a bunch of guys that appeared on normal and below). Nothing really changed in how a mission played out if you supported different units earlier (like, you'd have a runway or AWACS on your side, but nothing super substantial). 6 just isn't very good.

That said, I think it's totally worth like $10, which I think is what you can get it for now.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Ernie Muppari posted:

From a gameplay perspective, while the bigger battles were neat, they kind of made many of the missions feel really same-y. Like, ~90% of all missions are just a town being attacked, and you have to provide air support to 2+ ground units, which is neat, but kinda boring when that's so much of what you do.
This is why my current AC4 playthrough is stalled out. The vast majority of AC4 missions are the same structure and really feel the same, especially after playing AC5 (which I played before AC4), and ACZ which is probably why it's my least played Ace Combat by a long shot. Well, that, and I managed to lawn-dart my Strike Eagle like a retard with about two minutes left on the mission clock out of a total of twenty and with no checkpoints I really didn't want to do all that over again. :saddowns:

Ernie Muppari
Aug 4, 2012

Keep this up G'Bert, and soon you won't have a pigeon to protect!

Insert name here posted:

This is why my current AC4 playthrough is stalled out. The vast majority of AC4 missions are the same structure and really feel the same, especially after playing AC5 (which I played before AC4), and ACZ which is probably why it's my least played Ace Combat by a long shot. Well, that, and I managed to lawn-dart my Strike Eagle like a retard with about two minutes left on the mission clock out of a total of twenty and with no checkpoints I really didn't want to do all that over again. :saddowns:

Ha ha ha, I think we've all done that before. My boyfriend was making fun of the F-16 (he thinks it looks incredibly goofy from the front) while finishing the mission Closure in 5 a while back. He was almost done, the end of mission chatter was going and everything, but he'd rotated the camera around his plane so we could both laugh at the F-16's goofy intake smile, unfortunately that meant that he didn't realize he was angled so the plane would crash into the mountain about 3 seconds before the mission completely ended. The stupid things that usually get me are power lines...and bombers in 5. Seriously, gently caress 5's bombers, those assholes can survive you crashing into them and they know it!

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
Am I the only person who doesn't care that much about plane variety? For the most part the only real difference between them was what secondary weapons they could carry. Like someone earlier in the thread said I'd really like a game where planes like the Vampire, Falken, and Morgan were baseline and things only got crazier from there.

Sindai fucked around with this message at 21:10 on Jul 17, 2013

movax
Aug 30, 2008

Ernie Muppari posted:

In my opinion there are several big flaws in 6.

From a story point of view, they tried to do what 5 did, where you're watching the story unfold as it happens. Except that they also tried to do the 04 thing, where the characters are only affected by what the player is doing, rather than the player's character and friends being the focus of that story. This meant that the whole thing played out in a weirdly plodding, detached, manner (the sub-par voice acting and script didn't help either).

From a gameplay perspective, while the bigger battles were neat, they kind of made many of the missions feel really same-y. Like, ~90% of all missions are just a town being attacked, and you have to provide air support to 2+ ground units, which is neat, but kinda boring when that's so much of what you do. The plane selection was stupid limited, the ace color schemes could only be unlocked on higher difficulties because the aces themselves only appeared at those difficulties (which worked in Zero because you still had a bunch of guys that appeared on normal and below). Nothing really changed in how a mission played out if you supported different units earlier (like, you'd have a runway or AWACS on your side, but nothing super substantial). 6 just isn't very good.

That said, I think it's totally worth like $10, which I think is what you can get it for now.

If AC6 is worth $10, AH is worth -$10.


PunkBoy posted:

As much as I give 6 crap for the story, the actual gameplay is good. The only downside is that there weren't as many memorable missions as 4,5, or Zero. Fighting with dozens of allies in the air on the ground was awesome, since it really seemed like they could do their own thing even without orders. The one major problem I had with AH was that it felt like the allied aircraft just flew around and didn't contribute at all. In other news, just finished the mission "Frontline" in 5, and forgot how awesome the Scinfaxi boss fight music was.

I think I saw an ally take down an enemy...once.

Ernie Muppari
Aug 4, 2012

Keep this up G'Bert, and soon you won't have a pigeon to protect!

Sindai posted:

Am I the only person who doesn't care that much about plane variety? For the most part the only real difference between them was what secondary weapons they could carry. Like someone earlier in the thread said I'd really like a game where planes like the Vampire, Falken, and Morgan were baseline and things only got crazier from there.

That's why I'd be excited about an Electrosphere remake (also why I got X). While the likes of the Falken (with the TLS) and Nosferatu (with its Itano Circus launcher) would still be high end so far in the future, you'd still get tons of awesome future planes/upgraded concept planes as your baseline.

movax posted:

If AC6 is worth $10, AH is worth -$10.

Ha ha. :hf:

Ernie Muppari fucked around with this message at 21:22 on Jul 17, 2013

PS1 Hagrid
Sep 17, 2007

I played Assault Horizon Legacy just now and one dogfight ended with the opposing ace diving straight through the ground and continuing his existence outside the game world. He kept taunting me from underground to come and get him.

I'm taking it as a teaser: the new skies refers to inverted skies underground and dogfights will be fought with some sort of anime/sci-fi tunneling machines.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Hungry Bit posted:

I played Assault Horizon Legacy just now and one dogfight ended with the opposing ace diving straight through the ground and continuing his existence outside the game world. He kept taunting me from underground to come and get him.

I'm taking it as a teaser: the new skies refers to inverted skies underground and dogfights will be fought with some sort of anime/sci-fi tunneling machines.

hahah

ask me about the DFM in Assault Horizon co-op (only co-op) where it would always, always drive my plane straight into the ground of Dubai. Every time. :mad:

seriously though if they never, ever made DFM scripted (so basically multiplayer's version of it) it would be a good addition to the franchise and help you avoid terribly boring circle dogfights, which are the absolute worst. They're no fun, they require no real skill, and you just get to listen to a cacophony of stupid missile launch warnings as the entire 8492nd unloads a hundred missiles at you. Non-scripted DFM with AI that actually engages/disengages/counters you intelligently? Sure. In MP it's a real, genuine risk to engage someone in DFM as opposed to a guaranteed win button and that's absolutely what it has to be in campaign mode if they keep it around. Guaranteed win buttons of any stripe are boring as poo poo. I can understand, for example, why several people dislike the CFA-44's ADMMs because that's what they are, too.

But seriously - I played AC6 and AH multiplayer both and the improvements in MP mode in AH were enormous. If they can just learn from that and bring some of those lessons to campaign...

But this is Namco so they'll double down on the scripting :negative:

e: custom DFM scripting enabled when you fly an idolmaster jet :negative: :negative:


Sindai posted:

Am I the only person who doesn't care that much about plane variety?

Yes.


Psion fucked around with this message at 21:47 on Jul 17, 2013

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Psion posted:

hahah

ask me about the DFM in Assault Horizon co-op (only co-op) where it would always, always drive my plane straight into the ground of Dubai. Every time. :mad:
I think you mean that one skyscraper on that one scripted DFM. You know exactly which one I'm talking about.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Insert name here posted:

I think you mean that one skyscraper on that one scripted DFM. You know exactly which one I'm talking about.

I remember that skyscraper too :mad:

But seriously more than once it lawn darted me without my permission, too. There were 2-3 TGT_LEAD chases in that area, I believe, I would not be surprised if more than one was screwy.

Skwerl
Sep 3, 2006
damn kids...
imho, the problem with ACAH is that it took one step forward and two steps back (i.e. dog fight mode, but then 2 steps back with scripting and bomber/helicopters/gimmicks.)

IF....they can keep the dfm optional, acz styled vibe, ac6 styled battlefield/gameplay, and more air to air combat missions. We're pretty much golden.

Problem is how do you balance DFM vs regular flight combat in mp....

Reive
May 21, 2009

Skwerl posted:

imho, the problem with ACAH is that it took one step forward and two steps back (i.e. dog fight mode, but then 2 steps back with scripting and bomber/helicopters/gimmicks.)

IF....they can keep the dfm optional, acz styled vibe, ac6 styled battlefield/gameplay, and more air to air combat missions. We're pretty much golden.

Problem is how do you balance DFM vs regular flight combat in mp....

Two lobby groups, like max payne 3 has soft lock-on mode and free aim mode.

I just hope they don't get rid of DFM, AH was awesome when it was just plane on plane violence, although I didn't mind the strafing run missions that much, the other gimmicks missions were just in the way.

PunkBoy
Aug 22, 2008

You wanna get through this?
The only irritating part of the AC-130 mission was that shooting down missiles was a pain. The rest of that mission and the bombing mission were pretty fun, I thought.

PerrineClostermann
Dec 15, 2012

by FactsAreUseless
A new Ace Combat? And probably a return to Strangereal? Count me in. If it's a remake of AC3 (and we get the story intact), then it'll be a clear winner. Otherwise, just put in story like AC5/0, plane selection like ACX, solid gameplay, and graphics/sense of scale like AC6. That's really all I want from an AC game.

Is there anything better than going from a relative unknown to a comically feared pilot by the end of the game? At the end of AC04, they were intimidated as hell at every plane in your squadron bearing the ribbon insignia. Give me that, Capcom!

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



Sindai posted:

Am I the only person who doesn't care that much about plane variety? For the most part the only real difference between them was what secondary weapons they could carry. Like someone earlier in the thread said I'd really like a game where planes like the Vampire, Falken, and Morgan were baseline and things only got crazier from there.

How much you care about plane variety probably depends a lot on how much you know about real-world aircraft, I'd guess. I grew up reading all sorts of poo poo about different aircraft from various eras, so I've always loved having a shitton of them at my disposal.

Beyond that though, I just think Ace Combat is more fun when you are flying a lovely, horribly outmatched aircraft from the 60's and taking out enemy aces who are in F-22s.

I started a brand new file in AC0 after this new game was announced and started on hard, and have decided to not buy any aircraft. Just blast through the game with the Draken for air missions and the F-1 for ground missions. Rocket Pods and Semi-Active Missiles forever :getin:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Skwerl posted:

Problem is how do you balance DFM vs regular flight combat in mp....

The only tweaking I'd suggest is boosting standard missile guidance and cannon damage outside DFM. There were plenty of reasons not to engage someone with DFM in multiplayer (in the sense of "would be a tactical error," or whatever) but since your missiles suddenly got a zillion times more effective in DFM it skewed the balance wrong. Solve that and it's close to right. QAAMs were more effective outside DFM than in, keep that, maybe enlarge the SAAM guidance circle a little - not that I didn't get Trinity killstreaks using SAAMs and a MiG-21, mind you, but if we want to provide real choices that involve not engaging in DFM, those are a great place to start.

And keep ASM around. Eradicating entire armored divisions at once is not what makes Ace Combat fun, in my opinion. ASM at least sped that process up nicely. Alternate option: bring back FAEs. Dropping bombs on the Aigaion in AC6 from an A-10 was pretty much the funniest drat way to take that thing out. It also happened to be very effective.

e: and make it so gunpods bound to your trigger instead of requiring you to hold the cannon button and the missile trigger. Allow gunpods on everything. :getin:

Psion fucked around with this message at 23:23 on Jul 17, 2013

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
Peak ASM was the mission where you attacked the fleet. That poo poo was rad as gently caress.

Psion posted:

The only tweaking I'd suggest is boosting standard missile guidance and cannon damage outside DFM. There were plenty of reasons not to engage someone with DFM in multiplayer (in the sense of "would be a tactical error," or whatever) but since your missiles suddenly got a zillion times more effective in DFM it skewed the balance wrong. Solve that and it's close to right.
Yeah, especially the cannon damage being what it is is totally useless outside of DFM. That said you can still get a ton of kills outside of DFM in MP because no one ever expects it so you can just fly up behind them and take em out before they know you're there.

Skwerl
Sep 3, 2006
damn kids...

Sindai posted:

Am I the only person who doesn't care that much about plane variety? For the most part the only real difference between them was what secondary weapons they could carry. Like someone earlier in the thread said I'd really like a game where planes like the Vampire, Falken, and Morgan were baseline and things only got crazier from there.

I dont care much either... as crazy as it sounds, I care more about planes being ripped apart than the plane selection's size v:unsmith:v

edit:
@psion
I loving LOVE GUNPOD. I use mig-21 all the time because of that sucker =\

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I want an A-10 with every hardpoint carrying a gunpod. I don't give a poo poo how impractical this is, just imagine how that would look.

Skwerl
Sep 3, 2006
damn kids...

Psion posted:

I want an A-10 with every hardpoint carrying a gunpod. I don't give a poo poo how impractical this is, just imagine how that would look.

stall warning as soon as you pull the trigger :V

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
Which reminds me, I want the Su-25 back in this new game. AH is the first AC game to have it and you only get to fly it on one mission. :(

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester
Nothing will ever beat the awesomeness of the trailer for 5. They somehow managed to make "Blurry" into an AWESOME song. https://www.youtube.com/watch?v=iWRdMX1VaZA

Zero's was pretty good too. https://www.youtube.com/watch?v=OCRRH1DMpPM

Even the whole romanticized "Did you know there are three kinds of aces..." and corny lines in the series sound more badass in the trailers. The stories are just so over the top awesome that you look past the rough edges and occasional translation issues.

Leif. fucked around with this message at 23:34 on Jul 17, 2013

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Insert name here posted:

Which reminds me, I want the Su-25 back in this new game. AH is the first AC game to have it and you only get to fly it on one mission. :(

Didn't AC:AHL have the SU-25? That's the ground attack plane, iirc.

radintorov
Feb 18, 2011

Insert name here posted:

Peak ASM was the mission where you attacked the fleet. That poo poo was rad as gently caress.
That attack on the two Kirovs might have been forcefully scripted, but I love that mission: there's a lot of radio chatter, kickass music and being part of TWO massive aerial attacks to overwhelm the anti-missile defense systems on the cruisers is :black101: as gently caress.

Honestly, despite its shortcomings, I still like AH and the plot, besides the overused "russian coup" element of modern military games. It might not be as good as 5 and Zero, but it's far from being a bad game. :shobon:
Also, while it might be a bomber featured in a single mission, the B1B Lancer is a Cool Plane that you can fly. :colbert:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Paint your B-1B pure white and rename it the Blackjack; confuse your foes.

track day bro!
Feb 17, 2005

#essereFerrari
Grimey Drawer

Diplomaticus posted:

Nothing will ever beat the awesomeness of the trailer for 5. They somehow managed to make "Blurry" into an AWESOME song. https://www.youtube.com/watch?v=iWRdMX1VaZA

Zero's was pretty good too. https://www.youtube.com/watch?v=OCRRH1DMpPM

Even the whole romanticized "Did you know there are three kinds of aces..." and corny lines in the series sound more badass in the trailers. The stories are just so over the top awesome that you look past the rough edges and occasional translation issues.

Ok so I did actualy pull my ps2 out to give ac4 a go and apart from looking like complete arse on hdtv (I remember it looking worse through a scart lead than the component output im using now) its still fun as hell. Honestly the trailers and the plots are pretty cheesy but thats what makes it, that with the music and the radio chatter.

Its harder than I remembered to gun planes down, or did they make it a bit easier in 5 and 0?

Edit: gave in and bought a copy of ac6 off ebay for 7 quid, I realy dont know why I didnt buy it when the game came out. I remember playing the demo and loving it and then I dunno.

track day bro! fucked around with this message at 23:53 on Jul 17, 2013

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
Yeah it's a lot harder to get gun kills in AC4; the hitboxes are way more lenient in subsequent games.

radintorov posted:

Also, while it might be a bomber featured in a single mission, the B1B Lancer is a Cool Plane that you can fly. :colbert:
Half a mission. It was featured in half a mission. Oh, and I guess occasionally in MP as well. That one time Psion, some random pubbie and I bombed the enemy HQ from full to dead never forget. :911:

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



anime and cars posted:

Ok so I did actualy pull my ps2 out to give ac4 a go and apart from looking like complete arse on hdtv (I remember it looking worse through a scart lead than the component output im using now) its still fun as hell. Honestly the trailers and the plots are pretty cheesy but thats what makes it, that with the music and the radio chatter.

My Ace Combat 4 games always stall out on that mission with the balloons. It is anti-fun for me. gently caress that dumb mission.

Other than that, it's still a great game. I love the harbor bombing mission. Blazing through those sub hangars at 700 MPH is awesome, even if it gets me killed more than half the time. It doesn't look THAT bad, I mean it's decent enough with component, though AC0 looks a good deal better.

Reive
May 21, 2009

I honestly really dislike 4, the mission design is really boring, way too many 'destroy ground targets for points' missions, some maps are just too loving big, so when you run out of ammo you have to spend minutes flying back to restock, and then more flying back to the action, as said above the enemies are hard to hit, your machine guns are absolutely useless.
The only parts of that game I even really enjoyed where the cutscenes, fighting yellow 13 and his crew, and the megalith final mission.

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PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Reive posted:

I honestly really dislike 4, the mission design is really boring, way too many 'destroy ground targets for points' missions, some maps are just too loving big, so when you run out of ammo you have to spend minutes flying back to restock, and then more flying back to the action, as said above the enemies are hard to hit, your machine guns are absolutely useless.
The only parts of that game I even really enjoyed where the cutscenes, fighting yellow 13 and his crew, and the megalith final mission.

AC04 suffers from a lot of the same stuff other series transitions did. They're basically the same thing with shinier graphics and feeling a bit hollow. Armored Core 2 was like that. It was the later games in the series that really got great.

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