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Are there any known changes for better or wosre to this new version? JSnake posted:For anyone wants some insight into how EarthBound was translated into English, I recently interviewed the game's chief translator. He actually ended up having to rewrite a lot of the text, so the game's writing isn't just from Itoi but from the localizer as well. EarthBound is one of my favorite games so it was really cool to get an opportunity to speak to someone who had such an impact on the game.
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# ¿ Jul 25, 2013 02:38 |
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# ¿ Apr 25, 2024 22:34 |
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Bleusilences posted:While I liked Earthbound a lot a tried to play Mother 1 and found it a boring slug. Is it just me ?
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# ¿ Jul 25, 2013 04:06 |
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I played Earthbound to completion via SNES in 1995 and then like 10 more times on ZSNES over a decade, and I can definitively declare that Always Play Earthbound
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# ¿ Jul 25, 2013 23:49 |
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Leofish posted:I remember the single only time it's happened in all my years playing this game... having a Bionic Kraken drop the Gutsy Bat, steps away fom Gyigas' room. I trudged all the way back to the Phase Distorter to save it, so that I could do the final dungeon AGAIN while SMAAAAAAASHING every fuckin' thing forever. That said, the Gutsy Bat is the cruelest joke in the game.
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# ¿ Jul 28, 2013 21:52 |
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Niton posted:I think it might be this: http://earthbound.nintendo.com/message/
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# ¿ Jul 30, 2013 03:50 |
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It probably has a minimum Guts-check that it can't kill past, a level that Ness would never be below by the time you could be there. Then again, I can't remember if he ever instantly KOs from Flashes because it's so uncommon.
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# ¿ Jul 30, 2013 06:40 |
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Sampling needs to be licensed and cleared by your legal department, or it is in fact IP theft. Just ask Timbaland who enjoyed having his record label settle out of court for ripping off independent modscene chiptunes like 8 years ago.
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# ¿ Jul 31, 2013 16:41 |
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4000 Dollar Suit posted:I tried to love mother 3 in the same way, and while it was a good game, it just didn't come close to me.
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# ¿ Jul 31, 2013 20:29 |
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Genocyber posted:I don't really think Mother 3 is all that much shorter. And I find Mother 3 to be a much better game. It may not be as whimsical, but it has a much better combat system.
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# ¿ Aug 1, 2013 03:39 |
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How is Mother 3's inventory "fixed"? It's barely different from Earthbound and I still spent a lot of time annoyed while shuffling items around and playing "sacrificial lamb" for free slots. Earthbound's legendary greatness has never been about the combat (except backgrounds and rolling HP). I don't understand the experiences of anyone who is crediting Mother 3 for improved combat because besides the utterly superfluous combo system it's functionally identical. They even got rid of insta-kills.
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# ¿ Aug 1, 2013 20:59 |
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DarkHamsterlord posted:Key items go into their own bag, so you don't have to choose between dedicating half of your inventory to useless crap or risking putting the Pencil Eraser and Eraser Eraser into storage and then coming across a statue (until you've played the game before and know where all the statues are). I also want to say each character's bag is a little bit bigger, but I'm not positive on that. It's not a perfect inventory, but it's leagues ahead of EarthBound's. In practice, I had the exact same inventory annoyances with both games. The worst part of each, which speaks to how wonderful they are. TheRationalRedditor fucked around with this message at 21:12 on Aug 1, 2013 |
# ¿ Aug 1, 2013 21:10 |
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Hit or miss Clitoris posted:Nothing is worse than the inventory in Mother 1, instant message playing it right now and by the time I got to Magicant, I had run out of room for things. At least equipment is removed from the list, otherwise all 6 slots would be filled by them, the ocarina, and cash card.
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# ¿ Aug 1, 2013 21:19 |
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Powercrazy posted:Well the problem is it's hard to do a 16 hit combo, and if you do, one successfully it doesn't do significantly more damage. Best case against some bosses, you will kill them a round earlier. I like the musical aspect they tried to integrate, but I got my fill of rhythmic tapping from Rock Band and Guitar Hero years ago.
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# ¿ Aug 1, 2013 21:30 |
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Automatic Jill posted:This thread has inspired me to restart a project I thought I had abandoned almost three years ago! The vocals on that Pollyanna cover bring on mad nausea though. A great (well-chosen) song deserves better.
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# ¿ Aug 6, 2013 03:11 |
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Automatic Jill posted:Glad you guys like it! I'll definitely post updates when I can- I'm animating a ton of bad guy walk cycles now and it's pretty fun. One guy one Youtube likened the Retro New Age Hippy's walk to R. Crumb and that made me happy.
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# ¿ Aug 6, 2013 08:47 |
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Automatic Jill posted:I guess I must have played the ROM hack, but it was still such a slog that I shudder to think that the original was actually way harder. A lot of the game still stuck with me, though- like the town full of children whose parents have been abducted by aliens, and the rather tragic and disturbing backstory of Gigyas. It was worth playing it for historical value, as masochistic as the gameplay often felt.
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# ¿ Aug 9, 2013 07:37 |
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Pyroxene Stigma posted:I've been doing this, I'm still curious to know if you can use the same save state repeatedly and get different drops.
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# ¿ Aug 11, 2013 01:47 |
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It's no news to anyone that Bottle Rockets are the strongest weapon in the entire game, but most of Jeff's utility items are definitely the poo poo when they finally get fixed.
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# ¿ Aug 12, 2013 08:34 |
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That perspective is visually representative of Ness piloting a Starman voltron. If the intention was that he's being stared down by a giant space robot, then it utterly fails in its artistic intent because that reflection suggests he'd be more than half as tall as the starman or larger.
TheRationalRedditor fucked around with this message at 03:35 on Aug 14, 2013 |
# ¿ Aug 14, 2013 03:32 |
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Powercrazy posted:Yea also throw the fact that Ness is quite obviously smiling in a way that you would if you were piloting a big robot, and I totally think the artist got confused. Moai Ou posted:It cost me $1 from the old video store that I'd frequent. Apparently there's only 15 or so known to exist and the last one sold for ludicrous amounts of money. I really need to get this thing in a frame. TheRationalRedditor fucked around with this message at 20:35 on Aug 14, 2013 |
# ¿ Aug 14, 2013 20:30 |
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I suppose that's a byproduct of Mother 2's ingenious penny pinching. All that chaotically vacillating psychadelia and humorous status text is meant to distract you from the fact that no battle sprites animate ever, only PSI.
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# ¿ Aug 14, 2013 20:41 |
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Yoko should've been the dog. And then the dog should've been put down whenever it was named that by a player.
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# ¿ Aug 20, 2013 18:23 |
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Smoking Crow posted:I don't hate Yoko Ono for breaking up the Beatles, I hate her because she makes bad music. Ahaha. There are tons of gold videos on youtube of this pretentious attention vacuum making an oblivious embarrassment of herself, but this is the Earthbound thread so Bill Burr saying it all in 3 minutes is like the perfect condiment on reality's rock candy. TheRationalRedditor fucked around with this message at 22:09 on Aug 20, 2013 |
# ¿ Aug 20, 2013 21:56 |
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Debonhare posted:For me, the 'hard' part of EB is that unlike a lot of other RPGs, you don't have early, easy ways to revive your party members. Depending on the part of the game, you may get lucky and have a Cup of Lifenoodles on you but otherwise you're trucking it to the nearest hospital (which can be a pain in certain dungeons) or praying that your Secret Herb/PSI Healing gamma works this time. Of course, "abusing" PSI butterflies is the antidote to this, but there's no way a new player is even going to be acquainted with their locations and how to reliably make them reappear.
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# ¿ Aug 20, 2013 22:34 |
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In my latest playthrough I've made Ness's favorite food Jenkem and I have to say it's paying off in spades
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# ¿ Sep 5, 2013 07:56 |
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Pyroxene Stigma posted:Wow, that has to add a new layer of hilarity to the NPC in Moonside who talks about how disgusting your favorite food is.
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# ¿ Sep 5, 2013 15:23 |
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Eric the Mauve posted:That's correct. The present is decided at the moment you touch the enemy to initiate the pre-battle swirl.
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# ¿ Sep 7, 2013 21:02 |
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It absolutely is the same without a reset. Monsters will even follow the exact same battleplan over and over, like it's pre-determined before you encounter them.
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# ¿ Sep 7, 2013 21:32 |
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ETB posted:It's generating numbers randomly, you just saved that particular string of numbers in your save state. For whatever reason, opening the status window changes it up.
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# ¿ Sep 7, 2013 22:40 |
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Ezzer posted:Not necessarily. From my (extremely) limited understanding of how games use RNGs, there's a single random number it pulls up (the "seed") and from that all random calculations are based on. So the game isn't generating a "bunch" of random numbers, it's generating a single random number upon which the rest of the numbers are derived from, or something, which changes when you open the menu, I guess.
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# ¿ Sep 8, 2013 02:58 |
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...of SCIENCE! posted:Plus the pacing is just shot to poo poo. You have an extended prologue split across three years and half a dozen characters that largely has nothing to do with the actual plot and swings wildly from tragedy to comedy, and despite being episodic in structure there are still several points where it drops you into its quasi-open world with little to no indication of where to go next aside from a single NPC or message in a bottle you might not even notice. Which, to be fair, Earthbound could be a guilty of at times.
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# ¿ Nov 20, 2013 22:24 |
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absolutely anything posted:The Earthbound community sounds magical
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# ¿ Dec 8, 2013 10:29 |
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Whoa that looks super dope!
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# ¿ Dec 18, 2013 17:22 |
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Zaphod42 posted:Its the director's weird repressed childhood experience of seeing some kind of crazy japanese tentacle rape murder movie as a young kid and not knowing how the gently caress to process that, filtered through Peanuts and American culture. That's where the Cthulhu stuff comes from.
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# ¿ May 12, 2014 22:58 |
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I never have much of a problem getting the Sword of Kings (even in my original SNES playthrough), but I have never, ever seen the Gutsy Bat, emulator tricks and all. It's a piece of poo poo!!
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# ¿ May 15, 2014 04:40 |
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I feel similarly about it. Mother 3 revels in its excessive pathos, but I never found myself caring about the characters like I did in EB even though they barely talk. To me it came across as trying too hard to be emotionally affecting with too little genuine charm behind it.
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# ¿ May 15, 2014 07:27 |
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Yes. he and Crono would get along wonderfully
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# ¿ May 15, 2014 07:30 |
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Pyroxene Stigma posted:If no one else appreciated this, I want you to know from the bottom of my heart that I do.
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# ¿ Aug 6, 2014 05:09 |
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Pyroxene Stigma posted:Really? I loved that track! My favorite strength of that game's OST is how brilliantly evocative it is. Any track, Temple of the Ancients included, immediately sucks you right back into that part of the game. Earthbound's OST still looms large in my memory, despite how much...'inspiration' it employed.
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# ¿ Aug 7, 2014 00:53 |
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# ¿ Apr 25, 2024 22:34 |
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Blackheart posted:Speaking of music:
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# ¿ Sep 13, 2014 22:59 |