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Play posted:The cards seem well-balanced and interesting enough, with a hero-switching and positional mechanic that is unique or else I've never seen anything exactly like it. It's just the mechanic from Darkest Dungeon or Iratus, except using a deck of cards instead of fixed abilities. The only thing I'd call different about it is that your heroes share a block pool.
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# ? Jun 17, 2021 18:47 |
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# ? Apr 27, 2024 06:19 |
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Jedit posted:It's just the mechanic from Darkest Dungeon or Iratus, except using a deck of cards instead of fixed abilities. The only thing I'd call different about it is that your heroes share a block pool. There are many cards that play off of the switch, combo cards that get cheaper after you switch, allies who do certain actions if the hero in front or back is playing a card, relics that act differently based upon position, etc. Taking a mechanic from a different type of game and bringing it to a deckbuilder is about as much originality as one can expect these days lol Compare that to ... well I can't even remember their names but I played at least three different roguelike deck builders in the last half year that didn't even have that much originality to them. And worse art besides. Anyways, check it out if you like games like that Play fucked around with this message at 18:52 on Jun 17, 2021 |
# ? Jun 17, 2021 18:50 |
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Turin Turambar posted:Because if someone makes a rogue-rear end roguelike, where a giant serpent occupies 3 tiles or a troll 4 tiles, it will suddenly not be a roguelike! This definition is rubbish anyway since Nethack has a multi-tile monster
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# ? Jun 17, 2021 18:53 |
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Play posted:Honestly that means less than nothing to me but it featured heavily in the advertising so I figured to include it. He's some guy, yeah he made a card game but for me there's no evidence that he can make a game better than someone whose name you've never heard (conveniently enough, I HAD never heard his name before looking up the game). As I said, I wasn't actually slamming the game when I said that. I think the game is great. I just wanted to talk about it since I got burned on the last Garfield game pretty hard and it's made me pretty mad about him just shopping out basic ideas and then loving off. At least this one seems good from the word 'go'.
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# ? Jun 17, 2021 18:55 |
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One aspect I think that rules about Griftlands is party v party fights. Such a nice little improvement to the dynamics of a fight.
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# ? Jun 17, 2021 18:55 |
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is roguebook really selling the final boss as an $8 dlc? am i misreading that?
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# ? Jun 17, 2021 18:56 |
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Awesome! posted:is roguebook really selling the final boss as an $8 dlc? am i misreading that? The wording of Elite Boss makes me think it is an optional challenge fight
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# ? Jun 17, 2021 19:07 |
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yeah its like if slay charged you for the heart fight. at least monster train put their super boss in a whole big expansion. day 1 dlc for a single boss is gross.
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# ? Jun 17, 2021 19:11 |
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Unlucky7 posted:The wording of Elite Boss makes me think it is an optional challenge fight ...or one of several "final boss" options. Imagine if Time Eater in StS was DLC and never purchasing it as a result
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# ? Jun 17, 2021 19:12 |
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Played an hour of Roguebook and didn't see anything in there worth playing over Slay the Spire.
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# ? Jun 17, 2021 19:17 |
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cock hero flux posted:so I bought the Last Spell. The game is really good, but after playing it for a couple of dozen hours I've come to the conclusion that the game is actually quite easy. The impression of difficulty comes mostly from the fact that your first 2 or 3 runs are guaranteed to unceremoniously crater a few days in because the game has locked 80% of your options behind metaprogression unlocks. Once you've unlocked the ability to actually build defences and production buildings, all that remains is one or two trial runs to figure out which weapons types are the good ones(if you'd like to skip the effort the answer is: shortbows, longbows, and rifles), and then you're pretty much set. I've won 4 runs in a row now on increasingly severe apocalypse modifers and the only one that was difficult was the first one because I still had 2 guys trying to use melee weapons. You can reduce every run to a fairly formulaic setup: first couple of days are for clearing ruins and setting up gold and material generator buildings and house, then you upgrade them and put the Seer up, then you put up the Inn and fill out your roster, then you put up the equipment buildings so that your stuff doesn't suck. And for defences you just start with a basic wall, then you put up some ballistae, then you put up a couple of watchtowers, then you spam a million ballistae, and then you upgrade the wall and maybe throw in some warp gates. And then for the last like, 3 days you have an enormous material surplus so you do something stupid like put up a few hundred damage traps or an entire second row of ballistae. Agreed the game is quite easy after a few unlocks. The latest patch made it where ballistae can't be dodged making them stupid amazing now. My first day, i usually build all houses I can and clear rubble. If you sell some items, you can usually get max amount of houses. Day 2 is clear more rubble and build a gold mine and upgrade it for 55g. After that it's just gold mines, stone mines, inn and sage and then whatever you feel like after that. Even without building gear buildings, it's still easy as long as you upgrade your inn and get 6 people quickly. Fortified wooden walls are good enough with ballistae behind it. Never had a problem. My favorite weapons so far are shortbow, dagger, druid staff, and spellbook. Latest patch made it where poisoned enemies inside town that die on new turn no longer cause more panic.
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# ? Jun 17, 2021 20:25 |
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Last Spell definitely loses a lot of its challenge once the later upgrades start rolling in (though there's always the apocalypse modes, even if they only go to 5 before they start repeating), but the core of the game is absolutely rock solid. Can't wait to see how they expand on it with new maps, modifiers, and challenges.
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# ? Jun 17, 2021 20:31 |
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Jack Trades posted:Played an hour of Roguebook and didn't see anything in there worth playing over Slay the Spire. Besides the fact that Slay the Spire is nearly 4 years old and literally everyone has already played it, the reasons I'd give is the better art, better everything-outside-of-battle, and better story, such as it is. I will say that the raw combat of Slay The Spire seems more complex and therefore perhaps a bit better. But mainly I was comparing it to games like Doors of Insanity, Across the Obelisk, Neurodeck, etc. Which I'm not sure if anyone but me played those to begin with lol I think one reason I like it so much is that the overworld reminds me a lot of Heroes of Might and Magic 3, a game I used to play for hours on a friend's computer since I didn't own any games or consoles back then. poemdexter posted:Agreed the game is quite easy after a few unlocks. The latest patch made it where ballistae can't be dodged making them stupid amazing now. My first day, i usually build all houses I can and clear rubble. If you sell some items, you can usually get max amount of houses. Day 2 is clear more rubble and build a gold mine and upgrade it for 55g. After that it's just gold mines, stone mines, inn and sage and then whatever you feel like after that. Even without building gear buildings, it's still easy as long as you upgrade your inn and get 6 people quickly. Fortified wooden walls are good enough with ballistae behind it. Never had a problem. Maybe I'll have to check that out again. When I played in early access/demo it was stupid hard and felt like more stress than it was worth. Play fucked around with this message at 20:38 on Jun 17, 2021 |
# ? Jun 17, 2021 20:35 |
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Broken Cog posted:Last Spell definitely loses a lot of its challenge once the later upgrades start rolling in (though there's always the apocalypse modes, even if they only go to 5 before they start repeating), but the core of the game is absolutely rock solid. 100% agree. I put the game down for now and am just waiting for the final release.
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# ? Jun 17, 2021 20:36 |
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Play posted:Maybe I'll have to check that out again. When I played in early access/demo it was stupid hard and felt like more stress than it was worth. In the first run you: Can't recruit more heroes Can't repel the Mist Can't build walls Can't build scavenger camps or gold mines Can't build ballistae Can't build watchtowers Can't use traps Can't use half the weapon types Start with no defences Have heroes with worse stats and less starting equipment Have a Magic Circle with about half the maximum health as a result you are going to get completely overwhelmed basically as soon as the enemies start coming from more than one direction. This is not because the game is hard, but rather because it just doesn't let you do the things you're supposed to do in order to prevent that. After a few runs of watching a hapless trio of poorly armed peasants attempt to defend their bombed out shacks with sticks you'll acquire some unlocks and things will go a lot more smoothly.
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# ? Jun 17, 2021 20:51 |
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Play posted:Besides the fact that Slay the Spire is nearly 4 years old and literally everyone has already played it, the reasons I'd give is the better art, better everything-outside-of-battle, and better story, such as it is. I will say that the raw combat of Slay The Spire seems more complex and therefore perhaps a bit better. But mainly I was comparing it to games like Doors of Insanity, Across the Obelisk, Neurodeck, etc. Which I'm not sure if anyone but me played those to begin with lol If it's the overworld exploration you like, then I'm going to throw Arcanium at you again. It's simpler than Roguebook but also more controllable. They're also going to revise it again soon to increase both those aspects, reverting to the original 30-threat meter with free movement through empty nodes and hazard generation to create pathing decisions.
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# ? Jun 17, 2021 20:55 |
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Jack Trades posted:Played an hour of Roguebook and didn't see anything in there worth playing over Slay the Spire.
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# ? Jun 17, 2021 22:00 |
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Rappaport posted:This definition is rubbish anyway since Nethack has a multi-tile monster I was gonna say, long worms exist. Maybe they're thinking about it in contrast to D&D, where there are multiple sizes of creatures who take up different amounts of space on the grid. Regardless, I doubt "one tile per monster" is in anybody's list of top Roguelike-defining features. I like traditional turn-based grid roguelikes and action roguelikes and card battle roguelikes, but they all scratch different itches for me so it kinda sucks they're all lumped together like this. But that ship sailed so long ago it's probably fallen off the edge of our notoriously flat earth by now.
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# ? Jun 17, 2021 23:29 |
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The entire concept of genre is a crutch at best and actively hostile to innovation at worst; not conforming to traditional definitions of “what a [genre] should be” is a positive, not a negative
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# ? Jun 18, 2021 00:04 |
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They all scratch the itch of "Every game is different than the last" which is exactly what I want, so I'm fine with them being lumped together. I even like meta progression because it also makes games different than previous games. I love the evolution of the genre.
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# ? Jun 18, 2021 00:05 |
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Well, fourth run of Roguebook, and I thought I had managed to break the game. Starting hero has a gimmick with daggers - 0 cost, single use cards. Pretty common gimmick, the interesting thing here is that certain cards like this can stack in your hand, an entire stack counts as only one card against your hand limit, and all cards that stack are not discarded at the end of turn. She has a trait you can earn based on cards in deck that gives her 4 daggers at the start of battle, and another trait that summons an extra dagger every time you summon a dagger. Combine them and you get 8 daggers in your hand at the start. Pretty useful, build up some power and 8 daggers can put a hurt on most enemies. Then I move to the second area and get a card that doubles my daggers in hand. 8 daggers to start + 8 from the card + 8 from the double dagger trait is 24 daggers. The card is only single use per battle, but 24 daggers put the second act boss down very quickly. The first thing I get from the third area though... The game has a card modifier system similar to Monster Train. I received a card modifier that adds two of the modified card to my deck. Obviously I immediately jammed that on my dagger doubling card. Which is functionally a dagger tripling card. And I now have three of them. I figured at this point, I was going to waltz through the rest of the game. Then I get to a boss that adds +1 cost to every card, and a mountain of 0 cost cards is suddenly a lot less useful. I literally have 207 of them, sitting in my hand. It actually has caused serious lag, the game is just shy of unplayable with this many cards. I will say that the card modifier/upgrade system from Monster Train was one of my favorite elements, and I am really glad to see something similar in another game.
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# ? Jun 18, 2021 01:07 |
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Played the Demo for Synthetik 2, and as someone who really loved the first game something about this demo just felt really off to me. The way all the large robot enemies died and would leave behind a destructible corpse, except that corpse also had full collision and powerups would be stuck inside it until you destroyed it. I had multiple times they died in a choke point and I had to shoot it again just to break it, and for some reason my default pistol couldn't hit them either so I had to waste ammo on another weapon. And on the same note the small dog enemies also seemed like my pistol would never hit them, no matter where I aimed, but my rifle had no issues. The menus were actually awful, and the audio settings did literally nothing. It just comes as a surprise after how fantastic the first one was, they must be changing a ton of stuff on the back end.
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# ? Jun 18, 2021 01:13 |
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Cinara posted:Played the Demo for Synthetik 2, and as someone who really loved the first game something about this demo just felt really off to me. The way all the large robot enemies died and would leave behind a destructible corpse, except that corpse also had full collision and powerups would be stuck inside it until you destroyed it. I had multiple times they died in a choke point and I had to shoot it again just to break it, and for some reason my default pistol couldn't hit them either so I had to waste ammo on another weapon. I thought the alpha footage just came out?
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# ? Jun 18, 2021 01:59 |
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Captain Foo posted:I thought the alpha footage just came out? The demo just came out today, it's on Steam.
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# ? Jun 18, 2021 02:03 |
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Is the Switch version of Slay the Spire matched up to the PC version? I do have the later though I am tempted to get the former to play on console.
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# ? Jun 18, 2021 05:44 |
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Unlucky7 posted:Is the Switch version of Slay the Spire matched up to the PC version? I do have the later though I am tempted to get the former to play on console. I believe so now, but if it ever gets another update expect to wait months.
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# ? Jun 18, 2021 05:46 |
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Unlucky7 posted:Is the Switch version of Slay the Spire matched up to the PC version? I do have the later though I am tempted to get the former to play on console. 2.2 has now dropped for all formats except iOS, where the walled garden is keeping it out.
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# ? Jun 18, 2021 08:22 |
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New Gunfire Reborn update. It contains : -a new hero -reworked talent tree -2 new weapons -a new boss for the third area -a new difficulty (with seven tiers, too, so almost infinite difficulty), that has 2 exclusive npcs -7 new scrolls -new vault in third area -new achievements
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# ? Jun 18, 2021 08:53 |
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ExiledTinkerer posted:Become As Dice
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# ? Jun 18, 2021 09:59 |
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Turin Turambar posted:New Gunfire Reborn update. It contains : Judging by your posts in the other thread they made it even more grindy? Guess I can free up some disk space!
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# ? Jun 18, 2021 11:18 |
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Thirsty Dog posted:Judging by your posts in the other thread they made it even more grindy? Guess I can free up some disk space! Well, that was a very first impression. I mean, yes, there is more grind to have, but not that much. Just 1-3 runs to unlock the new character, and half a dozen more for the extra talents. And you don't really "need" the extra talents, it all depends on what difficulty you play. Hell, you have to put in quotes the word 'grind', too, it's grind in the sense it's metaprogression an stuff to unlock, but not in the sense of something boring and trite to do. The game is a blast to play, not a grind, so the unlocks are just something extra for me.
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# ? Jun 18, 2021 11:59 |
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gunfire reborn isn't defined by the extra unlocks and you don't 'need' them to play the game. my only beef is just them making character unlocks more spread out than they should be. everything else is whatever and just kinda happens naturally.
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# ? Jun 18, 2021 12:18 |
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poemdexter posted:Agreed the game is quite easy after a few unlocks. The latest patch made it where ballistae can't be dodged making them stupid amazing now. My first day, i usually build all houses I can and clear rubble. If you sell some items, you can usually get max amount of houses. Day 2 is clear more rubble and build a gold mine and upgrade it for 55g. After that it's just gold mines, stone mines, inn and sage and then whatever you feel like after that. Even without building gear buildings, it's still easy as long as you upgrade your inn and get 6 people quickly. Fortified wooden walls are good enough with ballistae behind it. Never had a problem. I really can't see how any melee weapon can be viable. A couple of them have really powerful abilities but the issue with all of them is that you need to be outside. If you're outside, then you need to be both well-armoured so that you don't die and mobile so that you can actually get to enemies to kill them. This doesn't work because heavy armour slows you down. At high levels you can get a perk that negates this, but then enemy Archers and Lancers show up. Archers apply a stacking -1 move debuff whenever they hit someone, even if the hit does no damage, so after a couple of turns out there they won't be able to move. Lancers completely ignore armour when they hit you. Both of them attack from range, which means that trying to pick good terrain or stick near barricades doesn't work. All but the most stat blessed heroes will either die or get completely pinned down fighting groups of those. And if you manage to survive that bullshit you then run into guys who explode when you kill them, guys who apply a stacking penalty to your AP which is even worse, and then finally guys who just straight up stun you. The end result is that if you put the time and effort to kit out the kind of superman turbo tank who can survive outside your reward is a guy who has like 1 move point and 3 AP every turn. Meanwhile, in the watchtower, a guy whose level ups were literally just picking ranged damage over and over again and whose armour set was taken from a goodwill donation bin effortlessly one-shots everything that dares to walk into the 40% of the map that is within his attack range.
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# ? Jun 18, 2021 12:54 |
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Turin Turambar posted:I think the current OP with Nethack, ADOM, etc already serves that purpose! Rappaport posted:This definition is rubbish anyway since Nethack has a multi-tile monster That's not what the Berlin Interpretation is! It's a list of thing that many roguelikes have, or that having makes your game more roguelikey! "This list can be used to determine how roguelike a game is. Missing some points does not mean the game is not a roguelike. Likewise, possessing some points does not mean the game is a roguelike." It's even right after that link in the OP! "During the 2008 IRDC (International Roguelike Development Conference) in Berlin, participants came up with a list of "high value" and "low value" factors that roguelike games would share." Ack!!! edit: John Lee fucked around with this message at 12:59 on Jun 18, 2021 |
# ? Jun 18, 2021 12:55 |
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people think of the berlin interpretation as an inflexible set of commandments etched into stone by a council of elder nerds but it's really more like one particular moment in an eternal nerd argument forever crystallized in amber
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# ? Jun 18, 2021 13:30 |
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It being referred to as the Berlin Interpretation gives it this hilarious air of authority it wouldn't have if the conference had been in Cleveland.
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# ? Jun 18, 2021 13:46 |
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some screenwriter is going to stumble across it one day and ignore what it means and use it for a title in a movie
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# ? Jun 18, 2021 13:48 |
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A Strange Aeon posted:It being referred to as the Berlin Interpretation gives it this hilarious air of authority it wouldn't have if the conference had been in Cleveland.
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# ? Jun 18, 2021 15:30 |
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cock hero flux posted:I really can't see how any melee weapon can be viable. A couple of them have really powerful abilities but the issue with all of them is that you need to be outside. If you're outside, then you need to be both well-armoured so that you don't die and mobile so that you can actually get to enemies to kill them. This doesn't work because heavy armour slows you down. At high levels you can get a perk that negates this, but then enemy Archers and Lancers show up. Archers apply a stacking -1 move debuff whenever they hit someone, even if the hit does no damage, so after a couple of turns out there they won't be able to move. Lancers completely ignore armour when they hit you. Both of them attack from range, which means that trying to pick good terrain or stick near barricades doesn't work. All but the most stat blessed heroes will either die or get completely pinned down fighting groups of those. Dagger is the exception because it has a ranged multihit ability. With decent mobility you can walk up to an enemy, dagger throw everything around it, then melee it for extra damage and get back behind the walls. I don't play with any of the other melee weapons. AoE is king in this game.
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# ? Jun 18, 2021 17:52 |
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# ? Apr 27, 2024 06:19 |
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A Strange Aeon posted:It being referred to as the Berlin Interpretation gives it this hilarious air of authority it wouldn't have if the conference had been in Cleveland. Yeah, I liked it because of that, it totally sounds like the Copenhagen interpretation. Then you learn it's a bunch of nerds discussing about the definition of turn based games that look like a software from the 80s...
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# ? Jun 18, 2021 18:34 |