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Too Shy Guy posted:
I love Don't Starve for all the reasons listed there--the depth of the world, the unique aesthetics and sound, and the spooky mystery everywhere. That said, its default difficulty is kinda just too lethal. Fortunately, the devs added a lot of scalable options to give players some choice, and it's also got a large mod selection to further customize (or trivialize) the experience you want.
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# ¿ Dec 16, 2016 01:04 |
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# ¿ Apr 27, 2024 04:37 |
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My first roguelike was Fatal Labyrinth on the Genesis. Boy did that not age well even a few years later. My first "real" roguelike was Nethack.
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# ¿ Jan 28, 2017 19:27 |
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VolticSurge posted:While it's a tad overpriced,it's pretty fun. I am annoyed that all of the cool characters (Gorilla,Vampire,Werewolf) all need to be unlocked. (How DO you kill a ghost?) I'm trying to figure out the ghost thing myself, but there appears to be a 'ghost gibber ray' in the game somewhere so that's probably it. Unlocking Assassin is a real bitch too, since Neutralize missions seem to count against it. The game is neat but really unfinished for the price. Early Access has burned so many people including me that I'm hesitant to jump on it even to encourage further work.
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# ¿ Mar 11, 2017 21:30 |
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So, my experience with ToME is that its cloud-saving...isn't. Or rather that it will update sometimes, at random, sometimes jumping backwards several hours or days and wiping out games and progress you'd made. It was bad enough that I just stopped trying to play it on more than one machine. Is this something that's been addressed at all?
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# ¿ Apr 12, 2017 09:55 |
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Jazerus posted:make sure you play with the goon mods from the thread, they make the early game indescribably better I am interested in looking at this game in the future, do you have a link to where these mods are? I dug up the right thread I think but they weren't in/near the OP
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# ¿ May 20, 2017 03:24 |
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Thanks!
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# ¿ May 20, 2017 17:40 |
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Even Diablo doesn't use pure Diablo-looting anymore--the current state of 3 is such that good loot is marked on the minimap and generally useful for your character, but always useful to some class (so you can grind alts or help friends), you never find +Int Barbarian gear for instance. Even the piles of trash can be made into useful crafting components, though you'll still end up with piles and piles of components. I haven't personally found ToME's loot to be burdensome since you just burn most of it though even with a mod the gear comparison is not great.
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# ¿ Jun 13, 2017 17:59 |
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As far as I know it's still the app, which is okay with me since I only have a Kindle Fire, which is technically incompatible with Play but can run Humble's app if installed directly.
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# ¿ Jun 20, 2017 21:34 |
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I hadn't seen it mentioned yet but Death Road to Canada is and is a cute little pixel-graphic zombie beat-em-up/Oregon-Trail-like that I find genuinely funny. Like, you're in a zombie infested apocalypse and a bee gets into the car! Correct response is of course panic. Also seconding any recs for Caves of Qud. It has a very unique science-fantasy setting with weekly updates and content being added, and a very atmospheric soundtrack--a lot of games, even most games, I end up turning the music off after a while because it just gets repetitive. Not so far with this one. The thread is very active and helpful for new folks getting lost (which is most new folks, it don't hold your hand much)
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# ¿ Jun 26, 2017 00:40 |
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Sproggiwood is also adorable even as you mad-pumpkin carpet-bomb enemies while Dungeonmans lets you add custom sprites and faces you with three tigers standing on top of one another.
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# ¿ Jul 27, 2017 18:08 |
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fishmech posted:The idea of calling basic information "spoilers" is so 80s USENET geek it hurts. It really is. I guess it let the turbo-nerds who could just open the source code to read it separate themselves from the herd of "people who had access to a computer" that kept growing and infringing on their once-sacred grounds.
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# ¿ Jul 30, 2017 05:42 |
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So I've been playing Curious Expedition again lately, and getting slightly better at it so now I mostly just die on expedition 5, once with the pyramid in sight while beating Huang Feihong by like two points. Does anyone have a good strategy for getting through 5? It's such a huge region and your crew's first impulse when out of sanity seems to be to eat each other so you get overburdened. If you leave items in storage at a mission, do you get them back/get rewarded for them if you find the pyramid? If you are overburdened can you just not use inventory items like guns and spears? I wish it were easier to unlock new characters but I'll keep plugging away at it. Last time I almost had a pet raptor friend, it was still a baby when I died alone in the jungles.
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# ¿ Aug 2, 2017 20:18 |
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tombom posted:Sunless Sea has wonderful writing and setting but its core gameplay is pretty boring and with permadeath it's incredibly tedious with no interesting decisions so it makes a lovely roguelike. I enjoyed cheating all my stats and everything high and just visting every location and reading all the story, there's quite a lot of it and it's all fascinating. This is more or less my experience with it--the gameplay isn't super-interesting and definitely isn't balanced, you want to explore the cool setting but the game works extremely hard to keep you from doing so. I'm glad to see Fallen London continuing to be successful though, even if I don't want to keep playing it.
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# ¿ Aug 4, 2017 16:56 |
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Because of you assholes, I launched ADOM again, made a mist elf priest with the Candle sign and tuned the stats to boost St and To as high as they would go, left just enough points unspent to get four talents and bought Heir and Alert for later Treasure Hunter (since I have to skip all the iron crap lying around). The Mist Elf Priest Heir Gift is a blessed swift eternium mace of the Sun, which smears most early mobs across the dungeon in a fine paste, and the starting elven chain mail ain't bad either. Candle + Priestly healing mostly makes up for a mediocre (rather than terrible) Toughness and since you are an elf you start with a bow. Of course, in the process of throwing several of these into the Small Cave grinder to get one UD run prepped ADOM somehow locked its score file twice and crashed started experiencing an error every time I died subsequently, trying to save the game at that single instant.
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# ¿ Nov 3, 2017 23:29 |
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Synthbuttrange posted:Please elaborate? Yes please
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# ¿ Nov 12, 2017 01:56 |
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zirconmusic posted:To clarify the kind of stuff I'm thinking about adding, I was thinking of having a fourth "mode" selection when you start a game in Tangledeep. Right now you have Heroic (permadeath, but w/ metaprogression), Adventure (no permadeath), and Hardcore (permadeath + no metaprogression) Personally, I love this kind of thing. I'm not usually someone who needs to make a roguelike harder, but having the options is good for those that want them. And, despite huffy purists, being able to play at an easier level makes the game more accessible to a wider array of folks. It is a good idea to require at least one run at 'default' difficulty, and explain that the game is balanced around that point, but being able to control the game's systems can add a lot to its longevity and friendliness. Don't Starve is a great example of this to me, letting you individually adjust a huge number of game elements to get your own experience out of it. Maybe you don't get achievements in 'custom mode' but that's okay. Games were fun before achievements too.
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# ¿ Nov 15, 2017 20:17 |
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Man, I did not expect to love Monolith so much. It's totally worth it at fivebux. I'm not clear on the dash though--it doesn't seem to have any iframes without the teleport upgrade, is that accurate? Still super-fun, going to beat the 5th floor this time. And then go to bed. Yes, this is a thing that I will do.
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# ¿ Dec 22, 2017 05:09 |
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The biggest problem I have with Diablo-loots is that you spend so much time sorting through and dealing with trash. Tome4 at least makes it tolerably simple to dispose of the piles and piles of garbage loot but hoping eternally for that one broken item roll can be tiresome when you have to search 300 containers* to get something the right color and tier to even consider seriously. I'm also in the "FTL makes me mad" club, though mostly the last boss, which is just bullshit. Mostly it is bullshit because you must spend the entire game building carefully towards the limited number of available strats for dealing with the boss, and not trying to explore cool stuff or trying different ship configurations. I mean to try that rework mod, the Captain's Edition or whatever and see if it at least improves the quest chaining. *elite monsters count as mobile, weaponized loot containers for this exercise
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# ¿ Oct 10, 2018 20:45 |
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Playing Streets of Rogue with a couple of friends, we decided to try a party with a bit of subtlety. Assassin, Thief, Hacker. What ensued was a multi-floor murderbrawl that ended with more than half of the city's population dead in various riots, only some of which were caused by zombies, and only one of the zombie outbreaks was because we accidentally hit the supernatural jail with a rocket launcher. The assassin class has one tool in the bag, and that tool is murder, which also has a magical way of opening locked doors when nobody is left to hold the key. Baffled guards trying to figure out why their friend was dead and their generator exploded sometimes shot other civilians which lead to still more chaos. The hacker class is just plain a public safety menace. Hacking fridges causes them to launch themselves directly forward in whichever direction they're facing, through any other non-steel buildings in the way. Hacking regular computers can often release gas, which then releases guards which the assassin then would attempt to murder. Hacking security robots is just hilarious and should be done all the time. The thief actually was capable of some subtle intrusion, especially after buying off Suspicious. Unfortunately one thing that was bought on was the "Wall Walloper" trait, and so indiscriminately swinging baseball bats around collapsed a lot of local architecture. This did uncomplicate many missions but resulted in a lot of noise and cops who mysteriously ended up bludgeoned to death. We got to the final level and barely did anything before the people all started shooting each other. The Mayor died in a hail of other peoples' bullets and his hat was just lying there in the open. The thief went for it and got gunned down by a supercop...who got gunned down by a haywire robot. The robot then picked up the hat. The thief, having gained resurrection, tried to shoot the robot but accidentally knocked it into a pit. A collective gasp went up, and what was left of the city fell into chaos as the only means of establishing political order was lost forever. FOREVER. We were all awarded the BAD ENDING. We did manage the finish the thief and assassin Big Quests, the hacker didn't even want to mess with his since it spawned killer robots every time--but now I sort of think that might have been a mistake. In conclusion, Streets of Rogue is a fun little sociopathic murderfest with some very amusing interactions among elements. I hope the dev keeps adding those kinds of little details, and this game is a nice (for certain values of "nice) way to spend an hour or two with buddies creating absolute anarchy.
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# ¿ Oct 12, 2018 13:13 |
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Too Shy Guy posted:So thread, I was thinking... Suppose, hypothetically, that someone was going to play and review a bunch of roguelikes on Steam by the end of this year. Let's say 12 of them. What would be the new and/or notable ones you would want to read about? Monolith and Streets of Rogue
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# ¿ Oct 15, 2018 02:45 |
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RPATDO_LAMD posted:Elona has a storyline quest. You 'win' by beating the final boss at the bottom of Lesimas, though you'll have to explore the rest of the game world too both to complete various quests to unlock the way down and to get strong enough. Elona+ adds much more content and more story progression, including 2 or 3 more continents with their own plotlines and main dungeons. I think the story there is incomplete and still in development. You can advance further down into the final continent's main dungeon and get more cutscenes and quests and boss fights out of it but you'll eventually reach the bottom without necessarily an "end"-end. I never managed to get very far in any Elona+ playthrough--granted the last time I tried was some years ago, but I always got tired of playing piano for rich people to get money and ended up using whatever good equipment I had to try a dungeon, and then invariably got wrecked. Is there a reasonably updated guide for making a go at it?
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# ¿ Jan 5, 2019 05:59 |
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# ¿ Apr 27, 2024 04:37 |
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poemdexter posted:Everyone knows the weird niche roguelikes are found on itch.io. Do you or other posters have some recs for good roguelikes/lites on itch that are not on Steam? Hell I guess, "rogues that are not on Steam" generally would be nice to know about, I haven't been searching around much.
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# ¿ Nov 12, 2019 20:17 |