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Cute roguelike Midboss is on Steam. I haven't yet gotten it, but it advertises itself as a game where you become what you defeat, so to speak, which sounds cool!
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# ? May 26, 2017 04:20 |
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# ? Apr 26, 2024 14:37 |
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MidBoss is prime grade stuff---I've seldom to never seen such heart and soul in a Roguelike since Dungeonmans! The dev will very likely be on top of things in the post-launch wilds, and with more than just fixing things that hopefully don't turn out to be too incredibly on fire as is how these things are fated to go. There is also tremendous latitude given in how you can approach the game between the Death Cards system and the ability to alter deep core attributes and characteristics of the game from the options menu outright---this is quite possibly the new standard for meticulousness on that front that the least.
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# ? May 26, 2017 14:14 |
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madjackmcmad posted:Thanks hope you like it! Of all the things I could complain about with your game, the art style would be the last. Thinking baby talk is funny? drat right. Getting unfairly murderfucked? Well, OK, it's par for the course but it's still not fun. But the art?
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# ? May 26, 2017 17:28 |
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Played 90 minutes of MidBoss and currently have a run on floor five. The possession mechanic is fun and ends up being a sort of pseudo job-system thing because you can equip powers from other forms you've mastered with some limitations. I'm just using default settings but I appreciate the amount you can tune the difficulty. The only thing I really don't like is the cratefish mechanic. You get rewards for tediously smashing dozens of crates, and the rewards can be extremely good. Inventory management when there's a bunch of stuff on the floor is also not great.
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# ? May 26, 2017 18:17 |
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Star Crawlers is really great. It's like a PC version of Etrian Odyssey with procedural levels.
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# ? May 27, 2017 18:24 |
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rt4 posted:Star Crawlers is really great. It's like a PC version of Etrian Odyssey with procedural levels. What!? Wow. Had no idea! Suddenly very interested.
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# ? May 27, 2017 18:53 |
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I kept up sporadically with MidBoss during development, and i liked everything I saw except the introduction of an equipment system. I liked the skill mix-and-matching and stats derived from your form, and not the weirdness of finding a sword and some boots that also gave some stats. Where did the finished version land on that? Is the equipment less weird?
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# ? May 27, 2017 19:01 |
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Dang. Should I get MidBoss or StarCrawlers?
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# ? May 27, 2017 21:18 |
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John Lee posted:I kept up sporadically with MidBoss during development, and i liked everything I saw except the introduction of an equipment system. I liked the skill mix-and-matching and stats derived from your form, and not the weirdness of finding a sword and some boots that also gave some stats. Where did the finished version land on that? Is the equipment less weird? Equipment with random stats is still there and is important. The monster forms only give stat multipliers to your base stats so a lot rides on finding good equipment. Internet Friend fucked around with this message at 22:06 on May 27, 2017 |
# ? May 27, 2017 22:03 |
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Is Cogmind good how does it compare to Crawl?
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# ? May 27, 2017 22:21 |
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Cogmind is good
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# ? May 27, 2017 23:54 |
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rt4 posted:Cogmind is v. good
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# ? May 28, 2017 00:11 |
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rt4 posted:Cogmind is v. v. good and has rocket launchers
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# ? May 28, 2017 00:18 |
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Cogmind has too much variance in combat and is super-prone to death spirals, two of the things I hate most in games. And I like it anyways, because that's how good the game is overall.
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# ? May 28, 2017 03:17 |
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rt4 posted:Star Crawlers is really great. It's like a PC version of Etrian Odyssey with procedural levels. Also make sure you keep the robot you find in the first mission. His haikus kept me amused much longer than I thought
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# ? May 28, 2017 11:34 |
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Tuxedo Catfish posted:Cogmind has too much variance in combat and is super-prone to death spirals, two of the things I hate most in games. Death spirals, aka "TIME TO DROP EVERYTHING AND RUN BYE SUCKERS" and that's how I almost made it to the surface one time before finding two behemoths and eating it
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# ? May 28, 2017 11:38 |
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Both MidBoss and Starcrawlers should be getting some nice updates to come, so there's pretty much no wrong answer! MidBoss does decent on the loot front, as some stuff is pretty exotic fare as opposed to just jacking up your derived or meta stats, has interesting interactions with the various forms of armor and weapon mastery, etc. Throwing is coming which will break that open in wide new directions even more alongside the feedback getting tackled in due time...
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# ? May 28, 2017 13:20 |
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Thirsty Dog posted:Also make sure you keep the robot you find in the first mission. His haikus kept me amused much longer than I thought The Prototype is the best bot.
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# ? May 28, 2017 13:29 |
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Our very own madjack is busting his rear end working on the expansion for Dungeonmans, due for release tomorrow. He's streaming his last push today, give him some support: https://www.twitch.tv/playdungeonmans
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# ? May 29, 2017 00:21 |
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So, Everspace is supposedly a roguelike and came out from Early Access, what's the hot take?
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# ? May 29, 2017 12:44 |
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Someone posted about it in the Steam thread.Taear posted:Everspace I put 6 hours into when it was Early Access. My issue with it was that yes it's space dogfighting with different ship designs which is cool. But there's like 6 enemies and all you do is get to a system, move to find the items in it and then move on. Because your ship gets slowly more damaged each area and healing is rare I just felt like I was doing the same things over and over.
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# ? May 29, 2017 13:33 |
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Sounds like you should play Transcendence instead then!
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# ? May 29, 2017 14:57 |
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The latest Dungeonmans patch, Adventure Maps, dropped today and the game is half off this week. Details, notes, and siren smilies in the dmans thread: https://forums.somethingawful.com/showthread.php?threadid=3558729&pagenumber=85&perpage=40#post472827473
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# ? May 29, 2017 18:47 |
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madjackmcmad posted:The latest Dungeonmans patch, Adventure Maps, dropped today and the game is half off this week. Details, notes, and siren smilies in the dmans thread: https://forums.somethingawful.com/showthread.php?threadid=3558729&pagenumber=85&perpage=40#post472827473 https://www.youtube.com/watch?v=UPw-3e_pzqU That's a pretty drat great use of $7,50
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# ? May 29, 2017 21:52 |
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ZearothK posted:So, Everspace is supposedly a roguelike and came out from Early Access, what's the hot take? It's great.
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# ? May 30, 2017 02:19 |
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Woah that looks really cool.
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# ? May 30, 2017 04:10 |
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ZearothK posted:So, Everspace is supposedly a roguelike and came out from Early Access, what's the hot take? It's really good and has randomized sectors but I wouldn't call it a roguelike by any stretch of the imagination.
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# ? May 30, 2017 08:29 |
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The Kickstarter made its $50,000 goal by less than $200. It's four years late on delivery. The main coder went off and created an entire game during one production hiatus. But... at last... Sword of Fargoal 2 enters iOS beta on Monday. Looks like we are at last into the final stretch.
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# ? May 30, 2017 19:05 |
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In other news Wasted is on Humble Bundle $1 tier: https://www.humblebundle.com
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# ? May 30, 2017 21:15 |
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General Emergency posted:In other news Wasted is on Humble Bundle $1 tier: https://www.humblebundle.com
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# ? May 31, 2017 00:31 |
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Backed Star Crawlers ages ago and finally got to play it a bit after it went 1.0. Not sure how I feel about it yet. Some elements are pretty cool (the world, the classes, getting something Wizardry-ish), but not so hot on exploring. Loot has been a lot of forgettable side-grade stuff with few consumables so when you hit a harder fight you don't have a lot of extra juice to bring out as all the skills/spells are cooldowns. This means there's not a lot of strategic resource management. I wish they'd gone for non-modal combat like most later era dungeon crawlers but I understand all the technical issues that avoids. Procedural levels are really the only 'roguelike' element with items and combat as they are. They are pretty bland which is the usual procedural problem. I'm working on something kinda similar and it has solidified my decision to go for much smaller levels. There's not really much interesting about wandering around a big empty level looking for something to click on in the tile set. The earlier smaller levels were a lot better in SC. I also think the off center clickables and the mouselook don't really add anything to a grid based crawler. Grid movement is artificial weirdness so you can't have the natural WASD first person feel. It just makes it harder to see things since they aren't centered like Grimrock as the game expects you to mouselook around.
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# ? May 31, 2017 01:28 |
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madjackmcmad posted:Thanks hope you like it! I prefer ASCII is all, although Qud's pseudo style is really growing on me. As is the look of Dungeonmans. The persistent academy is great. The game works really well for me as a lunchbreak game.
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# ? May 31, 2017 01:40 |
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The Long Journey Home got released last night. I've only played with it one evening but so far it seems like a pretty robust space roguelike. You fly around and gather resources on planets, trade with aliens and buy upgrades for your ship/lander. The difficulty is pretty rough at first and I've learned to avoid the high gravity worlds because your lander will crush itself against the surface before your retro thrusters manage to stall your descent. It's a bit on the expensive side for what it is though.
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# ? May 31, 2017 07:12 |
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I saw a Scott Manley video on it that looked good but I'm not hearing good reviews otherwise.
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# ? May 31, 2017 09:40 |
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Jedit posted:The Kickstarter made its $50,000 goal by less than $200. This is apparently what happens when your crowdfunding campaign runs down to practically a photo finish at the wire such that your very soul probably got warped and years removed from life expectancy. PC edition is going to be totally cool when it lands before the death of us all though~
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# ? May 31, 2017 13:31 |
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ExiledTinkerer posted:This is apparently what happens when your crowdfunding campaign runs down to practically a photo finish at the wire such that your very soul probably got warped and years removed from life expectancy. SoF2 is my third-oldest wayward Kickstarter. The weirdest thing is, both they and Guide to the Village by the Sea recently updated, and Moon Intern has been updating every week for a while now. Something might actually happen with these games.
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# ? May 31, 2017 15:35 |
Phrosphor posted:Fungeonmans! I thought this was about a new fungus based dungeonmans.
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# ? May 31, 2017 20:28 |
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Xile77 posted:I thought this was about a new fungus based dungeonmans. if you want to play a fungusmans you probably want Caves of Qud instead or Cataclysm DDA, in theory, but unfortunately the guy who was designing the really cool fungus-related content hosed off and disappeared and everyone else is still busy making tactically realistic fingernail dirt
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# ? May 31, 2017 20:29 |
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MidBoss is pretty great. The only way to heal seems to be to deposses your current victim so you get 30% health back or just possess someone new. There's a nice heightened risk/reward there since you have to either possess someone less powerful and work your way up or risk fighting someone more powerful to retain your current strength. That said the inventory system is horrible. There are these skill tomes you find you can use to perform abilities from a monster you aren't possessing but I haven found any way to hotkey or hotbar them so you have to open up your inventory, find the tome you want and then cast the spell instead of just having the tome readily available. So clunky.
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# ? Jun 1, 2017 11:17 |
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# ? Apr 26, 2024 14:37 |
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General Emergency posted:MidBoss is pretty great. The only way to heal seems to be to deposses your current victim so you get 30% health back or just possess someone new. There's a nice heightened risk/reward there since you have to either possess someone less powerful and work your way up or risk fighting someone more powerful to retain your current strength. For healing, the Vampire Bat's Drain Life ability can be pretty useful early on while you're still assembling your collection of monsters. Warlocks get it too which would be nice for a caster build; I haven't gotten far enough to see if anything else does. There are also some items (Blood Axe and Blood Hatchet, maybe others) that give several turns of regeneration after you damage an enemy, which is not useful for emergency healing but does help stave off attrition if you're lucky enough to snag them.
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# ? Jun 1, 2017 12:10 |