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What are some of the best roguelikes for iPad? I'm loving FTL and steam world dig (not sure if that counts) but for example didn't love the controls of death road to Canada . I think games where you can pause easily / more turn based on general work on iOS a bit better. Just trying to scratch that itch!!
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# ¿ May 2, 2017 08:34 |
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# ¿ Apr 23, 2024 20:50 |
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To follow up on the steam sale post, I've really enjoyed FTL, steam world heist and invisible inc. both because I really do feel some progression for it (FTL you unlock things as you go , steam world with a small story)and both I can take a breather as they are either turn based or pause and play. I don't really love the ASCII graphic games and I don't love the super hardcore feel of literally never starting with anything other than what you started with. Kinda just feels pointless to me. Even just nominal unlocks for playing more and getting further would be nice. What on sale lately would fit the bill? PC, iOS, PS4? I don't mind!
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# ¿ Jun 25, 2017 02:18 |
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SKULL.GIF posted:OSFE patch 1.2, quoting the relevant part on game design philosophy and approach: This is great and he’s got a great view on the game being accessible and not trying to be “only” for hardcore people but also to challenge them as well.
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# ¿ Apr 4, 2020 03:46 |
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So many new posts, what awesome rogue like or lite has been released!? Ohhhh....
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# ¿ Jun 23, 2020 23:59 |
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While the forums are collapsing around us what good games are on steam sale now? Should I finally break and pick up hades!?
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# ¿ Jun 25, 2020 23:28 |
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A Strange Aeon posted:I feel like there must be some Super Mario World randomizer ROMs out there, that might scratch the itch. Just get super Mario maker on switch, boom.
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# ¿ Jul 14, 2020 17:25 |
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Hades- controller or mouse and keyboard?
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# ¿ Jul 25, 2020 02:02 |
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Void bastards on sale! Impressions?
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# ¿ Aug 8, 2020 00:39 |
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I really enjoy dead cells. It’s obviously hugely successful and many others do as well. I get the criticisms of “the updates changed it to something different” and that’s a valid complaint. “The game has some supporting mechanics in some difficulty modes that encourage certain play styles I’m not a fan of” is also valid. But it’s a super niche complaint that most people won’t really buy and it’s not an actual commentary on its game design, which while subjective based on reviews most people find incredibly solid. TLDR: you’re saying “bad game design” when you actually mean “something I don’t like” and it’s dumb
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# ¿ Aug 19, 2020 22:04 |
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Ahahah what the gently caress is this topic Let me get this straight- if you like meta progression, even if it’s balanced pretty well, and the gameplay is solid as gently caress, you are a pleb who only likes something because number go up and the developers are lazy hacks who hate their own game because they know the only fun part is number go up Only chads can play the games without meta progression Gotcha
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# ¿ Sep 26, 2020 23:13 |
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Tuxedo Catfish posted:you're weirdly fixated on what these dynamics say about you and your status, rather than the effect they have on game design, which is what people are actually talking about I said if it was balanced well but thanks anyway. I’m also focused on the dumb comments in this thread which largely have an air of elitism around them
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# ¿ Sep 26, 2020 23:32 |
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# ¿ Apr 23, 2024 20:50 |
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IronicDongz posted:you literally just described it making skill less of a factor So? Randomisation also makes skill less of a factor. Not everything has to be about your mad skillz
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# ¿ Sep 27, 2020 02:12 |