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General Ironicus
Aug 21, 2008

Something about this feels kinda hinky




http://www.sixfeatsunder.com/

Hello and welcome to Let's Play The 13th Age! This campaign started as spinoff material from the LPDND thread and now it's out on its own and ready for action. The 13th Age is a new d20-based RPG developed by Fire Opal Media and published by Pelgrane press. Specifically, it comes from Jonathon Tweet and Rob Heinsoo, lead designers on the 3rd and 4th editions of D&D respectively. It combines a streamlined tactical combat engine with freeform story elements from more modern designs. This campaign started during early playtesting, and continued through the development of the game. Now we're using the final text and books are shipping to pre-orderers as we speak. The core book is meant to hit shelves August 5 and there are plans for organized play starting that very week if you want a piece of the action. You can learn more on the Pelgrane website or our own Trad Games thread.

We started this as audio-only, and we can't go back in time to change that. We're recording video now and going forward so don't sweat it too much. The older podcasts will also be slowly added to our Youtube account so you can find all the content in one place and playlist. We play every other week (for now) and will try to update regularly. A game is nothing without it's characters, so let's meet our merry band: The Rogue Elements! click for more info



You know them better as A Wooden Palisade, PoorWeather, Medibot, Ambisagrus, Plasmaman, Drakkel, and Wolfshirt. I'll be your friendly GM this evening, so let's play!


As mentioned above this thread is for a campaign already in progress. All previous sessions are available for listening/viewing but we understand if you want to skip right to the new stuff. This recap is for you, broken into parts for your convenience. Sessions 1-20:

Our party met each other near Boltstrike Pillar where they were hired to bring the betrayer Zvegdar to justice after he crumbled the pillar and gave its storm magic to a blue dragon. After defeating Zvegdar, Bryde and Kalin left the group and Mint fell from the sky. They attempted to track the dragon but all boats were headed to Axis for the new Emperor's inauguration. On the way Margaret destroyed a squid beast by firing a ship's mast at it like an arrow, but not before it ate Nav's cat Agatha. They took part in the imperial bloodsports and won fame and fortune. Meanwhile they found themselves in the Enclave, a secret meeting of representatives of the world's least evil powers. There they learned of a mysterious, impending doom and some plans to end it, but nobody seemed to have a real handle on the situation.

The party decided to seek unknown knowledge in the oracle of the God of Secrets, Wu-Tang. RIP SMOULDERBOULDER got the party a ride on the Crusader's Battle Barge, a flying battleship. It crashed and the party set out for Santa Cora on foot where they met an imperial military camp and a thief camp. As the groups stabbed each other, Nav nabbed some cool knives. In Santa Cora the party explored Cathedral and found the shrine of Wu-Tang. Kalin was serving there, and let the group in. Wu-Tang revealed the full list of 'keys' needed to avert disaster, and it's cause: the Great Gold Wyrm has been dead for about 60 years, and unless he is raised soon an unending stream of demons will devour the world. Before leaving, they stole the cornerstone of Cathedral and its living architecture came to a halt.

After their escape, a party of sailors found our heroes and insisted Margaret is their captain. With the crew, the party defeated a pirate ship and sold it for profit. They took longboats upriver into the Wild Wood and intervened in a ritual to empower forest warriors against the Empire. They received the First Leaf of Spring in exchange for RIP SMOULDERBOULDER'S left hand. He now uses a prosthetic made of Bella's sound magic. Further south they boarded Small Rigby, a Koru Behemoth. A village on its back was led by Groat Ungren, a druid in service to the Diabolist who years ago gave Bella her childhood curse. He was defeated at the same time that a hellhole erupted beneath Rigby, shattering one of its rear legs as the party fell into the hole.


This next part is for 21-30:

The hellhole was controlled by the greed demon Mammon who wanted to pass it off to a subordinate. The party got hired by one to make him look good, but instead rigged the joint so they won nearly everything. Mammon was forced to bet the hellhole's core in a high stakes game, and he lost. They used it to pilot the whole core into the sea, flooding it as they escaped. They were pulled onto shore by Margaret's sister-in-law, Larette Stone, an agent of the Committee for the Reclamation of Emergent Alchemies and Magics, who captured and studied Bella years ago. The Rogue Elements reject her offer and sneak into Drakkenhall, where they make better friends and steal the Scales of the Three, throwing their tense alliance into chaos. However, their lieutenants live to antagonize again.

And sessions 31-45:

The elf woods are strange, but home to an old friend. Bryde Wilestar has her own problems, but gives the party a leg up in petitioning the Queen's Court. After earning an audience by defeating a flaming basilisk, they fall into court intrigue. Their petition to enter the original Orc Lord's tomb was granted, along with other decisions that have shaped the Empire since. The tomb lied in the depths of Equinox Manor, a terribly haunted ruin. This is where Manuel, the only civilized gnoll, offered his services as guide and hunter. By defeating the naga in its depths Bella became master of Equinox, and stayed there to exorcise it as the rest of the party moved on. The party found Moonwatch, where Mint tried reconnecting with The Project and was charged with murder and captured by Associate Director Peppercorn. The rescue went south, and the de-braining of the entire party was narrowly avoided by Bella's arrival in her new role as diplomat.

On a long overland journey word reached the party that either the Diabolist or the Crusader died at the hands of the other. The hidden hamlet of Misty Hill was home to a case of mistaken identity, but showed a secret way into the Undermarch. The cavernous bridge of Undermarch was nearly crumbled by fallen angels gone mad, until the Rogue Elements defeated them and recovered their relic for Misty Hill. After being held up in very different ways by Forge immigration, the party split up in search of the Soul of Stone. Manuel must deal with blackmail from former clients, Bella investigates a conspiracy, Nav becomes champion of the underclass, Mint goes furniture shopping, RIP works to clear the name of his family, as Margaret and Scarlett dive into the mystery of the Soul of Stone. All these come to a head in the middle of a Battle of the Bands and with the aid of the party's friends and family. Victory is short-lived as an army marching under Corson (first seen in Mammon's hellhole) is about to strike Forge! After repelling the siege the Dwarf King reveals he is the Soul of Stone himself, and pledges his assistance when it is most needed.

Meanwhile Margaret's ship has been captured, and all but one of her crew killed, by the Red Fang. They immediately leave for Disney's Land to rescue Audriel. The Red Fang is defeated in front of an audience made of everyone the party has ever defeated or wronged. Humbled and terrified, he reveals he was hired by Nikud Adler, architect of Cathedral.


Sessions 46-62:

After learning of Adler's involvement and seeing what he had done, Nav leaves the party to follow his own path. After a long trek back home to Equinox, the other Elements take a rest as they manage their home and build a flying BATTLEVAN. They set to the skies to retrieve the Cog of Regulus from its friendly but determined protectors. On Regulus they find Slots, a new and perplexing ally. Falling from the Overworld, they are ambushed by Imugi the Empyrean dragon and defeat it, after the collected keys fall into the soft marsh below. Investigating what that may have caused, they come upon a town under the thrall of Imugi that they accidentally liberated.

Downriver, the reviving powers of the keys mingled with the last remains of the River Devil to forge a new generation of sea beasts which our heroes struck down once again. From there, they journeyed to the Northern Colossus. At its feet lay a nomadic village and the wizened elf Merrick Kane who guided their climb up the massive stone warrior. Before reaching its feet a dark, ruthless mirror of the team appeared. The heroes victory proved that they are able to overcome their cruel impulses and will use the Colossus for good. As the Colossus stands and stretches, Regulus' replacement cog gives out and it lands in the Colossus' hands, safe and sound.

Hearing rumors of unrest from her brother, Scarlett points the party to her ancestral home of Eridu. On the way, a rampaging Tarrasque was threatening a nearby city and a daring three-pronged plan sealed it away in the hellhole the party schemed from Mammon long ago. The Dragonspawn city was seeking independence in some form, and suffering Imperial retribution for it. As she connected with her grandmother, the party's usual machinations won it independence through a loophole. At the same moment, the Abyss opened up and revealed the newest threat to the delicate balance: The Lord of Devils has arisen to wage war against the world above.

From there, the crew set off for Concord to look for a way into the secret CREAM facility on the island of Omen. On the way, Slots went dormant once more and we all learned about Bella's performing past. Sailing toward Omen with forged work documents the party was boarded by a ship of the damned captained by their old friend Nav! He shared the tale of how he had been working to cast the Lich King off the throne of Necropolis and took his place. The original team reunited, they delved into Omen's maze of dead dungeons to find CREAM's back door. Inside Omen they met S.U.S.A.N., matriarch of the remaining snakepeople, and freed her. Larette used her research into Bella's abilities to fool the party with a wide illusion, but they turned it against her and routed the base's defense. Unfortunately, they weren't the only people seeking the Pearl, and Mako's mer-army had already made off with it.


Sessions 63-71:

The attacks on the CREAM blacksite triggered its fail-safe, transporting everyone to a pocket dimension networked to all CREAM facilities. By combining their efforts, the Elements leave before the all-clear and see the unending storm that resulted from the loss of the Pearl. They respond to Mako's invitation and arrive at her rowdy as hell victory banquet and steal the Pearl from the merpeople that stole it just before. Mako lets them off easy, knowing the party is a bigger threat to normal life in the Empire than she has been so far. As threats to Nav's claim on the Lich throne come forward, they once again head home to Equinox to prepare for collecting the final keys. All is not peaceful, as Corson's persistent army sees Equinox as a possible wedge to break open the Queen's woods. Their deceivers defeated, the party travels to court again to pay respects to Ambassador Mulberry, Bella's ally in untwisting the Elf Queen's machinations. A seance in his old office sheds more light on the dangers of diplomacy, and then it is on to Shadowport to seek Nikud Adler and the Hand of Death he stole. Nikud is preaching a new gospel of the Almighty Gold Piece, and has brought devil servants to the powerful companies of Glitterhagen. The Many joins the party after Nav revives them on Neropolis. Nikud's new powers allow him to forge the entire city into a single Golem: The Plutocracy! Nav's own experiment, Necropolitan 13, grapples with it and overcomes as the party finds that Nikud has been an unwitting vessel of the resurrected Wizard King. He dies, again.

Sessions 72-84:

As they seek the next keys, our heroes instead find Bella's mother Coloratura and help her uncover lost Elven secrets that shed more light on Bella's musical curse. They return home to Equinox, and defend it one last time from The Final Devil, the River Devil's most powerful form. Word from their sometime ally Mako, the undersea princess, suggests the Original Scroll of Resurrection is actually famed actor Claude Luminor and she last saw him in Horizon. The wizard city is a ghost town. Claude isn't there, but they find a power source for their upcoming Moon flight. Claude's trail leads to an Orcish war camp, where they find the departed and dormant Slots, and the Hell Marsh, where Mint learns some things and The Many absorbs a giant worm. They track him down in the theaters of a changed Axis, and free him from the mystical exploitation of scheming manager Gersh Capa (his 'friend' Debentiel in disguise). As the world erupts in a four-fold apocalypse, the Rogue Elements blast off to the moon. They recover the Heart, which reveals new truths to both Mint and Bella. Returning to the surface, they see how far gone the world is, and wonder just how much there is left to save.

But enough of the past. New thread means new content! For your patience here's a double-dose of 13th Age from deep in the belly of a hellhole:
Episode 23-A

https://www.youtube.com/watch?v=JSm1EQtoprA
23-1: Jumped by Juicers

https://www.youtube.com/watch?v=WHgw13Im7XI
23-2: Battle in the Burg
Watch on Youtube for the full 720p experience, the chat text is lookin' sharp.

General Ironicus fucked around with this message at May 2, 2016 around 16:13

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General Ironicus
Aug 21, 2008

Something about this feels kinda hinky


Table of Contents

The Six Feats Under Website!
Podbean feed, for all 6FU content
RSS feed A huge thank you to Civil Twilight for maintaining the old feed so all episodes could make the switch to this one.
iTunes feed, also for all 6FU content
Youtube Channel Awww, look at Rip up in the corner. He's so cute.

These sessions come from a playtest document. The game is unfinished but still pretty darn fun! We're running the playtest adventure, and a revised and much improved version is included in the core book. These are available for you by special permission of Pelgrane Press and Fire Opal Media.
Playtest Session 1 (Goblin Gore): a, b, c
Playtest Session 2 (Towers & Travels): a, b, c
Playtest Session 3 (A Dungeon & A Dragon): a, b, c, d
Roundtable Discussion

The following sessions all used more developed versions of the rules, and we segued the playtest adventure into our own original campaign:
*Episode 1a: Meet Mint
Episode 1b: Disintegrate the Devil
Episode 2a: Shadow Surgery
Episode 2b: Stick-It Silliness
Episode 3a: Kjess Kjampions
Episode 3b: Kjeckmate
*Episode 4: Enter Enclave
Episode 5a: Trying Tusk
Episode 5b: Minotaur Mastery
Episode 6a: Purchasing Pies
Episode 6b: Gladiatorial Glory
episode 7a: Seer Sessions
Episode 7b: Barge Battle
Episode 8: Devastating Despoilers
Episode 9a: Hatchings Halted
Episode 9b: Sink or Sail

The next batch were played using Escalation Edition 6, which is only different from final text in very minor ways. I'm mostly including this note to break up the wall of links:
Episode 10a: Camp Conversations
Episode 10b: Baking for the Blacksmith
Episode 11a: Conga Conundrum
Episode 11b: Ambush Action
*Episode 12: Santa Cora hates alliterative titles
Episode 13a: Searching the Seminary
Episode 13b: Facing Flames
Episode 13c: Kord's Kompadres
Episode 13d: Entrancing Ecstatics
Episode 14a: Consecration Conundrum
Episode 14b: Trouncing Trashmen
Episode 14c: Witness Wutang
Episode 15a: Cathedral's Core
Episode 15b: Capturing the Cornerstone
Episode 15c: Burly Bears
*Episode 16a: Commissioning the Captain
Episode 16b: Parting the Pirates
Episode 16c: Leveling Lamentations
Episode 17a: Talking with Torrent
Episode 17b: Greasy Gluttons
Episode 17c: Druid Debates
Episode 18a: THE SOUND FIST
Episode 18b: Fish Fight
Episode 18c: Boarding the Behemoth
*Episode 19a: Riding Rigby
Episode 19b: Groat's Gargoyles
Episode 20a: Hitting Harpies
Episode 20b: Grilled Groat

The rest are now using our current setup: the final published rules, and Youtube videos alongside our MP3 podcasts.
*Episode 21a Episode 21b
21-1: Surf Safari
21-2: Bouncer Brawl
21-3: Malignant Mobsters
21-4: Demon Debates

Episode 22a Episode 22b Episode 22c
22-1: Gambling Groundwork
22-2: Preparing Plans
22-3: Betting Begins
22-4: Grifting Gamblers
22-5: Playing Poker
22-6: Sealing the Scam

Episode 23a Episode 23b Episode 23c
23-1: Jumped by Juicers
23-2: Battle in The Burg
23-3: Vault of Valuables
23-4: RAMP THAT HOLE
23-5: Vulture Culture
23-6: Botis Brawl

Episode 24a Episode 24b
24-1: Meetings and Marriage
24-2: Bagged Bride
24-3: Sewer Search
24-4: Mobile Marsh
24-5: Smash the Snake

*Episode 25a Episode 25b

Episode 26a Episode 26b Episode 26c

Episode 27a Episode 27b Episode 27c

Episode 28a Episode 28b

Episode 29a Episode 29b Episode 29c Episode 29d

*Episode 30

Episode 31a Episode 31b Episode 31c

Episode 32a Episode 32b

Episode 33a Episode 33 bonus Episode 33b Episode 33c

*Episode 34a Episode 34b Episode 34c

Episode 35a Episode 35b

Episode 36a Episode 36b

*Episode 37a Episode 37b

Episode 38a Episode 38b featuring Plaz as guest GM.

Episode 39a Episode 39b episode 39c

*Episode 40a Episode 40b Episode 40c Episode 40d

Episode 41a Episode 41b Episode 41c Episode 41d

Episode 42a Episode 42b Episode 42c Episode 42d
BONUS: Blind combat test

Episode 43a Episode 43b Episode 43c Episode 43d

*Episode 44a Episode 44b Episode 44c Episode 44d

Episode 45a Episode 45b

*Episode 46a Episode 46b Episode 46c Episode 46d
*Video 46-1
Video 46-2
Video 46-3
Video 46-4

Episode 47a Episode 47b Episode 47c Episode 47d
Video 47-1
Video 47-2
Video 47-3
Video 47-4

Episode 48a Episode 48b Episode 48c Episode 48d

Episode 49a Episode 49b Episode 49c Episode 49d
Video 49-1
Video 49-2
Video 49-3
Video 49-4

*Episode 50a Episode 50b Episode 50c Episode 50d
Video 50-1
Video 50-2
Video 50-3
Video 50-4

Episode 51a Episode 51b Episode 51c Episode 51 compiled
Video 51-1
Video 51-2
Video 51-3
Video 51-4

Episode 52a Episode 52b Episode 52c Episode 52d
Video 52-1
Video 52-2
Video 52-3
Video 52-4

Episode 53a Episode 53b Episoce 53c Episode 54c
Video 53-1
Video 53-2
Video 53-3
Video 53-4

*Episode 54a Episode 54b Episode 54c episode 54d
Video 54-1
Video 54-2
Video 54-3
Video 54-4

Episode 55a Episode 55b Episode 55c Episode 55d
Video 55-1
Video 55-2
Video 55-3
Video 55-4

Episode 56a Episode 76b Episode 56c Episode 56d
Video 56-1
Video 56-2
Video 56-3
Video 56-4

Episode 57a Episode 57b

Episode 58

Episode 59a Episode 59b

*Episode 60a Episode 60b
Video 60-1
Video 60-2
Video 60-3
Video 60-4

Episode 61a Episode 61b

Episode 62a Episode 62b
Video 62-1
Video 62-2
Video 62-3
Video 62-4

Episode 63

*Episode 64a Episode 62b

Episode 65

Episode 66a Episode 66b
Episode 66.6 wherein the gang goes pure roleplay as no GM was available that night.

*Episode 67a Episode 67b

Episode 68a Episode 68b

Episode 69

Epiode 70

Episode 71

*Episode 72

Episode 73

Episode 74

*Episode 75
episode 75-X

Episode 76

Episode 77

* denotes a good jumping-on point





Six Feats Under is our umbrella name for all the games we put out, including this 13th Age campaign. Here's some links to the rest of it!
This Podbean feed has everything. So does the iTunes one.

LP D&D featuring Wolfshirt, Ikks, Panzer Skank, Gharbad, and Poorweather with Medibot as DM.

6FU Bonus Feats and Guest Games!
Fiasco: Small Time Gotham, a GMless game of high ambition and poor impulse control. This custom playbook was made by our guest, James D'amato of the OneShotRPG podcast.
Part 1, Podchat interlude: GM-less games and design, Part 2

Breakfast Cult: a FATE Accelerated Edition hack about cosmic horror in an anime high school. We played with the Designer (Ettin), Publisher (Gnome), and one of the artists (Clove). Here's the party lineup: http://i.imgur.com/TXzLCS0.jpg
A primer
Part 1: Detention Part 2: Intro to Botany; Investigative Journalism Part 3: Teamwork Seminar; Physical Education Part 4: Final Bell
Podchat: Setting and Maintaining Tone
Table-talk bonus

Inverse World; a Dungeon World supplement set in Invells that takes the game away from its imitation of D&D. We played with Mikan (publisher/designer) and Gnome (designer).
Session 1
Session 2
Podchat: Non-standard fantasy
Table-talk bonus
Inverse World Session 3-1: Mundi Comedenti
Incerse World Session 3-2: Paenitet Navigii

Golden Sky Stories: Heartwarming Role-Playing; a Japanese RPG about animal spirits having heartwarming adventures in a rural village. We played with Ewen Cluney who translated the game to English. Our henge.
The Girl from the Old, Old House
Podchat: Comparing the Japanese- and English-speaking tabletop gaming scenes.

Law's Out; a Western game with auction-based scenes, set up for one-shot play. We played with the designer Gnome, and Jess Purdy of https://www.gamer-xp.com
Part 1 Part 2
Podchat: Diceless and non-standard resolution mechanics
Tabletalk bonus

Eclipse Phase; a transhumanist dystopia where humanity is on the edge and deciding what it means to be people. We played with Tsercle and Gertrude Perkins.
Part 1
Part 2
Part 3
Podchat: Established settings

Strike! is a universal system that manages deep tactical combat in a fast and simple game. We used it to play a conspiracy thriller/farce. It's really great! We played with the designer, Jimbozig.
Part 1: The Chicago Irregulars
Part 2: Fight at the Museum
Podchat: Designing from Influences

World Wide Wrestling RPG is a PbtA game about the larger-than-life characters of the squared circle. Our stable showed a promotion looking in every possible direction for a way to keep afloat. We played it with the game's designer Nathan D. Paoletta:
Character generation, rules overview, and introduction
Match 1: The Can Opener v Eve Young Match 2: Tommy the Cat v Johnny Young Bots
Podchat: Wrestling and RPGs
Episode 2: Matches 1 and 2
Episode 2: The All-In Brawl-In
Episode 3: The Electric Can Opener Saga

Last Stand is a game about an alien bug invasion, and the Bio-Armor agents repelling it. You get to blow up giant enemy crabs, then rip off their natural weapons to use against the next incoming wave. We played it with friend of the show and occasional contributor PublicOpinion.
Operation: TOAD
Operation: ZILLA
Podchat: Risk/Reward mechanics

Lasers & Feelings is a one-page system about high adventure in deep space, using the twin tools of SCIENCE! and PASSION! We played with Ashley Davis, the cartoonist behind Jailbird, and Mark Soloff, the writer and actor behind Blastropodcast.
Lasers & Feelings 1-1: What’s Mined is Mine Lasers & Feelings 1-2: Grim Reputation? Dread Not!
Podchat: Feats 101

Ashen Stars is a game about freelance officers of galactic law bringing order to a war-ravaged space frontier. It uses the GUMSHOE system for investigative gaming and we played the intro adventure from the rulebook with Phil Kollar of Polygon and Keith Carberry of Run Button.
Ashen Stars 1-1: Empty Halls Incident Ashen Stars 1-2: In Living Memory
Tabletalk Interlude: Genre Emulation

Costume Fairy Adventures is a game where fairies have adventures while dressed in costumes. We had two groups each tackle the Great Pie Caper playset to see how flexible the adventure is. They turned out pretty much completely differently. Between the two sessions, we played with guests Violet, FaerieFortune, Clove, and Marah.
Session 1-1: Love and Pie!
Session 1-2: Live or Pie!
Podchat interlude: Pre-written Adventures
Session 2-1: Three Berry Pie!
Session 2-2: Pie for a Pie!

Goblin Quest is a comedy game about filthy trash babies being horribly killed by their own bad luck as they try to achieve a common goal. We played with Grant Howitt, designer of Goblin Quest, One Last Job, and the newest edition of Paranoia.
Goblin Quest: Hootenanny Hijack
Podchat Interlude: Comedy in games

Night Witches is a historical PbtA game about the 588th Night Bomber Regiment, an all female regiment of the Red Army in WWII. Seriously, look them up, they kicked rear end. We played with special guests Marah, Arden, and Devious Vacuum.
Part 1
Part 2
Podchat: Gaming with difficult issues

Danger Patrol is a pulp-influenced action game that gives mechanical bonuses the more dangerous your actions are. It's available for free download at dangerpatrol.com and we played it with LP Superstar Chip Cheezum.
Danger Patrol 1-1: S02E01 Red Vengeance! Breaking the Rules of Nature!
Danger Patrol 1-2: S02E02 Ruination! Promotional Consideration by Pizza Vault!
Danger Patrol Chat: Building… Tension

Retail Magic is a game about running an item shop in a fantasy adventure setting by Ewen Cluney. We played with recurring guest Marah, in a lovely shop called Curios George:
Retail Magic 1: Nyo Refunds
Retail Magic 2: Happ yBirthday Barnold!

Fellowship is yet another game by our very own Gnome. It's about a group of champions representing various peoples defending their world from a great Evil Overlord. We played with recurring guests Marah and Gnome.
Character creation and such
Session 1
Session 2

13th Age in Glorantha brings the Archmage Engine we know and love to the most acclaimed and mythologically rich setting in gaming: Glorantha! We played with designer ROB FRIKKIN HEINSOO!!!!
13G 1-1: The Clan of One
13G 1-2: Sorting the Chaos

Ehdirgohr is a FATE-powered game about a unique setting based on Native American and other World mythologies. We played with Friends at the Table members Ali Acampora, Keith Carberry, and Austin Walker.
Podchat: Diversity, Representation, and Inclusiveness in Games
Ehdrigohr 1-1: Four Strangers Come to Town
Ehdrigohr 1-2: The Four Leave on a Journey

Monsterhearts is a game of teenage supernatural romance. It's trashy, uncomfortable, manipulative, and sexually frustrated. TEENZ! We played with Ali of Friends at the Table, Devious Vacuum, and Arden of Date or Die.
Monsterhearts 1: Fading Fast
Monsterhearts 2: Cant Escape
Podchat: Romance in Games

Urban Shadows is an urban fantasy game about supernatural forces struggling for power in the crucinle that is The Big City. We played with David Flora and Dave Stecco of the Blurry Photos podcast.
Urban Shadows 0
Urban Shadows 1
Podchat: Why Monsters?

InSpectres is a game about hunting for ghosts and goblins. It's inspired by things like Ghostbusters, and the 'squatch-hunting reality TV genre. We played with special guest Tom Hatfeild.
I Married a Skunkape

General Ironicus fucked around with this message at May 2, 2016 around 16:23

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky


Bonus Stuff

RSS feed Thanks Civil Twilight!
Ask Tumblr Ask and ye shall receive, assuming you asked for in-character information or reblogs of fanart.
Free book contest

Aspects of the Age:
One Unique Thing (with bonus advice from Pyradox)
Icons and Relationship Dice
The Escalation Die
Backgrounds
Experience and the Adventuring day
Incremental Advances

PC Profiles:
DG-19 "Rusty"
Navarwndes yl Vyntovkae Draegynovkas


The Journey so Far, by Scarlett de Flor


Fanart!


Courtier Mint, Captain of the Battle Barge, Gilder Goldenbrass, Team Might, by Dr. Demon


EVERYONE, Scarlett, Margaret, Grand Handsome, and Doc Smoulderboulder's solo album; by kidcoelacanth


Rigby Ride, Groat's final form, Nav, and Scarlett; by Pyradox


Da Parfy (w/Manoal), Scarlett, Rip, Mint, Margaret, and Casino Mint, Masked Mint; by catdynamite


RIP SMOULDERBOULDER v River Devil; by Action Shakespeare


Bella Canto; by Yoake


Kalin Poldalle and Bryde Wilestar; by Plaz


Scarlett, Pixel Party, Mint, High Priest of Asmodeus, Mammon, Scarlett, Margaret, Bananaramawicz, Gerald of the Mountain, Bocca Chiusa, Castle-Navia, Nav, and Cyrus, Evil Team Might, Evil Team Magic, Team Magic, Mom and Pop Smoulderboulder, the Spookums Knight; by Public Opinion


Rip Smoulderboulder, and Bella Canto; by Gigi Digi


Rip, Margaret, Spider-Nav, New Nav, Bella Canto, Margaret, Scarlett, Mint and Miriam Webster, by Honorific!


The de Flor siblings, Team Magic, Manuel, by John Liver


Mint, Bella, Nav by Cataegory


Nav and Scarlett quotes by Gami


Nav by supermikhail


Bella Canto, by Badly Cooked


Margaret, Cactus Arriba, by OmanyteJackson


Nav, Crocheted Scarlett by McGwee


Nav, by goldwright


Mooned Mint, by geemer


Mint, by bladedsmoke


Mint is Missing, by DupaDupa


The party, Rip Smoulderboulder, Larette Stone by Devious Vacuum


Lady Bella Canto, by Afinostux



Bella Canto, Margaret Stone, Bella's evening wear by Clove

,
Multifaceted Mint, Designer Scorpions by Gnome


Margaret the Imperial Standard Trout, by Gertrude Perkins


Margaret's 100% Completely Normal And Same As It Always Was Regular Old Standard Imperial Bow Attack, by Striking Yak


Margaret, by WFGuy

https://www.youtube.com/watch?v=gOU0n-5dzTQ
by dirtysammiches

Mint's Archanomatrix Meltdown, a game by Kabanaw

A story about Scarlett and Nav, by Striking Yak

100 HOGS AGREE posted:

╔═════════════════ ೋღ☃ღೋ ════════════════╗
~ ~ ~ ~ ~ ~ ~ ~ ~ Repost this if ~ ~ ~ ~ ~ ~ ~ ~ ~
~ ~ ~ ~ you are a beautiful strong dragonborn ~ ~ ~
~ ~ ~ ~ ~ ~ ~ who don’t need no wyrm ~ ~ ~ ~ ~ ~ ~
╚═════════════════ ೋღ☃ღೋ ════════════════╝

General Ironicus fucked around with this message at Mar 25, 2016 around 15:01

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown


Has the 13th Age campaign gone up on iTunes like the D&D one has? I enjoyed listening to the latter on my way to and from work, you see.

Shoopuf
Oct 18, 2010

Don't touch shoopuf. Tailss will be shlapping!


Can't wait to see what else these guys 'n gals are going to get up to. Really, this whole system is great for doing crazy things; I've been playing it myself with some other goons, and I really can't recommend it enough to anyone who listens in. If you can get a group together, get this game and play it.

Old Dirty Cumburgs
Jan 15, 2011



Gravy Boat 2k

A fantastic thread title as always.
I was sold on 13th Age from the first playtest session, but I think the Stick-It episode was when I fell in love.
Also, I really dig those those character portraits/descriptions.

Civil Twilight
Apr 2, 2011



Rocketlex posted:

Has the 13th Age campaign gone up on iTunes like the D&D one has? I enjoyed listening to the latter on my way to and from work, you see.

It's not on the iTunes directory, but I maintain a feed for it here. You can add it to iTunes via File -> Subscribe to Podcast and pasting the link in.

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky


Civil Twilight posted:

It's not on the iTunes directory, but I maintain a feed for it here. You can add it to iTunes via File -> Subscribe to Podcast and pasting the link in.

And thanks a million for doing that. My big project tomorrow is copying over and reorganizing the table of contents from the old thread. In the meantime, anyone can find previous sessions in this post here: http://forums.somethingawful.com/sh...6#post411314686

Also if I missed anyone's fanart please let me know and I'll slap it up there for the world to see.

General Ironicus fucked around with this message at Jul 26, 2013 around 03:26

Crap
Nov 3, 2012



I'm super excited to draw more things for this. I also like the youtube channel image of Rip daydreaming.

TwelveBaud
Jun 6, 2011



Civil Twilight posted:

It's not on the iTunes directory, but I maintain a feed for it here. You can add it to iTunes via File -> Subscribe to Podcast and pasting the link in.
Last time I checked, it is in the Zune/Xbox directory, and the Bella Canto icon is pretty snazzy.

Stackblocks
Dec 30, 2007

A small island nation for me to rule? Why the hell not.

The Rip Smoulderboulder shaped hole in my commute programming block is full once again. Consider my loins girded for further adventuring!

Kafka Syrup
Apr 29, 2009


This improved my day thousand fold. I really should run a 13th Age game myself. It's easily the best and most intuitive systems I've seen.

Hawgh
Feb 27, 2013

Size does matter, after all.

This LP may be the greatest thing that has ever happened to my ears.

Looking forward to the further exploits, adventures and assorted derring-do.

KillerQueen
Jul 13, 2010

Cutest God-damned thing in Hell.


Super into this game, been listening to it since back when you were using the playtest packet material and after catching back up with it I gotta say I've loved most all of it.

ed: Also, hey, I got the 13th reply, neat!

kidcoelacanth
Sep 23, 2009

and we'll all float on okay


Hurray glad to see this back on track.

lenoon
Jan 7, 2010



Nice to see you guys get your own thread. It was a bit of a head-gently caress at first listening to some people play different characters than I was used to, but after Axis it all really clicked for me and it's been a great ride.

100 HOGS AGREE
Oct 13, 2007

Alcohol...
It's the water of life.



Grimey Drawer

Alright! Sometime I'll get down to playing 13th Age. Eventually. Probably.

Can't wait for new updates!

Herb Stencil
Oct 22, 2012

Bonafide Homosaxual

With one minor exception (please stop eating on the mic ) 13a is a savior to me. I don't get to play that often but it's awesome to get to at least listen to you guys have fun playing.

ZenMasterBullshit
Nov 2, 2011


Oh poo poo, I found a piece of art with a series of adventurers on imgur a while back and I've been wondering where it was from. Click on this thread and found out. Guess it was from an older version of it since the heroes aren't exactly the same.

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky


ZenMasterBullshit posted:

Oh poo poo, I found a piece of art with a series of adventurers on imgur a while back and I've been wondering where it was from. Click on this thread and found out. Guess it was from an older version of it since the heroes aren't exactly the same.

You're probably talking about these early designs. The bug theme was a cool unifying factor but characters change as you play them and the new designs fit them much better. Scarlett is the first example of the new 'Drakksploitation' genre. Speaking of old things made new, here's Bryde and Kalin (Ally and Syrg) from the playtest sessions brought into the new design scheme:

ZenMasterBullshit
Nov 2, 2011


General Ironicus posted:

You're probably talking about these early designs. The bug theme was a cool unifying factor but characters change as you play them and the new designs fit them much better. Scarlett is the first example of the new 'Drakksploitation' genre. Speaking of old things made new, here's Bryde and Kalin (Ally and Syrg) from the playtest sessions brought into the new design scheme:

Actually I've got an even older version of that one. Mint and Nav don't even exist on mine. Kind of prefer old version of Bryde (like the long hair look) but new one's also pretty neat.

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky


In a bit of lucky timing, Jonathon Tweet and Rob Heinsoo are going a Q&A in the Trad Games forum. Ask them about the game, their previous work, the hobby in general, their favorite sock patterns, or whatever else you like over here: http://forums.somethingawful.com/sh...hreadid=3561616

Teddybear
May 16, 2009

The Corgiest Teddybear



Lipstick Apathy

Oh, awesome! I loved the original D&D thread but I fell hopelessly behind on it and couldn't remember where I had stopped. If this is half as good as that, it'll be fuckin' awesome.

Clearbrook
Sep 2, 2011

SWAG

Good to see it finally got it's own thread!

kidcoelacanth
Sep 23, 2009

and we'll all float on okay


Civil Twilight
Apr 2, 2011



TwelveBaud posted:

Last time I checked, it is in the Zune/Xbox directory, and the Bella Canto icon is pretty snazzy.

I... I have no idea how it's in the Zune directory, I didn't put it there. The Bella pic I just snagged from Plaz's tumblr because I got tired of there not being any art for the feed on my phone -- if anyone wants to make actual cover art for it, I'll be happy to add that.

Old Dirty Cumburgs
Jan 15, 2011



Gravy Boat 2k


This is the most beautiful thing, and you are awesome.

Drakkel
May 6, 2007

IT'S LIKE I CAN TOUCH YOU!



This is utterly incredible thank you for this

Ambisagrus
Jun 27, 2008

i am only a man


God drat it, I love this so much. (Also let it be known that Doc Smoulderboudler is canon, typo and all)

Ambisagrus fucked around with this message at Jul 28, 2013 around 03:25

100 degrees Calcium
Jan 22, 2011




This is amazing and you are all amazing. When I picture running the perfect 13th Age game, I am forced to simply picture this game.

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky


If there's one thing this thread needs more of, it's updates:

https://www.youtube.com/watch?v=5XbV1d1nRAI
23-3: Vault of Valuables


If there's two things this thread needs more of, it's awesome fanart:


Rip Smoulderboulder, by Gigi Digi

Not So Fast
Dec 27, 2007



Gigi "Cucumber Quest" Digi did fanart for this thread? This thread is now too drat cute.

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky


Not So Fast posted:

Gigi "Cucumber Quest" Digi did fanart for this thread? This thread is now too drat cute.

Not so much "for this thread" as for Ambisagrus' birthday, but we'll take it either way. And here's a reminder that there's a Q&A thread for the designers of the game going right now, and Rob Heinsoo has already begun Aing some of the Qs: http://forums.somethingawful.com/sh...hreadid=3561616

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky


Aspects of the Age: One Unique Thing

So far, we've been mentioning how this game does new things and incorporates new ideas into the D&D mold, but haven't gone into any specifics. This is the first in a short series highlighting the rules of The 13th Age and how they support a more personalized, character-driven style of play. I've decided to start with the thing that inspired our thread's title: the One Unique Thing.

When making a character you have the familiar steps of choosing your race and class, assigning your Ability Scores those familiar things. You also choose One Unique Thing, your PC's hallmark that sets them apart from any old fella with a sword. They can be fantastic or mundane, world-shaking or personal, secret or extroverted, familiar or bizarre. It's entirely up to you. The One Unique Thing is not meant to bring a mechanical advantage, but instead to develop the world around you. Just from our party's OUTs and nothing else we know the Elves have a lunar exploration program, adherents of the Great Gold Wyrm fiercely believe portents, and there is an anger from deep in Dwarven history that they still fear; and that's not even the half of it.

It also makes you notable. Even if your Thing is as simple as being the karaoke champion of Concord somebody in the setting will know and care, at least the runner-up will. In this way, it also helps develop your backstory which is useful for choosing interesting backgrounds, but that's for another post. I like One Unique Things for how they provide focus to a character that isn't quite made yet. Nav is a construct of the Lich King's war effort against the living who deserted out of an appreciation for the finer things. That's a whole character in a sentence. It grew from the OUT and informs his powers, backgrounds, and flavor.

From the early stages of character creation we have a world with texture and flavor, and it came from the players themselves. I love collaborative efforts and having a stake in the world-building increases investment, so it gives me a little more leeway to pull whatever I think of. That collaborative aspect also helps seed plot hooks (how about that Groat Ungren guy) and signpost what the players want from their game. When I got the OUTs "Only half-elf born in a mixed marriage" and "Only elf raised by humans" it told me at least one-third of the players wanted a game where the family structures and mores of Elves were a thing that would matter.

Really, it's there to point out that every adventurer is exceptional, at least in some tiny way. Every game has them wind up that exceptional, but starting out as something special helps develop characters faster, and get you into how they think without those first few sessions of adjustment. It can even make PCs more relatable in a sense. Don't we all have that one thing we hang our hats on? Like the best of 13th Age's additions to the d20 formula, the One Unique Thing takes something that may already happen at plenty of tables, and presents it in a way to be used to its greatest effect in every campaign.

Kobold
Jan 22, 2008

Centuries of knowledge ingrained into my brain,
and this STILL makes no sense.


General Ironicus posted:

The One Unique Thing is not meant to bring a mechanical advantage, but instead to develop the world around you.
How do you feel it compares to, say, the completely player-driven approach that Dungeon World provides? Is it an improvement over even 13th Age's approach for those who'd enjoy that sort of thing, or do you feel it might be too far in the free-form direction - where it could be better suited having constant, concrete things like the Icons?

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky


Kobold posted:

How do you feel it compares to, say, the completely player-driven approach that Dungeon World provides? Is it an improvement over even 13th Age's approach for those who'd enjoy that sort of thing, or do you feel it might be too far in the free-form direction - where it could be better suited having constant, concrete things like the Icons?

Short answer: Dungeon World is perfect for Dungeon World, but 13A's systems for player involvement are better suited to the d20 system. Everyone should at least try Dungeon World at least once, it's such a good game.

BearDrivingTruck
Oct 15, 2011

Don't touch me now
Don't hold me now
Don't break the spell darling, now you are near
Look in my eyes
And speak to me
Those special promises I long to hear

Las palabras de amor

Fallen Rib

I'm trying to listen to the first episodes of this, and I can't get them to load. Is there a mirror site I can use?

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky


A few people have checked and they work fine for us. Are you loading it in your browser? itunes? downloading them?

BearDrivingTruck
Oct 15, 2011

Don't touch me now
Don't hold me now
Don't break the spell darling, now you are near
Look in my eyes
And speak to me
Those special promises I long to hear

Las palabras de amor

Fallen Rib

General Ironicus posted:

A few people have checked and they work fine for us. Are you loading it in your browser? itunes? downloading them?

I'm trying through my browser. It's Firefox, maybe that has something to do with it?

E: Welp, I just realized that I can get them via iTunes.

BearDrivingTruck fucked around with this message at Jul 31, 2013 around 03:46

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Drakkel
May 6, 2007

IT'S LIKE I CAN TOUCH YOU!


BearDrivingTruck posted:

I'm trying through my browser. It's Firefox, maybe that has something to do with it?

E: Welp, I just realized that I can get them via iTunes.

You could try loading them up in Chrome, or just switch to iTunes yeah.

Basically half the job I have now is telling people over the phone to try using Chrome when IE inevitably isn't working for them.

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