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Honestly, just starting her out with a refluffed bound spirit with infinite uses is probably gonna be better for both of you.
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# ? Jan 10, 2018 18:51 |
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# ? Apr 18, 2024 14:25 |
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Mighty Dicktron posted:The 5e book Street Grimoire has rules for Ally Spirits in it. So it's a Shadowrun Grimoire book?
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# ? Jan 10, 2018 19:28 |
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Mighty Dicktron posted:The 5e book Street Grimoire has rules for Ally Spirits in it. It's a moot point for most games anyway. In order to make a proper Ally Spirit you need to first Initiate at least once and then have on-hand 2 dozen spare Karma per 3 Force you want the Ally Sprit to have. In practice that means they don't become available until you have earned 13(Initiation)+48(Spirit Force 6)=61 karma from run rewards. And that 61 just buys you the Force 6 spirit. It doesn't start with any spells or extra skills that way. When something costs that much of a post-chargen resource, most games are going to have ended outright before your ever even earn that much karma, let alone not-spending it along the way. That makes it a non-option without your GM throwing you some kind of bone and letting you handwave it into existence. Ally Spirits are really neato, but they take so long to get and are so underwhelming once you get them that they're more of a fun story option than a serious, reasonable investment to make, compared to putting that Karma into, say, the Conjuring skill group.
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# ? Jan 10, 2018 19:54 |
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Nalesh posted:Honestly, just starting her out with a refluffed bound spirit with infinite uses is probably gonna be better for both of you. Got it, thanks. Is it pretty obvious how to make a mechanically simple character with this, or are there any tricks I should know about?
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# ? Jan 10, 2018 21:48 |
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Tippis posted:So it's a Shadowrun Grimoire book? Even worse than usual. My players used the ally spirit rules to make an infinite karma farm that caused a level of stun to patrons in the Jamaica-based offshore casino they ran. Nobody was ever the wiser.
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# ? Jan 10, 2018 22:40 |
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Liquid Communism posted:Even worse than usual. My players used the ally spirit rules to make an infinite karma farm that caused a level of stun to patrons in the Jamaica-based offshore casino they ran. Nobody was ever the wiser. Go on.
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# ? Jan 10, 2018 22:46 |
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jagadaishio posted:Go on. I'm going to have to reconstruct it, but basically it involves building the spirit such that it can do a point of Karma drain and cause a point of stun in return, then developing a place where people wouldn't notice being tired and headachey the next day.
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# ? Jan 10, 2018 22:52 |
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Longshot, perhaps, but is anyone looking to unload a couple 5th ed core books? Starting a group and they're kinda hard to come by.
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# ? Jan 11, 2018 00:05 |
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Fix posted:Longshot, perhaps, but is anyone looking to unload a couple 5th ed core books? Starting a group and they're kinda hard to come by. That's because the binding falls apart if you actually use them.
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# ? Jan 11, 2018 00:19 |
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The Dregs posted:Got it, thanks. Is it pretty obvious how to make a mechanically simple character with this, or are there any tricks I should know about? Look at the rules for a regular summoned spirit, and just give it infinite uses instead of the couple you get, I'd suggest a beast spirit for both theme and being a pretty useful combat spirit. Fix posted:Longshot, perhaps, but is anyone looking to unload a couple 5th ed core books? Starting a group and they're kinda hard to come by. Get the PDFs and a tablet, works wonders since you're able to search.
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# ? Jan 11, 2018 01:55 |
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Nalesh posted:Look at the rules for a regular summoned spirit, and just give it infinite uses instead of the couple you get, I'd suggest a beast spirit for both theme and being a pretty useful combat spirit. Thanks. Also, I guess I am old fashioned, but I can't stand trying to find things in 5e with a PDF. It just seems so much easier to use the index. Also I'm old as gently caress.
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# ? Jan 11, 2018 16:37 |
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The Dregs posted:Thanks. I would almost agree if Shadowrun's indexes weren't super incomplete and often point to wrong pages. I find it much easier to CTRL+F my way through a PDF.
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# ? Jan 11, 2018 16:49 |
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jagadaishio posted:I would almost agree if Shadowrun's indexes weren't super incomplete and often point to wrong pages. I find it much easier to CTRL+F my way through a PDF. Honestly i usually google the answers.
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# ? Jan 11, 2018 17:29 |
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I just like paper.
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# ? Jan 12, 2018 01:37 |
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Came up with a great way for her to have a permanent spirit and remain extremely mechanically simple. We made her an aspected magician (spells only). She bought a mentor spirit (cat). All of her spells are just going to manifest as her cat carrying out tasks for her. Like Clout will be the cat rushing over and smacking the bad guy around, or Detect Magic will be the cat sniffing the air, etc.. Now that I think of it, I should probably buy her some form of calling card or vandalism quality to reflect the uniqueness of her spell effects. Her character will not even be aware that it is her casting spells and not the cat helping her out. I like this solution.
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# ? Jan 12, 2018 02:27 |
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The Dregs posted:Came up with a great way for her to have a permanent spirit and remain extremely mechanically simple. We made her an aspected magician (spells only). She bought a mentor spirit (cat). All of her spells are just going to manifest as her cat carrying out tasks for her. Like Clout will be the cat rushing over and smacking the bad guy around, or Detect Magic will be the cat sniffing the air, etc.. Now that I think of it, I should probably buy her some form of calling card or vandalism quality to reflect the uniqueness of her spell effects. Her character will not even be aware that it is her casting spells and not the cat helping her out. Distinctive Style is on every character I've ever made for just this level of gimmick. Like my troll ex-boxer with bilateral gold-chrome cyberarms from the elbow down after someone got him back for not throwing a fight. quote:Distinctive Style Liquid Communism fucked around with this message at 04:06 on Jan 12, 2018 |
# ? Jan 12, 2018 04:03 |
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Liquid Communism posted:Distinctive Style is on every character I've ever made for just this level of gimmick. Like my troll ex-boxer with bilateral gold-chrome cyberarms from the elbow down after someone got him back for not throwing a fight. poifect
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# ? Jan 12, 2018 07:48 |
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Liquid Communism posted:Like my troll ex-boxer with bilateral gold-chrome cyberarms from the elbow down after someone got him back for not throwing a fight. Little did they know, now he fights in a different league!
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# ? Jan 12, 2018 17:33 |
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Zephirum posted:Little did they know, now he fights in a different league! He's the team's face, actually. :V Was a dockworker before the Triads took him off at the elbows, and couldn't afford to get clonal replacements, so he got bottom-rung cyber replacements with the purse from the fight. That put him out of work, because nobody's going to hire a troll whose only experience is labor, and whose hands break if he tries to exert his strength. So he ended up in the shadows to keep his family fed. His first big score he moved his momma out of the Boston slums and into a nice retirement home in upstate New York where she could watch the simsense all day and gossip with the other septagenarians over dinner... and be completely isolated from any backlash coming after him. Then he went under the knife and turned himself into a real street machine, loaded up with skillwires to make up for the things he didn't know and a pair of golden gloves to replace the ones he'd never win. I pull him out as a Fixer and Mister J in my campaigns now and again because he's interesting.
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# ? Jan 12, 2018 18:24 |
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I'm digging through all my old stuff and looking at the Sprawl Sites book from whatever edition that was (1991). Is there an updated sourcebook like that? Specifically, I'm looking for something like all the encounter hooks they have, not necessarily a random chart kind of thing, but just a lot of conversational hooks with a bunch of different characters broken down by type of encounter (corp, cop, ork, elf, etc). Anything like that more recently I should look out for? It seems like a really useful tool.
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# ? Jan 13, 2018 05:17 |
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In short, no.
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# ? Jan 13, 2018 06:35 |
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Oh well.
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# ? Jan 13, 2018 22:54 |
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So I am getting a game going with a group, and I'm a bit worried about how to make fun/good missions for this group. We have one Decker, who played in a previous game I ran. Another person wants to be the standard Troll Street Sam, so we're good with some offensive activity. I have at least one more player who will play, and a possible 5th. I don't want to discourage either the yechnomancer or the Decker -- the Decker's character is already made, and the TM person is really committing to the idea RP wise. I'm happier to have someone who is interested in making a cool, interesting character with a neat background than an optimized Tank/Heal/3xDPS party, but I also want to make sure I can design content enough to satisfy the group. Does anyone have some good recommendations for keeping things interesting with a decker/TM? I figure at least one interesting point is that the Decker will notice that the technomancer is... not a Decker, which is it's own fun RP complication. Also, the TM player is very interested about the interactions between tech and magic in the world. That said, I don't know of a ton -- each of the new games covers some sort of magic/tech interaction, though I'm wondering if there's some other stuff going on out there, since those are more in the large major goal things than everyday interactions. JerikTelorian fucked around with this message at 16:02 on Jan 18, 2018 |
# ? Jan 18, 2018 15:59 |
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I'd suggest talking to your decker and TM about how much they want decking streamlined, the decking rules are so loving overkill when it's not a pure decker group, like it shouldn't take as many rolls as it does to just gently caress with the coffee machine or cameras. Also makes it easier for you to make more challenges for them due to letting them do more things without you having to specifically set up hosts in most scenarios. Also makes combat decking actually viable if it's just one roll against a specific item on the battlefield(one(two with the Fork program) smartguns suddenly dropping their magazines or jamming, the trogs cybereyes going on the fritz for a turn maybe causing him to punch one of his buddies instead of you, etc) Technomancy is still insanely barebones I think, at least I haven't heard about a technomancer book coming out, I'd honestly recommend a detection specialized mage decker instead of a technomancer, analyze device is really nice for decking stat boosts, and they can find out a lot of info for the team with other detection spells. Nalesh fucked around with this message at 20:49 on Jan 18, 2018 |
# ? Jan 18, 2018 20:46 |
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Nalesh posted:I'd suggest talking to your decker and TM about how much they want decking streamlined, the decking rules are so loving overkill when it's not a pure decker group, like it shouldn't take as many rolls as it does to just gently caress with the coffee machine or cameras. Also makes it easier for you to make more challenges for them due to letting them do more things without you having to specifically set up hosts in most scenarios. Also makes combat decking actually viable if it's just one roll against a specific item on the battlefield(one(two with the Fork program) smartguns suddenly dropping their magazines or jamming, the trogs cybereyes going on the fritz for a turn maybe causing him to punch one of his buddies instead of you, etc) Yeah we did a short (~4 sessions) game a few months ago to get a feel, and streamlined decking rules are going to be a requirement going forward. The big thing I think I am ditching is making marks be an overall system privilege rather than a file/device privilege, and interacting with different devices requires a different level of mark. This could also incentivize people to seek out admin computers and investigate the building, to get higher permissions without hacking. The TM decided to roll a Shaman instead so no longer a big worry here.
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# ? Jan 22, 2018 18:45 |
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Honestly, I do know that people tend to do the "All decker or none" approach and I do see that this seems obvious, as one decker does slow down the entire group in the first glance. But as soon as you get into actual business, the time a decker needs to do his stuff is completely comparable to the time other people need for their stuff. We once had a group of a Technomancer, combined with a martial arts physical guy and a magician. None of those three were anywhere close to do stuff quickly when you follow all the rules - magic and even regular physical combat (especially when martial arts techniques are used) are at the very least as long and complex as deckers or technomancers need for their stuff, if not even longer; depending on how used the players are to the game. That's a thing with the bulky rule system in general and the game master needs to overwatch this closely and make sure that the most important rule "Role dices as rarely as possible and as often as necessary" is in place. A fluid game does not really depend on the classes present. Goons Are Gifts fucked around with this message at 00:36 on Jan 23, 2018 |
# ? Jan 23, 2018 00:34 |
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I'm throwing together a pirate streetsam, because I felt like it, but I'm a bit unsure of what I need. So far I've got: -A sword (cutlass or rapier?) -Heavy pistol customized to look like a matchlock -Lower cyberleg customized to look like a peg with a smuggling compartment and water jet -A pigeon drone modified to look like a parrot -Eye patch with ultrasound sensor tag Am I missing something, apart from that it's most likely a terrible idea?
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# ? Feb 1, 2018 23:49 |
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Poil posted:Am I missing something, apart from that it's most likely a terrible idea? You need a boat or zeppelin equipped with some kind of long-range weaponry so that you can call in commands to 'give them a broadside!' A Krime Cannon customized to look like a cannon-cannon. jagadaishio fucked around with this message at 00:02 on Feb 2, 2018 |
# ? Feb 1, 2018 23:57 |
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some sort of grappling hook to swing from one boat to another an actual cannon
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# ? Feb 1, 2018 23:58 |
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An armored truck that looks like a boat. or even better a big vehicle like an RV with a boat "shell" EDIT: and of course you need a hat. oriongates fucked around with this message at 02:38 on Feb 2, 2018 |
# ? Feb 2, 2018 00:23 |
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jagadaishio posted:You need a boat or zeppelin equipped with some kind of long-range weaponry so that you can call in commands to 'give them a broadside!' rumble in the bunghole posted:some sort of grappling hook to swing from one boat to another oriongates posted:An armored truck that looks like a boat. or even better a big vehicle like an RV with a boat "shell" Got a hat, but nothing special to put in it.
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# ? Feb 2, 2018 01:09 |
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Poil posted:Got a hat, but nothing special to put in it. Gotta find those hidden treasures!
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# ? Feb 2, 2018 01:29 |
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There ya go! Hat's a good place for a wearable drone. Wearable, or even cyberware drones are underused. You've got a 10-foot tall cybertroll, mount some turrets on him! EDIT: note to self for an NPC. Troll rigger with lots of dermal armor and wearable or implanted drones, which he controls (wired) captain's chair style, so he's his own walking drone fleet. oriongates fucked around with this message at 02:41 on Feb 2, 2018 |
# ? Feb 2, 2018 02:38 |
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Install cyber-shotguns in his torso, name him Broadside. Get him an internal air tank, dermal plating, and Skimmers for water surface travel. He is the boat.
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# ? Feb 2, 2018 05:21 |
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40 Proof Listerine posted:Easy - commlink, trodes, two sensors - geiger counter and MAD scanner. oriongates posted:
jagadaishio posted:Install cyber-shotguns in his torso, name him Broadside. Get him an internal air tank, dermal plating, and Skimmers for water surface travel. He is the boat. I could do with more name suggestions however, both the character and his boat/car. Thanks for all the ideas.
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# ? Feb 2, 2018 09:06 |
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Nalesh posted:I'd suggest talking to your decker and TM about how much they want decking streamlined, the decking rules are so loving overkill when it's not a pure decker group, like it shouldn't take as many rolls as it does to just gently caress with the coffee machine or cameras. Also makes it easier for you to make more challenges for them due to letting them do more things without you having to specifically set up hosts in most scenarios. Also makes combat decking actually viable if it's just one roll against a specific item on the battlefield(one(two with the Fork program) smartguns suddenly dropping their magazines or jamming, the trogs cybereyes going on the fritz for a turn maybe causing him to punch one of his buddies instead of you, etc) gently caress that, do never make combat decking 'viable'. Otherwise your sammy might as well stay home.
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# ? Feb 2, 2018 14:17 |
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So long as Runners and Everything Else fundamentally use the same rules, mechanics, and set ups, "combat hacking" will always be in an intensely awkward place where "needs to be worthwhile against enemy" competing with "needs to not be the most irritating thing in the world for PCs" are forever in competition.
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# ? Feb 2, 2018 14:21 |
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Which is why the version they pulled for the SR:R games was 110% better. Combat hacking as a buff/debuff rather than a binary 'does nothing' vs 'neuters an opponent' makes it much more useful and less punishing to players when its used against them.
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# ? Feb 2, 2018 14:33 |
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Why can I only fit 4 standard sized weapon mounts inside a freaking delivery van? There should be more than plenty of space inside for a dozen.
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# ? Feb 4, 2018 11:31 |
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# ? Apr 18, 2024 14:25 |
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Welp, you guys weren't lying and my book fell apart in less than a month. That's... a hell of a thing.
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# ? Feb 5, 2018 04:14 |