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I don't think I've ever seen glow-wights use offensive mutations like that, and anyway I'm fairly sure burning hands, while it rolls multiple dice, does not hit multiple times. Maybe he spawned with a flamethrower and obliterated you with it? Flamers are preposterously lethal in CoQ, and they function by shooting multiple "pellets" of fire in a beam-like shape, so that would explain getting hit a zillion times and killed instantly.
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# ? May 7, 2015 01:15 |
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# ? Apr 28, 2024 11:08 |
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Farquar posted:He's doing everything possible to avoid adding any gameplay isn't he? He's said the gameplay is so wrapped up in the worldbuilding he needs to have the latter complete first. In any case the worldbuilding is almost done so in like a year it'll be playable.
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# ? May 7, 2015 01:16 |
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TOOT BOOT posted:He's said the gameplay is so wrapped up in the worldbuilding he needs to have the latter complete first. In any case the worldbuilding is almost done so in like a year it'll be playable. Whenever I work on procedural game stuff I find myself trying to convince myself of this lie. If he isn't working on at least basic gameplay mechanics by setting up a test arena to play around in, then he's doing this Wrong. Stuff like procedural quests or faction interaction etc. may require more worldbuilding to do "properly" but you still can and should be making mockups so you can test each component in as much isolation as possible.
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# ? May 7, 2015 01:22 |
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Angry Diplomat posted:I don't think I've ever seen glow-wights use offensive mutations like that, and anyway I'm fairly sure burning hands, while it rolls multiple dice, does not hit multiple times. Maybe he spawned with a flamethrower and obliterated you with it? Flamers are preposterously lethal in CoQ, and they function by shooting multiple "pellets" of fire in a beam-like shape, so that would explain getting hit a zillion times and killed instantly. Flamethrowers are basically ultra shotguns. They fire 9 streams in a tighter pattern and have more penetration than a loving phase cannon on top of the 4d20 heat per stream that hits.
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# ? May 7, 2015 01:22 |
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TOOT BOOT posted:He's said the gameplay is so wrapped up in the worldbuilding he needs to have the latter complete first. In any case the worldbuilding is almost done so in like a year it'll be playable. Ayy; lmao.
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# ? May 7, 2015 01:24 |
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dis astranagant posted:Flamethrowers are basically ultra shotguns. They fire 9 streams in a tighter pattern and have more penetration than a loving phase cannon on top of the 4d20 heat per stream that hits. Ah, that must have been it, somehow ive played CoQ on and off for years but never messed with flamethrowers.
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# ? May 7, 2015 01:30 |
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Bouchacha posted:Now I'm wondering if a stamina bar would an appropriate proxy-replacement for the food clock in DCSS, in addition to adding some depth to melee combat. Not a chance. Every character - and especially a melee-focused character - has moments where they're fighting corridors packed absolutely full of enemies. Passing out over and over in the middle of trying to chew through them all would suck.
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# ? May 7, 2015 01:30 |
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Stamina bars (and other complex resources) in general work perfectly well in roguelikes, though, you just have to design melee combat to be interesting and have a variety of options instead of being Crawl.
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# ? May 7, 2015 01:33 |
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Yeah. Tome has problems, but I love the varying types of resource bar the game has.
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# ? May 7, 2015 01:36 |
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I like most things about Tome except playing it
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# ? May 7, 2015 02:16 |
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PleasingFungus posted:Ayy; lmao. Eh, it's a long way away but he's done 95% of the worldbuilding stuff at this point. Whether or not the 'game' part will be worth the years long wait is a question a lot of people have asked, but he seems confident.
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# ? May 7, 2015 02:20 |
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Angry Diplomat posted:Flamers are preposterously lethal in CoQ, They could def do with being toned down a bit, they're the king of ranged weapons in Qud at the moment. Recently I tried doing an Agility/rifles-only build and after trying a couple of floors of Bethesda Susa with a scoped eigenrifle plus all the rifle talents and special fire abilities I gave up trying to make it work and went back to incinerating everything with Old Reliable because it was just vastly more effective. Generally speaking the early-game of Qud for me involves doing the initial Joppa quests (Red Rock, Rust Wells, Grit Gate) and then just sort of hanging around until a flamethrower shows up somewhere, it's the one key item for me that serves as a bridge between early game and later content. edit: here's some more minor Qud tile/faction issues from the Steam build I've been meaning to mention Issachari raiders are now displayed as desert rifles: All Cragmensch-type enemies are solid dark purple squares: And I think there's another faction problem with Glow-wight cultists, I've seen them attacking each other in the Salt Flats? the glow fucked around with this message at 02:40 on May 7, 2015 |
# ? May 7, 2015 02:30 |
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Yeah, I wouldn't want them nerfed because right now they're the only weapon that can do reliable damage to those damned cragmensch. Your only other option against them is hoping the force of rockets/he grenades does the job, both of which are fairly heavy and annoying to mass.
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# ? May 7, 2015 02:32 |
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TooMuchAbstraction posted:Whenever I work on procedural game stuff I find myself trying to convince myself of this lie. If he isn't working on at least basic gameplay mechanics by setting up a test arena to play around in, then he's doing this Wrong. Stuff like procedural quests or faction interaction etc. may require more worldbuilding to do "properly" but you still can and should be making mockups so you can test each component in as much isolation as possible. Keep in mind the dude has a PhD in Science & Technology Studies, pretty much the definition of "ideas guy." I'd bet the farm that he has significantly more fun making robust and accurate flag generators than anything like a game. deptstoremook fucked around with this message at 04:35 on May 7, 2015 |
# ? May 7, 2015 04:33 |
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Ultimate Gameplayless Globe e: wait it's URR not UGG. Welp, I'm an idiot. e2: Unfurnished Recursive Roguelike Anyway I'm playing FTL again and not hating it this time around. Maybe the game is finally penetrating my skull. On easy, of course, only there's no subconscious sting in the back of my mind for doing so. It's just one of those games you have to grind to really learn, which still sucks, but there's still nothing like it out there. doctorfrog fucked around with this message at 04:40 on May 7, 2015 |
# ? May 7, 2015 04:35 |
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doctorfrog posted:Anyway I'm playing FTL again and not hating it this time around. Maybe the game is finally penetrating my skull. On easy, of course, only there's no subconscious sting in the back of my mind for doing so. It's just one of those games you have to grind to really learn, which still sucks, but there's still nothing like it out there. I parsed Darkest Dungeon as an FTL analog with more grimdark ... but waiting on a lot more content to be nearly as engrossing.
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# ? May 7, 2015 04:42 |
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Just got my first win on Risk of Rain as an enforcer. This game is seriously fun.
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# ? May 7, 2015 06:57 |
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I've been following URR for a year, and check every Saturday for his devlog updates. Nothing he has ever written about seems even the least bit fun to play, but the worldgen is pretty great. Also he spends his free time trying to set world records on bullet hell games.
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# ? May 7, 2015 14:34 |
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Sergeant_Crunch posted:Just got my first win on Risk of Rain as an enforcer. This game is seriously fun. Wait until you unlock some of the really zany classes, like Acrid, Mercenary, Loader, or Chef. It really is a great game.
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# ? May 7, 2015 14:37 |
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Angry Diplomat posted:Wait until you unlock some of the really zany classes, like Acrid, Mercenary, Loader, or Chef. It really is a great game. The Loader is funny because with the right item combinations you can become permanently invulnerable.
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# ? May 7, 2015 16:26 |
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RPATDO_LAMD posted:The Loader is funny because with the right item combinations you can become permanently invulnerable. Loader is also good because it is the only class that straight up punches everything to death, and because the tesla coils are amazingly strong and really fun to use. Also the grappling hook! There is really nothing about that class that isn't great.
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# ? May 7, 2015 16:33 |
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doctorfrog posted:Anyway I'm playing FTL again and not hating it this time around. Maybe the game is finally penetrating my skull. On easy, of course, only there's no subconscious sting in the back of my mind for doing so. It's just one of those games you have to grind to really learn, which still sucks, but there's still nothing like it out there. There really is no reason to play normal/hard on FTL if you don't feel up to the challenge. You can get everything on easy. The difficulties really are "default" "hard" and "a kick in the balls" despite the names. Personally I generally play Normal when I do pick it up again, and never plan to touch Hard ever, simply because I got used to Normal and Easy is too easy. Despite saying that I've yet to actually beat the game with all, or even half of the ships (though I do have everything unlocked).
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# ? May 7, 2015 16:41 |
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Clever Spambot posted:Ah, that must have been it, somehow ive played CoQ on and off for years but never messed with flamethrowers. Boy are you missing out.
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# ? May 8, 2015 06:02 |
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Angry Diplomat posted:Wait until you unlock some of the really zany classes, like Acrid, Mercenary, Loader, or Chef. It really is a great game. Super old gifs, but yes Mercenary is the best
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# ? May 8, 2015 06:19 |
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So I fired up CoQ last night and rolled an axecrab and it's going really well, but this has just underscored how completely useless the combat log in the sidebar is. It seriously needs either: - a "compact" mode, where perhaps it only shows # hits, damage, and perhaps the icons of the weapons that connected, in conjunction with the ability to make the log fill the entire sidebar (the keybinds imply that '*' should do this, but it doesn't), or - just give up on it entirely and have a nethack-style --more-- prompt. animatorZed posted:
This is almost enough to make me want to play RoR again.
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# ? May 8, 2015 13:51 |
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Yes Merc is really loving fun Acrid is still my favorite. I want more games like RoR.
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# ? May 8, 2015 13:55 |
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Angry Diplomat posted:Wait until you unlock some of the really zany classes, like Acrid, Mercenary, Loader, or Chef. It really is a great game. I have unlocked a lot of them, but nothing so far compares to the unstoppable tank that is the enforcer. I really enjoy the slower paced playstyle of a defensive character, and the shotgun blast and shield smash are some of the most satisfying attacks in the game.
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# ? May 8, 2015 14:06 |
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Every solo enforcer run I've ever done falls apart when missile champions get common. The shield is useless against them and you're usually behind on gear unless you're abusing artifacts.
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# ? May 8, 2015 14:18 |
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dis astranagant posted:Every solo enforcer run I've ever done falls apart when missile champions get common. The shield is useless against them and you're usually behind on gear unless you're abusing artifacts. Only way I found to deal with them was to start backing up when they fire the missile as the targeting happens when it fires. Then your shield should cover it.
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# ? May 8, 2015 14:46 |
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Is there a specific way to get to the hive cluster that I don't know of? I've been trying for like an hour to get there but all I ever get is magma barracks for my fourth stage. I really want to get the command artifact so I can start breaking the game over my knee.
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# ? May 8, 2015 16:34 |
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I really love how much leeway RoR gives you to completely break the game. It doesn't (for the most part) introduce any bullshit like damage caps or spawn caps.
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# ? May 8, 2015 18:05 |
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Oookay
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# ? May 8, 2015 20:34 |
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Well eventually the game will drop you down a floor when the music runs out at least!
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# ? May 8, 2015 20:35 |
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Straight into a boss chamber, probably. I ain't seeing stairs, which means they've probably not killed the sarcophagus on that level! Also lol at deliberately using a broadsword
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# ? May 8, 2015 20:46 |
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DOWN JACKET FETISH posted:Straight into a boss chamber, probably. I ain't seeing stairs, which means they've probably not killed the sarcophagus on that level! Hey I'd rather have 2 dmg broadsword than the dagger. And I demolished that boss chamber
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# ? May 8, 2015 21:17 |
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DOWN JACKET FETISH posted:Also lol at deliberately using a broadsword Broadswords aren't bad weapons, and base 2 damage is a pretty decent perk. I mean, there are other weapons I'd rather have, sure, but I could do a lot worse than a titanium broadsword.
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# ? May 8, 2015 21:21 |
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Holy poo poo the command artifact in RoR is crazy. I just steamrolled the game twice in a row after getting it. once with enforcer and once with the hilariously broken permanently invincible loader. What are some other crazy builds I can try?
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# ? May 8, 2015 21:37 |
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Sergeant_Crunch posted:Holy poo poo the command artifact in RoR is crazy. I just steamrolled the game twice in a row after getting it. once with enforcer and once with the hilariously broken permanently invincible loader. What are some other crazy builds I can try? Turn on the artifact of glass as well (It makes you and enemies way squishier), and stack huge amounts of barbed wire and ceremonial daggers. Eventually enemies will die just from being on the same screen as you, and every time something dies it shoots out a bunch of homing projectiles that will probably oneshot another enemy.
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# ? May 8, 2015 21:45 |
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Play a Commando, buy every drone, and stack soldier's syringes, missile launchers (both types), and Arms Race until the game is brought to its knees under the processing load of your thousands and thousands of missiles.RPATDO_LAMD posted:Turn on the artifact of glass as well (It makes you and enemies way squishier), and stack huge amounts of barbed wire and ceremonial daggers. Eventually enemies will die just from being on the same screen as you, and every time something dies it shoots out a bunch of homing projectiles that will probably oneshot another enemy. Add that on-kill lightning shield item and the whirling ice shield to become a character who kills everything in the game by running directly into it. Angry Diplomat fucked around with this message at 21:58 on May 8, 2015 |
# ? May 8, 2015 21:56 |
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# ? Apr 28, 2024 11:08 |
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If you want to replicated the above gifs, play mercenary and grab alien head and some wicked rings. Proceed to mash the spin slash/double jump move. Congratulations, you can now screw attack and pretend like you're mario stomping on a bunch of goombas. If you get a few +jump height items, you can also literally fly unassisted. Alternatively, ride a giant jellyfish to the stars.
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# ? May 8, 2015 21:59 |