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I started getting back into ToME on Steam; are there any must-have or recommended mods?
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# ¿ Sep 9, 2014 03:59 |
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# ¿ Apr 27, 2024 18:49 |
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I feel like I'm missing something in ToME. So far every character I make has gone through the starter dungeon, gotten some decent gear, and started putting together a skillset. Then I explore the other nearby areas and dungeons and I get wrecked as soon as I put my foot through the door. Even with random encounters, I'm barely scratching enemies but they kill me in 5 hits no matter how much healing I have or how many powers I use. Am I supposed to be grinding the first area or something before heading out?
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# ¿ Sep 10, 2014 18:51 |
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Ah, I missed the new quests. Thanks folks. I did manage to start up an Impenetrable Conga Line of Death on level 2 of Daikara (lesson learned: if the door's jammed, don't open it) consisting of five Snow Giant Cheiftains backed up by a lighting caster. I left there and stumbled into the Derth area and bulldozed the Trollmire, though. I also unlocked two classes and the Arena by just wandering around so go me I guess.
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# ¿ Sep 10, 2014 20:24 |
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Fat Samurai posted:I have absolutely nothing to do this coming weekend, and I figured it would be a good time to try TOME. What's the easiest class to start with that isn't a run-of-the-mill warrior? Monsters are gooey and I don't want to facehug them constantly. I don't know, man, facetanking as a Bulwark is pretty drat fun. I've been bulldozing dungeons thanks to that "prefered order" list from before.
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# ¿ Sep 12, 2014 16:05 |
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..btt posted:That's so bizarre - if you don't like it, don't read it. But playing adom unspoiled must be an order of magnitude worse than playing nethack unspoiled. It's even more complex and opaque. And I like both of them! (well, I don't like adom 1.2.0 much, but you get the point) It's the usual "fuckin' casuals" attitude; they had to struggle to learn stuff, so everyone else should to because "that's how it's supposed to be played."
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# ¿ Sep 12, 2014 16:31 |
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Two questions on ToME: How do I get water breathing, and is there a trick to the sandworm lair that will keep me from constantly getting stuck, buried, and suffocating in the sand?
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# ¿ Sep 22, 2014 00:14 |
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LotsBread posted:I pre-ordered Gauntlet and now I want people to join me on this roguelike adventure Wait, Gauntlet doesn't have fixed dungeons anymore?
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# ¿ Sep 24, 2014 04:49 |
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Unormal posted:8GDZX-JZQW5-XVIAC Got this one, thanks! I've been looking forward to playing this one.
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# ¿ Sep 27, 2014 17:01 |
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Unormal posted:If you take a key, it'd be great if you could fill out this survey after playing the first couple dungeons: https://www.surveymonkey.com/collect/?collector_id=57174173 The survey page isn't working. It says I don't have permission to view it.
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# ¿ Sep 27, 2014 17:51 |
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Unormal posted:Omega is my emotional favorite, cool, procedural open-ish world just when I was becoming an aware-enough organism to appreciate it. FTL is probably my favorite based on objective statistical analysis. I thought I was the only person who ever liked (or even remembered) Omega. Such a good idea, but man it was a slog.
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# ¿ Oct 1, 2014 19:49 |
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Has anyone here played Heroes of a Broken Land? It does look really interesting but there doesn't seem to be a lot of info about it.
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# ¿ Nov 11, 2014 03:00 |
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Darkest Dungeon backer keys are being sent out! And I'm stuck at work.
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# ¿ Jan 30, 2015 19:06 |
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Yeah, backers are basically getting an early weekend.
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# ¿ Jan 30, 2015 20:05 |
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Is there a way to adjust Ziggurat's settings so the final boss fight isn't an impenetrable smear of blurs and hit effects?
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# ¿ Feb 11, 2015 05:00 |
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Has anyone tried KeeperRL? It looks like an interesting mix of your standard-issue roguelike and Dungeon Keeper.
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# ¿ Apr 6, 2015 03:02 |
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victrix posted:Anyone know anything about KeeperRL? http://store.steampowered.com/app/329970/ It's...not there yet. It has a DK-style setup where you have to set up rooms and stuff to get monsters to show up in your dungeon, but once they're there they don't require upkeep rooms, just things to do. So you don't have to worry about things like food or entertainment, but at the same time they just wander around aimlessly, build gear at random (and never equip it), and/or work out in the training room. Imagine DK2, only with about ten times as much space to build in but only a third of the room types to build. And none of them are the interesting/fun rooms. The map consists of an overworld with villages and stuff, but it's not that interesting. It's like one layer of a Gnomoria map. There's also a lot of stuff you can build that'll gently caress you over. Build too many treasuries, even if they're empty, and thieves will start raiding you every five minutes. Build a beast cage to "summon" animal units, and that raven you get will just fly randomly around the countryside, aggroing everything out there. Oh, and there's always a dragon cave so the dragon can just decide to come over and stomp you into the ground.
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# ¿ May 5, 2015 19:13 |
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Has anyone given Hero Generations a try? It looks interesting; you explore a randomly generated world and build things in the world to help you out, but your character will eventually die of old age and be replaced by their child.
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# ¿ May 13, 2015 20:18 |
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One-Way Heroics is under a buck on Steam right now, so grab it if you haven't yet.
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# ¿ Jun 17, 2015 18:07 |
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If I was interested in poking around making a roguelike in python, what version/library should I use? Roguebasin has this old tutorial, but it needs libtcod and python 2.70. Then I saw some other sites using pygame but they don't have the same well-written tutorials.
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# ¿ Jun 17, 2015 21:11 |
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Fat Samurai posted:What's the goonsensus on Keeper RL? e: Here's what I said about it back in May: Evil Mastermind posted:It's...not there yet. Evil Mastermind fucked around with this message at 22:18 on Nov 17, 2015 |
# ¿ Nov 17, 2015 22:12 |
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Oh hey, there was a Dungeonmans update? I haven't touched that in a while, let's take it for a spin. At least he was only level 4.
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# ¿ Apr 30, 2016 19:58 |
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Tagichatn posted:There's a new humble roguelike bundle, although it's mobile only: https://www.humblebundle.com/mobile/roguelikes-mobile-bundle
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# ¿ Jun 20, 2017 20:43 |
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The biggest problem I'm having with Tangledeep is training myself to not nova all my abilities every fight. I kept running out of mojo every other fight. On the topic of Tangledeep: question on raising monsters. Is there a way to track what foods monsters like? When I get the "it was okay" message, does that improve their mood?
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# ¿ Feb 5, 2018 20:35 |
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Squashy posted:I'm absolutely loving Tangledeep. I've been playing for about the last month. Right now I have a Hunter that opened as a Floramancer for the summons/AOE and I'm wrecking house with my Hunter Doggy and his plant friends. But I also have a legendary sword for melee.
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# ¿ Feb 6, 2018 06:58 |
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zirconmusic posted:I finally got around to implementing this for the next Tangledeep beta. I was chipping away at the groundwork engine code for awhile so putting these in was pretty straightforward. If you don't mind my asking, though: why are you disabling achievements for picking the "make the game easier" options? I'm mainly asking as a comparison to how Celeste doesn't disable them, and how Cuphead's "easy" mode prevents you from beating the game.
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# ¿ Mar 15, 2018 16:39 |
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For the record, I'm not a fan of difficulty gating cheeves/content, in the sense of "if you play on a lower difficulty you can't get <stuff>". It just struck me as interesting to see Tangledeep take a sort of middle stance between the two big examples in the linked video: Celeste: "You can completely play this in an easier mode, and you get all the game content and achievements." Tangledeep: "You can completely play this in an easier mode, and you'll get all the game content but no achievements." Cuphead: "You can completely play this in an easier mode, but you can't complete the game at all if you do." Hopefully I'm not coming off as "I WANT MY CHEEVES" or anything; I'm just interested in this sort of comparison of the three stances. Admittedly I don't own Cuphead (because I don't like those hard-as-balls games) or Celeste (because I can't afford it right now) so I can't compare those gameplay experiences to Tangledeep firsthand. e: MMF Freeway posted:Pretty soon you end with like 1600 cheeves, ToME style
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# ¿ Mar 15, 2018 17:31 |
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Captain Foo posted:I think the suggestion above to increase the overall number of achievements is pretty solid: "Achieve goal" / "Achieve goal with no easy modifiers" / "Achieve goal with only hard modifiers" Like, from my point of view, I like achievements as a way of tracking progression or giving me something to aim for (like how Into the Breach does it). As such, I don't see why it matters that I did the thing on Easy or Normal or Uberhard, especially since once that PDINK happens nobody else is really going to care. And like TooMuchAbstraction said, I like that little Pavlovian response for reaching these milestones. To tie this back to the original topic, I'm really enjoying Tangledeep, and even though I'm not playing on permadeath mode the game is still challenging enough that I have to work for progress. That said, I wouldn't mind playing with "pets return to the corral" or "you regen stamina out of combat" on since those are like my only two real major complaints about the game, and it feels off to me that doing so would lock me out of achievements. (Oddly enough, I just went to the Steam achievement screen and noticed that the achievements that track progress don't seem to be tracking for me. But that's probably a bug or something so I'll take that to the Steam forum.)
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# ¿ Mar 15, 2018 19:59 |
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Does Gungeon still do the "you have to beat the boss without getting hit to get an extra heart" thing?
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# ¿ Jul 19, 2018 03:05 |
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Just a head's up: Tangledeep is $5.25 on chrono.gg today.
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# ¿ Nov 5, 2019 02:35 |
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Does anyone happen to have the big effortpost someone made about how wands work in Noita? I've been having trouble trying to figure out the interactions (and surviving past the second or third world).
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# ¿ Dec 28, 2019 19:17 |
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Yup, that was it. Thanks!
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# ¿ Dec 30, 2019 23:19 |
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Okay, Noita question. I just got this wand that I thought was really good: But when I got to the next biome (the snow one), I died in like a minute because it didn't seem to be doing any damage. Did I miss something obvious here?
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# ¿ Dec 31, 2019 15:39 |
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# ¿ Apr 27, 2024 18:49 |
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resistentialism posted:always casts: blue hand (high -damage, high +speed)
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# ¿ Dec 31, 2019 17:10 |