|
Jedi425 posted:Same solution! '/gamerule doFireTick false' will supposedly stop fire from spreading. But also from going out on its own, keep that in mind.
|
# ¿ Jul 27, 2013 08:41 |
|
|
# ¿ Apr 19, 2024 18:18 |
|
Enzer posted:But when someone makes a mod for his mod, and he becomes aware of it because he dares sees a mention of it somewhere, the gloves are loving off and you crossed the line, holy poo poo. There will never be anything more ironic, ever, than mod authors getting pissed at people modding their mods.
|
# ¿ Sep 12, 2013 13:03 |
|
That's an accurate summary of this situation, but to be fair, you should stop taking potshots at Bob and his mod at every step and your community probably wouldn't follow your example and be so terrible, and you'd stop looking like such a poo poo as well.
|
# ¿ Oct 21, 2013 00:33 |
|
Playing NST and something keeps making my screen kind of go dim and purple periodically and it's really irritating, anyone have any ideas?
|
# ¿ Mar 11, 2014 01:47 |
|
m2pt5 posted:(As a bonus, EIO's ME cables don't flash like the regular ones, so there's that much less extra graphical poo poo going on.) You can (or at least could last I checked) disable that in AE's config.
|
# ¿ Apr 2, 2014 01:18 |
|
Rocko Bonaparte posted:I think the gravel->pulverizer is what I'm looking for then, but I'll have to experiment, since I'm running on the assumption I'm really early in the game when I'm doing all this. I was hoping for a way to generate gravel consistently though. I know it's a secondary from the pulverizer, but I'd need it to be much more than that. I assume I could just do something with equivalent exchange. If you have Mekanism, the same machine you use to turn flint to gunpowder makes gravel from cobble, if I'm remembering right. e: yeah the Crusher. So extrude->crush->pulverize->crush and you have gunpowder from basically nothing but power. Mr.Hotkeys fucked around with this message at 01:10 on Apr 5, 2014 |
# ¿ Apr 5, 2014 01:05 |
|
|
# ¿ Apr 19, 2024 18:18 |
|
Ciaphas posted:This is exactly it, yeah, making the dust first then the ingots worked. Don't like having to do it that way, though, think I'ma scrap my setup and start again. Maybe find other people's examples of mass ore processing, or try Mekanism's method and see how troublesome that is. (Basically, once I can make Tesseracts reliably, I want to be able to output directly from my digital miner into my AE network and have it all processed.) If I'm reading right, the problem is you're thinking about it the wrong way. Instead of having a bunch of ore sitting around all the time until you need it smelted, have your system pulverize and smelt ore as soon as it enters. For your setup, replace the interface unter the chests with an export bus and just have it export all iron ore into the chest to be processed, or just directly into the pulverizers. That way you've got plenty or iron (or whatever) ready when you need it. The downside is that you never have iron ore sitting around (not that you need it, really) unless you have a level emitter disable the bus when iron ore drops below a certain value.
|
# ¿ Apr 8, 2014 03:42 |