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Angry Diplomat
Nov 6, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

dis astranagant posted:

They're somewhat less so if you're not a turtle, since their whole gimmick is AC ignoring and axe skills. And 3/4 of the animal kingdom has axe skills.

They do remain incredibly lethal in melee regardless, though, since they hit pretty hard and can dismember. Enemies like that are the reason you always, always carry a good gun and a decent amount of ammo (or some strong ranged Esper powers that aren't Sunder Mind).

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Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun


Stelas posted:

I should really get back to that, but I hit a difficulty wall in trying to break into the harder dungeon tiers or class challenges that I just couldn't seem to get past. Did they update the play-by-web client?
I have no idea! The steam update said it had a bunch of fixes and minor tweaks, but that those would be too boring to list in detail alongside the flashy stuff. It's just the style of the devs to be jokey like that.

Anyway, I can relate to the difficulty eventually getting you down. I'm sitting at all hard or vicious dungeons, and the solutions to those are really intricate and I don't seem to find the right ones. Tier 2 and up class challenges are kinda the same, but also add RNG in the sense that some require you to grind for the perfect run or get hosed. Thief challenge 2 is pure bullshit

Jalumibnkrayal
Apr 16, 2008



Lipstick Apathy

This new Convoy game is really hard. It's FTL set in a Mad Max style world. Even on "Easy" it's incredibly punishing, but not really in a good way. I hope they patch it to make victories more rewarding because right now it's incredibly easy to lose your two escort vehicles in the first few encounters (which essentially means the game is over). And if you do succeed, you barely get enough currency to repair the vehicles. Oh and you are constantly spending fuel so you have to drive back to the camp to do the repairs, so in the end you're worse off.

I think it has great potential but drat is it difficult. In one game I lasted longer than 20 minutes because I lucked out and found a weapon in an event that let my main convoy vehicle inflict damage instead of just shooting a stun bolt every 12 seconds.

Angry Diplomat
Nov 6, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

That sounds like an awesome concept for a game. Is there a download link somewhere in the thread?

Awesome!
Oct 17, 2008

Ready for adventure!



for convoy? it's on steam http://store.steampowered.com/app/318230/

Galaga Galaxian
Apr 23, 2009



Armoured Commander has been updated again. I'll stop mentioning every little update but this one has some good ones. Namely weather is now implemented. Now you can get your tank bogged in the mud or snow, which also dampen the lethality of HE rounds against infantry. Plus Fog, which reduces spotting and firing ranges to close range only.

In addition enemy tanks/SPGs now have to spend a turn face your tank if they want to shoot you but are at a side/rear facing and crew orders no longer reset each round.

lets hang out
Jan 10, 2015



Galaga Galaxian posted:

Armoured Commander has been updated again. I'll stop mentioning every little update but this one has some good ones. Namely weather is now implemented. Now you can get your tank bogged in the mud or snow, which also dampen the lethality of HE rounds against infantry. Plus Fog, which reduces spotting and firing ranges to close range only.

In addition enemy tanks/SPGs now have to spend a turn face your tank if they want to shoot you but are at a side/rear facing and crew orders no longer reset each round.

Please don't stop posting about the cool tank game

Galaga Galaxian
Apr 23, 2009



I'm actually toying with the idea of doing a simple LP of it. But I'm currently waiting to see what else he adds in the next couple weeks. At the least I'm waiting until crew nicknames are in so I can theoretically kill a few dozen goons in tank fires and explosions.

Dr. Dos
Aug 5, 2005

YAAAAAAAY!

I would definitely be interested in a Let's Play because I can't make heads or tails of it but it certainly looks like it would be really neat to play.

Million Ghosts
Aug 11, 2011

spooooooky


Yeah do it, tried the game when you mentioned it and couldn't make sense of loving anything but it seems super cool.

Galaga Galaxian
Apr 23, 2009



It probably helps me that I was already loosely familiar with the old boardgame that ArmCom is based on (but diverging from).

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!

Fun Shoe



Trying to stop the random zone thaw/freeze lockups (not flat out crashes) in this one, let me know if you still see them.

[SteamQud 4-22-2015]
*All previous saved games are broke
*More tiles!
*Editor mode can now be toggled off
*Performance improvements to console
*Moved the loading indicator to Unity UI (trying to solve a potential deadlock)
*Made the loading indicator animate faster, so it looks like it's working harder
*Made a bunch of incredibly terrible code marginally less terrible

*taken*EI6??-58AVA-ZKZXN (?? = not a real machine)

Unormal fucked around with this message at Apr 22, 2015 around 04:41

Johnny Joestar
Oct 21, 2010

Don't shoot him?

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lets hang out posted:

Please don't stop posting about the cool tank game

to add onto this, it's not like the thread is swamped enough to where someone could possibly take up too much space or some poo poo. everyone should post about the games they find cool as it beats the hell out of genre arguments or whatever.

Million Ghosts
Aug 11, 2011

spooooooky


Unormal posted:

EI6??-58AVA-ZKZXN (?? = not a real machine)

Either someone snagged this right quick or something's not right.

Im_Special
Jan 2, 2011

Look At This!!! WOW!
It's F*cking Nothing.


Scaramouche posted:

I heard about the DCSS bug that accidentally doubles character melee damage in 0.16.0. This was right when the tournament started (and nearly doubled the game win rate apparently) so they patched it out in 0.16.1, but I wanted to mess in around with 0.16.0, do you any of you guys have a link to the Windows binary?

Late but here is my copy of it. Dungeon Crawl Stone Soup v0.16.0

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER

Is there any way to just use keyboard controls in Dungeonmans? The mouse stuff is super unresponsive at the creation screens and it keeps making me select things I didn't want.

victrix
Oct 30, 2007


Justin_Brett posted:

Is there any way to just use keyboard controls in Dungeonmans? The mouse stuff is super unresponsive at the creation screens and it keeps making me select things I didn't want.

I don't think I've ever used a mouse in dmans Everything works on the kb. There was an obscure key to lock items that I can't recall at the moment, the rest is pretty obvious iirc. Shift-whatever to assign skills to numbers on the skill screen I think.

Klaus Kinski
Nov 26, 2007
Der Klaus

I think you lock items with numpad 5?

Lilli
Feb 21, 2011

Goodbye, my child.


So Ive been messing around in Caves of Qud and just finished up with Golgatha. Is there anywhere you can reliably find warm clothes? I dont really want to freeze to death in Bethesda Susa, and Ive never really gotten this far before. Is there anything else besides staying warm that I should be aware of or to watch out for? Playing a max ego esper for reference.

TooMuchAbstraction
Oct 14, 2012

My fingers are set to vibrate


Lilli posted:

So Ive been messing around in Caves of Qud and just finished up with Golgatha. Is there anywhere you can reliably find warm clothes? I dont really want to freeze to death in Bethesda Susa, and Ive never really gotten this far before. Is there anything else besides staying warm that I should be aware of or to watch out for? Playing a max ego esper for reference.

There's a few tiles of magma in Bethesda Susa, so you can always just put some in a canteen and pour it on yourself when you're cold

I don't remember taking any special precautions with my esper when I went to Bethesda Susa and I mostly did okay, but ISTR there are enemies there that make you colder with their attacks, and if you get cold enough you just outright freeze solid and can't do anything until you warm up again. Bring some blaze injectors for safety's sake, and be aware that being cold slows you down even if you aren't frozen.

dis astranagant
Dec 14, 2006


Lilli posted:

So Ive been messing around in Caves of Qud and just finished up with Golgatha. Is there anywhere you can reliably find warm clothes? I dont really want to freeze to death in Bethesda Susa, and Ive never really gotten this far before. Is there anything else besides staying warm that I should be aware of or to watch out for? Playing a max ego esper for reference.

There's a dude in Cat-on-keyboard-town that sells ape fur gear for around $250 a slot fairly frequently. That's 35 cold res if you get the full hat/gloves/cloak. Otherwise you're hoping for Elastyne or Plastifer gear in Grit Gate. There's plenty of things in Bethesda Susa that will freeze you solid even with full cold resistance.

dis astranagant fucked around with this message at Apr 22, 2015 around 18:05

madjackmcmad
May 27, 2008

Look, I'm startin' to believe some of the stuff the cult guy's been saying, it's starting to make a lot of sense.

Justin_Brett posted:

Is there any way to just use keyboard controls in Dungeonmans? The mouse stuff is super unresponsive at the creation screens and it keeps making me select things I didn't want.
That sucks. I'm sorry! Is the mouse being slow and janky or something?

lets hang out posted:

Please don't stop posting about the cool tank game
Third'd, I love finding stuff like that in this thread.

Dross posted:

So is Jupiter Hell ever happening? I've been chomping at the bit ever since DoomRL stopped getting updates.
Yes. I spent some time with Kornel at GDC this year and gave him the business on behalf of all of us, and all DoomRL fans everywhere. It's happening, and he'll share stuff when he's ready. Yell at him to make Ready happen Sooner. https://twitter.com/epyoncf

New Dungeonmans build live now
I'll post more about it in the dmans thread shortly, but if you like Cloud Saves, gamepads, and a new bee, you're in luck.

If you haven't bought the game but now you really want to... don't! At least, not until tomorrow. No reason

Lprsti99
Apr 7, 2011

Everything's coming up explodey!



Pillbug

madjackmcmad posted:

If you haven't bought the game but now you really want to... don't! At least, not until tomorrow. No reason

If you're warning people that there's a sale so they don't buy the game at full price the day before, you are A Good Person.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.



Agent Kool-Aid posted:

to add onto this, it's not like the thread is swamped enough to where someone could possibly take up too much space or some poo poo. everyone should post about the games they find cool as it beats the hell out of genre arguments or whatever.
How can it be a Roguelike if Rogue didn't even have tanks?!

Lilli
Feb 21, 2011

Goodbye, my child.




What the christ?

I literally walked down a shaft in golgatha to go get some stuff I had to leave behind and this happened the turn I walked down. What the gently caress happened?

Million Ghosts
Aug 11, 2011

spooooooky


Looks to me like a crab punched you about 72 times for 106 damage. drat shame.

dis astranagant
Dec 14, 2006


Lilli posted:



What the christ?

I literally walked down a shaft in golgatha to go get some stuff I had to leave behind and this happened the turn I walked down. What the gently caress happened?

When you fall down the chutes there's a chance you'll be stunned in front of a weak little crab that proceeds to maul you with his 2 wimpy claws. They count as cudgels, so you should be able to halve that with a rubbergum injector.

Angry Diplomat
Nov 6, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

What happens, as far as I can tell, is that the chutes spawn infinite crabs that all fall down the shafts at the end of the belt, and then when you jump down the shaft there are infinite crabs on the same tile as you and they hit you infinite times.

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER

madjackmcmad posted:

That sucks. I'm sorry! Is the mouse being slow and janky or something?

Not really slow, just when I try to select stuff with the keys the cursor can interfere if its over an option. The creation screens are a bit slow but that's probably just my computer - I wouldn't mind a resolution option, though. Aside from that the game's fun as hell.

TooMuchAbstraction
Oct 14, 2012

My fingers are set to vibrate


So hey, any chances of Dungeonmans getting an OSX port? It looks like a neato game, but I usually can't be bothered to reboot into Windows.

madjackmcmad
May 27, 2008

Look, I'm startin' to believe some of the stuff the cult guy's been saying, it's starting to make a lot of sense.

TooMuchAbstraction posted:

So hey, any chances of Dungeonmans getting an OSX port? It looks like a neato game, but I usually can't be bothered to reboot into Windows.

It's not going to happen any time soon. The KS didn't make the budget for it, and I need to work on things that will keep the lights on here at Adventurepro, and dmans to OSX isn't one of those things at all. So it's a side project, but it is also the least fun side project I have, which means it is on the backest of burners.

I feel like I'd be pretty proud to see dmans running on OSX and even Linux, but when I think about what I want to code in my spare time, the other side projects come first.

TooMuchAbstraction
Oct 14, 2012

My fingers are set to vibrate


madjackmcmad posted:

It's not going to happen any time soon. The KS didn't make the budget for it, and I need to work on things that will keep the lights on here at Adventurepro, and dmans to OSX isn't one of those things at all. So it's a side project, but it is also the least fun side project I have, which means it is on the backest of burners.

I feel like I'd be pretty proud to see dmans running on OSX and even Linux, but when I think about what I want to code in my spare time, the other side projects come first.

Ahh, well. I can't blame you for not wanting to work on porting. If you ever want help with testing something on OSX though, feel free to hit me up.

GreyjoyBastard
Mar 28, 2010


TooMuchAbstraction posted:

I'd be in favor of getting into orbit so long as it's via an appropriately badass way. I want to delve into radioactive city ruins, find the nuclear power plant that's the source of the rads, fight my way through an insane cult (preferably composed of sentient badgers with far too many limbs) that's trying to assemble an atomic bomb, kill their leader in a small circular arena that turns out to be the top of a gigantic bullet, then they set the bomb off which fires the bullet up into space.

Why fire a bullet into space? Dunno. My guess is they're trying to shoot down the sun.

It's a pretty good way to get vital data permanently out of reach of the horrible things happening on Earth Qud!

(I hope someone else here has read Hannu Rajaniemi.)

bazomatic
Feb 22, 2005

I did it for aesthetics.

Snapjaw scavengers can apparently scavenge grenades I mean, it makes sense, but that's like, 0.1% of my deaths, getting naded early enough that it actually does enough to kill me (L3 on my way to the Rustwells on foot).

Johnny Joestar
Oct 21, 2010

Don't shoot him?

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Million Ghosts posted:

Looks to me like a crab punched you about 72 times for 106 damage. drat shame.

Giant Anime Crab

EAT THE EGGS RICOLA
May 29, 2008



Necrodancer comes out today at some point. Zone 4 and new bosses and lots of other stuff are in.

Change Log

korora
Sep 3, 2011


TooMuchAbstraction posted:

So hey, any chances of Dungeonmans getting an OSX port? It looks like a neato game, but I usually can't be bothered to reboot into Windows.
Mac user here, I play Dmans in Wine and it works great.

palecur
Nov 2, 2002

not too simple and not too kind

Fallen Rib

dis astranagant posted:

When you fall down the chutes there's a chance you'll be stunned in front of a weak little crab that proceeds to maul you with his 2 wimpy claws. They count as cudgels, so you should be able to halve that with a rubbergum injector.

Can someone explain what the damage expression (arrow) 8 (heart) 1d2 [9] means?

TooMuchAbstraction
Oct 14, 2012

My fingers are set to vibrate


palecur posted:

Can someone explain what the damage expression (arrow) 8 (heart) 1d2 [9] means?

The in-game help covers this. IIRC "->8" means the attack can pierce 8 levels of armor, the darkness of the heart gives a rough visual indicator of how much health the target has left (green = lots, dark red = nearly dead), 1d2 is the base damage dice, and I don't remember what the [9] means. Maybe it's a combat roll.

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Awesome!
Oct 17, 2008

Ready for adventure!



EAT THE EGGS RICOLA posted:

Necrodancer comes out today at some point. Zone 4 and new bosses and lots of other stuff are in.

Change Log

1.2gb update

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