|
Yeah like, there's some distribution of gold you want the player to gain from any particular encounter, either you're intentionally calculating that and determining drops based on it (the thoughtful game designer approach), or you don't actually know or care (what everyone does). Either way, skip the middle man and drop the gold.
|
# ? Jun 29, 2015 22:37 |
|
|
# ? Apr 23, 2024 23:50 |
|
I suppose adding downtime where you have to go sell junk might be a somewhat legitimate design goal for an MMO to have.
|
# ? Jun 29, 2015 23:00 |
|
coq is gonna own. july 15th still the penciled date?
|
# ? Jun 29, 2015 23:07 |
|
victrix posted:I had a lengthy and failed argument with the loot devs behind an mmo while it was in early development. Generally it's to facilitate the desire to increase storage/make trips back to town to occassional break up the grinding. Probably some psychological foundation behind the process. I don't like it, however.
|
# ? Jun 29, 2015 23:12 |
|
If it is just about versimilitude, have them drop crab claws or whatever that (a) go in their own tab in inventory you can safely ignore, (b) have no mass or volume and (c) can be sold in bulk next time you're at a store. I actually like little touches like that, especially when the items have descriptions, but not when it gets in the way of other inventory management.
|
# ? Jun 29, 2015 23:16 |
|
baram. posted:coq is gonna own. july 15th still the penciled date? Yep, for EA on Steam. Still in pencil, though, but we're hopeful.
|
# ? Jun 30, 2015 00:10 |
|
I am so dang pumped for TowerClimb chapter 2. The first half is still one of the most atmospheric and lovely games I've ever played.
|
# ? Jun 30, 2015 00:25 |
|
hand of luke posted:Yep, for EA on Steam. Still in pencil, though, but we're hopeful. I feel that really nervous feeling, like we've gone out together a couple of times and really started to get to know each other. After a few drinks we're on my couch making out and I decide to go for it and rub your dick from over the top of your very fashionable jorts. I can tell you're really into it and you suggest we move to the bedroom. Things really start to heat up and in no time I'm bare rear end naked with my raging 2-incher ready to pop like a zit. You giggle and excuse yourself saying "Waaaaaaiiiiit, I have to go the bathroom." Now I'm sitting under the covers with a half-chub wondering if there will be awkward conversation when you finally come to back bed and if I'll be able to get it up again and if you really meant the weird stuff you said about "the blacks" that I let slide because you were cute.
|
# ? Jun 30, 2015 01:25 |
|
wow
|
# ? Jun 30, 2015 01:28 |
|
Mr. Belding posted:I feel that really nervous feeling, like we've gone out together a couple of times and really started to get to know each other. After a few drinks we're on my couch making out and I decide to go for it and rub your dick from over the top of your very fashionable jorts. I can tell you're really into it and you suggest we move to the bedroom. Things really start to heat up and in no time I'm bare rear end naked with my raging 2-incher ready to pop like a zit. You giggle and excuse yourself saying "Waaaaaaiiiiit, I have to go the bathroom." Now I'm sitting under the covers with a half-chub wondering if there will be awkward conversation when you finally come to back bed and if I'll be able to get it up again and if you really meant the weird stuff you said about "the blacks" that I let slide because you were cute. same
|
# ? Jun 30, 2015 01:29 |
|
there's your steam curator quote
|
# ? Jun 30, 2015 01:32 |
|
lol
|
# ? Jun 30, 2015 01:57 |
|
Hell its still a better post than the one from a page ago about a steampunk match 3 game
|
# ? Jun 30, 2015 01:58 |
|
Awesome! posted:there's your steam curator quote
|
# ? Jun 30, 2015 03:27 |
|
You're welcome, gimme a key. (or i'll make a dungeonmans named "handoflukeisadumbutt").
|
# ? Jun 30, 2015 03:34 |
|
Angband version 4.0.0 was just released! There are no gameplay changes*, but a lot of the code was rewritten so it should be easier to develop (or make variants) in the future. *Not exacty. They renamed "squelch" to "ignore", which is obviously The Worst Change.
|
# ? Jun 30, 2015 04:03 |
|
lets hang out posted:Can I request that the labels that show up when you hit the 1-4 keys stay on if you hold the button
|
# ? Jun 30, 2015 04:14 |
|
So I started playing UnReal World yesterday, its been a fun learning experience so far. I found a couple guides online that've been useful for getting started (combined with the ingame tutorial mode) but I've got one question. Both guides I found reccomend building my homestead on a small island in a lake (preferably near rapids), why is that? I mean, I understand the reason for the rapids, they have awesome fish in them, but why the island? Is it for security from humans/predators? I'm currently camped out along a river with some rapids, so I've been debating just building a stead here, or following the wisdow of the guide (I know a few islands I can build on, but none near rapids).
|
# ? Jun 30, 2015 05:11 |
|
Yeah, that's basically it, but I wouldn't be too worried about it. Njerpez raiders almost never stumble onto your homestead and a good trap fence should keep most dangerous animals out. If you have a dog it should bark whenever an intruder is near, and can help to hold it off too. I recommend sleeping as close to the rapids as possible with a paddle in your hand and a raft just outside, so you can escape to the safety if the rapids at a moment's notice. Also quick tip: a cabin built entirely out of doors still counts as a sealed structure.
|
# ? Jun 30, 2015 05:27 |
|
I currently don't have poo poo in terms of decent axes to build a cabin. How viable is cave dwelling in Unreal World?
|
# ? Jun 30, 2015 05:58 |
|
UnReal World again. Any tips for trap fences with spike pits? I built a modest one (most of a screen length) and it didn't catch anything after about a month.
|
# ? Jun 30, 2015 06:50 |
|
moot the hopple posted:I currently don't have poo poo in terms of decent axes to build a cabin. How viable is cave dwelling in Unreal World? Not really recommended, caves tend to be in the mountains far away from water and surrounded by crappy rocky ground so you have to travel quite a distance for trees and growing stuff. They're also dark and if you're unlucky, you'll have to face off the angry inhabitant. Best bet is to stay in a shelter until you save up enough to get a proper axe. Galaga Galaxian posted:UnReal World again. Any tips for trap fences with spike pits? I built a modest one (most of a screen length) and it didn't catch anything after about a month. Yeah, trap fence are a way longer-term investment than that. You can only really expect to catch stuff during the plentiful months when there's herds in the area. Doing the trap effectiveness ritual for each trap can boost their catch rate, and baiting them with meat/veggies can lure animals into them, although I don't know what exactly lures the elks and reindeer.
|
# ? Jun 30, 2015 07:15 |
|
I haven't even seen an elk/stag/reindeer in weeks. I barely see any animals on the overworld map, even when climbing up hills. I mean, I got the fish from my nets in the rapids to feed me decently enough, but fish aren't gonna give me furs for wintertime. [edit] Spotted a pack of reindeer, failed to kill one with javelins. Constructing a new fence trap in the area, hopefully it'll turn up something and hopefully I didn't scare them out the area. Galaga Galaxian fucked around with this message at 08:14 on Jun 30, 2015 |
# ? Jun 30, 2015 07:23 |
|
Tollymain posted:man i have not been able to wrap my head around the bloodmage in desktop dungeons at all Roonerspism posted:Blud2power sux, use sanguine to beat the boss The above advice works, but you should also try this to help you appreciate the blud2powar glyph: Be a Halfling, prep flames, JJ (chaos god), fire heart, and smugglers den. Worship JJ straight off, and use the smugglers den to get enough mana to cast the teleport spell. Run around building piety until you get petition and two shots of boost health. At this point with a full health bar you should be able to kill at least a lvl 5 monster using fireballs, health potions, and the fire heart. I have killed the animated armor boss of halls of steel (the easier version) as my first kill using this strategy.
|
# ? Jun 30, 2015 07:55 |
|
TooMuchAbstraction posted:How likely is it that someone with no crafting skill whatsoever will be able to craft something useful outside of the very early game? Don't all of the non-scrub-tier craftables require several ranks in the relevant crafting skill? That's a good point. Maybe just removing the blueprints entirely is the way to go. Dirk the Average posted:This is the problem. There are too many items, too many components, too many recipes, etc. Add that to the shop/lutefisk god, and the game just bogs down. Dredmor could really use some polish on that front; remove all of the unnecessary cruft from crafting and keep only simple and straightforward recipes with a minimum of ingredients. Yeah, it's a little more boring, but that's a small price to pay to make the game playable. Honestly, Dredmor doesn't have that many items. I mean, it sounds like a lot; off the top of my head, you have armour, helms, boots, shields, amulets, rings, daggers, axes, swords, maces, crossbows, staves, crossbow bolts, and throwing weapons, x 10 different tiers of each, that's 140 items right there -- and that's a low estimate, since most item classes have at least one tier with multiple options in it. Add consumables (potions, wands, and mushrooms) and crafting items and there's even more. But that's on par with, say, Nethack, and something like Diablo 2 has 3-4x as many items even before you start taking into account Uniques. The problem is that (a) most of these items can be crafted, and the crafting UI and mechanics don't handle having that many recipes very well, and (b) most of these items are also inputs into crafting recipes. The more I think about it, the more I like the idea of making Smithing, at least, a "game-changer" like Killer Vegan. Everything is crafting materials! Maybe even Zoo rewards are crafting materials. You have no equipment that you do not make yourself, but the flip side of that is that you can make what you need rather than being at the whim of the item generator. Still no idea what to do with Alchemy, though. Wandcrafting might be for the axe (does anyone actually use it?) The Lutefisk God is definitely for the axe, I think.
|
# ? Jun 30, 2015 13:25 |
|
ToxicFrog posted:The Lutefisk God is definitely for the axe, I think. The Lutefisk God is such a defining part of Dredmor's character that I think it'd be a bad idea to get rid of it. Maybe get rid of the shrines, though, in favor of the more typical omnipresent deity you can pray/sacrifice lutefisk to at any time. Having the Lutefisk God and the Horadric Lutefisk Cube does imply that you need an auto-fisking toggle for items you don't want.
|
# ? Jun 30, 2015 14:36 |
|
TooMuchAbstraction posted:The Lutefisk God is such a defining part of Dredmor's character that I think it'd be a bad idea to get rid of it. Maybe get rid of the shrines, though, in favor of the more typical omnipresent deity you can pray/sacrifice lutefisk to at any time. My main objection is that it's a part of Dredmor's character that has no presence in gameplay whatsoever. The shrines are rare, the UI for fisking is bad and you need so much lutefisk to get a reward that by the time you actually turn it in you already have something better from a zoo/shop/whatever. End result, no-one uses it. Maybe the answer is to tie the Lutefisk Cube in with my ideas to change the Pocket Dimension? The dimension then becomes a boon granted to you by the God, and lutefisk is spent to either upgrade it permanently or, in emergencies, reduce the cooldown.
|
# ? Jun 30, 2015 15:08 |
|
Pladdicus posted:Occult Chronicles is amazing. I wish there were more card based roguelikes.
|
# ? Jun 30, 2015 15:16 |
|
ToxicFrog posted:My main objection is that it's a part of Dredmor's character that has no presence in gameplay whatsoever. The shrines are rare, the UI for fisking is bad and you need so much lutefisk to get a reward that by the time you actually turn it in you already have something better from a zoo/shop/whatever. End result, no-one uses it. Right, so fix these problems rather than get rid of the concept. Dredmor without lutefisk would be like Dredmor without all the wine and cheese. quote:Maybe the answer is to tie the Lutefisk Cube in with my ideas to change the Pocket Dimension? The dimension then becomes a boon granted to you by the God, and lutefisk is spent to either upgrade it permanently or, in emergencies, reduce the cooldown. This could work, sure. The Lutefisk God can transport you to the Dimension of Lutefisk, where you can rest from your battles and get various lutefisk-related buffs.
|
# ? Jun 30, 2015 15:59 |
|
Geokinesis posted:
Well everything by Cryptic Comet is card based and procedural. If they had enforced perma-death they'd be loose roguelikes. I mean if you like Occult Chronicles, you'll probably love Armageddon Empires (singleplayer only turn based strategy on random maps and it's Warhammer 40k Humans vs Cthulhu Aliens vs Terminator AI Overlords vs Fallout Mutants - in a card and dice based game).
|
# ? Jun 30, 2015 23:25 |
|
The only thing I dislike about the Cryptic Comet games is that they're made in Adobe Director, which isn't the most robust and sometimes craps out. As I understand it though, the dude has stopped making video games.
|
# ? Jun 30, 2015 23:35 |
|
Yeah to make Boardgames. It makes sense, since all his games simulate D6s and Card Decks. I'd love to buy a physical version of Armageddon Empires.
|
# ? Jun 30, 2015 23:56 |
|
If I could sit around a table with 3 friends and play solium infernum I would never do anything else
|
# ? Jul 1, 2015 00:04 |
|
Kyzrati posted:There will eventually be five different endings of increasing difficulty, and right now the easiest route is already complete. "Easiest," but there are only 2 known wins on record, by players who've done nothing but play since release. There's a lot of content and lot to learn because you can't treat the gameplay like other roguelikes. Yesterday I met a veteran Nethack player who was telling me he couldn't get past the second floor of Cogmind This actually convinced me to get in early. Thanks for the reply! e: this game is insane (in the best way possible) Happylisk fucked around with this message at 02:31 on Jul 1, 2015 |
# ? Jul 1, 2015 01:59 |
|
this is a message for you: i`m running a contest on the DC:SS forums for a steam copy of Vagante ending on July 7th. anyone like you or me can enter. https://crawl.develz.org/tavern/viewtopic.php?f=17&t=16755
|
# ? Jul 1, 2015 04:21 |
|
hito posted:If I could sit around a table with 3 friends and play solium infernum I would never do anything else it's perfectly made for it
|
# ? Jul 1, 2015 06:14 |
|
Imagine trying to keep up your poker face for an entire game if you took Power Behind the Throne.
|
# ? Jul 1, 2015 06:43 |
|
Happylisk posted:This actually convinced me to get in early. Thanks for the reply!
|
# ? Jul 1, 2015 07:12 |
|
parthenocarpy posted:this is a message for you: i`m running a contest on the DC:SS forums for a steam copy of Vagante ending on July 7th. anyone like you or me can enter. It seems nice, but item spawn rates are way off right now. You basically get no scrolls besides teleportation, which isn't nearly as useful in this game as in DCSS-I'd like to see more remove curse and identify.
|
# ? Jul 1, 2015 08:36 |
|
|
# ? Apr 23, 2024 23:50 |
|
moot the hopple posted:Imagine trying to keep up your poker face for an entire game if you took Power Behind the Throne. The trash talk when you insult another player to get them to challenge you.
|
# ? Jul 1, 2015 11:33 |