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So as someone who bounced hard off of the original Gungeon I've just finished up the last character's Past in Advanced. I've still got a couple of the secret areas to do and a few other things but I feel a lot more satisfied with Advanced. It still doesn't feel like I've really got a lot of choice in what things I buy / chests I unlock and I'm still having to default back to my starting weapon a lot - especially if I try to go into Bullet Hell (One run I didn't get any ammo between floor 4 and 5 combined and only Ser Junkan was saving me.) but the whole synergy system and the improved droprate go a long way to making up for that because there's a lot more fun things to find because of it. I think the most annoying thing right now is the cost to unlock shortcuts because you have to dedicate drat near entire runs to getting enough keys / money, and even then the shortcut's functionally useless, I just want the items. The Daruma is run-shatteringly powerful and I'm not quite sure why it's just a B rank. okay no the most annoying thing is that I still find myself getting mad and hitting restart if I get clipped on the first boss. God drat but that choice is still so bad. Stelas fucked around with this message at 03:40 on Aug 17, 2018 |
# ? Aug 17, 2018 03:37 |
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# ? Apr 26, 2024 14:17 |
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Stelas posted:So as someone who bounced hard off of the original Gungeon I've just finished up the last character's Past in Advanced. I've still got a couple of the secret areas to do and a few other things but I feel a lot more satisfied with Advanced. It still doesn't feel like I've really got a lot of choice in what things I buy / chests I unlock and I'm still having to default back to my starting weapon a lot - especially if I try to go into Bullet Hell (One run I didn't get any ammo between floor 4 and 5 combined and only Ser Junkan was saving me.) but the whole synergy system and the improved droprate go a long way to making up for that because there's a lot more fun things to find because of it. I think the most annoying thing right now is the cost to unlock shortcuts because you have to dedicate drat near entire runs to getting enough keys / money, and even then the shortcut's functionally useless, I just want the items. They do need to fix the key drop or have a chance of chests in the chest room not be locked or mimics...though honestly i wouldnt mind if they just went with the gently caress you more mimics option either. at least you have a better chance of getting something from the chest but then junken ...pfft junken is a myth
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# ? Aug 17, 2018 06:22 |
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CoX 2 with another update both moving things forward and indicating the fresh tire kicking folks have been able to give it now that it has emerged from obscurity after so long---also because it has a proper site now to facilitate such~ https://virtua-sinner.itch.io/caverns-of-xaskazien-ii
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# ? Aug 17, 2018 13:02 |
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hito posted:I just finished reading The Worst Journey in the World and man a polar expedition roguelike would own so hard. Choose sledging teams from your ~12 crewmembers at base camp, balancing exploration the routes with leaving rations for future crews, adjusting with the seasons...especially if you procgen things like "Which vitamins do humans need to avoid deficiency disease" and "which animals work best in this climate" so you have to do things like fiddle with diets because you only get to requisition things from abroad once a year and you really need to get it right. The Antarctic expeditions around 1910 would be a great setting. Lots of famous explorers loving around an dying in those.
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# ? Aug 17, 2018 15:20 |
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Frozen Depths was a fun experimental little roguelike that had an interesting temperature system that I'd love to see re-explored in an arctic survival game. I'd also like to see someone take anpther shot at the Dragonball/Kung-Fu inspired Roguelike (Dragonball-T was better than it deserved to be) but I fear it will never come to pass.
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# ? Aug 17, 2018 19:30 |
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I'm really enjoying Dead Cells. Not at all good at it but the combat is so responsive that it's really fun to play.
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# ? Aug 17, 2018 22:15 |
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A roguelike set in an Antarctic base where you have to dash from building to building or burn your loot for warmth lest you freeze to death? Yes please.
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# ? Aug 17, 2018 22:30 |
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this is definitely the most obnoxious tanky rear end in a top hat build I've ever had in dead cells huge damage reduction, huge HP, parry things and then shotgun them for a billion damage or just use a tonic to become invulnerable for a bit and pointblank whatever I want repeatedly
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# ? Aug 17, 2018 22:39 |
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killed the the last thing
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# ? Aug 18, 2018 04:51 |
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megane posted:A roguelike set in an Antarctic base where you have to dash from building to building or burn your loot for warmth lest you freeze to death? Yes please. Also having to balance fuel usage for things like running generators and space heaters, but also still being able to de-ice doors to get to valuable supplies. Basically that FPS arctic survival game that came out a few years back, but topdown and turn based. Edit: Near Death. Look it up, it's pretty great. Just you and the cold, no enemies iirc. RickVoid fucked around with this message at 05:16 on Aug 18, 2018 |
# ? Aug 18, 2018 05:13 |
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Had the best run ever going in Dead Cells and then I killed myself with an elevator. Ooops.
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# ? Aug 21, 2018 06:38 |
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Hahaha. That's only happened to me once. Once was enough.
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# ? Aug 21, 2018 06:57 |
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Anyone played Socketeer?For the record I have not.
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# ? Aug 22, 2018 02:20 |
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RickVoid posted:Also having to balance fuel usage for things like running generators and space heaters, but also still being able to de-ice doors to get to valuable supplies. I was thinking something like reverse dwarf fortress where you start with a fully functional base and things slowly go to poo poo with the sole survivor holed up in a shack with the last gallon of fuel. The thing roguelike?
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# ? Aug 22, 2018 15:03 |
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Klaus Kinski posted:I was thinking something like reverse dwarf fortress where you start with a fully functional base and things slowly go to poo poo with the sole survivor holed up in a shack with the last gallon of fuel. The thing roguelike? Yes, but uh it also sounds like it could be like Dungeon of the Endless. Where you're trying to explore a facility and manage power. Power in dungeon of the endless allowed you to open doors I think, but was also a currency? But the ice dungeon it sounds like people want energy/fuel to be the primary currency where it buys character life and you risk it for greater rewards in opening chests and challenge areas.
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# ? Aug 22, 2018 15:23 |
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You could also play the long dark. It's even got some vaguely roguelike elements: the loot in various places is randomized in the non-story mode, and permadeath.
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# ? Aug 22, 2018 15:29 |
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Toalpaz posted:Yes, but uh it also sounds like it could be like Dungeon of the Endless. Where you're trying to explore a facility and manage power. Power in dungeon of the endless allowed you to open doors I think, but was also a currency? But the ice dungeon it sounds like people want energy/fuel to be the primary currency where it buys character life and you risk it for greater rewards in opening chests and challenge areas. Power in DotE let you light up rooms you've opened. Lit rooms can power modules to defend against monsters or generate resources. Monsters also don't spawn in lit rooms, so if you light a whole section, you can safely ignore it. You can also leave rooms unlit to spawn more monsters, hoping to get more Dust(power) drops, but I wouldn't do it unless you're very confident in your defenses.
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# ? Aug 22, 2018 16:47 |
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Sacrificial Toast posted:Power in DotE let you light up rooms you've opened. Lit rooms can power modules to defend against monsters or generate resources. Monsters also don't spawn in lit rooms, so if you light a whole section, you can safely ignore it. You can also leave rooms unlit to spawn more monsters, hoping to get more Dust(power) drops, but I wouldn't do it unless you're very confident in your defenses. Thanks sorry, it's been like a year since I touched it. I just remembered it was Rogue-Lite and had resource management.
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# ? Aug 22, 2018 17:07 |
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We just launched patch 1.18 for Tangledeep after about 5 weeks since the last patch. That's the longest we've gone, uh.. ever! But it's not for lack of content. Besides bug fixes and various new stuff, a big change is that you can no longer swap abilities on and off your hotbars in the dungeon. You can't cast them from the skill sheet anymore either. I made this change because I wanted people to think a little more about skill synergy and builds. It's easy enough to go back to town to try something different, but for lategame characters, IMO it detracted from the uniqueness of your playstyle to have access to potentially 70+ abilities at the same time. It also made it really hard to balance things when you are guaranteed (up to) every movement ability and summon in the game. This doesn't affect early/mid game at all of course, but even veteran players I talked to thought it made sense as a balancing + gameplay adjustment. ALSO Madjack has been furiously working on the Switch port for months and we are just about wrapped up now. Simultaneous launch in US and Japan! The latter has done really well on PC and in fact we're even gonna be at Tokyo Game Show next month showing it off. Well, I'm not, since I'm a new dad as of 5 weeks ago. But Jim is going and that's gonna be cool. Japan is cool.
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# ? Aug 23, 2018 03:31 |
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I think I can say I'm done with Gungeon at this point. Got the Super Hot Watch unlocked and blasted my way through Bullet Hell without taking a hit. I'd still like more in the way of crazier synergies - I prefer the 'who care about balancing a single player game' philosophy - but that was a lot better than base.
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# ? Aug 23, 2018 11:58 |
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zirconmusic posted:ALSO Madjack has been furiously working on the Switch port for months and we are just about wrapped up now. Simultaneous launch in US and Japan! The latter has done really well on PC and in fact we're even gonna be at Tokyo Game Show next month showing it off. Well, I'm not, since I'm a new dad as of 5 weeks ago. But Jim is going and that's gonna be cool. Japan is cool. That's awesome! I was asking about it in the Switch thread last week, happy to see it's close to release. Good luck with cert!
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# ? Aug 23, 2018 16:15 |
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zirconmusic posted:ALSO Madjack has been furiously working on the Switch port for months and we are just about wrapped up now. Simultaneous launch in US and Japan! The latter has done really well on PC and in fact we're even gonna be at Tokyo Game Show next month showing it off. Well, I'm not, since I'm a new dad as of 5 weeks ago. But Jim is going and that's gonna be cool. Japan is cool.
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# ? Aug 23, 2018 20:01 |
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I'd marry a roguelike on switch I'm a poligimist now
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# ? Aug 24, 2018 04:58 |
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Toalpaz posted:Yes, but uh it also sounds like it could be like Dungeon of the Endless. Where you're trying to explore a facility and manage power. Power in dungeon of the endless allowed you to open doors I think, but was also a currency? But the ice dungeon it sounds like people want energy/fuel to be the primary currency where it buys character life and you risk it for greater rewards in opening chests and challenge areas. I found Dungeon of the Endless to be completely impenetrable. Spent hours on it and never got anywhere near a win.
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# ? Aug 24, 2018 05:31 |
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Stark Fist posted:I found Dungeon of the Endless to be completely impenetrable. Spent hours on it and never got anywhere near a win. I only have 19 hours on record, I'm no expert. I think I touched maybe the second last set of floors (the lab?) once and I unlocked a majority of the characters. I think the difficulty ramps up a whole lot, and uh I remember drops being relatively important. I can't say much beyond that I really love the Endless series lore and aesthetics. I like the idea of the game and should probably try and get a win on it?
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# ? Aug 24, 2018 05:39 |
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I played a lot of DotE myself--particularly co-op with a friend. It's certainly a game that's a lot easier once you know how things work. What each enemy does, which modules are the most effective ones, how to maximize your resources, and a few tricks to help out. It's primarily a game of resource management. Major modules that generate resources get more expensive as you build more, and if you build too many, you won't get a return on your investment. The floors get longer as you proceed, so the amount of majors you want goes up later too. You'll also generally want to open all the doors unless you think your defenses are going to get completely overwhelmed, because each door is more resources for later. Also, if you find a door that you've already seen the other side of, no monsters will spawn when you open it. You can save it till the end as a free bit of resources. For heroes, you'll definitely want at least one guy who can move quickly to open doors for you, and then immediately retreat (possibly through several unlit rooms full of monsters) back to the safety of your defenses. Then your other 3 heroes can just be some mix of guys with the Operate skill who can park next to a major module to make more resources and solid combat guys. Heroes with nothing better to do can also stand in unlit rooms and suppress monsters from spawning there while a door is being opened. For turrets, there are a few really strong general use ones, a bunch of perfectly acceptable ones, and a few stinkers. The really good ones are Smoking Gun, Tear Gas, and Neurostun for slowing, weakening and killing most of the enemy waves. For the room your heroes are going to be holding out in, a dust field generator helps a lot with the increased defense. The really bad ones are pretty much just Holo-hero and the ones that generate resources based on killed monsters, because you probably will want those slots just for more guns. For the enemies, there's really not much to do except get used to how each one acts. A lot of them have very different AI and priorities. There are even a few that will force you to dive into dark rooms to kill them while they slowly grow huge or bash open more doors you're not ready for. There are usually only a few types per level, so once you've gotten a few waves in, you can adjust your strategy based on who's coming at you. If you have any other particular questions, I'd be glad to answer, but that's about all that comes to mind right now. E: Oh yes, if you come across a science crystal you don't need, or one of those things that asks for 30 industry to maybe give you something in return and you don't want it, you can bulldoze those to make room for modules if you'd rather have the space. Sacrificial Toast fucked around with this message at 08:43 on Aug 24, 2018 |
# ? Aug 24, 2018 08:22 |
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Junkie Disease posted:I'd marry a roguelike on switch I'm a poligimist now Unexplored has ported over to switch with some new game ending bugs. Be sure to check on the current patch state if you’re tempted by that. It’s a great game on PC with some art and combat style that doesn’t work for everyone. There is also Dragon Fang Z which I picked up on sale for PC and forgot to play because of new content and new games. I’ve heard some good things about that but not many have been talking about it, so I’m a bit wary of recommending it. I will be playing it this weekend though. Tangledeep on switch? That should be fun. Whatever happened to dungeonmans? Was that coming to switch or was I just confused because jack is helping out on Tangledeep?
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# ? Aug 24, 2018 10:09 |
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Operate is the absolute key skill in DotE, and specifically operating a manned shop to generate dust will get you through the more and more dust starved you get when nearing the surface.
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# ? Aug 24, 2018 11:03 |
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i remember reading that if you have a hero in a dark room enemies wont spawn in it
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# ? Aug 24, 2018 12:36 |
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LordSloth posted:Unexplored has ported over to switch with some new game ending bugs. Be sure to check on the current patch state if you’re tempted by that. It’s a great game on PC with some art and combat style that doesn’t work for everyone. There is also Dragon Fang Z which I picked up on sale for PC and forgot to play because of new content and new games. I’ve heard some good things about that but not many have been talking about it, so I’m a bit wary of recommending it. I will be playing it this weekend though. I really like Unexplored but I'm apparently real bad at it, and I desperately wish there were a more reliable source of healing
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# ? Aug 24, 2018 13:43 |
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Awesome! posted:i remember reading that if you have a hero in a dark room enemies wont spawn in it This is true, but it tends to be something of a stopgap measure. If you have a hero with high Wits operating a production module in a heavily fortified chokepoint, one extra room's worth of monsters usually isn't enough to give you too much trouble - it's usually best to build your team with an eye towards surviving sieges once you have a good doorkicker (i.e. a fast, resilient explorer capable of opening doors and swiftly returning to the team/chokepoint).
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# ? Aug 24, 2018 13:57 |
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Putting aside combat and puzzle solving here are a few Unexplained tips.
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# ? Aug 24, 2018 14:18 |
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Lunsku posted:Operate is the absolute key skill in DotE, and specifically operating a manned shop to generate dust will get you through the more and more dust starved you get when nearing the surface. Also, the amount of resources operating gives you is based on Wit, and is always rounded up. For Food/Industry/Science, it's 1 per 2 wit, for Dust it's 1 per 10. In practice, this means if you have a shop module with a shopkeeper on it and put a token Mechanical Pal module next to it, you'll get your 1 dust per door without having to invest a hero to stand next to it.
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# ? Aug 24, 2018 17:08 |
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I played only a bit of DotE but i thought it just looked unappealing and convoluted, or am I wrong and is it a great game?
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# ? Aug 24, 2018 19:29 |
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The systems aren't convoluted at all, but it has a REALLY steep learning curve, and it's so off the wall there isn't really much past experience that will prepare you for it. I think it's one of the most ingenious games to come out in the last five years for any genre.
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# ? Aug 24, 2018 19:42 |
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Yeah I love it , that's like my go-to iPad game
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# ? Aug 24, 2018 20:40 |
Boy I got 302 hours currently logged on Dungeon of the Endless. I give it two thumbs up--way up!
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# ? Aug 25, 2018 05:19 |
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Shibawanko posted:I played only a bit of DotE but i thought it just looked unappealing and convoluted, or am I wrong and is it a great game? It's a game about preparing the dungeon for your moving defense through it when you're ready to go, and I love it a LOT.
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# ? Aug 25, 2018 11:59 |
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Nothing quite as stressful as this game, nothing like watching all your guys melt in real time to give you a heart attack. My first game back and I'm at floor 8, it's definitely doable but the difficulty ramps up a whole lot and punishes bad play. There isn't a lot of margin for error. It's really scary once you start depleting your food instead of leveling for healing, it's kind of like you know that you're not efficient enough to succeed but you're still playing.
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# ? Aug 25, 2018 18:48 |
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# ? Apr 26, 2024 14:17 |
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roguelikes.txt https://twitter.com/qweety_/status/1033498801170997248 https://twitter.com/qweety_/status/1033499313018744833
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# ? Aug 26, 2018 00:40 |