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use a linux to host your quack 2
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# ¿ Jul 22, 2013 11:22 |
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# ¿ Oct 7, 2024 23:50 |
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my idiot spare time project is writing an isometric engine in rust/sfml
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# ¿ Jul 22, 2013 11:22 |
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echinopsis posted:im trying to learn electronics a bit make an a to d converter without chips
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# ¿ Jul 22, 2013 11:29 |
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analog to digital
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# ¿ Jul 22, 2013 11:39 |
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gently caress yes i drew this triangle yesterday
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# ¿ Sep 1, 2013 22:54 |
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lol wtf happened to the title bar
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# ¿ Sep 1, 2013 22:54 |
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wat about your puny frame and arms
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# ¿ Sep 2, 2013 23:17 |
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duTrieux. posted:i've been thinking about this and have come to the conclusion that there are literal wizards involved
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# ¿ Sep 11, 2013 09:02 |
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Notorious b.s.d. posted:the last time i touched opengl HW T&L wasn't a thing yet http://arcsynthesis.org/gltut/ http://open.gl/ glhf, although if you try and program opengl on a linux you might find your open source driver only supports 3.1 or something ancient, like I did
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# ¿ Oct 17, 2013 22:23 |
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protip use GLFW for windowing and input so you don't spend 10 years trying to open a window with a context
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# ¿ Oct 17, 2013 22:24 |
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quote:Beautiful Soup supports the HTML parser included in Python’s standard library, but it also supports a number of third-party Python parsers. One is the lxml parser. is this fast enough
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# ¿ Oct 26, 2013 00:28 |
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coffeetable posted:
every personal project of mine is like this. currently on fourth rewrite of game
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# ¿ Nov 16, 2013 01:23 |
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Bloody posted:fpgas aren't overkill just get a small one and then kill yourself because now you have to write vhdl or verilog and use some hideous development toolchain xilinx
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# ¿ Jan 11, 2014 07:14 |
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Luigi Thirty posted:i fed the floridaman twitter account into a markov chain generator lol
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# ¿ Mar 9, 2014 12:46 |
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brewing is fun and cool but the bottling part is dumb and boring and prone to explosions if you're impatient
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# ¿ Mar 31, 2014 09:16 |
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i used that jamacian beer's bottles once (red stripe?) and holy poo poo do not use those thin pieces of poo poo for your own beer. there is nothing worse than waking up to the sound of wet explosions. trying to get them outside when half have already gone off is special kind of terrifying too.
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# ¿ Mar 31, 2014 09:31 |
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Sagebrush posted:how many printers does she own
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# ¿ May 21, 2014 03:22 |
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Valeyard posted:alright we good to go, all setup, now to get to work on a django powered sa offsite psot the url please and the github
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# ¿ May 25, 2014 04:31 |
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Doc Block posted:i'm not a wine drinker, but i saw a guy make some in a youtube video and wanted to try it. there's barely any monetary or time investment, and the guy in the video said it the taste wasn't half bad, so i figured "why not?" try and get some french oak chips a lot of wine's flavour comes from the barrels edit: protip do not put the woodchips in until after it has finished fermenting cowboy beepboop fucked around with this message at 07:28 on Jul 15, 2014 |
# ¿ Jul 15, 2014 07:23 |
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Wild EEPROM posted:I am building this lovely box that people on irc are still hating on so I guess I'm doing something right. pretty nice box enjoy putting things in there
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# ¿ Jul 15, 2014 11:29 |
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nice painkillers too. hope they're not paracetamol.
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# ¿ Jul 15, 2014 11:33 |
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lol
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# ¿ Jul 15, 2014 12:15 |
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~Coxy posted:Shipping: Does not ship to Australia | See details lol
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# ¿ Aug 5, 2014 14:16 |
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echinopsis posted:a visual from some of the latest stuff I am working on looks amazing
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# ¿ Aug 28, 2014 13:09 |
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echinopsis posted:thanks dude~ that portal, shiny flat panel look is easy and looks good. making a more organic level is going to be more challenging i bought unreal engine because of you I hope you're happy
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# ¿ Aug 29, 2014 09:42 |
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Jonny 290 posted:98% of poo poo will never fry out and the other 2% will no matter how many protections you have in place. i ruined like 6 ics in a row before i worked out i hadn't put on my magic wristband once
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# ¿ Sep 3, 2014 07:29 |
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that looks cool. what's the next step? corridors?
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# ¿ Sep 6, 2014 15:05 |
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Trimson Grondag 3 posted:
cool sandworm
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# ¿ Sep 8, 2014 13:23 |
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rubbermaid edition
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# ¿ Sep 12, 2014 08:01 |
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Mo_Steel posted:download link if you also want cool space images everyday. I downloaded your thing do i have to logout and back in to make it work for the first time
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# ¿ Dec 6, 2014 23:58 |
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make the rocks have extra attraction to the ship, so when you're navigating through the asteroid field they all start converging on you so you gotta be quick
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# ¿ Feb 18, 2015 08:43 |
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big scary monsters posted:i'm making more of a screensaver than a game and it's basically 2d/2.5d really although i think 3d will be useful for lighting effects. i'm doing some cartography nerd stuff, eduard imhof and the swisstopo maps are the look i'm going for yeah I looked at ue4 for similar generated terrainy stuff and i don't think it's set up for that sort of thing, apparently collision data and lighting needs to be precompiled so you can't do procedural stuff?
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# ¿ Feb 26, 2015 08:15 |
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echinopsis posted:turning off flux at night is like waking up sober.
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# ¿ May 13, 2015 10:11 |
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lol
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# ¿ Jun 18, 2015 08:58 |
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echinopsis posted:jesus fuckin christ can i use it to make a city builder yet
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# ¿ Sep 2, 2015 09:31 |
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echinopsis posted:idk what you mean. i guess so? i used blueprints to make procedural things and buildings would be relatively easy as far as thigs go last time i looked into ue it couldn't do procedural terrain which is pretty important for a city builder imo , something about it precalculating all the lighting?? i think i'll look into it again
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# ¿ Sep 2, 2015 22:44 |
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echinopsis posted:I used to want a game like civ, but it was realistic in the sense that you didn't have a god view, you told someone to go on ship and heard nothing for months/years and then they came back and told you and showed you a poorly constructed map or maybe they didn't come back at all. you just wouldn't know. like real leaders in the 1600s experienced. l try sunless sea
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# ¿ Oct 30, 2015 07:25 |
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Symbolic Butt posted:I'm more worried about the lack of big avatar images *trembles* same
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# ¿ Nov 8, 2015 22:26 |
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im accidentally uploading a 67M image oh drat {"error_message":"image size too large"}
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# ¿ Nov 8, 2015 22:32 |
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# ¿ Oct 7, 2024 23:50 |
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lol thread title
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# ¿ Jan 14, 2016 12:45 |