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cowboy beepboop
Feb 24, 2001

use a linux to host your quack 2

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cowboy beepboop
Feb 24, 2001

my idiot spare time project is writing an isometric engine in rust/sfml

cowboy beepboop
Feb 24, 2001

echinopsis posted:

im trying to learn electronics a bit


the problem is i dont have a goal or anything to achieve

so its just buying and LED from dealextreme and hooking it up to power supply. whoop de do now what?

make an a to d converter without chips

cowboy beepboop
Feb 24, 2001

analog to digital :q:

cowboy beepboop
Feb 24, 2001

gently caress yes i drew this triangle yesterday

Only registered members can see post attachments!

cowboy beepboop
Feb 24, 2001

lol wtf happened to the title bar

cowboy beepboop
Feb 24, 2001

wat about your puny frame and arms

cowboy beepboop
Feb 24, 2001

duTrieux. posted:

i've been thinking about this and have come to the conclusion that there are literal wizards involved

cowboy beepboop
Feb 24, 2001

Notorious b.s.d. posted:

the last time i touched opengl HW T&L wasn't a thing yet

how do i write shaders?
where do people learn this poo poo?

http://arcsynthesis.org/gltut/
http://open.gl/

glhf, although if you try and program opengl on a linux you might find your open source driver only supports 3.1 or something ancient, like I did :(

cowboy beepboop
Feb 24, 2001

protip use GLFW for windowing and input so you don't spend 10 years trying to open a window with a context

cowboy beepboop
Feb 24, 2001

quote:

Beautiful Soup supports the HTML parser included in Python’s standard library, but it also supports a number of third-party Python parsers. One is the lxml parser.

is this fast enough

cowboy beepboop
Feb 24, 2001

coffeetable posted:


before realising id owned myself with early design decisions.

time to start over. once more with feeling

every personal project of mine is like this. currently on fourth rewrite of game :q:

cowboy beepboop
Feb 24, 2001

Bloody posted:

fpgas aren't overkill just get a small one and then kill yourself because now you have to write vhdl or verilog and use some hideous development toolchain

itll do ffts good though

xilinx :allears:

cowboy beepboop
Feb 24, 2001

Luigi Thirty posted:

i fed the floridaman twitter account into a markov chain generator

lol

cowboy beepboop
Feb 24, 2001

brewing is fun and cool but the bottling part is dumb and boring and prone to explosions if you're impatient

cowboy beepboop
Feb 24, 2001

i used that jamacian beer's bottles once (red stripe?) and holy poo poo do not use those thin pieces of poo poo for your own beer. there is nothing worse than waking up to the sound of wet explosions. trying to get them outside when half have already gone off is special kind of terrifying too.

cowboy beepboop
Feb 24, 2001

Sagebrush posted:

how many printers does she own

cowboy beepboop
Feb 24, 2001

Valeyard posted:

alright we good to go, all setup, now to get to work on a django powered sa offsite

psot the url please

and the github

cowboy beepboop
Feb 24, 2001

Doc Block posted:

i'm not a wine drinker, but i saw a guy make some in a youtube video and wanted to try it. there's barely any monetary or time investment, and the guy in the video said it the taste wasn't half bad, so i figured "why not?"

try and get some french oak chips a lot of wine's flavour comes from the barrels

edit: protip do not put the woodchips in until after it has finished fermenting

cowboy beepboop fucked around with this message at 07:28 on Jul 15, 2014

cowboy beepboop
Feb 24, 2001

Wild EEPROM posted:

I am building this lovely box that people on irc are still hating on so I guess I'm doing something right.



blah blah blah wood filler and finish sanding and countersinking

pretty nice box enjoy putting things in there

cowboy beepboop
Feb 24, 2001

nice painkillers too. hope they're not paracetamol.

cowboy beepboop
Feb 24, 2001

lol

cowboy beepboop
Feb 24, 2001

~Coxy posted:

Shipping: Does not ship to Australia | See details

lol

cowboy beepboop
Feb 24, 2001

echinopsis posted:

a visual from some of the latest stuff I am working on



looks amazing

cowboy beepboop
Feb 24, 2001

echinopsis posted:

thanks dude~ that portal, shiny flat panel look is easy and looks good. making a more organic level is going to be more challenging

i bought unreal engine because of you I hope you're happy

cowboy beepboop
Feb 24, 2001

Jonny 290 posted:

98% of poo poo will never fry out and the other 2% will no matter how many protections you have in place.

Still have no real projects though want to hook up radios real bad. I think im going to build a new HF dipole for the lot as I can get a 40m one in.

i ruined like 6 ics in a row before i worked out i hadn't put on my magic wristband once

cowboy beepboop
Feb 24, 2001

that looks cool. what's the next step? corridors?

cowboy beepboop
Feb 24, 2001


cool sandworm

cowboy beepboop
Feb 24, 2001

rubbermaid edition

cowboy beepboop
Feb 24, 2001

Mo_Steel posted:

download link if you also want cool space images everyday.

source code so you can ponder how i manage to breathe writing such terrible code.

I downloaded your thing :tipshat: do i have to logout and back in to make it work for the first time

cowboy beepboop
Feb 24, 2001

make the rocks have extra attraction to the ship, so when you're navigating through the asteroid field they all start converging on you so you gotta be quick

cowboy beepboop
Feb 24, 2001

big scary monsters posted:

i'm making more of a screensaver than a game and it's basically 2d/2.5d really although i think 3d will be useful for lighting effects. i'm doing some cartography nerd stuff, eduard imhof and the swisstopo maps are the look i'm going for






digital relief shading is not exactly new ground but imo most of the current implementations suck and i want to do my own thing with it

yeah I looked at ue4 for similar generated terrainy stuff and i don't think it's set up for that sort of thing, apparently collision data and lighting needs to be precompiled so you can't do procedural stuff?

cowboy beepboop
Feb 24, 2001

echinopsis posted:

turning off flux at night is like waking up sober.

cowboy beepboop
Feb 24, 2001


lol

cowboy beepboop
Feb 24, 2001

echinopsis posted:

jesus fuckin christ
https://forums.unrealengine.com/showthread.php?82266-Unreal-Engine-4-9-Released!
i havent done anything in ue4 for a while, lacking motivation etc but my god. they must have at least a dozen people working on that

can i use it to make a city builder yet

cowboy beepboop
Feb 24, 2001

echinopsis posted:

idk what you mean. i guess so? i used blueprints to make procedural things and buildings would be relatively easy as far as thigs go

last time i looked into ue it couldn't do procedural terrain which is pretty important for a city builder imo , something about it precalculating all the lighting?? i think i'll look into it again

cowboy beepboop
Feb 24, 2001

echinopsis posted:

I used to want a game like civ, but it was realistic in the sense that you didn't have a god view, you told someone to go on ship and heard nothing for months/years and then they came back and told you and showed you a poorly constructed map or maybe they didn't come back at all. you just wouldn't know. like real leaders in the 1600s experienced. l

try sunless sea

cowboy beepboop
Feb 24, 2001

Symbolic Butt posted:

I'm more worried about the lack of big avatar images *trembles*

same

cowboy beepboop
Feb 24, 2001

im accidentally uploading a 67M image

oh drat
{"error_message":"image size too large"}

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cowboy beepboop
Feb 24, 2001

lol thread title

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