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StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Cute roguelike Midboss is on Steam.

I haven't yet gotten it, but it advertises itself as a game where you become what you defeat, so to speak, which sounds cool!

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ExiledTinkerer
Nov 4, 2009
MidBoss is prime grade stuff---I've seldom to never seen such heart and soul in a Roguelike since Dungeonmans! The dev will very likely be on top of things in the post-launch wilds, and with more than just fixing things that hopefully don't turn out to be too incredibly on fire as is how these things are fated to go.

There is also tremendous latitude given in how you can approach the game between the Death Cards system and the ability to alter deep core attributes and characteristics of the game from the options menu outright---this is quite possibly the new standard for meticulousness on that front that the least.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

madjackmcmad posted:

Thanks :tipshat: hope you like it!

When you were uneasy about the art style, was it because the sprites weren't animated or was it something else? Do tell!

Of all the things I could complain about with your game, the art style would be the last. Thinking baby talk is funny? drat right. Getting unfairly murderfucked? Well, OK, it's par for the course but it's still not fun. But the art?

Internet Friend
Jan 1, 2001

Played 90 minutes of MidBoss and currently have a run on floor five. The possession mechanic is fun and ends up being a sort of pseudo job-system thing because you can equip powers from other forms you've mastered with some limitations. I'm just using default settings but I appreciate the amount you can tune the difficulty.

The only thing I really don't like is the cratefish mechanic. You get rewards for tediously smashing dozens of crates, and the rewards can be extremely good. Inventory management when there's a bunch of stuff on the floor is also not great.

spiritual bypass
Feb 19, 2008

Grimey Drawer
Star Crawlers is really great. It's like a PC version of Etrian Odyssey with procedural levels.

madjackmcmad
May 27, 2008

Look, I'm startin' to believe some of the stuff the cult guy's been saying, it's starting to make a lot of sense.

rt4 posted:

Star Crawlers is really great. It's like a PC version of Etrian Odyssey with procedural levels.

What!? Wow. Had no idea! Suddenly very interested.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

I kept up sporadically with MidBoss during development, and i liked everything I saw except the introduction of an equipment system. I liked the skill mix-and-matching and stats derived from your form, and not the weirdness of finding a sword and some boots that also gave some stats. Where did the finished version land on that? Is the equipment less weird?

General Emergency
Apr 2, 2009

Can we talk?
Dang. Should I get MidBoss or StarCrawlers?

Internet Friend
Jan 1, 2001

John Lee posted:

I kept up sporadically with MidBoss during development, and i liked everything I saw except the introduction of an equipment system. I liked the skill mix-and-matching and stats derived from your form, and not the weirdness of finding a sword and some boots that also gave some stats. Where did the finished version land on that? Is the equipment less weird?

Equipment with random stats is still there and is important. The monster forms only give stat multipliers to your base stats so a lot rides on finding good equipment.

Internet Friend fucked around with this message at 22:06 on May 27, 2017

Brendan Rodgers
Jun 11, 2014




Is Cogmind good how does it compare to Crawl?

spiritual bypass
Feb 19, 2008

Grimey Drawer
Cogmind is good

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

rt4 posted:

Cogmind is v. good

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

rt4 posted:

Cogmind is v. v. good and has rocket launchers

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Cogmind has too much variance in combat and is super-prone to death spirals, two of the things I hate most in games.

And I like it anyways, because that's how good the game is overall.

Thirsty Dog
May 31, 2007

rt4 posted:

Star Crawlers is really great. It's like a PC version of Etrian Odyssey with procedural levels.

Also make sure you keep the robot you find in the first mission. His haikus kept me amused much longer than I thought

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Tuxedo Catfish posted:

Cogmind has too much variance in combat and is super-prone to death spirals, two of the things I hate most in games.

And I like it anyways, because that's how good the game is overall.

Death spirals, aka "TIME TO DROP EVERYTHING AND RUN BYE SUCKERS" and that's how I almost made it to the surface one time before finding two behemoths and eating it

ExiledTinkerer
Nov 4, 2009
Both MidBoss and Starcrawlers should be getting some nice updates to come, so there's pretty much no wrong answer!

MidBoss does decent on the loot front, as some stuff is pretty exotic fare as opposed to just jacking up your derived or meta stats, has interesting interactions with the various forms of armor and weapon mastery, etc. Throwing is coming which will break that open in wide new directions even more alongside the feedback getting tackled in due time...

super sweet best pal
Nov 18, 2009

Thirsty Dog posted:

Also make sure you keep the robot you find in the first mission. His haikus kept me amused much longer than I thought

The Prototype is the best bot.

victrix
Oct 30, 2007


Our very own madjack is busting his rear end working on the expansion for Dungeonmans, due for release tomorrow. He's streaming his last push today, give him some support:

https://www.twitch.tv/playdungeonmans

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


So, Everspace is supposedly a roguelike and came out from Early Access, what's the hot take?

General Emergency
Apr 2, 2009

Can we talk?
Someone posted about it in the Steam thread.

Taear posted:

Everspace I put 6 hours into when it was Early Access. My issue with it was that yes it's space dogfighting with different ship designs which is cool. But there's like 6 enemies and all you do is get to a system, move to find the items in it and then move on. Because your ship gets slowly more damaged each area and healing is rare I just felt like I was doing the same things over and over.
It's so pretty but I don't know what they want to do with it or where they're taking it.

There is persisance, when you die you take your money and buy upgrades for the next ship you have. They're all quite incrimental and only one or two vaguely change how you look, which again is really boring to me. I don't regret my few hours but I would definitely not recommend buying it for anything more than £5.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Sounds like you should play Transcendence instead then!

madjackmcmad
May 27, 2008

Look, I'm startin' to believe some of the stuff the cult guy's been saying, it's starting to make a lot of sense.
The latest Dungeonmans patch, Adventure Maps, dropped today and the game is half off this week. Details, notes, and siren smilies in the dmans thread: https://forums.somethingawful.com/showthread.php?threadid=3558729&pagenumber=85&perpage=40#post472827473

General Emergency
Apr 2, 2009

Can we talk?

madjackmcmad posted:

The latest Dungeonmans patch, Adventure Maps, dropped today and the game is half off this week. Details, notes, and siren smilies in the dmans thread: https://forums.somethingawful.com/showthread.php?threadid=3558729&pagenumber=85&perpage=40#post472827473

https://www.youtube.com/watch?v=UPw-3e_pzqU

That's a pretty drat great use of $7,50

spiritual bypass
Feb 19, 2008

Grimey Drawer

ZearothK posted:

So, Everspace is supposedly a roguelike and came out from Early Access, what's the hot take?

It's great.
  • excellent graphics
  • upgrades between rounds
  • fun space combat
  • certain death
  • procedural asteroid-filled sectors

superh
Oct 10, 2007

Touching every treasure
Woah that looks really cool.

super sweet best pal
Nov 18, 2009

ZearothK posted:

So, Everspace is supposedly a roguelike and came out from Early Access, what's the hot take?

It's really good and has randomized sectors but I wouldn't call it a roguelike by any stretch of the imagination.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

The Kickstarter made its $50,000 goal by less than $200.

It's four years late on delivery.

The main coder went off and created an entire game during one production hiatus.

But... at last...

Sword of Fargoal 2 enters iOS beta on Monday.

Looks like we are at last into the final stretch.

General Emergency
Apr 2, 2009

Can we talk?
In other news Wasted is on Humble Bundle $1 tier: https://www.humblebundle.com

Woebin
Feb 6, 2006

General Emergency posted:

In other news Wasted is on Humble Bundle $1 tier: https://www.humblebundle.com
Definitely worth picking this up, I've had a ton of fun with Wasted and it recently got mod support as well. Plus it's goon-made!

FuzzySlippers
Feb 6, 2009

Backed Star Crawlers ages ago and finally got to play it a bit after it went 1.0. Not sure how I feel about it yet. Some elements are pretty cool (the world, the classes, getting something Wizardry-ish), but not so hot on exploring. Loot has been a lot of forgettable side-grade stuff with few consumables so when you hit a harder fight you don't have a lot of extra juice to bring out as all the skills/spells are cooldowns. This means there's not a lot of strategic resource management. I wish they'd gone for non-modal combat like most later era dungeon crawlers but I understand all the technical issues that avoids.

Procedural levels are really the only 'roguelike' element with items and combat as they are. They are pretty bland which is the usual procedural problem. I'm working on something kinda similar and it has solidified my decision to go for much smaller levels. There's not really much interesting about wandering around a big empty level looking for something to click on in the tile set. The earlier smaller levels were a lot better in SC.

I also think the off center clickables and the mouselook don't really add anything to a grid based crawler. Grid movement is artificial weirdness so you can't have the natural WASD first person feel. It just makes it harder to see things since they aren't centered like Grimrock as the game expects you to mouselook around.

Phrosphor
Feb 25, 2007

Urbanisation

madjackmcmad posted:

Thanks :tipshat: hope you like it!

When you were uneasy about the art style, was it because the sprites weren't animated or was it something else? Do tell!

I prefer ASCII is all, although Qud's pseudo style is really growing on me. As is the look of Dungeonmans. The persistent academy is great. The game works really well for me as a lunchbreak game.

Demiurge4
Aug 10, 2011

The Long Journey Home got released last night. I've only played with it one evening but so far it seems like a pretty robust space roguelike. You fly around and gather resources on planets, trade with aliens and buy upgrades for your ship/lander. The difficulty is pretty rough at first and I've learned to avoid the high gravity worlds because your lander will crush itself against the surface before your retro thrusters manage to stall your descent.

It's a bit on the expensive side for what it is though.

Zesty
Jan 17, 2012

The Great Twist
I saw a Scott Manley video on it that looked good but I'm not hearing good reviews otherwise. :(

ExiledTinkerer
Nov 4, 2009

Jedit posted:

The Kickstarter made its $50,000 goal by less than $200.

It's four years late on delivery.

The main coder went off and created an entire game during one production hiatus.

But... at last...

Sword of Fargoal 2 enters iOS beta on Monday.

Looks like we are at last into the final stretch.

This is apparently what happens when your crowdfunding campaign runs down to practically a photo finish at the wire such that your very soul probably got warped and years removed from life expectancy.

PC edition is going to be totally cool when it lands before the death of us all though~

atholbrose
Feb 28, 2001

Splish!

ExiledTinkerer posted:

This is apparently what happens when your crowdfunding campaign runs down to practically a photo finish at the wire such that your very soul probably got warped and years removed from life expectancy.
PC edition is going to be totally cool when it lands before the death of us all though~

SoF2 is my third-oldest wayward Kickstarter. The weirdest thing is, both they and Guide to the Village by the Sea recently updated, and Moon Intern has been updating every week for a while now. Something might actually happen with these games.

Xile77
Sep 18, 2003
<img alt="" border="0" src="https://i.somethingawful.com/forumsystem/customtitles/title-xile77.jpg" /><br />I love my fellow semen

Phrosphor posted:

Fungeonmans!



I thought this was about a new fungus based dungeonmans.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Xile77 posted:

I thought this was about a new fungus based dungeonmans.

if you want to play a fungusmans you probably want Caves of Qud instead

or Cataclysm DDA, in theory, but unfortunately the guy who was designing the really cool fungus-related content hosed off and disappeared and everyone else is still busy making tactically realistic fingernail dirt

General Emergency
Apr 2, 2009

Can we talk?
MidBoss is pretty great. The only way to heal seems to be to deposses your current victim so you get 30% health back or just possess someone new. There's a nice heightened risk/reward there since you have to either possess someone less powerful and work your way up or risk fighting someone more powerful to retain your current strength.

That said the inventory system is horrible. There are these skill tomes you find you can use to perform abilities from a monster you aren't possessing but I haven found any way to hotkey or hotbar them so you have to open up your inventory, find the tome you want and then cast the spell instead of just having the tome readily available. So clunky.

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Benly
Aug 2, 2011

20% of the time, it works every time.

General Emergency posted:

MidBoss is pretty great. The only way to heal seems to be to deposses your current victim so you get 30% health back or just possess someone new. There's a nice heightened risk/reward there since you have to either possess someone less powerful and work your way up or risk fighting someone more powerful to retain your current strength.

That said the inventory system is horrible. There are these skill tomes you find you can use to perform abilities from a monster you aren't possessing but I haven found any way to hotkey or hotbar them so you have to open up your inventory, find the tome you want and then cast the spell instead of just having the tome readily available. So clunky.

For healing, the Vampire Bat's Drain Life ability can be pretty useful early on while you're still assembling your collection of monsters. Warlocks get it too which would be nice for a caster build; I haven't gotten far enough to see if anything else does.

There are also some items (Blood Axe and Blood Hatchet, maybe others) that give several turns of regeneration after you damage an enemy, which is not useful for emergency healing but does help stave off attrition if you're lucky enough to snag them.

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